daggerheart/templates
Carlos Fernandez b3a72d6b1d
[Community PR] Use 2d12 as hover icon for PCs and omit when feature has no uses (#1202)
* Use 2d12 as hover icon for player rolls

* SVG test files added

Try to manipulate the fills and stroke of the SVG files as needed. I have made hope and fear based vectors to easily identify between them.

* Updated SVG path

Fear path fixed

* Use b&w duality and only show roll img if there are usable actions

* Switch to SVG and change colors

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Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-10-08 12:18:19 -04:00
..
actionTypes Merged with main 2025-09-07 01:01:53 +02:00
characterCreation refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
components refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
dialogs Merged with main 2025-09-07 01:01:53 +02:00
hud Hotfix 1.0.2 (#916) (#919) 2025-08-13 22:14:09 +02:00
levelup Added a simple ViewMode for a character's levelup progression (#997) 2025-08-18 11:59:57 +10:00
scene [PR] [Feature] 652 Allow override range measurement settings (#1030) 2025-08-21 11:05:09 -04:00
settings Added homebrew for armor and weapon fatures (#1166) 2025-09-07 08:47:21 +10:00
sheets [Community PR] Use 2d12 as hover icon for PCs and omit when feature has no uses (#1202) 2025-10-08 12:18:19 -04:00
sheets-settings Task/415 action refactor part 2 (#1094) 2025-08-27 09:00:18 +02:00
sidebar Move Foundryborne menu location; fix localisation; fix deprecation (#1169) 2025-09-18 22:27:04 +02:00
ui [PR] [Feature] 590 - Daggerheart Menu (#1007) 2025-09-07 08:30:29 +10:00