daggerheart/module/documents
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[Feature] Action Areas (#1815)
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
..
collections Add eslint and run linter in workflow (#1819) 2026-04-21 10:15:39 +10:00
_module.mjs [V14] 1605 - Template Migration (#1621) 2026-02-01 17:21:56 +01:00
activeEffect.mjs Add eslint and run linter in workflow (#1819) 2026-04-21 10:15:39 +10:00
actor.mjs Add eslint and run linter in workflow (#1819) 2026-04-21 10:15:39 +10:00
chatMessage.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
combat.mjs Fixed so effects are only applied to correct tokens (#1439) 2025-12-18 17:55:25 -05:00
combatant.mjs [Feature] Encounter Battlepoints (#1346) 2025-12-06 21:11:34 +01:00
item.mjs [Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814) 2026-04-20 15:30:43 +02:00
rollTable.mjs Fixed a bunch of deprecations 2026-03-22 16:59:23 +01:00
scene.mjs [Feature] 1766 - Group Attack (#1770) 2026-04-09 22:07:51 +02:00
token.mjs Removed a temporary override function in document/token. Doesn't seem needed anymore, and it was outdated, making bar2 on tokens never visualy update 2026-03-29 12:50:34 +02:00
tokenManager.mjs Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
tooltipManager.mjs [Feature] 1740 - Beastform Info (#1750) 2026-03-28 00:18:35 +01:00