{ "name": "Stonewraith", "img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg", "type": "adversary", "folder": "OgzrmfH1ZbpljX7k", "system": { "difficulty": 13, "damageThresholds": { "major": 11, "severe": 22 }, "resources": { "hitPoints": { "value": 0, "max": 6, "isReversed": true }, "stress": { "value": 0, "max": 3, "isReversed": true } }, "motivesAndTactics": "Defend territory, isolate prey, stalk", "resistance": { "physical": { "resistance": false, "immunity": false, "reduction": 0 }, "magical": { "resistance": false, "immunity": false, "reduction": 0 } }, "type": "skulk", "notes": "", "hordeHp": 1, "experiences": { "lRo2QTdqPE3kwCHW": { "name": "Stonesense", "description": "", "value": 3 } }, "bonuses": { "roll": { "attack": { "bonus": 0, "dice": [] }, "action": { "bonus": 0, "dice": [] }, "reaction": { "bonus": 0, "dice": [] } }, "damage": { "physical": { "bonus": 0, "dice": [] }, "magical": { "bonus": 0, "dice": [] } } }, "tier": 2, "description": "

A prowling hunter, like a slinking mountain lion, with a slate-gray stone body.

", "attack": { "name": "Bite and Claws", "img": "icons/creatures/claws/claw-curved-jagged-gray.webp", "roll": { "bonus": 3, "type": "attack" }, "damage": { "parts": [ { "value": { "custom": { "enabled": false }, "flatMultiplier": 2, "dice": "d8", "bonus": 6, "multiplier": "flat" }, "applyTo": "hitPoints", "type": [ "physical" ], "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } }, "base": false } ] }, "range": "melee", "type": "attack", "chatDisplay": false }, "attribution": { "source": "Daggerheart SRD", "page": 91, "artist": "" }, "size": "medium" }, "flags": {}, "_id": "3aAS2Qm3R6cgaYfE", "sort": 300000, "ownership": { "default": 0, "ei8OkswTzyDp4IGC": 3, "WafZqd6qLGpBRGTt": 3 }, "prototypeToken": { "name": "Stonewraith", "displayName": 0, "actorLink": false, "width": 1, "height": 1, "texture": { "src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg", "anchorX": 0.5, "anchorY": 0.5, "offsetX": 0, "offsetY": 0, "fit": "contain", "scaleX": 1, "scaleY": 1, "rotation": 0, "tint": "#ffffff", "alphaThreshold": 0.75 }, "lockRotation": false, "rotation": 0, "alpha": 1, "disposition": -1, "displayBars": 0, "bar1": { "attribute": "resources.hitPoints" }, "bar2": { "attribute": "resources.stress" }, "light": { "negative": false, "priority": 0, "alpha": 0.5, "angle": 360, "bright": 0, "color": null, "coloration": 1, "dim": 0, "attenuation": 0.5, "luminosity": 0.5, "saturation": 0, "contrast": 0, "shadows": 0, "animation": { "type": null, "speed": 5, "intensity": 5, "reverse": false }, "darkness": { "min": 0, "max": 1 } }, "sight": { "enabled": false, "range": 0, "angle": 360, "visionMode": "basic", "color": null, "attenuation": 0.1, "brightness": 0, "saturation": 0, "contrast": 0 }, "detectionModes": [], "occludable": { "radius": 0 }, "ring": { "enabled": false, "colors": { "ring": null, "background": null }, "effects": 1, "subject": { "scale": 1, "texture": null } }, "turnMarker": { "mode": 1, "animation": null, "src": null, "disposition": false }, "movementAction": null, "flags": {}, "randomImg": false, "appendNumber": false, "prependAdjective": false }, "items": [ { "name": "Stonestrider", "type": "feature", "system": { "description": "

The @Lookup[@name] can move through stone and earth as easily as air. While within stone or earth, they are Hidden and immune to all damage.

", "resource": null, "actions": {}, "originItemType": null, "originId": null }, "_id": "SL5JOOefJEeWJCSz", "img": "icons/commodities/stone/stone-pile-grey.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.SL5JOOefJEeWJCSz" }, { "name": "Rocky Ambush", "type": "feature", "system": { "description": "

While Hidden, mark a Stress to leap into Melee range with a target within Very Close range. The target must succeed on an Agility or Instinct Reaction Roll (15) or take 2d8 physical damage and become temporarily Restrained.

", "resource": null, "actions": { "E8C2Nd4mwcGTXoXb": { "type": "attack", "_id": "E8C2Nd4mwcGTXoXb", "systemPath": "actions", "description": "", "chatDisplay": true, "actionType": "action", "cost": [ { "scalable": false, "key": "stress", "value": 1, "step": null } ], "uses": { "value": null, "max": "", "recovery": null }, "damage": { "parts": [ { "value": { "custom": { "enabled": false }, "flatMultiplier": 2, "dice": "d8", "bonus": null, "multiplier": "flat" }, "applyTo": "hitPoints", "type": [], "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } } } ], "includeBase": false }, "target": { "type": "any", "amount": 1 }, "effects": [ { "_id": "6UgMuuJ8ZygbCsDh", "onSave": false } ], "roll": { "type": null, "trait": null, "difficulty": null, "bonus": null, "advState": "neutral", "diceRolling": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "compare": null, "treshold": null }, "useDefault": false }, "save": { "trait": "agility", "difficulty": 15, "damageMod": "none" }, "name": "Attack", "img": "icons/creatures/abilities/mouth-teeth-rows-white.webp", "range": "melee" } }, "originItemType": null, "originId": null, "featureForm": "action" }, "_id": "tQgxiSS48TJ3X1Dl", "img": "icons/creatures/abilities/mouth-teeth-rows-white.webp", "effects": [ { "name": "Rocky Ambush", "img": "icons/creatures/abilities/mouth-teeth-rows-white.webp", "origin": "Compendium.daggerheart.adversaries.Actor.3aAS2Qm3R6cgaYfE.Item.tQgxiSS48TJ3X1Dl", "transfer": false, "_id": "6UgMuuJ8ZygbCsDh", "type": "base", "system": { "rangeDependence": { "enabled": false, "type": "withinRange", "target": "hostile", "range": "melee" }, "changes": [], "duration": { "type": "temporary" } }, "disabled": false, "duration": { "value": null, "units": "seconds", "expiry": null, "expired": false }, "description": "", "tint": "#ffffff", "statuses": [ "restrained" ], "sort": 0, "flags": {}, "_stats": { "compendiumSource": null }, "start": { "time": 0, "combat": null, "combatant": null, "initiative": null, "round": null, "turn": null }, "showIcon": 1, "folder": null, "_key": "!actors.items.effects!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl.6UgMuuJ8ZygbCsDh" } ], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl" }, { "name": "Avalanche Roar", "type": "feature", "system": { "description": "

Spend a Fear to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take 2d10 physical damage. The rubble can be cleared with a Progress Countdown (8).

@Template[type:emanation|range:c]

", "resource": null, "actions": { "4UGEEuK9XY8leCBV": { "type": "attack", "_id": "4UGEEuK9XY8leCBV", "systemPath": "actions", "description": "", "chatDisplay": true, "actionType": "action", "cost": [ { "scalable": false, "key": "fear", "value": 1, "step": null } ], "uses": { "value": null, "max": "", "recovery": null }, "damage": { "parts": [ { "value": { "custom": { "enabled": false }, "flatMultiplier": 2, "dice": "d10", "bonus": null, "multiplier": "flat" }, "applyTo": "hitPoints", "type": [ "physical" ], "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false } } } ], "includeBase": false }, "target": { "type": "any", "amount": null }, "effects": [], "roll": { "type": null, "trait": null, "difficulty": null, "bonus": null, "advState": "neutral", "diceRolling": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "compare": null, "treshold": null }, "useDefault": false }, "save": { "trait": "agility", "difficulty": 14, "damageMod": "none" }, "name": "Roll Save", "img": "icons/magic/sonic/projectile-sound-rings-wave.webp", "range": "close" }, "UurIzyyMRAJc2DUX": { "type": "countdown", "_id": "UurIzyyMRAJc2DUX", "systemPath": "actions", "description": "

The rubble can be cleared with a Progress Countdown (8).

", "chatDisplay": false, "originItem": { "type": "itemCollection" }, "actionType": "action", "cost": [], "uses": { "value": null, "max": "", "recovery": null, "consumeOnSuccess": false }, "countdown": [ { "name": "Avalanche Roar", "type": "encounter", "defaultOwnership": -1, "img": "icons/magic/sonic/projectile-sound-rings-wave.webp", "progress": { "looping": "noLooping", "type": "custom", "start": 1, "startFormula": "8", "current": 1 }, "ownership": {} } ], "name": "Start Countdown", "img": "icons/magic/sonic/projectile-sound-rings-wave.webp", "range": "" } }, "originItemType": null, "originId": null, "featureForm": "action" }, "_id": "9Z0i0uURfBMVIapJ", "img": "icons/magic/sonic/projectile-sound-rings-wave.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.9Z0i0uURfBMVIapJ" }, { "name": "Momentum", "type": "feature", "system": { "description": "

When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.

", "resource": null, "actions": { "IIZPctjF4MJkWs4b": { "type": "healing", "_id": "IIZPctjF4MJkWs4b", "systemPath": "actions", "description": "", "chatDisplay": true, "actionType": "reaction", "cost": [], "uses": { "value": null, "max": "", "recovery": null, "consumeOnSuccess": false }, "damage": { "parts": [ { "value": { "custom": { "enabled": true, "formula": "1" }, "multiplier": "flat", "flatMultiplier": 1, "dice": "d6", "bonus": null }, "applyTo": "fear", "base": false, "resultBased": false, "valueAlt": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "bonus": null, "custom": { "enabled": false, "formula": "" } }, "type": [] } ], "includeBase": false }, "target": { "type": "any", "amount": null }, "effects": [], "roll": { "type": null, "trait": null, "difficulty": null, "bonus": null, "advState": "neutral", "diceRolling": { "multiplier": "prof", "flatMultiplier": 1, "dice": "d6", "compare": null, "treshold": null }, "useDefault": false }, "name": "Gain Fear", "img": "icons/skills/melee/strike-weapons-orange.webp", "range": "" } }, "originItemType": null, "originId": null, "featureForm": "reaction" }, "_id": "faM1UzclP0X3ZrkJ", "img": "icons/skills/melee/strike-weapons-orange.webp", "effects": [], "folder": null, "sort": 0, "ownership": { "default": 0, "MQSznptE5yLT7kj8": 3 }, "flags": {}, "_stats": { "compendiumSource": null }, "_key": "!actors.items!3aAS2Qm3R6cgaYfE.faM1UzclP0X3ZrkJ" } ], "effects": [], "_key": "!actors!3aAS2Qm3R6cgaYfE" }