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* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
import { abilities } from '../../config/actorConfig.mjs';
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export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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leader: new fields.EmbeddedDataField(GroupRollMemberField),
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members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
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};
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}
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get totalModifier() {
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return this.members.reduce((acc, m) => {
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if (m.manualSuccess === null) return acc;
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return acc + (m.manualSuccess ? 1 : -1);
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}, 0);
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}
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}
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class GroupRollMemberField extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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actor: new fields.ObjectField(),
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trait: new fields.StringField({ choices: abilities }),
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difficulty: new fields.StringField(),
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result: new fields.ObjectField({ nullable: true, initial: null }),
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manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
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};
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}
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/* Can be expanded if we handle automation of success/failure */
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get success() {
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return manualSuccess;
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}
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}
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