daggerheart/module/config
WBHarry ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
..
_module.mjs [Feature] Custom Resources (#1714) 2026-03-11 11:10:28 +01:00
actionConfig.mjs [Feature] Phase Transform (#1710) 2026-03-08 14:34:22 +01:00
actorConfig.mjs [Feature] Custom Resources (#1714) 2026-03-11 11:10:28 +01:00
domainConfig.mjs [Feature] Homebrew Domains (#639) 2025-08-06 13:58:17 +02:00
effectConfig.mjs Language Organization (#281) 2025-07-06 17:43:12 +02:00
encounterConfig.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
flagsConfig.mjs [Feature] Encounter Battlepoints (#1346) 2025-12-06 21:11:34 +01:00
generalConfig.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
hooksConfig.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
itemBrowserConfig.mjs [Fix] Item Browser Corrections (#1290) 2025-11-16 01:14:01 +01:00
itemConfig.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
resourceConfig.mjs [Feature] DualityDice DiceSoNice Animations (#1722) 2026-03-13 00:15:52 +01:00
settingsConfig.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
system.mjs [Feature] Custom Resources (#1714) 2026-03-11 11:10:28 +01:00
triggerConfig.mjs [Feature] Trigger System (#1500) 2026-01-11 11:51:05 +01:00