daggerheart/src/packs/environments/environment_Bustling_Marketplace_HZKA7hkej7JJY503.json
WBHarry d137e33c3d
[Feature] Countdown Rols And Randomzie (#1329)
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* .

* .

* Raised system version
2025-11-25 00:36:43 +01:00

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"type": "environment",
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"notes": "",
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"description": "<p>The economic heart of the settlement, with local artisans, traveling merchants, and patrons across social classes.</p>",
"type": "social",
"impulses": "Buy low, and sell high, tempt and tantalize with wares from near and far",
"attribution": {
"source": "Daggerheart SRD",
"page": 104,
"artist": ""
}
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"name": "Tip the Scales",
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"description": "<p>PCs can gain advantage on a Presence Roll by off ering a handful of gold as part of the interaction. </p><section id=\"secret-SkvXxhBWKBtYdJaq\" class=\"secret\"><p><em>Will any coin be accepted or only local currency? How overt are the PCs in offering this bribe?</em></p></section>",
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"img": "icons/commodities/currency/coins-assorted-mix-copper-silver-gold.webp",
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"description": "<p>Reveal to the PCs that one of the merchants has something they want or need, such as food from their home, a rare book, magical components, a dubious treasure map, or a magical key. </p><section id=\"secret-vuqosTt63aXllb93\" class=\"secret\"><p><em>What cost beyond gold will the merchant ask for in exchange for this rarity?</em></p></section>",
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},
{
"name": "Sticky Fingers",
"type": "feature",
"system": {
"description": "<p>A thief tries to steal something from a PC. The PC must succeed on an Instinct Roll to notice the thief or lose an item of the GMs choice as the thief escapes to a Close distance. To retrieve the stolen item, the PCs must complete a <em>Progress Countdown (6)</em> to chase down the thief before the thief completes a <em>Consequence Countdown (4)</em> and escapes to their hideout.</p><section class=\"secret\" id=\"secret-UHBqg2AqmIAxgB15\"><p><em>What drove this person to pickpocketing? Where is the thiefs hideout and how has it avoided notice?</em></p></section>",
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"damageMod": "none"
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"name": "Roll Save",
"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
"range": ""
},
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"type": "countdown",
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{
"name": "Chase Thief",
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"img": "icons/skills/movement/feet-winged-boots-brown.webp",
"progress": {
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"type": "custom",
"start": 1,
"startFormula": "6",
"current": 1
},
"ownership": {}
},
{
"name": "Escape To Hideout",
"type": "encounter",
"defaultOwnership": -1,
"img": "icons/magic/perception/silhouette-stealth-shadow.webp",
"progress": {
"looping": "noLooping",
"type": "custom",
"start": 1,
"startFormula": "4",
"current": 1
},
"ownership": {}
}
],
"name": "Start Countdowns",
"img": "icons/skills/social/theft-pickpocket-bribery-brown.webp",
"range": ""
}
},
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"_key": "!actors.items!HZKA7hkej7JJY503.56qjiKMoN6S9riI6"
},
{
"name": "Crowd Closes In",
"type": "feature",
"system": {
"description": "<p> When one of the PCs splits from the group, the crowds shift and cut them off from the party. </p><section id=\"secret-JECVv19GdEo8ngkq\" class=\"secret\"><p><em>Where does the crowds movement carry them? How do they feel about being alone but surrounded?</em></p></section>",
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