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* Added transform action to handle phased adversaries * Added support for keeping currently marked hitPoints/stress when transforming * Minor fixes * Compendium update * Added consideration for an active combatant
23 lines
791 B
JavaScript
23 lines
791 B
JavaScript
import AttackAction from './attackAction.mjs';
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import BaseAction from './baseAction.mjs';
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import BeastformAction from './beastformAction.mjs';
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import CountdownAction from './countdownAction.mjs';
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import DamageAction from './damageAction.mjs';
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import EffectAction from './effectAction.mjs';
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import HealingAction from './healingAction.mjs';
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import MacroAction from './macroAction.mjs';
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import SummonAction from './summonAction.mjs';
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import TransformAction from './transformAction.mjs';
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export const actionsTypes = {
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base: BaseAction,
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attack: AttackAction,
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countdown: CountdownAction,
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damage: DamageAction,
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healing: HealingAction,
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summon: SummonAction,
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effect: EffectAction,
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macro: MacroAction,
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beastform: BeastformAction,
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transform: TransformAction
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};
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