daggerheart/src/packs/environments/environment_Local_Tavern_cM4X81DOyvxNIi52.json
WBHarry 8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00

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"name": "Local Tavern",
"img": "systems/daggerheart/assets/icons/documents/actors/forest.svg",
"type": "environment",
"folder": "GQ0VnOLrKBIHR6Us",
"system": {
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"label": "Guards",
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]
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}
},
"notes": "",
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"tier": 1,
"description": "<p>A lively tavern that serves as the social hub for its town.</p>",
"type": "social",
"impulses": "Provide opportunities for adventurers, nurture community",
"attribution": {
"source": "Daggerheart SRD",
"page": 105,
"artist": ""
}
},
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"name": "What's the Talk of the Town?",
"type": "feature",
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"description": "<p>A PC can ask the bartender, staff , or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant. </p><ul><li><p>A fascinating rumor with a connection to a PCs background</p></li><li><p>A promising job for the party involving a nearby threat or situation </p></li><li><p>Local folklore that relates to something theyve seen</p></li><li><p>Town gossip that hints at a community problem</p></li></ul><section id=\"secret-x6IPMS6Z4MFBE65u\" class=\"secret\"><p><em>Who has what kind of information? What gossip do the locals start spreading about the PCs?</em></p></section>",
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{
"name": "Sing For Your Supper",
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"description": "<p>A PC can perform one time for the guests by making a Presence Roll. On a success, they earn <strong>[[/r 1d4]]</strong> handfuls of gold (<strong>[[/r 2d4]]</strong> if they critically succeed). On a failure, they mark a Stress.</p><section id=\"secret-vrH9YdQGP2sTa3cV\" class=\"secret\"><p><em>What piece do you perform? What does that piece mean to you? Whens the last time you performed it for a crowd?</em></p></section>",
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{
"name": "Mysterious Stranger",
"type": "feature",
"system": {
"description": "<p> Reveal a stranger concealing their identity, lurking in a shaded booth.</p><section id=\"secret-tgxS9TgbDCpI1kZC\" class=\"secret\"><p><em>What do they want? Whats their impression of the PCs? What mannerisms or accessories do they have?</em></p></section>",
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{
"name": "Someone Comes to Town",
"type": "feature",
"system": {
"description": "<p>Introduce a signifi cant NPC who wants to hire the party for something or who relates to a PCs background. </p><section id=\"secret-DB6Th0yGCjAsAZp6\" class=\"secret\"><p><em>Did they know the PCs were here? What do they want in this town?</em></p></section>",
"resource": null,
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"_id": "QPezCAC18vIc5xRC",
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"_key": "!actors.items!cM4X81DOyvxNIi52.QPezCAC18vIc5xRC"
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{
"name": "Bar Fight",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take <strong>1d6+2</strong> physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.</p><section class=\"secret\" id=\"secret-xLK8VSKLM6JQRySG\"><p><em>Who started the fight? What will it take to stop it?</em></p></section>",
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