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* Implemented group attack logic * Updated all minions in the SRD to use the group attack functionality * . * Renamed groupAttack.nr to groupAttack.numAttackers * Moved the flag vs global setting logic to documents/scene * . |
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| .. | ||
| actionType.hbs | ||
| beastform.hbs | ||
| cost.hbs | ||
| countdown.hbs | ||
| damage.hbs | ||
| effect.hbs | ||
| macro.hbs | ||
| range-target.hbs | ||
| resource.hbs | ||
| roll.hbs | ||
| save.hbs | ||
| summon.hbs | ||
| transform.hbs | ||
| uses.hbs | ||