daggerheart/src/packs/adversaries/adversary_Stonewraith_3aAS2Qm3R6cgaYfE.json
2026-02-04 15:08:15 +01:00

653 lines
17 KiB
JSON

{
"name": "Stonewraith",
"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"type": "adversary",
"folder": "OgzrmfH1ZbpljX7k",
"system": {
"difficulty": 13,
"damageThresholds": {
"major": 11,
"severe": 22
},
"resources": {
"hitPoints": {
"value": 0,
"max": 6,
"isReversed": true
},
"stress": {
"value": 0,
"max": 3,
"isReversed": true
}
},
"motivesAndTactics": "Defend territory, isolate prey, stalk",
"resistance": {
"physical": {
"resistance": false,
"immunity": false,
"reduction": 0
},
"magical": {
"resistance": false,
"immunity": false,
"reduction": 0
}
},
"type": "skulk",
"notes": "",
"hordeHp": 1,
"experiences": {
"lRo2QTdqPE3kwCHW": {
"name": "Stonesense",
"description": "",
"value": 3
}
},
"bonuses": {
"roll": {
"attack": {
"bonus": 0,
"dice": []
},
"action": {
"bonus": 0,
"dice": []
},
"reaction": {
"bonus": 0,
"dice": []
}
},
"damage": {
"physical": {
"bonus": 0,
"dice": []
},
"magical": {
"bonus": 0,
"dice": []
}
}
},
"tier": 2,
"description": "<p>A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.</p>",
"attack": {
"name": "Bite and Claws",
"img": "icons/creatures/claws/claw-curved-jagged-gray.webp",
"roll": {
"bonus": 3,
"type": "attack"
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 2,
"dice": "d8",
"bonus": 6,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
},
"base": false
}
]
},
"range": "melee",
"type": "attack",
"chatDisplay": false
},
"attribution": {
"source": "Daggerheart SRD",
"page": 91,
"artist": ""
},
"size": "medium"
},
"flags": {},
"_id": "3aAS2Qm3R6cgaYfE",
"sort": 300000,
"ownership": {
"default": 0,
"ei8OkswTzyDp4IGC": 3,
"WafZqd6qLGpBRGTt": 3
},
"prototypeToken": {
"name": "Stonewraith",
"displayName": 0,
"actorLink": false,
"width": 1,
"height": 1,
"texture": {
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
"lockRotation": false,
"rotation": 0,
"alpha": 1,
"disposition": -1,
"displayBars": 0,
"bar1": {
"attribute": "resources.hitPoints"
},
"bar2": {
"attribute": "resources.stress"
},
"light": {
"negative": false,
"priority": 0,
"alpha": 0.5,
"angle": 360,
"bright": 0,
"color": null,
"coloration": 1,
"dim": 0,
"attenuation": 0.5,
"luminosity": 0.5,
"saturation": 0,
"contrast": 0,
"shadows": 0,
"animation": {
"type": null,
"speed": 5,
"intensity": 5,
"reverse": false
},
"darkness": {
"min": 0,
"max": 1
}
},
"sight": {
"enabled": false,
"range": 0,
"angle": 360,
"visionMode": "basic",
"color": null,
"attenuation": 0.1,
"brightness": 0,
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"occludable": {
"radius": 0
},
"ring": {
"enabled": false,
"colors": {
"ring": null,
"background": null
},
"effects": 1,
"subject": {
"scale": 1,
"texture": null
}
},
"turnMarker": {
"mode": 1,
"animation": null,
"src": null,
"disposition": false
},
"movementAction": null,
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
},
"items": [
{
"name": "Stonestrider",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] can move through stone and earth as easily as air. While within stone or earth, they are Hidden and immune to all damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
"originId": null
},
"_id": "SL5JOOefJEeWJCSz",
"img": "icons/commodities/stone/stone-pile-grey.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.SL5JOOefJEeWJCSz"
},
{
"name": "Rocky Ambush",
"type": "feature",
"system": {
"description": "<p>While <em>Hidden</em>, <strong>mark a Stress</strong> to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take <strong>2d8</strong> physical damage and become temporarily Restrained.</p>",
"resource": null,
"actions": {
"E8C2Nd4mwcGTXoXb": {
"type": "attack",
"_id": "E8C2Nd4mwcGTXoXb",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "stress",
"value": 1,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 2,
"dice": "d8",
"bonus": null,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": 1
},
"effects": [
{
"_id": "6UgMuuJ8ZygbCsDh",
"onSave": false
}
],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": "agility",
"difficulty": 15,
"damageMod": "none"
},
"name": "Attack",
"img": "icons/creatures/abilities/mouth-teeth-rows-white.webp",
"range": "melee"
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "tQgxiSS48TJ3X1Dl",
"img": "icons/creatures/abilities/mouth-teeth-rows-white.webp",
"effects": [
{
"name": "Rocky Ambush",
"img": "icons/creatures/abilities/mouth-teeth-rows-white.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.3aAS2Qm3R6cgaYfE.Item.tQgxiSS48TJ3X1Dl",
"transfer": false,
"_id": "6UgMuuJ8ZygbCsDh",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
},
"changes": [],
"duration": {
"type": "temporary"
}
},
"disabled": false,
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"tint": "#ffffff",
"statuses": [
"restrained"
],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!actors.items.effects!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl.6UgMuuJ8ZygbCsDh"
}
],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl"
},
{
"name": "Avalanche Roar",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take <strong>2d10</strong> physical damage. The rubble can be cleared with a Progress Countdown (8).</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"4UGEEuK9XY8leCBV": {
"type": "attack",
"_id": "4UGEEuK9XY8leCBV",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": false
},
"flatMultiplier": 2,
"dice": "d10",
"bonus": null,
"multiplier": "flat"
},
"applyTo": "hitPoints",
"type": [
"physical"
],
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false
}
}
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"save": {
"trait": "agility",
"difficulty": 14,
"damageMod": "none"
},
"name": "Roll Save",
"img": "icons/magic/sonic/projectile-sound-rings-wave.webp",
"range": "close"
},
"UurIzyyMRAJc2DUX": {
"type": "countdown",
"_id": "UurIzyyMRAJc2DUX",
"systemPath": "actions",
"description": "<p>The rubble can be cleared with a <em>Progress Countdown (8)</em>.</p>",
"chatDisplay": false,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"countdown": [
{
"name": "Avalanche Roar",
"type": "encounter",
"defaultOwnership": -1,
"img": "icons/magic/sonic/projectile-sound-rings-wave.webp",
"progress": {
"looping": "noLooping",
"type": "custom",
"start": 1,
"startFormula": "8",
"current": 1
},
"ownership": {}
}
],
"name": "Start Countdown",
"img": "icons/magic/sonic/projectile-sound-rings-wave.webp",
"range": ""
}
},
"originItemType": null,
"originId": null,
"featureForm": "action"
},
"_id": "9Z0i0uURfBMVIapJ",
"img": "icons/magic/sonic/projectile-sound-rings-wave.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.9Z0i0uURfBMVIapJ"
},
{
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"IIZPctjF4MJkWs4b": {
"type": "healing",
"_id": "IIZPctjF4MJkWs4b",
"systemPath": "actions",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],
"uses": {
"value": null,
"max": "",
"recovery": null,
"consumeOnSuccess": false
},
"damage": {
"parts": [
{
"value": {
"custom": {
"enabled": true,
"formula": "1"
},
"multiplier": "flat",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null
},
"applyTo": "fear",
"base": false,
"resultBased": false,
"valueAlt": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"bonus": null,
"custom": {
"enabled": false,
"formula": ""
}
},
"type": []
}
],
"includeBase": false
},
"target": {
"type": "any",
"amount": null
},
"effects": [],
"roll": {
"type": null,
"trait": null,
"difficulty": null,
"bonus": null,
"advState": "neutral",
"diceRolling": {
"multiplier": "prof",
"flatMultiplier": 1,
"dice": "d6",
"compare": null,
"treshold": null
},
"useDefault": false
},
"name": "Gain Fear",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"range": ""
}
},
"originItemType": null,
"originId": null,
"featureForm": "reaction"
},
"_id": "faM1UzclP0X3ZrkJ",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
"default": 0,
"MQSznptE5yLT7kj8": 3
},
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.faM1UzclP0X3ZrkJ"
}
],
"effects": [],
"_key": "!actors!3aAS2Qm3R6cgaYfE"
}