daggerheart/module/helpers/utils.mjs
2025-05-25 13:56:04 +02:00

102 lines
3.1 KiB
JavaScript

export const loadCompendiumOptions = async compendiums => {
const compendiumValues = [];
for (var compendium of compendiums) {
const values = await getCompendiumOptions(compendium);
compendiumValues.push(values);
}
return compendiumValues;
};
const getCompendiumOptions = async compendium => {
const compendiumPack = await game.packs.get(compendium);
const values = [];
for (var value of compendiumPack.index) {
const document = await compendiumPack.getDocument(value._id);
values.push(document);
}
return values;
};
export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
const text = allCaps ? txt.toUpperCase() : txt;
if (getWidthOfText.c === undefined) {
getWidthOfText.c = document.createElement('canvas');
getWidthOfText.ctx = getWidthOfText.c.getContext('2d');
}
var fontspec = `${bold ? 'bold' : ''} ${fontsize}px` + ' ' + 'Signika, sans-serif';
if (getWidthOfText.ctx.font !== fontspec) getWidthOfText.ctx.font = fontspec;
return getWidthOfText.ctx.measureText(text).width;
};
export const padArray = (arr, len, fill) => {
return arr.concat(Array(len).fill(fill)).slice(0, len);
};
export const getTier = (level, asNr) => {
switch (Math.floor((level + 1) / 3)) {
case 1:
return asNr ? 1 : 'tier1';
case 2:
return asNr ? 2 : 'tier2';
case 3:
return asNr ? 3 : 'tier3';
default:
return asNr ? 0 : 'tier0';
}
};
export const capitalize = string => {
return string.charAt(0).toUpperCase() + string.slice(1);
};
export const getPathValue = (path, entity, numeric) => {
const pathValue = foundry.utils.getProperty(entity, path);
if (pathValue) return numeric ? Number.parseInt(pathValue) : pathValue;
return numeric ? Number.parseInt(path) : path;
};
export const generateId = (title, length) => {
const id = title
.split(' ')
.map((w, i) => {
const p = w.slugify({ replacement: '', strict: true });
return i ? p.titleCase() : p;
})
.join('');
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, '0') : id;
};
export const rollCommandToJSON = text => {
try {
return JSON.parse(`{${text.replaceAll(' ', ',').replace(/(\w+(?==))(=)/g, '"$1":')}}`);
} catch (_) {
return null;
}
};
export const getCommandTarget = () => {
let target = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0].actor : null;
if (!game.user.isGM) {
target = game.user.character;
if (!target) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoAssignedPlayerCharacter'));
return null;
}
}
if (!target) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
return null;
}
if (target.type !== 'pc') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
return null;
}
return target;
};