daggerheart/module/data/action/_module.mjs
WBHarry a42d708f15
[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries

* Added support for keeping currently marked hitPoints/stress when transforming

* Minor fixes

* Compendium update

* Added consideration for an active combatant
2026-03-08 14:34:22 +01:00

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JavaScript

import AttackAction from './attackAction.mjs';
import BaseAction from './baseAction.mjs';
import BeastformAction from './beastformAction.mjs';
import CountdownAction from './countdownAction.mjs';
import DamageAction from './damageAction.mjs';
import EffectAction from './effectAction.mjs';
import HealingAction from './healingAction.mjs';
import MacroAction from './macroAction.mjs';
import SummonAction from './summonAction.mjs';
import TransformAction from './transformAction.mjs';
export const actionsTypes = {
base: BaseAction,
attack: AttackAction,
countdown: CountdownAction,
damage: DamageAction,
healing: HealingAction,
summon: SummonAction,
effect: EffectAction,
macro: MacroAction,
beastform: BeastformAction,
transform: TransformAction
};