mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Added BP calculation and tooltip breakdown of BP sources * Added Modifiers * Fixed automatic battleToggles * Corrected 'NoToughies' conditional * Fixed GM-only visibility * Fixed combatant isNPC
300 lines
12 KiB
JavaScript
300 lines
12 KiB
JavaScript
import { SYSTEM } from './module/config/system.mjs';
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import * as applications from './module/applications/_module.mjs';
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import * as data from './module/data/_module.mjs';
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import * as models from './module/data/_module.mjs';
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import * as documents from './module/documents/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
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import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll } from './module/dice/_module.mjs';
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import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
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import {
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handlebarsRegistration,
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runMigrations,
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settingsRegistration,
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socketRegistration
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} from './module/systemRegistration/_module.mjs';
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import { placeables } from './module/canvas/_module.mjs';
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import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
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import './node_modules/@yaireo/tagify/dist/tagify.css';
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import TemplateManager from './module/documents/templateManager.mjs';
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CONFIG.DH = SYSTEM;
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll];
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CONFIG.Dice.daggerheart = {
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DHRoll: DHRoll,
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DualityRoll: DualityRoll,
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D20Roll: D20Roll,
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DamageRoll: DamageRoll
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};
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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CONFIG.Item.documentClass = documents.DHItem;
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CONFIG.Item.dataModels = models.items.config;
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CONFIG.ActiveEffect.documentClass = documents.DhActiveEffect;
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CONFIG.ActiveEffect.dataModels = models.activeEffects.config;
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CONFIG.Combat.documentClass = documents.DhpCombat;
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CONFIG.Combat.dataModels = { base: models.DhCombat };
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CONFIG.Combatant.documentClass = documents.DHCombatant;
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CONFIG.Combatant.dataModels = { base: models.DhCombatant };
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CONFIG.ChatMessage.dataModels = models.chatMessages.config;
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CONFIG.ChatMessage.documentClass = documents.DhChatMessage;
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CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-message.hbs';
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CONFIG.Canvas.rulerClass = placeables.DhRuler;
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CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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CONFIG.Token.documentClass = documents.DhToken;
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CONFIG.Token.prototypeSheetClass = applications.sheetConfigs.DhPrototypeTokenConfig;
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CONFIG.Token.objectClass = placeables.DhTokenPlaceable;
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CONFIG.Token.rulerClass = placeables.DhTokenRuler;
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CONFIG.Token.hudClass = applications.hud.DHTokenHUD;
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CONFIG.ui.combat = applications.ui.DhCombatTracker;
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CONFIG.ui.chat = applications.ui.DhChatLog;
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CONFIG.ui.effectsDisplay = applications.ui.DhEffectsDisplay;
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CONFIG.ui.hotbar = applications.ui.DhHotbar;
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CONFIG.ui.sidebar = applications.sidebar.DhSidebar;
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CONFIG.ui.actors = applications.sidebar.DhActorDirectory;
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CONFIG.ui.daggerheartMenu = applications.sidebar.DaggerheartMenu;
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CONFIG.ui.resources = applications.ui.DhFearTracker;
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CONFIG.ui.countdowns = applications.ui.DhCountdowns;
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CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
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CONFIG.ux.TooltipManager = documents.DhTooltipManager;
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CONFIG.ux.TemplateManager = new TemplateManager();
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Hooks.once('init', () => {
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game.system.api = {
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applications,
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data,
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models,
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documents,
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dice,
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fields
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};
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const { DocumentSheetConfig } = foundry.applications.apps;
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DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
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DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, {
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makeDefault: true
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});
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const { Items, Actors } = foundry.documents.collections;
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Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2);
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, { types: ['ancestry'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Community, { types: ['community'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Class, { types: ['class'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Subclass, { types: ['subclass'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Feature, { types: ['feature'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.DomainCard, { types: ['domainCard'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Loot, {
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types: ['loot'],
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makeDefault: true
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});
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Consumable, { types: ['consumable'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Weapon, { types: ['weapon'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Armor, { types: ['armor'], makeDefault: true });
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Items.registerSheet(SYSTEM.id, applications.sheets.items.Beastform, { types: ['beastform'], makeDefault: true });
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Actors.unregisterSheet('core', foundry.applications.sheets.ActorSheetV2);
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Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Character, { types: ['character'], makeDefault: true });
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Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Companion, { types: ['companion'], makeDefault: true });
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Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Adversary, { types: ['adversary'], makeDefault: true });
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Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Environment, {
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types: ['environment'],
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makeDefault: true
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});
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Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, {
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types: ['party'],
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makeDefault: true
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});
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DocumentSheetConfig.unregisterSheet(
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CONFIG.ActiveEffect.documentClass,
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'core',
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foundry.applications.sheets.ActiveEffectConfig
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);
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DocumentSheetConfig.registerSheet(
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CONFIG.ActiveEffect.documentClass,
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SYSTEM.id,
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applications.sheetConfigs.ActiveEffectConfig,
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{
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makeDefault: true
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}
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);
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game.socket.on(`system.${SYSTEM.id}`, socketRegistration.handleSocketEvent);
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// Make Compendium Dialog resizable
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foundry.applications.sidebar.apps.Compendium.DEFAULT_OPTIONS.window.resizable = true;
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DocumentSheetConfig.registerSheet(foundry.documents.Scene, SYSTEM.id, applications.scene.DhSceneConfigSettings, {
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makeDefault: true,
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label: 'Daggerheart'
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});
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settingsRegistration.registerDHSettings();
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RegisterHandlebarsHelpers.registerHelpers();
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return handlebarsRegistration();
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});
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Hooks.on('setup', () => {
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CONFIG.statusEffects = [
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...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)),
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...Object.values(SYSTEM.GENERAL.conditions()).map(x => ({
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...x,
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name: game.i18n.localize(x.name),
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systemEffect: true
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}))
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];
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});
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Hooks.on('ready', async () => {
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const appearanceSettings = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
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ui.resources = new CONFIG.ui.resources();
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if (appearanceSettings.displayFear !== 'hide') ui.resources.render({ force: true });
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if (appearanceSettings.displayCountdownUI) {
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ui.countdowns = new CONFIG.ui.countdowns();
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ui.countdowns.render({ force: true });
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}
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ui.effectsDisplay = new CONFIG.ui.effectsDisplay();
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ui.effectsDisplay.render({ force: true });
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if (!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser))
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ui.compendiumBrowser = new applications.ui.ItemBrowser();
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socketRegistration.registerSocketHooks();
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registerRollDiceHooks();
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socketRegistration.registerUserQueries();
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if (!game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage)) {
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const welcomeMessage = await foundry.utils.fromUuid(CONFIG.DH.GENERAL.compendiumJournals.welcome);
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if (welcomeMessage) {
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welcomeMessage.sheet.render({ force: true });
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game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage, true);
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}
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}
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runMigrations();
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});
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Hooks.once('dicesoniceready', () => {});
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Hooks.on('renderChatMessageHTML', (_, element, message) => {
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enricherRenderSetup(element);
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const cssClass = message.message.flags?.daggerheart?.cssClass;
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if (cssClass) cssClass.split(' ').forEach(cls => element.classList.add(cls));
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});
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Hooks.on('renderJournalEntryPageProseMirrorSheet', (_, element) => {
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enricherRenderSetup(element);
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});
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Hooks.on('renderHandlebarsApplication', (_, element) => {
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enricherRenderSetup(element);
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});
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Hooks.on('chatMessage', (_, message) => {
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if (message.startsWith('/dr')) {
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const result =
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message.trim().toLowerCase() === '/dr' ? { result: {} } : rollCommandToJSON(message.replace(/\/dr\s?/, ''));
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if (!result) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
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return false;
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}
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const { result: rollCommand, flavor } = result;
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const reaction = rollCommand.reaction;
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const traitValue = rollCommand.trait?.toLowerCase();
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const advantage = rollCommand.advantage
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? CONFIG.DH.ACTIONS.advantageState.advantage.value
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: rollCommand.disadvantage
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
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const difficulty = rollCommand.difficulty;
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const target = getCommandTarget({ allowNull: true });
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const title = traitValue
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? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
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})
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: game.i18n.localize('DAGGERHEART.GENERAL.duality');
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enrichedDualityRoll({
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reaction,
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traitValue,
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target,
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difficulty,
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title,
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label: 'test',
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actionType: null,
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advantage
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});
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return false;
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}
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});
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Hooks.on('moveToken', async (movedToken, data) => {
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const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
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if (!effectsAutomation.rangeDependent) return;
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const rangeDependantEffects = movedToken.actor.effects.filter(effect => effect.system.rangeDependence?.enabled);
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const updateEffects = async (disposition, token, effects, effectUpdates) => {
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const rangeMeasurement = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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for (let effect of effects.filter(x => x.system.rangeDependence?.enabled)) {
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const { target, range, type } = effect.system.rangeDependence;
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if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1))
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return false;
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const distanceBetween = canvas.grid.measurePath([
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{ ...movedToken.toObject(), x: data.destination.x, y: data.destination.y },
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token
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]).distance;
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const distance = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const newDisabled = reverse ? distanceBetween <= distance : distanceBetween > distance;
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const oldDisabled = effectUpdates[effect.uuid] ? effectUpdates[effect.uuid].disabled : newDisabled;
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effectUpdates[effect.uuid] = {
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disabled: oldDisabled || newDisabled,
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value: effect
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};
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}
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};
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const effectUpdates = {};
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for (let token of game.scenes.find(x => x.active).tokens) {
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if (token.id !== movedToken.id) {
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await updateEffects(token.disposition, token, rangeDependantEffects, effectUpdates);
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}
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if (token.actor) await updateEffects(movedToken.disposition, token, token.actor.effects, effectUpdates);
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}
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for (let key in effectUpdates) {
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const effect = effectUpdates[key];
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await effect.value.update({ disabled: effect.disabled });
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}
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});
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Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
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Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
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