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* Functioning setup * . * Fixes * Completed * Apply suggestions from code review Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * using function.call instead of function.bind * Run lint fix on action areas PR (#1820) * . * . * Restructured getTemplateShape to be a lot more readable * . * . * Changed from 'area' to 'areas' * . * Moved the areas button to the left * Fix regression with actions list * Updated all SRD adversaries --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
34 lines
No EOL
1.4 KiB
Handlebars
34 lines
No EOL
1.4 KiB
Handlebars
<div class="daggerheart chat action">
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<details class="action-move" {{this.open}}>
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<summary class="action-section">
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<img class="action-img" src="{{action.img}}" />
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<div class="action-header">
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<h2 class="title">{{action.name}}</h2>
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<span class="label">{{itemOrigin.name}}</span>
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</div>
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<i class="fa-solid fa-chevron-down"></i>
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</summary>
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<div class="description">
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{{{description}}}
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{{#if action.summon}}
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<div class="summons-header"><span>{{localize "DAGGERHEART.GENERAL.summon.plural"}}</span></div>
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<div class="summons-container">
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{{#each action.summon}}
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<div class="summon-container">
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<div class="summon-label-container">
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<img src="{{this.actor.img}}" />
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<label>{{this.actor.name}}</label>
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</div>
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<span># {{this.rolledCount}}</span>
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</div>
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{{/each}}
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</div>
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{{/if}}
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</div>
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</details>
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{{#if action.areas.length}}
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<div class="roll-buttons action-roll-buttons">
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<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>
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</div>
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{{/if}}
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</div> |