mirror of
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* Added BP calculation and tooltip breakdown of BP sources * Added Modifiers * Fixed automatic battleToggles * Corrected 'NoToughies' conditional * Fixed GM-only visibility * Fixed combatant isNPC
85 lines
3.7 KiB
Handlebars
85 lines
3.7 KiB
Handlebars
<header class="combat-tracker-header">
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{{!-- Encounter Controls --}}
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{{#if user.isGM}}
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<nav class="encounters {{ css }}" aria-label="{{ localize "COMBAT.NavLabel" }}">
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{{!-- Cycle Display --}}
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{{#if displayCycle}}
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<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
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data-tooltip aria-label="{{ localize "COMBAT.Create" }}"></button>
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<div class="cycle-combats">
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<button type="button" class="inline-control icon fa-solid fa-caret-left" data-action="cycleCombat"
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{{#if previousId}}data-combat-id="{{ previousId }}" {{else}}disabled{{/if}}
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data-tooltip aria-label="{{ localize "COMBAT.EncounterPrevious" }}"></button>
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<div class="encounter-count">
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<span class="value">{{ currentIndex }}</span>
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<span class="separator">/</span>
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<span class="max">{{ combats.length }}</span>
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</div>
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<button type="button" class="inline-control icon fa-solid fa-caret-right" data-action="cycleCombat"
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{{#if nextId}}data-combat-id="{{ nextId }}" {{else}}disabled{{/if}}
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data-tooltip aria-label="{{ localize "COMBAT.EncounterNext" }}"></button>
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</div>
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<button type="button" class="inline-control icon fa-solid fa-gear" data-action="trackerSettings"
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data-tooltip aria-label="{{ localize "COMBAT.Settings" }}"></button>
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{{!-- Tabbed Display --}}
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{{else if combats.length}}
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<button type="button" class="inline-control icon fa-solid fa-plus" data-action="createCombat"
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data-tooltip aria-label="{{ localize "COMBAT.Create" }}"></button>
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{{#each combats}}
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<button type="button" class="inline-control {{#if active}}active{{/if}}" data-action="cycleCombat"
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data-combat-id="{{ id }}">
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{{ label }}
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</button>
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{{/each}}
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<button type="button" class="inline-control icon fa-solid fa-gear" data-action="trackerSettings"
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data-tooltip aria-label="{{ localize "COMBAT.Settings" }}"></button>
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{{!-- No Combats --}}
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{{else}}
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<button type="button" class="combat-control-lg" data-action="createCombat">
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<i class="fa-solid fa-plus" inert></i>
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<span>{{ localize "COMBAT.Create" }}</span>
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</button>
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{{/if}}
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</nav>
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{{/if}}
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<div class="encounter-controls {{#if hasCombat}}combat{{/if}}">
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{{!-- Combat Status --}}
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<strong class="encounter-title">
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{{#if combats.length}}
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{{#if combat.round}}
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{{ localize "DAGGERHEART.APPLICATIONS.CombatTracker.combatStarted" }}
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{{else}}
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{{ localize "COMBAT.NotStarted" }}
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{{/if}}
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{{else}}
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{{ localize "COMBAT.None" }}
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{{/if}}
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</strong>
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{{#if (and combats.length user.isGM)}}
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<div class="encounter-battlepoints" data-tooltip="#battlepoints#" data-combat-id="{{combat.id}}">
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{{battlepoints.current}}/{{battlepoints.max}} BP{{#if battlepoints.hasModifierBP}}*{{/if}}
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</div>
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{{/if}}
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{{!-- Combat Controls --}}
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<div class="inner-controls">
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{{#if hasCombat}}
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<div class="control-buttons right flexrow">
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<div class="spacer"></div>
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<button type="button" class="encounter-context-menu inline-control combat-control icon fa-solid fa-ellipsis-vertical"
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{{#unless (and user.isGM hasCombat)}}disabled{{/unless}}></button>
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</div>
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{{/if}}
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</div>
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</div>
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</header>
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