daggerheart/module/data/settings
Iohan Trézze d549a609e3 [Feature] Configurable starting gold amounts in Homebrew settings
Added `initialAmount` field to each currency type (coins, handfuls, bags, chests)
in the Homebrew settings schema. Defaults match book values (0, 1, 0, 0).

- Homebrew.mjs: added `initialAmount` NumberField per currency; `_initializeSource`
  coerces empty submissions to 0; `refreshConfig()` syncs values to
  `CONFIG.DH.RESOURCE.character.initialCurrency`
- resourceConfig.mjs: added mutable `initialCurrency` object on `character` export
- actorField.mjs: added `CharacterGoldField` subclass that reads initial values
  from config at actor creation time
- character.mjs: switched from `GoldField` to `CharacterGoldField`
- settings.hbs: restructured currency section to CSS Grid with column headers
  ("Quantity Name" / "Starting Amount") instead of per-field inline labels
- settings.less: added `.currency-rows` grid styles
- en.json: added `quantityName` and `initialAmount` localisation keys
2026-06-05 23:29:50 -03:00
..
_module.mjs [Feature] DualityDice DiceSoNice Animations (#1722) 2026-03-13 00:15:52 +01:00
Appearance.mjs Added checkboxes for muting the sounds of dice animations (#1781) 2026-04-06 00:18:43 +02:00
Automation.mjs Merged with main 2026-03-07 01:39:52 +01:00
GlobalOverrides.mjs [Feature] DualityDice DiceSoNice Animations (#1722) 2026-03-13 00:15:52 +01:00
Homebrew.mjs [Feature] Configurable starting gold amounts in Homebrew settings 2026-06-05 23:29:50 -03:00
Metagaming.mjs Add setting to hide party stats (#1861) 2026-05-04 12:39:20 +02:00
VariantRules.mjs Massive Damage incoming. Over 9000. (#1419) 2025-12-13 16:38:07 +01:00