daggerheart/src/packs/subclasses/feature_Arcane_Charge_yA4MKQ1tbKFiJoDB.json
WBHarry 8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00

96 lines
2.9 KiB
JSON

{
"folder": "G0anvImB7zZBUe8a",
"name": "Arcane Charge",
"type": "feature",
"_id": "yA4MKQ1tbKFiJoDB",
"img": "icons/magic/unholy/barrier-fire-pink.webp",
"system": {
"description": "<p>You can gather magical energy to enhance your capabilities. When you take magic damage, you become Charged. Alternatively, you can spend 2 Hope to become Charged. When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.</p>",
"resource": {
"type": "simple",
"value": 0,
"max": "",
"icon": "",
"recovery": null,
"diceStates": {},
"dieFaces": "d4"
},
"actions": {},
"originItemType": null,
"originId": null,
"attribution": {
"source": "Daggerheart SRD",
"page": 23,
"artist": ""
}
},
"effects": [
{
"name": "Charged",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "z49V45ir45HGHOBB",
"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
"changes": [
{
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "+10",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"lastModifiedBy": null
},
"_key": "!items.effects!yA4MKQ1tbKFiJoDB.z49V45ir45HGHOBB"
}
],
"sort": 0,
"ownership": {
"default": 0,
"Q9NoTaEarn3VMS6Z": 3
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "1.0.5",
"createdTime": 1754349515898,
"modifiedTime": 1755392345960,
"lastModifiedBy": "VZIeX2YDvX338Zvr"
},
"_key": "!items!yA4MKQ1tbKFiJoDB"
}