daggerheart/module/data/action/attackAction.mjs
2025-11-18 18:06:54 +01:00

75 lines
2.6 KiB
JavaScript

import { DHDamageData } from '../fields/action/damageField.mjs';
import DHDamageAction from './damageAction.mjs';
export default class DHAttackAction extends DHDamageAction {
static extraSchemas = [...super.extraSchemas, 'roll', 'save'];
static getRollType(parent) {
return parent.parent.type === 'weapon' ? 'attack' : 'spellcast';
}
prepareData() {
super.prepareData();
if (!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
this.roll.type = 'attack';
}
}
}
getParentDamage() {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.attack.damage.parts[0].value.dice,
bonus: this.item?.system?.attack.damage.parts[0].value.bonus ?? 0
},
type: this.item?.system?.attack.damage.parts[0].type,
base: true
};
}
async use(event, options) {
const result = await super.use(event, options);
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
return result;
}
/**
* Generate a localized label array for this item subtype.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [];
const { roll, range, damage } = this;
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
for (const { value, valueAlt, type } of damage.parts) {
const usedValue = useAltDamage ? valueAlt : value;
const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
.filter(Boolean);
if (icons.length === 0) {
labels.push(str);
} else {
labels.push({ value: str, icons });
}
}
return labels;
}
}