mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
* Fixed up downtime dialogs and data model * Added homebrew settings without action handling for now * Added NrChoices to homebrew
157 lines
5.9 KiB
JavaScript
157 lines
5.9 KiB
JavaScript
import { actionsTypes } from '../data/_module.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor() {
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super();
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this.targetTemplate = {
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activeLayer: undefined,
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document: undefined,
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object: undefined,
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minimizedSheets: [],
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config: undefined,
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targets: undefined
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};
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this.setupHooks();
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}
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addChatListeners = async (app, html, data) => {
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html.querySelectorAll('.duality-action').forEach(element =>
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element.addEventListener('click', event => this.onRollDamage(event, data.message))
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);
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html.querySelectorAll('.target-container').forEach(element => {
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element.addEventListener('mouseenter', this.hoverTarget);
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element.addEventListener('mouseleave', this.unhoverTarget);
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element.addEventListener('click', this.clickTarget);
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});
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html.querySelectorAll('.damage-button').forEach(element =>
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element.addEventListener('click', event => this.onDamage(event, data.message))
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);
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html.querySelectorAll('.healing-button').forEach(element => element.addEventListener('click', this.onHealing));
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html.querySelectorAll('.target-indicator').forEach(element =>
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element.addEventListener('click', this.onToggleTargets)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('mouseenter', this.hoverAdvantage)
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);
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html.querySelectorAll('.advantage').forEach(element =>
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element.addEventListener('click', event => this.selectAdvantage.bind(this)(event, data.message))
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);
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html.querySelectorAll('.ability-use-button').forEach(element =>
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element.addEventListener('click', event => this.abilityUseButton.bind(this)(event, data.message))
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);
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html.querySelectorAll('.action-use-button').forEach(element =>
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element.addEventListener('click', event => this.actionUseButton.bind(this)(event, data.message))
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);
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};
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setupHooks() {
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Hooks.on('renderChatMessageHTML', this.addChatListeners.bind());
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}
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close(options) {
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Hooks.off('renderChatMessageHTML', this.addChatListeners);
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super.close(options);
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}
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onRollDamage = async (event, message) => {
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event.stopPropagation();
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const actor = game.actors.get(message.system.origin);
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if (!actor || !game.user.isGM) return true;
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await actor.damageRoll(
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message.system.title,
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message.system.damage,
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message.system.targets.filter(x => x.hit).map(x => ({ id: x.id, name: x.name, img: x.img })),
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event.shiftKey
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);
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};
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hoverTarget = event => {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverIn(event, { hoverOutOthers: true });
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};
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unhoverTarget = event => {
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token?.controlled) token._onHoverOut(event);
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};
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clickTarget = event => {
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event.stopPropagation();
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const token = canvas.tokens.get(event.currentTarget.dataset.token);
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if (!token) {
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.AttackTargetDoesNotExist'));
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return;
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}
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game.canvas.pan(token);
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};
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onDamage = async (event, message) => {
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event.stopPropagation();
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const targets = event.currentTarget.dataset.targetHit
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? message.system.targets.map(target => game.canvas.tokens.get(target.id))
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: Array.from(game.user.targets);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeDamage(message.system.damage.total, message.system.damage.type);
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}
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};
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onHealing = async event => {
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event.stopPropagation();
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const healing = Number.parseInt(event.currentTarget.dataset.value);
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const targets = Array.from(game.user.targets);
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.Notification.Info.NoTargetsSelected'));
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for (var target of targets) {
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await target.actor.takeHealing(healing, event.currentTarget.dataset.type);
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}
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};
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onToggleTargets = async event => {
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event.stopPropagation();
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$($(event.currentTarget).parent()).find('.target-container').toggleClass('hidden');
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};
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hoverAdvantage = event => {
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$(event.currentTarget).siblings('.advantage').toggleClass('unused');
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};
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selectAdvantage = async (event, message) => {
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event.stopPropagation();
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({ system: { advantageSelected: event.currentTarget.id === 'hope' ? 1 : 2 } });
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$(event.currentTarget).siblings('.advantage').off('click');
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$(event.currentTarget).off('click');
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};
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abilityUseButton = async (event, message) => {
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event.stopPropagation();
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const action = message.system.actions[Number.parseInt(event.currentTarget.dataset.index)];
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const actor = game.actors.get(message.system.origin);
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await actor.useAction(action);
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};
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actionUseButton = async (_, message) => {
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const parent = await foundry.utils.fromUuid(message.system.actor);
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const testAction = Object.values(message.system.moves)[0].actions[0];
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const cls = actionsTypes[testAction.type];
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const action = new cls(
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{ ...testAction, _id: foundry.utils.randomID(), name: game.i18n.localize(testAction.name) },
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{ parent: parent }
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);
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action.use();
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};
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}
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