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* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog * Downtime can now display both ShortRest and LongRest options depending on character rules * Initial downtime layout rework * Fixed styling for downtime tooltip * Added icon to homebrew menu for DowntimeActions * Fixed columns if both types of moves are not available * Changed the lightmode to darkmode * Added downtime buttons * . * Moved extra rest options from rules to bonuses * Improved dialog width |
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| .. | ||
| _module.mjs | ||
| adversary.mjs | ||
| base.mjs | ||
| character.mjs | ||
| companion.mjs | ||
| environment.mjs | ||