mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
680 lines
29 KiB
JavaScript
680 lines
29 KiB
JavaScript
import { burden } from '../../config/generalConfig.mjs';
|
|
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
|
import DhLevelData from '../levelData.mjs';
|
|
import BaseDataActor from './base.mjs';
|
|
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
|
|
import { ActionField } from '../fields/actionField.mjs';
|
|
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
|
|
|
|
export default class DhCharacter extends BaseDataActor {
|
|
/**@override */
|
|
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
|
|
|
|
/**@inheritdoc */
|
|
static get metadata() {
|
|
return foundry.utils.mergeObject(super.metadata, {
|
|
label: 'TYPES.Actor.character',
|
|
type: 'character',
|
|
settingSheet: DHCharacterSettings,
|
|
isNPC: false
|
|
});
|
|
}
|
|
|
|
/**@inheritdoc */
|
|
static defineSchema() {
|
|
const fields = foundry.data.fields;
|
|
|
|
return {
|
|
...super.defineSchema(),
|
|
resources: new fields.SchemaField({
|
|
hitPoints: resourceField(
|
|
0,
|
|
0,
|
|
'DAGGERHEART.GENERAL.HitPoints.plural',
|
|
true,
|
|
'DAGGERHEART.ACTORS.Character.maxHPBonus'
|
|
),
|
|
stress: resourceField(6, 0, 'DAGGERHEART.GENERAL.stress', true),
|
|
hope: resourceField(6, 2, 'DAGGERHEART.GENERAL.hope')
|
|
}),
|
|
traits: new fields.SchemaField({
|
|
agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
|
|
strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
|
|
finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
|
|
instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
|
|
presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
|
|
knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
|
|
}),
|
|
proficiency: new fields.NumberField({
|
|
initial: 1,
|
|
integer: true,
|
|
label: 'DAGGERHEART.GENERAL.proficiency'
|
|
}),
|
|
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
|
|
armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
|
|
damageThresholds: new fields.SchemaField({
|
|
severe: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
|
|
}),
|
|
major: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
|
|
})
|
|
}),
|
|
experiences: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
name: new fields.StringField(),
|
|
value: new fields.NumberField({ integer: true, initial: 0 }),
|
|
description: new fields.StringField(),
|
|
core: new fields.BooleanField({ initial: false })
|
|
})
|
|
),
|
|
gold: new fields.SchemaField({
|
|
coins: new fields.NumberField({ initial: 0, integer: true }),
|
|
handfuls: new fields.NumberField({ initial: 1, integer: true }),
|
|
bags: new fields.NumberField({ initial: 0, integer: true }),
|
|
chests: new fields.NumberField({ initial: 0, integer: true })
|
|
}),
|
|
scars: new fields.TypedObjectField(
|
|
new fields.SchemaField({
|
|
name: new fields.StringField({}),
|
|
description: new fields.StringField()
|
|
})
|
|
),
|
|
biography: new fields.SchemaField({
|
|
background: new fields.HTMLField(),
|
|
connections: new fields.HTMLField(),
|
|
characteristics: new fields.SchemaField({
|
|
pronouns: new fields.StringField({}),
|
|
age: new fields.StringField({}),
|
|
faith: new fields.StringField({})
|
|
})
|
|
}),
|
|
attack: new ActionField({
|
|
initial: {
|
|
name: 'DAGGERHEART.GENERAL.unarmedAttack',
|
|
img: 'icons/skills/melee/unarmed-punch-fist-yellow-red.webp',
|
|
_id: foundry.utils.randomID(),
|
|
systemPath: 'attack',
|
|
chatDisplay: false,
|
|
type: 'attack',
|
|
range: 'melee',
|
|
target: {
|
|
type: 'any',
|
|
amount: 1
|
|
},
|
|
roll: {
|
|
type: 'attack',
|
|
trait: 'strength'
|
|
},
|
|
damage: {
|
|
parts: [
|
|
{
|
|
type: ['physical'],
|
|
value: {
|
|
custom: {
|
|
enabled: true,
|
|
formula: '@profd4'
|
|
}
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|
|
}),
|
|
advantageSources: new fields.ArrayField(new fields.StringField(), {
|
|
label: 'DAGGERHEART.ACTORS.Character.advantageSources.label',
|
|
hint: 'DAGGERHEART.ACTORS.Character.advantageSources.hint'
|
|
}),
|
|
disadvantageSources: new fields.ArrayField(new fields.StringField(), {
|
|
label: 'DAGGERHEART.ACTORS.Character.disadvantageSources.label',
|
|
hint: 'DAGGERHEART.ACTORS.Character.disadvantageSources.hint'
|
|
}),
|
|
levelData: new fields.EmbeddedDataField(DhLevelData),
|
|
bonuses: new fields.SchemaField({
|
|
roll: new fields.SchemaField({
|
|
attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
|
|
spellcast: bonusField('DAGGERHEART.GENERAL.Roll.spellcast'),
|
|
trait: bonusField('DAGGERHEART.GENERAL.Roll.trait'),
|
|
action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
|
|
reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction'),
|
|
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'),
|
|
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.secondaryWeaponAttack')
|
|
}),
|
|
damage: new fields.SchemaField({
|
|
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
|
|
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage'),
|
|
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon'),
|
|
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.secondaryWeapon')
|
|
}),
|
|
healing: bonusField('DAGGERHEART.GENERAL.Healing.healingAmount'),
|
|
range: new fields.SchemaField({
|
|
weapon: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Range.weapon'
|
|
}),
|
|
spell: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Range.spell'
|
|
}),
|
|
other: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Range.other'
|
|
})
|
|
}),
|
|
rally: new fields.ArrayField(new fields.StringField(), {
|
|
label: 'DAGGERHEART.CLASS.Feature.rallyDice'
|
|
}),
|
|
rest: new fields.SchemaField({
|
|
shortRest: new fields.SchemaField({
|
|
shortMoves: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
min: 0,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label',
|
|
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint'
|
|
}),
|
|
longMoves: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
min: 0,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label',
|
|
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint'
|
|
})
|
|
}),
|
|
longRest: new fields.SchemaField({
|
|
shortMoves: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
min: 0,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label',
|
|
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint'
|
|
}),
|
|
longMoves: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
min: 0,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label',
|
|
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint'
|
|
})
|
|
})
|
|
}),
|
|
maxLoadout: new fields.NumberField({
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Bonuses.maxLoadout.label'
|
|
})
|
|
}),
|
|
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
|
|
rules: new fields.SchemaField({
|
|
damageReduction: new fields.SchemaField({
|
|
maxArmorMarked: new fields.SchemaField({
|
|
value: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
initial: 1,
|
|
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
|
|
}),
|
|
stressExtra: new fields.NumberField({
|
|
required: true,
|
|
integer: true,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
|
|
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
|
|
})
|
|
}),
|
|
stressDamageReduction: new fields.SchemaField({
|
|
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
|
|
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
|
|
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
|
|
any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
|
|
}),
|
|
increasePerArmorMark: new fields.NumberField({
|
|
integer: true,
|
|
initial: 1,
|
|
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
|
|
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
|
|
}),
|
|
magical: new fields.BooleanField({ initial: false }),
|
|
physical: new fields.BooleanField({ initial: false }),
|
|
thresholdImmunities: new fields.SchemaField({
|
|
minor: new fields.BooleanField({ initial: false })
|
|
}),
|
|
disabledArmor: new fields.BooleanField({ intial: false })
|
|
}),
|
|
attack: new fields.SchemaField({
|
|
damage: new fields.SchemaField({
|
|
diceIndex: new fields.NumberField({
|
|
integer: true,
|
|
min: 0,
|
|
max: 5,
|
|
initial: 0,
|
|
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.label',
|
|
hint: 'DAGGERHEART.GENERAL.Rules.attack.damage.dice.hint'
|
|
}),
|
|
bonus: new fields.NumberField({
|
|
required: true,
|
|
initial: 0,
|
|
min: 0,
|
|
label: 'DAGGERHEART.GENERAL.Rules.attack.damage.bonus.label'
|
|
})
|
|
}),
|
|
roll: new fields.SchemaField({
|
|
trait: new fields.StringField({
|
|
required: true,
|
|
choices: CONFIG.DH.ACTOR.abilities,
|
|
nullable: true,
|
|
initial: null,
|
|
label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
|
|
})
|
|
})
|
|
}),
|
|
runeWard: new fields.BooleanField({ initial: false }),
|
|
burden: new fields.SchemaField({
|
|
ignore: new fields.BooleanField()
|
|
})
|
|
})
|
|
};
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
|
|
get tier() {
|
|
const currentLevel = this.levelData.level.current;
|
|
return currentLevel === 1
|
|
? 1
|
|
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
|
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
|
).tier;
|
|
}
|
|
|
|
get ancestry() {
|
|
return this.parent.items.find(x => x.type === 'ancestry') ?? null;
|
|
}
|
|
|
|
get community() {
|
|
return this.parent.items.find(x => x.type === 'community') ?? null;
|
|
}
|
|
|
|
get class() {
|
|
const value = this.parent.items.find(x => x.type === 'class' && !x.system.isMulticlass);
|
|
const subclass = this.parent.items.find(x => x.type === 'subclass' && !x.system.isMulticlass);
|
|
|
|
return {
|
|
value,
|
|
subclass
|
|
};
|
|
}
|
|
|
|
get multiclass() {
|
|
const value = this.parent.items.find(x => x.type === 'class' && x.system.isMulticlass);
|
|
const subclass = this.parent.items.find(x => x.type === 'subclass' && x.system.isMulticlass);
|
|
|
|
return {
|
|
value,
|
|
subclass
|
|
};
|
|
}
|
|
|
|
get features() {
|
|
return this.parent.items.filter(x => x.type === 'feature') ?? [];
|
|
}
|
|
|
|
get companionFeatures() {
|
|
return this.companion ? this.companion.items.filter(x => x.type === 'feature') : [];
|
|
}
|
|
|
|
get needsCharacterSetup() {
|
|
const { value: classValue, subclass } = this.class;
|
|
return !(classValue || subclass || this.ancestry || this.community);
|
|
}
|
|
|
|
get spellcastModifierTrait() {
|
|
const subClasses = this.parent.items.filter(x => x.type === 'subclass') ?? [];
|
|
const modifiers = subClasses
|
|
?.map(sc => ({ ...this.traits[sc.system.spellcastingTrait], key: sc.system.spellcastingTrait }))
|
|
.filter(x => x);
|
|
return modifiers.sort((a, b) => a.value - b.value)[0];
|
|
}
|
|
|
|
get spellcastModifier() {
|
|
return this.spellcastModifierTrait?.value ?? 0;
|
|
}
|
|
|
|
get spellcastingModifiers() {
|
|
return {
|
|
main: this.class.subclass?.system?.spellcastingTrait,
|
|
multiclass: this.multiclass.subclass?.system?.spellcastingTrait
|
|
};
|
|
}
|
|
|
|
get domains() {
|
|
const classDomains = this.class.value ? this.class.value.system.domains : [];
|
|
const multiclass = this.multiclass.value;
|
|
const multiclassDomains = multiclass ? multiclass.system.domains : [];
|
|
return [...classDomains, ...multiclassDomains];
|
|
}
|
|
|
|
get domainData() {
|
|
const allDomainData = CONFIG.DH.DOMAIN.allDomains();
|
|
return this.domains.map(key => {
|
|
const domain = allDomainData[key];
|
|
return {
|
|
...domain,
|
|
label: game.i18n.localize(domain.label)
|
|
};
|
|
});
|
|
}
|
|
|
|
get domainCards() {
|
|
const domainCards = this.parent.items.filter(x => x.type === 'domainCard');
|
|
const loadout = domainCards.filter(x => !x.system.inVault);
|
|
const vault = domainCards.filter(x => x.system.inVault);
|
|
|
|
return {
|
|
loadout: loadout,
|
|
vault: vault,
|
|
total: [...loadout, ...vault]
|
|
};
|
|
}
|
|
|
|
get loadoutSlot() {
|
|
const loadoutCount = this.domainCards.loadout?.length ?? 0,
|
|
worldSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout,
|
|
max = !worldSetting ? null : worldSetting + this.bonuses.maxLoadout;
|
|
|
|
return {
|
|
current: loadoutCount,
|
|
available: !max ? true : Math.max(max - loadoutCount, 0),
|
|
max
|
|
};
|
|
}
|
|
|
|
get armor() {
|
|
return this.parent.items.find(x => x.type === 'armor' && x.system.equipped);
|
|
}
|
|
|
|
get activeBeastform() {
|
|
return this.parent.effects.find(x => x.type === 'beastform');
|
|
}
|
|
|
|
/**
|
|
* Gets the unarmed attackwhen no primary or secondary weapon is equipped.
|
|
* Returns `null` if either weapon is equipped.
|
|
* If the actor is in beastform, overrides the attack's name and image.
|
|
*
|
|
* @returns {DHAttackAction|null}
|
|
*/
|
|
get usedUnarmed() {
|
|
if (this.primaryWeapon?.system?.equipped || this.secondaryWeapon?.system?.equipped) return null;
|
|
|
|
const attack = foundry.utils.deepClone(this.attack);
|
|
if (this.activeBeastform) {
|
|
attack.name = 'DAGGERHEART.ITEMS.Beastform.attackName';
|
|
attack.img = 'icons/creatures/claws/claw-straight-brown.webp';
|
|
}
|
|
return attack;
|
|
}
|
|
|
|
get sheetLists() {
|
|
const ancestryFeatures = [],
|
|
communityFeatures = [],
|
|
classFeatures = [],
|
|
subclassFeatures = [],
|
|
companionFeatures = [],
|
|
features = [];
|
|
|
|
for (let item of this.parent.items) {
|
|
if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.ancestry.id) {
|
|
ancestryFeatures.push(item);
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
|
|
communityFeatures.push(item);
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
|
|
classFeatures.push(item);
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
|
if (this.class.subclass) {
|
|
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
|
|
const subclassState = this[prop].subclass?.system?.featureState;
|
|
if (!subclassState) continue;
|
|
|
|
if (
|
|
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
|
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
|
subclassState >= 2) ||
|
|
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
|
) {
|
|
subclassFeatures.push(item);
|
|
}
|
|
}
|
|
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
|
|
companionFeatures.push(item);
|
|
} else if (item.type === 'feature' && !item.system.type) {
|
|
features.push(item);
|
|
}
|
|
}
|
|
|
|
return {
|
|
ancestryFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.ancestry')} - ${this.ancestry?.name}`,
|
|
type: 'ancestry',
|
|
values: ancestryFeatures
|
|
},
|
|
communityFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.community')} - ${this.community?.name}`,
|
|
type: 'community',
|
|
values: communityFeatures
|
|
},
|
|
classFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.class')} - ${this.class.value?.name}`,
|
|
type: 'class',
|
|
values: classFeatures
|
|
},
|
|
subclassFeatures: {
|
|
title: `${game.i18n.localize('TYPES.Item.subclass')} - ${this.class.subclass?.name}`,
|
|
type: 'subclass',
|
|
values: subclassFeatures
|
|
},
|
|
companionFeatures: {
|
|
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.companionFeatures'),
|
|
type: 'companion',
|
|
values: companionFeatures
|
|
},
|
|
features: { title: game.i18n.localize('DAGGERHEART.GENERAL.features'), type: 'feature', values: features }
|
|
};
|
|
}
|
|
|
|
get primaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
|
}
|
|
|
|
get secondaryWeapon() {
|
|
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
|
}
|
|
|
|
get getWeaponBurden() {
|
|
return this.primaryWeapon?.system?.burden === burden.twoHanded.value ||
|
|
(this.primaryWeapon && this.secondaryWeapon)
|
|
? burden.twoHanded.value
|
|
: this.primaryWeapon || this.secondaryWeapon
|
|
? burden.oneHanded.value
|
|
: null;
|
|
}
|
|
|
|
get deathMoveViable() {
|
|
return this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max;
|
|
}
|
|
|
|
get armorApplicableDamageTypes() {
|
|
return {
|
|
physical: !this.rules.damageReduction.magical,
|
|
magical: !this.rules.damageReduction.physical
|
|
};
|
|
}
|
|
|
|
get basicAttackDamageDice() {
|
|
const diceTypes = Object.keys(CONFIG.DH.GENERAL.diceTypes);
|
|
const attackDiceIndex = Math.max(Math.min(this.rules.attack.damage.diceIndex, 5), 0);
|
|
return diceTypes[attackDiceIndex];
|
|
}
|
|
|
|
static async unequipBeforeEquip(itemToEquip) {
|
|
const primary = this.primaryWeapon,
|
|
secondary = this.secondaryWeapon;
|
|
if (itemToEquip.system.secondary) {
|
|
if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (secondary) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
} else {
|
|
if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
|
|
await secondary.update({ 'system.equipped': false });
|
|
}
|
|
|
|
if (primary) {
|
|
await primary.update({ 'system.equipped': false });
|
|
}
|
|
}
|
|
}
|
|
|
|
prepareBaseData() {
|
|
this.evasion += this.class.value?.system?.evasion ?? 0;
|
|
|
|
const currentLevel = this.levelData.level.current;
|
|
const currentTier =
|
|
currentLevel === 1
|
|
? null
|
|
: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
|
|
tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
|
|
).tier;
|
|
if (game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto) {
|
|
for (let levelKey in this.levelData.levelups) {
|
|
const level = this.levelData.levelups[levelKey];
|
|
|
|
this.proficiency += level.achievements.proficiency;
|
|
|
|
for (let selection of level.selections) {
|
|
switch (selection.type) {
|
|
case 'trait':
|
|
selection.data.forEach(data => {
|
|
this.traits[data].value += 1;
|
|
this.traits[data].tierMarked = selection.tier === currentTier;
|
|
});
|
|
break;
|
|
case 'hitPoint':
|
|
this.resources.hitPoints.max += selection.value;
|
|
break;
|
|
case 'stress':
|
|
this.resources.stress.max += selection.value;
|
|
break;
|
|
case 'evasion':
|
|
this.evasion += selection.value;
|
|
break;
|
|
case 'proficiency':
|
|
this.proficiency += selection.value;
|
|
break;
|
|
case 'experience':
|
|
selection.data.forEach(id => {
|
|
const experience = this.experiences[id];
|
|
if (experience) {
|
|
experience.value += selection.value;
|
|
experience.leveledUp = true;
|
|
}
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const armor = this.armor;
|
|
this.armorScore = armor ? armor.system.baseScore : 0;
|
|
this.damageThresholds = {
|
|
major: armor
|
|
? armor.system.baseThresholds.major + this.levelData.level.current
|
|
: this.levelData.level.current,
|
|
severe: armor
|
|
? armor.system.baseThresholds.severe + this.levelData.level.current
|
|
: this.levelData.level.current * 2
|
|
};
|
|
this.resources.hope.max -= Object.keys(this.scars).length;
|
|
this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
|
|
}
|
|
|
|
prepareDerivedData() {
|
|
let baseHope = this.resources.hope.value;
|
|
if (this.companion) {
|
|
for (let levelKey in this.companion.system.levelData.levelups) {
|
|
const level = this.companion.system.levelData.levelups[levelKey];
|
|
for (let selection of level.selections) {
|
|
switch (selection.type) {
|
|
case 'hope':
|
|
this.resources.hope.max += selection.value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
|
|
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
|
|
|
this.resources.armor = {
|
|
value: this.armor?.system?.marks?.value ?? 0,
|
|
max: this.armorScore,
|
|
isReversed: true
|
|
};
|
|
|
|
this.attack.damage.parts[0].value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
|
}
|
|
|
|
getRollData() {
|
|
const data = super.getRollData();
|
|
|
|
return {
|
|
...data,
|
|
basicAttackDamageDice: this.basicAttackDamageDice,
|
|
tier: this.tier,
|
|
level: this.levelData.level.current
|
|
};
|
|
}
|
|
|
|
async _preUpdate(changes, options, userId) {
|
|
const allowed = await super._preUpdate(changes, options, userId);
|
|
if (allowed === false) return;
|
|
|
|
/* The first two experiences are always marked as core */
|
|
if (changes.system?.experiences && Object.keys(this.experiences).length < 2) {
|
|
const experiences = new Set(Object.keys(this.experiences));
|
|
const changeExperiences = new Set(Object.keys(changes.system.experiences));
|
|
const newExperiences = Array.from(changeExperiences.difference(experiences));
|
|
|
|
for (var i = 0; i < Math.min(newExperiences.length, 2 - experiences.size); i++) {
|
|
const experience = newExperiences[i];
|
|
changes.system.experiences[experience].core = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
async _preDelete() {
|
|
if (this.companion) {
|
|
this.companion.updateLevel(1);
|
|
}
|
|
}
|
|
|
|
_getTags() {
|
|
return [this.class.value?.name, this.class.subclass?.name, this.community?.name, this.ancestry?.name].filter((t) => !!t);
|
|
}
|
|
}
|