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https://github.com/Foundryborne/daggerheart.git
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Added Looping
This commit is contained in:
parent
9e21aa177b
commit
6536e84afe
13 changed files with 237 additions and 94 deletions
13
lang/en.json
13
lang/en.json
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@ -328,19 +328,26 @@
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},
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"Countdown": {
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"addCountdown": "Add Countdown",
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"loopingTypes": {
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"noLooping": "No Looping",
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"looping": "Looping",
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"increasing": "Increasing",
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"decreasing": "Decreasing"
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},
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"FIELDS": {
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"countdowns": {
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"element": {
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"name": { "label": "Name" },
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"progress": {
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"current": { "label": "Current" },
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"looping": { "label": "Looping" },
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"max": { "label": "Max" },
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"type": {
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"label": { "label": "Label", "hint": "Used for custom" },
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"value": { "label": "Value" }
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}
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},
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"type": { "label": "Countdown Type" }
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"type": { "label": "Progression Type" }
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}
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}
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},
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@ -367,7 +374,9 @@
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"currentCountdownValue": "Current: {value}",
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"currentCountdownMax": "Max: {value}",
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"category": "Category",
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"type": "Type",
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"progressionType": "Progression Type",
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"decreasing": "Decreasing",
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"looping": "Looping",
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"defaultOwnershipTooltip": "The default player ownership of countdowns",
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"hideNewCountdowns": "Hide New Countdowns"
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},
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@ -267,4 +267,9 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
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this.action.item.effects.get(id).sheet.render(true);
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}
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async close(options) {
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this.tabGroups.primary = 'base';
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await super.close(options);
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}
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}
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@ -136,7 +136,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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if (this.viewed.turn !== toggleTurn) {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownTypes.spotlight.id);
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
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const autoPoints = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).actionPoints;
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if (autoPoints) {
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@ -44,7 +44,8 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
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context.defaultOwnership = this.data.defaultOwnership;
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context.countdownBaseTypes = CONFIG.DH.GENERAL.countdownBaseTypes;
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context.countdownTypes = CONFIG.DH.GENERAL.countdownTypes;
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context.countdownProgressionTypes = CONFIG.DH.GENERAL.countdownProgressionTypes;
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context.countdownLoopingTypes = CONFIG.DH.GENERAL.countdownLoopingTypes;
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context.hideNewCountdowns = this.hideNewCountdowns;
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context.countdowns = Object.keys(this.data.countdowns).reduce((acc, key) => {
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const countdown = this.data.countdowns[key];
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@ -53,7 +54,9 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].label),
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progress: {
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...countdown.progress,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownTypes[countdown.progress.type].label)
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typeName: game.i18n.localize(
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CONFIG.DH.GENERAL.countdownProgressionTypes[countdown.progress.type].label
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)
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},
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editing: this.editingCountdowns.has(key)
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};
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@ -33,6 +33,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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actions: {
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toggleViewMode: DhCountdowns.#toggleViewMode,
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editCountdowns: DhCountdowns.#editCountdowns,
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loopCountdown: DhCountdowns.#loopCountdown,
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decreaseCountdown: (_, target) => this.editCountdown(false, target),
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increaseCountdown: (_, target) => this.editCountdown(true, target)
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},
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@ -121,7 +122,6 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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acc[key] = {
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...countdown,
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editable: game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
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playerAccess: playersWithAccess.length !== nonGmPlayers.length ? playersWithAccess : [],
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noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0
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};
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return acc;
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@ -176,6 +176,28 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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new game.system.api.applications.ui.CountdownEdit().render(true);
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}
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static async #loopCountdown(_, target) {
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if (!DhCountdowns.canPerformEdit()) return;
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = settings.countdowns[target.id];
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const newMax =
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countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? countdown.progress.max + 1
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? Math.max(countdown.progress.max - 1, 0)
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: countdown.progress.max;
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await settings.updateSource({
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[`countdowns.${target.id}.progress`]: {
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current: newMax,
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max: newMax
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}
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});
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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}
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static async editCountdown(increase, target) {
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if (!DhCountdowns.canPerformEdit()) return;
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@ -611,7 +611,7 @@ export const abilityCosts = {
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resource: itemAbilityCosts.resource
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};
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export const countdownTypes = {
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export const countdownProgressionTypes = {
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spotlight: {
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id: 'spotlight',
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label: 'DAGGERHEART.CONFIG.CountdownType.spotlight'
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@ -681,6 +681,25 @@ export const countdownBaseTypes = {
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}
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};
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export const countdownLoopingTypes = {
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noLooping: {
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id: 'noLooping',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.loopingTypes.noLooping'
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},
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looping: {
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id: 'looping',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.loopingTypes.looping'
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},
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increasing: {
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id: 'increasing',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.loopingTypes.increasing'
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},
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decreasing: {
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id: 'decreasing',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.loopingTypes.decreasing'
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}
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};
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export const countdownAppMode = {
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textIcon: 'text-icon',
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iconOnly: 'icon-only'
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@ -38,7 +38,7 @@ export default class DHAttackAction extends DHDamageAction {
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const result = await super.use(event, options);
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns(CONFIG.DH.GENERAL.countdownTypes.characterAttack.id);
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
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return result;
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}
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@ -105,8 +105,8 @@ class DhOldCountdown extends foundry.abstract.DataModel {
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type: new fields.SchemaField({
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value: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.custom.id,
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choices: CONFIG.DH.GENERAL.countdownProgressionTypes,
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initial: CONFIG.DH.GENERAL.countdownProgressionTypes.custom.id,
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label: 'DAGGERHEART.GENERAL.type'
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}),
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label: new fields.StringField({
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@ -171,10 +171,16 @@ export class DhCountdown extends foundry.abstract.DataModel {
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initial: 1,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.max.label'
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}),
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looping: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownLoopingTypes,
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initial: CONFIG.DH.GENERAL.countdownLoopingTypes.noLooping.id,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.progress.looping.label'
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}),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.countdownTypes,
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initial: CONFIG.DH.GENERAL.countdownTypes.custom.id,
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choices: CONFIG.DH.GENERAL.countdownProgressionTypes,
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initial: CONFIG.DH.GENERAL.countdownProgressionTypes.custom.id,
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label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.type.label'
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})
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})
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@ -63,58 +63,65 @@
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scrollbar-width: thin;
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scrollbar-color: light-dark(@dark-blue, @golden) transparent;
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.countdown-edit-container {
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display: grid;
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grid-template-columns: 48px 1fr 72px;
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align-items: center;
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.countdown-edit-outer-container {
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display: flex;
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flex-direction: column;
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align-items: flex-start;
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gap: 8px;
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img {
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width: 52px;
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height: 52px;
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border-radius: 6px;
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}
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.countdown-edit-text {
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display: flex;
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flex-direction: column;
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justify-content: center;
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.countdown-edit-container {
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width: 100%;
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display: grid;
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grid-template-columns: 48px 1fr 72px;
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align-items: center;
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gap: 8px;
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.countdown-edit-subtext {
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img {
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width: 52px;
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height: 52px;
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border-radius: 6px;
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}
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.countdown-edit-text {
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display: flex;
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gap: 10px;
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flex-direction: column;
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justify-content: center;
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gap: 8px;
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.countdown-edit-sub-tag {
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padding: 3px 5px;
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font-size: var(--font-size-12);
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font: @font-body;
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.countdown-edit-subtext {
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display: flex;
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align-items: center;
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gap: 10px;
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background: light-dark(@dark-15, @beige-15);
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border: 1px solid light-dark(@dark, @beige);
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border-radius: 3px;
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.countdown-edit-sub-tag {
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padding: 3px 5px;
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font-size: var(--font-size-12);
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font: @font-body;
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background: light-dark(@dark-15, @beige-15);
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border: 1px solid light-dark(@dark, @beige);
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border-radius: 3px;
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}
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}
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}
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.countdown-edit-tools {
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display: flex;
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gap: 8px;
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&.same-row {
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margin-top: 17.5px;
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}
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a {
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font-size: 16px;
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}
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}
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}
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.countdown-edit-tools {
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display: flex;
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gap: 8px;
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&.same-row {
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margin-top: 17.5px;
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}
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a {
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font-size: 16px;
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}
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}
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}
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.countdown-edit-subrow {
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display: flex;
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gap: 16px;
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margin: 0 72px 0 56px;
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gap: 8px;
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}
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.countdown-edit-input {
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@ -124,11 +131,29 @@
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align-items: flex-start;
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gap: 2px;
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&.type-input {
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min-width: 120px;
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}
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&.looping-input {
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min-width: 120px;
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}
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&.tiny {
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flex: 0;
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input {
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min-width: 2.5rem;
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}
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.checkbox {
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width: 100%;
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display: flex;
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justify-content: center;
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input {
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min-width: auto;
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}
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}
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}
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input,
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@ -55,7 +55,7 @@
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.countdown-container {
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display: flex;
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justify-content: space-between;
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width: 100%;
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&.icon-only {
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gap: 8px;
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@ -72,6 +72,7 @@
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}
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.countdown-main-container {
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width: 100%;
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display: flex;
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align-items: center;
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gap: 16px;
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@ -83,6 +84,7 @@
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}
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.countdown-content {
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flex: 1;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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@ -90,7 +92,13 @@
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.countdown-tools {
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display: flex;
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align-items: center;
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gap: 16px;
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justify-content: space-between;
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.countdown-tool-controls {
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display: flex;
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align-items: center;
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gap: 16px;
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}
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.progress-tag {
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border: 1px solid;
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@ -98,32 +106,53 @@
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padding: 2px 4px;
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background-color: light-dark(@beige, @dark-blue);
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}
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.countdown-tool-icons {
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display: flex;
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align-items: center;
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gap: 8px;
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.looping-container {
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position: relative;
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border: 1px solid light-dark(white, white);
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border-radius: 6px;
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padding: 2px 4px;
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&.should-loop {
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background: light-dark(@golden, @golden);
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.loop-marker {
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color: light-dark(@dark-blue, @dark-blue);
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}
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}
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.direction-marker {
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position: absolute;
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font-size: 10px;
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filter: drop-shadow(0 0 3px black);
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top: -3px;
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}
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}
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}
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}
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}
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}
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/* Keep incase we want to reintroduce the player pips */
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// .countdown-access-container {
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// display: grid;
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// grid-template-columns: 1fr 1fr 1fr;
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// grid-auto-rows: min-content;
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// width: 38px;
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// gap: 4px;
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.countdown-access-container {
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display: grid;
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grid-template-columns: 1fr 1fr 1fr;
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grid-auto-rows: min-content;
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width: 38px;
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gap: 4px;
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.countdown-access {
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height: 10px;
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width: 10px;
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border-radius: 50%;
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border: 1px solid light-dark(@dark-blue, @beige-80);
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content: '';
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}
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}
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.countdown-no-access-container {
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width: 38px;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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// .countdown-access {
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// height: 10px;
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// width: 10px;
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// border-radius: 50%;
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// border: 1px solid light-dark(@dark-blue, @beige-80);
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// content: '';
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// }
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// }
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}
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}
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}
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@ -14,6 +14,7 @@
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</div>
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{{formField ../fields.img value=countdown.img name=(concat "countdown." index ".img") label="DAGGERHEART.GENERAL.imagePath" localize=true}}
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<div class="nest-inputs">
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{{formField ../fields.progress.fields.looping value=countdown.progress.looping name=(concat "countdown." index ".progress.looping") localize=true}}
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{{formField ../fields.progress.fields.type value=countdown.progress.type name=(concat "countdown." index ".progress.type") localize=true}}
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{{formField ../fields.progress.fields.max value=countdown.progress.max name=(concat "countdown." index ".progress.max") localize=true}}
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</div>
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@ -22,6 +22,7 @@
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<div class="edit-content">
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{{#each countdowns as | countdown id | }}
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<fieldset class="countdown-edit-outer-container">
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<div class="countdown-edit-container {{#unless countdown.editing}}viewing{{/unless}}" data-id="{{id}}">
|
||||
<a data-action="editCountdownImage" id="{{id}}"><img src="{{countdown.img}}" /></a>
|
||||
{{#unless countdown.editing}}
|
||||
|
|
@ -32,6 +33,15 @@
|
|||
<div class="countdown-edit-sub-tag">{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.currentCountdownMax" value=countdown.progress.max}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{countdown.typeName}}</div>
|
||||
<div class="countdown-edit-sub-tag">{{countdown.progress.typeName}}</div>
|
||||
|
||||
{{#unless (eq countdown.progress.looping "noLooping")}}
|
||||
<i class="fa-solid fa-repeat"></i>
|
||||
{{#if (eq countdown.progress.looping "increasing")}}
|
||||
<i class="fa-solid fa-angles-up"></i>
|
||||
{{else if (eq countdown.progress.looping "decreasing")}}
|
||||
<i class="fa-solid fa-angles-down"></i>
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
|
|
@ -56,20 +66,27 @@
|
|||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.max"}}</label>
|
||||
<input type="number" name="{{concat "countdowns." id ".progress.max"}}" value="{{countdown.progress.max}}" />
|
||||
</div>
|
||||
<div class="countdown-edit-input">
|
||||
<div class="countdown-edit-input tiny type-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.category"}}</label>
|
||||
<select name="{{concat "countdowns." id ".type"}}">
|
||||
{{selectOptions ../countdownBaseTypes selected=countdown.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.type"}}</label>
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.progressionType"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.type"}}">
|
||||
{{selectOptions ../countdownTypes selected=countdown.progress.type valueAttr="id" labelAttr="label" localize=true}}
|
||||
{{selectOptions ../countdownProgressionTypes selected=countdown.progress.type localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="countdown-edit-input looping-input tiny">
|
||||
<label>{{localize "DAGGERHEART.APPLICATIONS.CountdownEdit.looping"}}</label>
|
||||
<select name="{{concat "countdowns." id ".progress.looping"}}">
|
||||
{{selectOptions ../countdownLoopingTypes selected=countdown.progress.looping localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -7,26 +7,33 @@
|
|||
<div class="countdown-content">
|
||||
{{#unless ../iconOnly}}<label>{{countdown.name}}</label>{{/unless}}
|
||||
<div class="countdown-tools">
|
||||
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
|
||||
<div class="progress-tag">
|
||||
{{countdown.progress.current}}/{{countdown.progress.max}}
|
||||
<div class="countdown-tool-controls">
|
||||
{{#if countdown.editable}}<a data-action="decreaseCountdown" id="{{id}}"><i class="fa-solid fa-minus"></i></a>{{/if}}
|
||||
<div class="progress-tag">
|
||||
{{countdown.progress.current}}/{{countdown.progress.max}}
|
||||
</div>
|
||||
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
|
||||
</div>
|
||||
<div class="countdown-tool-icons">
|
||||
{{#if (and @root.isGM (not ../iconOnly))}}
|
||||
{{#if countdown.noPlayerAccess}}
|
||||
<i class="fa-solid fa-eye-slash" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.noPlayerAccess"}}"></i>
|
||||
{{/if}}
|
||||
{{#unless (eq countdown.progress.looping "noLooping")}}
|
||||
<a class="looping-container {{#if (eq countdown.progress.current 0)}}should-loop{{/if}}" {{#if (gt countdown.progress.current 0)}}disabled{{/if}} data-action="loopCountdown" id="{{id}}">
|
||||
<i class="loop-marker fa-solid fa-repeat"></i>
|
||||
{{#if (eq countdown.progress.looping "increasing")}}
|
||||
<i class="direction-marker fa-solid fa-angles-up"></i>
|
||||
{{else if (eq countdown.progress.looping "decreasing")}}
|
||||
<i class="direction-marker fa-solid fa-angles-down"></i>
|
||||
{{/if}}
|
||||
</a>
|
||||
{{/unless}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#if (and @root.isGM (not ../iconOnly))}}
|
||||
{{#if (gt countdown.playerAccess.length 0)}}
|
||||
<div class="countdown-access-container">
|
||||
{{#each countdown.playerAccess as |player|}}
|
||||
<div class="countdown-access" style="{{concat "background: " player.color.css ";"}}" data-tooltip="{{player.name}}"></div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if countdown.noPlayerAccess}}
|
||||
<div class="countdown-no-access-container"><i class="fa-solid fa-eye-slash" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.noPlayerAccess"}}"></i></div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue