mirror of
https://github.com/Foundryborne/daggerheart.git
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444 lines
11 KiB
JSON
444 lines
11 KiB
JSON
{
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"name": "Bladed Guard",
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"img": "icons/svg/mystery-man.svg",
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"type": "adversary",
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"folder": "sxvlEwi25uAoB2C5",
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"system": {
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"difficulty": 12,
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"damageThresholds": {
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"major": 5,
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"severe": 9
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},
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"resources": {
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"hitPoints": {
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"value": 0,
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"max": 5,
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"isReversed": true
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},
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"stress": {
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"value": 0,
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"max": 2,
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"isReversed": true
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}
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},
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"motivesAndTactics": "Arrest, close gates, make it through the day, pin down",
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"resistance": {
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"physical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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},
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"magical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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}
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},
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"type": "standard",
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"notes": "",
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"hordeHp": 1,
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"experiences": {
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"ptgh1mGd4XGIjaAO": {
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"name": "Local Knowledge",
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"value": 3
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}
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},
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"bonuses": {
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"roll": {
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"attack": {
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"bonus": 0,
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"dice": []
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},
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"action": {
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"bonus": 0,
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"dice": []
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},
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"reaction": {
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"bonus": 0,
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"dice": []
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}
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},
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"damage": {
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"physical": {
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"bonus": 0,
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"dice": []
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},
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"magical": {
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"bonus": 0,
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"dice": []
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}
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}
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},
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"tier": 1,
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"description": "<p>An armored guard bearing a sword and shield painted in the settlement’s colors.</p>",
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"attack": {
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"roll": {
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"bonus": 1,
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"type": "attack"
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},
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"name": "Longsword",
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"img": "icons/weapons/swords/sword-guard.webp",
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"dice": "d6",
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"bonus": 1,
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"multiplier": "flat",
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"flatMultiplier": 1
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},
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"applyTo": "hitPoints",
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"type": [
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"physical"
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],
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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}
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}
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},
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"flags": {},
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"coreVersion": "13.346",
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},
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"prototypeToken": {
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"name": "Bladed Guard",
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"displayName": 0,
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"actorLink": false,
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"width": 1,
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"height": 1,
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"texture": {
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"src": "icons/svg/mystery-man.svg",
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"anchorX": 0.5,
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"anchorY": 0.5,
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"offsetX": 0,
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"offsetY": 0,
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"fit": "contain",
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"scaleX": 1,
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"scaleY": 1,
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"rotation": 0,
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"tint": "#ffffff",
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"alphaThreshold": 0.75
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},
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"lockRotation": false,
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"rotation": 0,
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"alpha": 1,
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"disposition": -1,
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"displayBars": 0,
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"bar1": {
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"attribute": "resources.hitPoints"
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},
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"bar2": {
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"attribute": "resources.stress"
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},
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"light": {
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"negative": false,
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"priority": 0,
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"alpha": 0.5,
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"angle": 360,
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"bright": 0,
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"color": null,
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"coloration": 1,
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"dim": 0,
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"attenuation": 0.5,
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"saturation": 0,
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"contrast": 0,
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"animation": {
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"type": null,
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"speed": 5,
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"intensity": 5,
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"reverse": false
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},
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"darkness": {
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"min": 0,
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"max": 1
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}
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},
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"sight": {
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"enabled": false,
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"angle": 360,
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"visionMode": "basic",
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"color": null,
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"attenuation": 0.1,
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"brightness": 0,
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},
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"radius": 0
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},
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"ring": {
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"enabled": false,
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"colors": {
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"ring": null,
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"background": null
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},
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"effects": 1,
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"subject": {
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"scale": 1,
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"texture": null
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}
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},
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"turnMarker": {
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"mode": 1,
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"animation": null,
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"src": null,
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"disposition": false
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},
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"movementAction": null,
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"flags": {},
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"randomImg": false,
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [
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{
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"name": "Shield Wall",
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"type": "feature",
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"_id": "qEn4baWgkjKtmILp",
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"img": "icons/equipment/shield/shield-round-boss-wood-brown.webp",
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"system": {
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"description": "<p>A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the f i rst, and each is within Melee range of another guard in the line, the Diffi culty increases by the total number of guards in that line.</p>",
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"resource": null,
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"actions": {
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"type": "attack",
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"systemPath": "actions",
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"description": "",
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"chatDisplay": true,
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"actionType": "passive",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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},
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"damage": {
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"parts": [],
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"includeBase": false
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},
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"target": {
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"type": "any",
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"amount": null
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},
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"effects": [],
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"roll": {
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"advState": "neutral",
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"diceRolling": {
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"multiplier": "prof",
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"dice": "d6",
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"compare": null,
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"treshold": null
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},
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"useDefault": false
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},
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"save": {
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"trait": "agility",
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"difficulty": null,
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"damageMod": "none"
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},
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"name": "Use",
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"img": "icons/equipment/shield/shield-round-boss-wood-brown.webp",
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"range": "veryClose"
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}
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},
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"name": "Detain",
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"img": "icons/commodities/metal/chain-silver.webp",
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"system": {
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"description": "<p>Make an attack against a target within Very Close range. On a success, <strong>mark a Stress</strong> to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.</p>",
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"resource": null,
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"actions": {
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"roll": {
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"damageMod": "none"
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},
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"name": "Attack",
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"img": "icons/commodities/metal/chain-silver.webp",
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"range": "veryClose"
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}
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"transfer": false,
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"_id": "LmzztuktRkwOCy1a",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [],
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"disabled": false,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p>You are <em>Restrained</em> until you break free with a successful attack, Finesse Roll, or Strength Roll.</p>",
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"tint": "#ffffff",
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"statuses": [
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"restrained"
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],
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