mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
Added DualityRoll direct rolls in chat
This commit is contained in:
parent
eeede65443
commit
4501edcf4a
5 changed files with 165 additions and 1087 deletions
114
daggerheart.mjs
114
daggerheart.mjs
|
|
@ -10,7 +10,9 @@ import DhpChatLog from './module/ui/chatLog.mjs';
|
|||
import DhpPlayers from './module/ui/players.mjs';
|
||||
import DhpRuler from './module/ui/ruler.mjs';
|
||||
import DhpTokenRuler from './module/ui/tokenRuler.mjs';
|
||||
import { dualityRollEnricher } from './module/enrichers/DualityRollEnricher.mjs';
|
||||
import { dualityRollEnricher, getDualityMessage } from './module/enrichers/DualityRollEnricher.mjs';
|
||||
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
|
||||
import { abilities } from './module/config/actorConfig.mjs';
|
||||
|
||||
globalThis.SYSTEM = SYSTEM;
|
||||
|
||||
|
|
@ -130,26 +132,108 @@ Hooks.on(socketEvent.GMUpdate, async (action, uuid, update) => {
|
|||
Hooks.on('renderChatMessageHTML', (message, element) => {
|
||||
element.querySelectorAll('.duality-roll-button').forEach(element =>
|
||||
element.addEventListener('click', async event => {
|
||||
let target = getCommandTarget();
|
||||
if (!target) return;
|
||||
|
||||
const button = event.currentTarget;
|
||||
let target = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0].actor : null;
|
||||
if (!game.user.isGM) {
|
||||
target = game.user.character;
|
||||
if (!target) {
|
||||
notifications.error('DAGGERHEART.Notification.Error.NoAssignedPlayerCharacter');
|
||||
return;
|
||||
}
|
||||
}
|
||||
const rollModifier = button.dataset.attribute
|
||||
? target.system.attributes[button.dataset.attribute].data.value
|
||||
: null;
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers } = await target.diceRoll({
|
||||
title: button.dataset.label,
|
||||
value: rollModifier
|
||||
});
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msgData = {
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: {
|
||||
title: button.dataset.label,
|
||||
origin: target.id,
|
||||
roll: roll._formula,
|
||||
modifiers: modifiers,
|
||||
hope: hope,
|
||||
fear: fear,
|
||||
advantage: advantage,
|
||||
disadvantage: disadvantage
|
||||
},
|
||||
user: game.user.id,
|
||||
content: 'systems/daggerheart/templates/chat/duality-roll.hbs',
|
||||
rolls: [roll]
|
||||
};
|
||||
|
||||
if (!target) {
|
||||
notifications.error('DAGGERHEART.Notification.Error.NoSelectedToken');
|
||||
return;
|
||||
}
|
||||
|
||||
const test = await gmTarget.diceRoll(3);
|
||||
await cls.create(msgData);
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
Hooks.on('chatMessage', (_, message) => {
|
||||
if (message.startsWith('/dr')) {
|
||||
const rollCommand = rollCommandToJSON(message.replace(/\/dr\s?/, ''));
|
||||
if (!rollCommand) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.DualityParsing'));
|
||||
return false;
|
||||
}
|
||||
|
||||
const attributeValue = rollCommand.attribute?.toLowerCase();
|
||||
|
||||
// Target not required if an attribute is not used.
|
||||
const target = attributeValue ? getCommandTarget() : undefined;
|
||||
if (target || !attributeValue) {
|
||||
new Promise(async (resolve, reject) => {
|
||||
const attribute = target ? target.system.attributes[attributeValue] : undefined;
|
||||
if (attributeValue && !attribute) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.AttributeFaulty'));
|
||||
reject();
|
||||
return;
|
||||
}
|
||||
|
||||
const title = attributeValue
|
||||
? game.i18n.format('DAGGERHEART.Chat.DualityRoll.AbilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[attributeValue].label)
|
||||
})
|
||||
: game.i18n.localize('DAGGERHEART.General.Duality');
|
||||
|
||||
const hopeAndFearRoll = `1${rollCommand.hope ?? 'd12'}+1${rollCommand.fear ?? 'd12'}`;
|
||||
const advantageRoll = `${rollCommand.advantage && !rollCommand.disadvantage ? '+d6' : rollCommand.disadvantage && !rollCommand.advantage ? '-d6' : ''}`;
|
||||
const attributeRoll = `${attribute?.data?.value ? `${attribute.data.value > 0 ? `+${attribute.data.value}` : `${attribute.data.value}`}` : ''}`;
|
||||
const roll = new Roll(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`);
|
||||
await roll.evaluate();
|
||||
resolve({ roll, attribute, title });
|
||||
}).then(({ roll, attribute, title }) => {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msgData = {
|
||||
type: 'dualityRoll',
|
||||
sound: CONFIG.sounds.dice,
|
||||
system: {
|
||||
title: title,
|
||||
origin: target?.id,
|
||||
roll: roll._formula,
|
||||
modifiers: attribute ? [{ value: attribute.data.value }] : [],
|
||||
hope: { dice: rollCommand.hope ?? 'd12', value: roll.dice[0].total },
|
||||
fear: { dice: rollCommand.fear ?? 'd12', value: roll.dice[1].total },
|
||||
advantage:
|
||||
rollCommand.advantage && !rollCommand.disadvantage
|
||||
? { dice: 'd6', value: roll.dice[2].total }
|
||||
: undefined,
|
||||
disadvantage:
|
||||
rollCommand.disadvantage && !rollCommand.advantage
|
||||
? { dice: 'd6', value: roll.dice[2].total }
|
||||
: undefined
|
||||
},
|
||||
user: game.user.id,
|
||||
content: 'systems/daggerheart/templates/chat/duality-roll.hbs',
|
||||
rolls: [roll]
|
||||
};
|
||||
|
||||
cls.create(msgData);
|
||||
});
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
const preloadHandlebarsTemplates = async function () {
|
||||
return foundry.applications.handlebars.loadTemplates([
|
||||
'systems/daggerheart/templates/sheets/parts/attributes.hbs',
|
||||
|
|
|
|||
|
|
@ -96,7 +96,10 @@
|
|||
"DuplicateDomainCard": "You already have a domain card with that name!",
|
||||
"ActionRequiresTarget": "The action requires at least one target",
|
||||
"NoAssignedPlayerCharacter": "You have no assigned character.",
|
||||
"NoSelectedToken": "You have no selected token"
|
||||
"NoSelectedToken": "You have no selected token",
|
||||
"OnlyUseableByPC": "This can only be used with a PC token",
|
||||
"DualityParsing": "Duality roll not properly formated",
|
||||
"AttributeFaulty": "The supplied Attribute doesn't exist"
|
||||
}
|
||||
},
|
||||
"General": {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,38 +1,36 @@
|
|||
import { abilities } from '../config/actorConfig.mjs';
|
||||
import { rollCommandToJSON } from '../helpers/utils.mjs';
|
||||
|
||||
export async function dualityRollEnricher(match, _options) {
|
||||
try {
|
||||
const {
|
||||
hope = 'd12',
|
||||
fear = 'd12',
|
||||
attribute,
|
||||
advantage,
|
||||
disadvantage
|
||||
} = JSON.parse(`{${match[1].replace(' ', ',').replace(/(\w+(?==))(=)/g, '"$1":')}}`);
|
||||
const dualityElement = document.createElement('span');
|
||||
export function dualityRollEnricher(match, _options) {
|
||||
const roll = rollCommandToJSON(match[1]);
|
||||
if (!roll) return match[0];
|
||||
|
||||
const attributeLabel =
|
||||
attribute && abilities[attribute]
|
||||
? game.i18n.format('DAGGERHEART.General.Check', {
|
||||
check: game.i18n.localize(abilities[attribute].label)
|
||||
})
|
||||
: null;
|
||||
const label = attributeLabel ?? game.i18n.localize('DAGGERHEART.General.Duality');
|
||||
dualityElement.innerHTML = `
|
||||
<button class="duality-roll-button"
|
||||
data-hope="${hope}"
|
||||
data-fear="${fear}"
|
||||
${attribute ? `data-attribute="${attribute}"` : ''}
|
||||
${advantage ? 'data-advantage="true"' : ''}
|
||||
${disadvantage ? 'data-disadvantage="true"' : ''}
|
||||
>
|
||||
<i class="fa-solid fa-circle-half-stroke"></i>
|
||||
${label}
|
||||
</button>
|
||||
`;
|
||||
|
||||
return dualityElement;
|
||||
} catch (_) {
|
||||
return match[0];
|
||||
}
|
||||
return getDualityMessage(roll);
|
||||
}
|
||||
|
||||
export function getDualityMessage(roll) {
|
||||
const attributeLabel =
|
||||
roll.attribute && abilities[roll.attribute]
|
||||
? game.i18n.format('DAGGERHEART.General.Check', {
|
||||
check: game.i18n.localize(abilities[roll.attribute].label)
|
||||
})
|
||||
: null;
|
||||
const label = attributeLabel ?? game.i18n.localize('DAGGERHEART.General.Duality');
|
||||
|
||||
const dualityElement = document.createElement('span');
|
||||
dualityElement.innerHTML = `
|
||||
<button class="duality-roll-button"
|
||||
data-label="${label}"
|
||||
data-hope="${roll.hope ?? 'd12'}"
|
||||
data-fear="${roll.fear ?? 'd12'}"
|
||||
${roll.attribute && abilities[roll.attribute] ? `data-attribute="${roll.attribute}"` : ''}
|
||||
${roll.advantage ? 'data-advantage="true"' : ''}
|
||||
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
|
||||
>
|
||||
<i class="fa-solid fa-circle-half-stroke"></i>
|
||||
${label}
|
||||
</button>
|
||||
`;
|
||||
|
||||
return dualityElement;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,17 +22,6 @@ const getCompendiumOptions = async compendium => {
|
|||
};
|
||||
|
||||
export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
|
||||
// if(getWidthOfText.e === undefined){
|
||||
// getWidthOfText.e = document.createElement('span');
|
||||
// getWidthOfText.e.style.display = "none";
|
||||
// document.body.appendChild(getWidthOfText.e);
|
||||
// }
|
||||
// if(getWidthOfText.e.style.fontSize !== fontsize)
|
||||
// getWidthOfText.e.style.fontSize = fontsize;
|
||||
// if(getWidthOfText.e.style.fontFamily !== 'Signika, sans-serif')
|
||||
// getWidthOfText.e.style.fontFamily = 'Signika, sans-serif';
|
||||
// getWidthOfText.e.innerText = txt;
|
||||
// return getWidthOfText.e.offsetWidth;
|
||||
const text = allCaps ? txt.toUpperCase() : txt;
|
||||
if (getWidthOfText.c === undefined) {
|
||||
getWidthOfText.c = document.createElement('canvas');
|
||||
|
|
@ -82,3 +71,32 @@ export const generateId = (title, length) => {
|
|||
.join('');
|
||||
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, '0') : id;
|
||||
};
|
||||
|
||||
export const rollCommandToJSON = text => {
|
||||
try {
|
||||
return JSON.parse(`{${text.replaceAll(' ', ',').replace(/(\w+(?==))(=)/g, '"$1":')}}`);
|
||||
} catch (_) {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
export const getCommandTarget = () => {
|
||||
let target = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0].actor : null;
|
||||
if (!game.user.isGM) {
|
||||
target = game.user.character;
|
||||
if (!target) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoAssignedPlayerCharacter'));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if (!target) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
|
||||
return null;
|
||||
}
|
||||
if (target.type !== 'pc') {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
|
||||
return null;
|
||||
}
|
||||
|
||||
return target;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue