daggerheart/module/data
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[Rework] ChatMessage Damage (#2079)
* Initial rework

* Removed unneeded method

* Removed outcommented code

* Added migration

* Fixed DamageActions

* Semi-corrected reroll of one of multiple results on a die

* Code improvement

* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping

* TagTeamDialog somewhat working

* Added migration for TagTeamData

* Fix for mean tagTeamDialog.finish

* .

* Improved migration

* Internalised ChatDamageData.prepareRolls to its own constructor

* Moved DamageTypes to roll.options

* TagTeamDialog fixes to accomodate new flat damage.types structure

* Changed so all default rolls become BaseRolls to access convenience functions and getters

* .

* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.

* Critical damage fixes

* Corrected TagTeamDialog rerender logic when selecting a roll

* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog

* Removed some remaining types.<>.roll references

* [Rework] Damage and Damage Resource split (#2094)

* Changed the label of ActionSheet damage.resources to Mark Resources

* Fix assigning includeBase

* Localize add resource

* Maybe simplify API

* Fix onRollSimple

* Handle erroring action update differently

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00
..
action [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
activeEffect [Fix] Cleanup RangeDependant (#2039) 2026-07-07 00:20:48 +02:00
actor [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
chat-message [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
fields [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
item [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00
regionBehavior [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
scene Prevent class sheet and character errors when features/domains no longer exist (#1833) 2026-04-24 20:49:42 +02:00
settings [Feature] Configurable starting gold amounts in Homebrew settings (#1969) 2026-06-07 15:37:42 +02:00
_module.mjs [Feature] Action Areas (#1815) 2026-04-21 22:27:52 +02:00
combat.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
combatant.mjs [Feature] 789 - spotlight order (#1222) 2025-10-25 18:59:25 +02:00
companionLevelup.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
compendiumBrowserSettings.mjs [Fix] CompendiumBrowser Pack Toggling (#1909) 2026-05-21 01:33:07 +02:00
countdowns.mjs [Fix] V13 Migration Fixes (#2044) 2026-06-29 14:22:12 +02:00
groupRollData.mjs [Feature] Redesign group roll dialog (#1824) 2026-04-26 10:43:10 +02:00
levelData.mjs [Fix] 1633 - ActiveEffect Autocomplete (#1636) 2026-02-06 11:32:33 +01:00
levelTier.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
levelup.mjs Replace prettier with stylistic, improve types, and add no-undef rule (#1975) 2026-06-05 15:53:15 -04:00
registeredTriggers.mjs [Fix] Trigger Error Info (#2030) 2026-06-21 23:35:38 +02:00
rollTable.mjs [Feature] RollTable Improvements (#1552) 2026-01-24 20:26:37 +01:00
spotlightTracker.mjs [V14] [Feature] Spotlight Without Combat (#1755) 2026-03-27 22:01:50 -04:00
tagTeamData.mjs [Rework] ChatMessage Damage (#2079) 2026-07-19 03:02:57 +02:00