daggerheart/module/data/fields/action/countdownField.mjs
WBHarry d137e33c3d
[Feature] Countdown Rols And Randomzie (#1329)
* .

* .

* .

* Raised system version
2025-11-25 00:36:43 +01:00

110 lines
4.3 KiB
JavaScript

import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class CountdownField extends fields.ArrayField {
constructor(options = {}, context = {}) {
const element = new fields.SchemaField({
...game.system.api.data.countdowns.DhCountdown.defineSchema(),
type: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.countdownBaseTypes,
initial: CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id,
label: 'DAGGERHEART.GENERAL.type'
}),
name: new fields.StringField({
required: true,
initial: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
label: 'DAGGERHEART.APPLICATIONS.Countdown.FIELDS.countdowns.element.name.label'
}),
defaultOwnership: new fields.NumberField({
required: true,
choices: CONFIG.DH.GENERAL.simpleOwnershiplevels,
initial: CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT,
label: 'DAGGERHEART.ACTIONS.Config.countdown.defaultOwnership'
})
});
super(element, options, context);
}
/**
* Countdown Action Workflow part.
* Must be called within Action context or similar. Requires a GM online to edit the game setting for countdowns.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
static async execute(config) {
const noGM = !game.users.find(x => x.isGM && x.active);
if (noGM) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
return;
}
const data = { countdowns: {} };
const countdownMessages = [];
for (let countdown of config.countdowns) {
let startFormula = countdown.progress.startFormula ? countdown.progress.startFormula : null;
let countdownStart = startFormula ?? '1';
if (startFormula) {
const roll = await new Roll(startFormula).roll();
if (roll.dice.length > 0) {
countdownStart = roll.total;
const message = await roll.toMessage();
countdownMessages.push(message);
} else {
startFormula = null;
}
}
data.countdowns[foundry.utils.randomID()] = {
...countdown,
progress: {
...countdown.progress,
current: countdownStart,
start: countdownStart,
startFormula
}
};
}
if (game.modules.get('dice-so-nice')?.active) {
await Promise.all(
countdownMessages.map(message => {
return game.dice3d.waitFor3DAnimationByMessageID(message.id);
})
);
}
await emitAsGM(
GMUpdateEvent.UpdateCountdowns,
async () => {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
await countdownSetting.updateSource(data);
await game.settings.set(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Countdowns,
countdownSetting.toObject()
),
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
},
data,
null,
{
refreshType: RefreshType.Countdown
}
);
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
config.countdowns = this.countdown;
return config;
}
}