mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
102 lines
3.1 KiB
JavaScript
102 lines
3.1 KiB
JavaScript
export const loadCompendiumOptions = async compendiums => {
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const compendiumValues = [];
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for (var compendium of compendiums) {
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const values = await getCompendiumOptions(compendium);
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compendiumValues.push(values);
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}
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return compendiumValues;
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};
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const getCompendiumOptions = async compendium => {
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const compendiumPack = await game.packs.get(compendium);
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const values = [];
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for (var value of compendiumPack.index) {
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const document = await compendiumPack.getDocument(value._id);
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values.push(document);
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}
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return values;
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};
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export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
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const text = allCaps ? txt.toUpperCase() : txt;
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if (getWidthOfText.c === undefined) {
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getWidthOfText.c = document.createElement('canvas');
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getWidthOfText.ctx = getWidthOfText.c.getContext('2d');
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}
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var fontspec = `${bold ? 'bold' : ''} ${fontsize}px` + ' ' + 'Signika, sans-serif';
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if (getWidthOfText.ctx.font !== fontspec) getWidthOfText.ctx.font = fontspec;
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return getWidthOfText.ctx.measureText(text).width;
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};
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export const padArray = (arr, len, fill) => {
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return arr.concat(Array(len).fill(fill)).slice(0, len);
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};
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export const getTier = (level, asNr) => {
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switch (Math.floor((level + 1) / 3)) {
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case 1:
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return asNr ? 1 : 'tier1';
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case 2:
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return asNr ? 2 : 'tier2';
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case 3:
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return asNr ? 3 : 'tier3';
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default:
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return asNr ? 0 : 'tier0';
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}
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};
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export const capitalize = string => {
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return string.charAt(0).toUpperCase() + string.slice(1);
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};
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export const getPathValue = (path, entity, numeric) => {
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const pathValue = foundry.utils.getProperty(entity, path);
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if (pathValue) return numeric ? Number.parseInt(pathValue) : pathValue;
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return numeric ? Number.parseInt(path) : path;
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};
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export const generateId = (title, length) => {
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const id = title
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.split(' ')
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.map((w, i) => {
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const p = w.slugify({ replacement: '', strict: true });
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return i ? p.titleCase() : p;
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})
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.join('');
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return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, '0') : id;
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};
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export const rollCommandToJSON = text => {
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try {
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return JSON.parse(`{${text.replaceAll(' ', ',').replace(/(\w+(?==))(=)/g, '"$1":')}}`);
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} catch (_) {
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return null;
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}
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};
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export const getCommandTarget = () => {
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let target = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0].actor : null;
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if (!game.user.isGM) {
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target = game.user.character;
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if (!target) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoAssignedPlayerCharacter'));
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return null;
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}
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}
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if (!target) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
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return null;
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}
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if (target.type !== 'pc') {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
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return null;
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}
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return target;
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};
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