daggerheart/templates/hud/tokenHUD.hbs
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

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<div class="col left">
<div class="attribute elevation" data-tooltip="HUD.Elevation">
<i class="fas fa-angle-up"></i>
<input type="text" name="elevation" value="{{elevation}}" {{disabled (or locked (and isGamePaused (not isGM)))}}>
</div>
<button type="button" class="control-icon" data-action="sort" data-direction="up" data-tooltip="HUD.ToFront">
<img src="{{icons.up}}">
</button>
<button type="button" class="control-icon" data-action="sort" data-direction="down" data-tooltip="HUD.ToBack">
<img src="{{icons.down}}">
</button>
{{#if canConfigure}}
<button type="button" class="control-icon" data-action="config" data-tooltip="HUD.OpenConfig">
<i class="fa-solid fa-gear" inert></i>
</button>
{{/if}}
</div>
<div class="col middle">
<div class="attribute bar2">
{{#if displayBar2}}
<input type="text" name="bar2" value="{{bar2Data.value}}" {{#unless bar2Data.editable}}disabled{{/unless}}>
{{/if}}
</div>
<div class="attribute bar1">
{{#if displayBar1}}
<input type="text" name="bar1" value="{{bar1Data.value}}" {{#unless bar1Data.editable}}disabled{{/unless}}>
{{/if}}
</div>
</div>
<div class="col right">
{{#if isGM}}
<button type="button" class="control-icon {{visibilityClass}}" data-action="visibility" data-tooltip="HUD.ToggleVis">
<img src="{{icons.visibility}}">
</button>
{{/if}}
{{#if usesEffects}}
<button type="button" class="control-icon" data-action="togglePalette" data-palette="effects" data-tooltip="HUD.AssignStatusEffects">
<img src="{{icons.effects}}">
</button>
<div class="palette status-effects" data-palette="effects">
{{#each systemStatusEffects as |status|}}
<img class="effect-control {{status.cssClass}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}" {{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
{{/each}}
{{#if genericStatusEffects}}
<label class="palette-category-title">{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.genericEffects"}}</label>
{{#each genericStatusEffects as |status|}}
<img class="effect-control {{status.cssClass}}" src="{{status.src}}" data-action="effect" data-status-id="{{status.id}}" {{#if status.title}}data-tooltip-text="{{status.title}}"{{/if}}>
{{/each}}
{{/if}}
</div>
{{/if}}
{{#if (eq actorType 'party')}}
<button type="button" class="control-icon clown-car" data-action="togglePartyTokens" data-tooltip="{{#if partyOnCanvas}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.retrievePartyTokens"}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.HUD.tokenHUD.depositPartyTokens"}}{{/if}}">
<img {{#if partyOnCanvas}}class="flipped"{{/if}} src="{{icons.toggleParty}}">
</button>
{{/if}}
<button type="button" class="control-icon" data-action="togglePalette" data-palette="movementActions"
aria-label="{{ localize "HUD.SelectMovementAction" }}" data-tooltip>
{{#with movementActionsConfig}}
{{#if img}}
<img src="{{ img }}" alt="{{ localize "HUD.SelectMovementAction" }}">
{{else}}
<i class="{{ icon }}" inert></i>
{{/if}}
{{/with}}
</button>
<div class="palette movement-actions" data-palette="movementActions">
{{#each movementActions as |action|}}
<a class="movement-action-control {{action.cssClass}}" data-action="movementAction" data-movement-action="{{action.id}}">
<span>
{{#if action.img}}
<img src="{{ action.img }}" alt="{{ action.label }}">
{{else}}
<i class="{{ action.icon }} fa-fw" inert></i>
{{/if}}
{{action.label}}
</span>
</a>
{{/each}}
</div>
<button type="button" class="control-icon {{targetClass}}" data-action="target" data-tooltip="HUD.ToggleTargetState">
<i class="fa-solid fa-bullseye" inert></i>
</button>
{{#if canToggleCombat}}
<button type="button" class="control-icon {{combatClass}}" data-action="combat" data-tooltip="HUD.ToggleCombatState">
<img src="{{icons.combat}}">
</button>
{{/if}}
</div>