mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
47 lines
2.5 KiB
JavaScript
47 lines
2.5 KiB
JavaScript
export default class DhAppearance extends foundry.abstract.DataModel {
|
|
static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
|
|
|
|
static defineSchema() {
|
|
const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
|
|
|
|
// helper to create dice style schema
|
|
const diceStyle = ({ fg, bg, outline, edge }) =>
|
|
new SchemaField({
|
|
foreground: new ColorField({ required: true, initial: fg }),
|
|
background: new ColorField({ required: true, initial: bg }),
|
|
outline: new ColorField({ required: true, initial: outline }),
|
|
edge: new ColorField({ required: true, initial: edge }),
|
|
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
|
|
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
|
|
material: new StringField({ initial: 'metal', required: true, blank: false }),
|
|
system: new StringField({ initial: 'standard', required: true, blank: false })
|
|
});
|
|
|
|
return {
|
|
useResourcePips: new BooleanField({ initial: false }),
|
|
displayFear: new StringField({
|
|
required: true,
|
|
choices: CONFIG.DH.GENERAL.fearDisplay,
|
|
initial: CONFIG.DH.GENERAL.fearDisplay.token.value
|
|
}),
|
|
diceSoNice: new SchemaField({
|
|
hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
|
|
fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
|
|
advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
|
|
disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
|
|
}),
|
|
extendCharacterDescriptions: new BooleanField(),
|
|
extendAdversaryDescriptions: new BooleanField(),
|
|
extendEnvironmentDescriptions: new BooleanField(),
|
|
extendItemDescriptions: new BooleanField(),
|
|
expandRollMessage: new SchemaField({
|
|
desc: new BooleanField(),
|
|
roll: new BooleanField(),
|
|
damage: new BooleanField(),
|
|
target: new BooleanField()
|
|
}),
|
|
hideAttribution: new BooleanField(),
|
|
showGenericStatusEffects: new BooleanField({ initial: true })
|
|
};
|
|
}
|
|
}
|