mirror of
https://github.com/Foundryborne/daggerheart.git
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* Added attribution for items, adversary and environment * Added Attribution to all adversaries * Added attribution to environments * Added attribution for class and subclass * Added Attribution to Ancestry/Community * Added Attribution for Beastforms * Added Attribution to DomainCards * Added Attribution for wepaons * Attribution for Armor/Loot/Consumables * Added a setting to hide attribution
96 lines
2.9 KiB
JSON
96 lines
2.9 KiB
JSON
{
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"folder": "G0anvImB7zZBUe8a",
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"name": "Arcane Charge",
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"type": "feature",
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"_id": "yA4MKQ1tbKFiJoDB",
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"img": "icons/magic/unholy/barrier-fire-pink.webp",
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"system": {
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"description": "<p>You can gather magical energy to enhance your capabilities. When you take magic damage, you become Charged. Alternatively, you can spend 2 Hope to become Charged. When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.</p>",
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"resource": {
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"type": "simple",
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"value": 0,
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"max": "",
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"icon": "",
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"recovery": null,
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"diceStates": {},
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"dieFaces": "d4"
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},
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"actions": {},
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"originItemType": null,
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"originId": null,
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 23,
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"artist": ""
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}
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},
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"effects": [
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{
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"name": "Charged",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"_id": "z49V45ir45HGHOBB",
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"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
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"changes": [
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{
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"key": "system.bonuses.damage.magical.bonus",
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"mode": 2,
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"value": "+10",
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"priority": null
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}
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],
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"disabled": true,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p>When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.</p>",
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"origin": null,
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"tint": "#ffffff",
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"transfer": true,
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"statuses": [],
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"sort": 0,
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.346",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"lastModifiedBy": null
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},
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"_key": "!items.effects!yA4MKQ1tbKFiJoDB.z49V45ir45HGHOBB"
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}
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],
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"sort": 0,
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"ownership": {
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"default": 0,
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"Q9NoTaEarn3VMS6Z": 3
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.347",
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"systemId": "daggerheart",
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"systemVersion": "1.0.5",
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"createdTime": 1754349515898,
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"modifiedTime": 1755392345960,
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"lastModifiedBy": "VZIeX2YDvX338Zvr"
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},
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"_key": "!items!yA4MKQ1tbKFiJoDB"
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}
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