{ "name": "Local Tavern", "img": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "type": "environment", "folder": "GQ0VnOLrKBIHR6Us", "system": { "potentialAdversaries": { "H53IurNOv7hOTz88": { "label": "Guards", "adversaries": [ "Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy", "Compendium.daggerheart.adversaries.Actor.mK3A5FTx6k8iPU3F" ] }, "2g6jJtdA8WiA0ihA": { "label": "Mercenaries", "adversaries": [ "Compendium.daggerheart.adversaries.Actor.uRtghKE9mHlII4rs", "Compendium.daggerheart.adversaries.Actor.bgreCaQ6ap2DVpCr", "Compendium.daggerheart.adversaries.Actor.ldbWEL7uZs84vyrR", "Compendium.daggerheart.adversaries.Actor.ZNbQ2jg35LG4t9eH" ] }, "TzAxfdQKMVRRx5z5": { "label": "Other", "adversaries": [ "Compendium.daggerheart.adversaries.Actor.Al3w2CgjfdT3p9ma" ] } }, "notes": "", "difficulty": 10, "tier": 1, "description": "
A lively tavern that serves as the social hub for its town.
", "type": "social", "impulses": "Provide opportunities for adventurers, nurture community", "attribution": { "source": "Daggerheart SRD", "page": 105, "artist": "" } }, "flags": {}, "_stats": { "compendiumSource": null, "duplicateSource": null, "exportSource": null, "coreVersion": "13.347", "systemId": "daggerheart", "systemVersion": "1.0.5", "createdTime": 1753922784561, "modifiedTime": 1755389890240, "lastModifiedBy": "VZIeX2YDvX338Zvr" }, "_id": "cM4X81DOyvxNIi52", "sort": 3400000, "ownership": { "default": 0, "ei8OkswTzyDp4IGC": 3, "WafZqd6qLGpBRGTt": 3 }, "prototypeToken": { "name": "Local Tavern", "displayName": 0, "actorLink": false, "width": 1, "height": 1, "texture": { "src": "systems/daggerheart/assets/icons/documents/actors/forest.svg", "anchorX": 0.5, "anchorY": 0.5, "offsetX": 0, "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, "lockRotation": false, "rotation": 0, "alpha": 1, "disposition": -1, "displayBars": 0, "bar1": { "attribute": "resources.hitPoints" }, "bar2": { "attribute": "resources.stress" }, "light": { "negative": false, "priority": 0, "alpha": 0.5, "angle": 360, "bright": 0, "color": null, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 } }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "occludable": { "radius": 0 }, "ring": { "enabled": false, "colors": { "ring": null, "background": null }, "effects": 1, "subject": { "scale": 1, "texture": null } }, "turnMarker": { "mode": 1, "animation": null, "src": null, "disposition": false }, "movementAction": null, "flags": {}, "randomImg": false, "appendNumber": false, "prependAdjective": false }, "items": [ { "name": "What's the Talk of the Town?", "type": "feature", "system": { "description": "A PC can ask the bartender, staff , or patrons about local events, rumors, and potential work with a Presence Roll. On a success, they can pick two of the below details to learn—or three if they critically succeed. On a failure, they can pick one and mark a Stress as the local carries on about something irrelevant.
A fascinating rumor with a connection to a PC’s background
A promising job for the party involving a nearby threat or situation
Local folklore that relates to something they’ve seen
Town gossip that hints at a community problem
Who has what kind of information? What gossip do the locals start spreading about the PCs?
A PC can perform one time for the guests by making a Presence Roll. On a success, they earn [[/r 1d4]] handfuls of gold ([[/r 2d4]] if they critically succeed). On a failure, they mark a Stress.
What piece do you perform? What does that piece mean to you? When’s the last time you performed it for a crowd?
Reveal a stranger concealing their identity, lurking in a shaded booth.
What do they want? What’s their impression of the PCs? What mannerisms or accessories do they have?
Introduce a signifi cant NPC who wants to hire the party for something or who relates to a PC’s background.
Did they know the PCs were here? What do they want in this town?
Spend a Fear to have a bar fight erupt in the tavern. When a PC tries to move through the tavern while the fight persists, they must succeed on an Agility or Presence Roll or take 1d6+2 physical damage from a wild swing or thrown object. A PC can try to activate this feature by succeeding on an action roll that would provoke tavern patrons.
Who started the fight? What will it take to stop it?