{ "folder": "G0anvImB7zZBUe8a", "name": "Arcane Charge", "type": "feature", "_id": "yA4MKQ1tbKFiJoDB", "img": "icons/magic/unholy/barrier-fire-pink.webp", "system": { "description": "
You can gather magical energy to enhance your capabilities. When you take magic damage, you become Charged. Alternatively, you can spend 2 Hope to become Charged. When you successfully make an attack that deals magic damage while Charged, you can clear your Charge to either gain a +10 bonus to the damage roll or gain a +3 bonus to the Difficulty of a reaction roll the spell causes the target to make. You stop being Charged at your next long rest.
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