* Updated the background image for the system * Fixed so Weapon/Armor features are added again * Fixed so fear is available as a resource to be deducted by actions (#757) * Changed to use the config labels and src * Updated Weapons * Fixed so the decrease button of simple fear tracker is not visible when not hovered * Fixed so armor preUpdate doesn't fail if no system changes are made * Updated .gitignore and author details (#777) * Add author details and name mapping for chrisryan10 (#773) Co-authored-by: Chris Ryan <chrisr@blackhole> * Add build to ignore for my linux dev (#775) Co-authored-by: Chris Ryan <chrisr@blackhole> --------- Co-authored-by: Chris Ryan <chrisr@blackhole> * Corrected sneak attack active effect (#780) * Fixed a spelling error (#779) * Fix bardic rally showing in damage dialog when it should not (#783) * update spelling (#786) * Translating inventory descriptions (#782) * updated credits for 1.0.1 release (#797) * updated credits for 1.0.1 release * further updated artwork credits * Chagned handlebarhelper rollparsed to be more defensive (#794) * Added missing scene refreshType (#790) * Remove ability use buttons for not owned abilities (#795) * [Fix] PrayerDice Fixed (#799) * Fixed prayer dice, and wheelchair images * Fixed -settings data sources * Dragging features from one adversary to another (#788) * [Fix] Levelup Fixes (#787) * Fixed crash on experience selection. Fixed subclass error on multiclassing * Fixed so multiclasses do not gain the hope feature for the class * Fixed so Class/Subclass features are properly deleted on delevel * Removed automatic deletion of features on delevel when not using levelup auto * Fixed so custom domains can be selected in levelup when multiclassing * Changed so encounter countdowns is a button (#804) * Fixed so that dropping on class/subclass...creates the item on the character (#803) * [BUG] - Importing All Adversaries/Environments (#814) Fixes #774 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Bug/671 reaction roll chat title (#809) * Update Reaction Roll Chat Message Title * Removed console log --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Improve Trait tooltip display (#817) Fixes #806 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * [BUG] - Combat Tracker d12 logo not found (#812) Fixes #764 Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> * Compendium Browser (#821) * Corrected timbending description localization (#816) * [Fix] Compendium Item (#810) * Corrected Emberwoven Armor * Fixed subclass regression * Fixed so character's with wildcard images don't break beastform (#815) * Fix roll result based duality damage (#822) --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com> Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com> Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com> Co-authored-by: Josh Q. <jshqntnr13@gmail.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2.8 KiB
Foundryborne Daggerheart
Table of Contents
Overview
This is the community repo for the Foundry VTT system Foundryborne Daggerheart. It is not associated with Critical Role or Darrington Press.
User Install
- Recommended Searching for Daggerheart or Foundryborne in the System Installation dialogue of the FoundryVTT admin settings.
- Pasting
https://raw.githubusercontent.com/Foundryborne/daggerheart/refs/heads/main/system.jsoninto the Install System dialog on the Setup menu of the application. - Downloading one of the .zip archives from the Releases page and extracting it into your foundry Data folder, under Data/systems/daggerheart.
Documentation
You can find the documentation here: https://github.com/Foundryborne/daggerheart/wiki
Development Setup
- Open a terminal in the directory with the repo
cd <path>/<to>/<repo> - NOTE: The repo should be placed in the system files are or somewhere else and a link (if on linux) is placed in the system directory
- NOTE: Linux link can be made using
ln -snf <path to development folder> daggerheartinside the system folder - Install npm
npm install - Update package.json to match your profile
"start": "concurrently \"rollup -c --watch\" \"node C:/FoundryDev/resources/app/main.js --dataPath=C:/FoundryDevFiles --noupnp\" \"gulp\"",
"start-test": "node C:/FoundryDev/resources/app/main.js --dataPath=C:/FoundryDevFiles && rollup -c --watch && gulp",
- Replace
C:/FoundryDev/resources/app/main.jswith<your>/<path>/<to>/<foundry>/<main.js> - The main is likely in
<Foundry Install Location>/resouces/app/main.js - Replace
--dataPath=C:/FoundryDevFileswith<your>/<path>/<to>/<foundry>/<data>
Now you should be able to build the app using npm start
Foundry VTT Website
Contributing
Looking to contribute to the project? Look no further, check out our contributing guide, and keep the Code of Conduct in mind when working on things.
Disclaimer:
Daggerheart System Daggerheart is a trademark of Darrington Press LLC. All original content, mechanics, and intellectual property related to the Daggerheart roleplaying game are © Darrington Press LLC.
This project is intended for personal or non-commercial use. All rights to Daggerheart’s original materials remain with their respective owners.
Free Icons Some Icons used in this project are provided by https://game-icons.net and are licensed under the Creative Commons Attribution 3.0 Unported (CC BY 3.0).
This project is an unofficial fan creation and is not affiliated with or endorsed by Darrington Press or Critical Role.