mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
702 lines
22 KiB
JavaScript
702 lines
22 KiB
JavaScript
export const compendiumJournals = {
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welcome: 'Compendium.daggerheart.journals.JournalEntry.g7NhKvwltwafmMyR'
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};
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export const ruleChoice = {
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on: {
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id: 'on',
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label: 'DAGGERHEART.CONFIG.RuleChoice.on'
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},
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of: {
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id: 'off',
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label: 'DAGGERHEART.CONFIG.RuleChoice.off'
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},
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onWithToggle: {
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id: 'onWithToggle',
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label: 'DAGGERHEART.CONFIG.RuleChoice.onWithToggle'
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},
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offWithToggle: {
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id: 'offWithToggle',
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label: 'DAGGERHEART.CONFIG.RuleChoice.offWithToggle'
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}
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};
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export const templateRanges = {
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self: {
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id: 'self',
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short: 's',
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label: 'DAGGERHEART.CONFIG.Range.self.name',
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description: 'DAGGERHEART.CONFIG.Range.self.description',
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distance: 0
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},
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melee: {
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id: 'melee',
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short: 'm',
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label: 'DAGGERHEART.CONFIG.Range.melee.name',
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description: 'DAGGERHEART.CONFIG.Range.melee.description',
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distance: 1
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},
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veryClose: {
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id: 'veryClose',
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short: 'vc',
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label: 'DAGGERHEART.CONFIG.Range.veryClose.name',
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description: 'DAGGERHEART.CONFIG.Range.veryClose.description',
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distance: 3
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},
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close: {
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id: 'close',
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short: 'c',
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label: 'DAGGERHEART.CONFIG.Range.close.name',
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description: 'DAGGERHEART.CONFIG.Range.close.description',
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distance: 10
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},
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far: {
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id: 'far',
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short: 'f',
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label: 'DAGGERHEART.CONFIG.Range.far.name',
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description: 'DAGGERHEART.CONFIG.Range.far.description',
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distance: 20
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}
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};
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export const range = {
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...templateRanges,
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veryFar: {
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id: 'veryFar',
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short: 'vf',
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label: 'DAGGERHEART.CONFIG.Range.veryFar.name',
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description: 'DAGGERHEART.CONFIG.Range.veryFar.description',
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distance: 30
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}
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};
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export const templateTypes = {
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...CONST.MEASURED_TEMPLATE_TYPES,
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EMANATION: 'emanation',
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INFRONT: 'inFront'
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};
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export const rangeInclusion = {
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withinRange: {
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id: 'withinRange',
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label: 'DAGGERHEART.CONFIG.RangeInclusion.withinRange'
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},
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outsideRange: {
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id: 'outsideRange',
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label: 'DAGGERHEART.CONFIG.RangeInclusion.outsideRange'
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}
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};
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export const otherTargetTypes = {
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friendly: {
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id: 'friendly',
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label: 'DAGGERHEART.CONFIG.TargetTypes.friendly'
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},
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hostile: {
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id: 'hostile',
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label: 'DAGGERHEART.CONFIG.TargetTypes.hostile'
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},
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any: {
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id: 'any',
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label: 'DAGGERHEART.CONFIG.TargetTypes.any'
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}
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};
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export const targetTypes = {
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self: {
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id: 'self',
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label: 'DAGGERHEART.CONFIG.TargetTypes.self'
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},
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...otherTargetTypes
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};
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export const burden = {
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oneHanded: {
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value: 'oneHanded',
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label: 'DAGGERHEART.CONFIG.Burden.oneHanded'
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},
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twoHanded: {
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value: 'twoHanded',
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label: 'DAGGERHEART.CONFIG.Burden.twoHanded'
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}
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};
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export const damageTypes = {
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physical: {
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id: 'physical',
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label: 'DAGGERHEART.CONFIG.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.physical.abbreviation',
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icon: 'fa-hand-fist'
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.CONFIG.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.CONFIG.DamageType.magical.abbreviation',
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icon: 'fa-wand-sparkles'
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}
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};
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export const healingTypes = {
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hitPoints.abbreviation'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.stress.abbreviation'
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},
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hope: {
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id: 'hope',
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label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.hope.abbreviation'
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},
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armor: {
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id: 'armor',
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label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.armor.abbreviation'
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},
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fear: {
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id: 'fear',
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label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.fear.abbreviation'
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}
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};
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export const defeatedConditions = () => {
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const defeated = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
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return Object.keys(defeatedConditionChoices).reduce((acc, key) => {
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const choice = defeatedConditionChoices[key];
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acc[key] = {
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...choice,
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img: defeated[`${choice.id}Icon`],
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description: `DAGGERHEART.CONFIG.Condition.${choice.id}.description`
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};
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return acc;
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}, {});
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};
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export const defeatedConditionChoices = {
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defeated: {
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id: 'defeated',
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name: 'DAGGERHEART.CONFIG.Condition.defeated.name'
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},
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unconscious: {
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id: 'unconscious',
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name: 'DAGGERHEART.CONFIG.Condition.unconscious.name'
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},
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dead: {
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id: 'dead',
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name: 'DAGGERHEART.CONFIG.Condition.dead.name'
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}
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};
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export const conditions = () => ({
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vulnerable: {
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id: 'vulnerable',
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name: 'DAGGERHEART.CONFIG.Condition.vulnerable.name',
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img: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description'
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},
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hidden: {
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id: 'hidden',
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name: 'DAGGERHEART.CONFIG.Condition.hidden.name',
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img: 'icons/magic/perception/silhouette-stealth-shadow.webp',
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description: 'DAGGERHEART.CONFIG.Condition.hidden.description'
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},
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restrained: {
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id: 'restrained',
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name: 'DAGGERHEART.CONFIG.Condition.restrained.name',
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img: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.CONFIG.Condition.restrained.description'
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},
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...defeatedConditions()
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});
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export const defaultRestOptions = {
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shortRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.name'),
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icon: 'fa-solid fa-bandage',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.description'),
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actions: {
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tendToWounds: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.tendToWounds.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.name'),
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icon: 'fa-regular fa-face-surprise',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.description'),
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actions: {
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clearStress: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.clearStress.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.name'),
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icon: 'fa-solid fa-hammer',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.description'),
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actions: {
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repairArmor: {
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type: 'healing',
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systemPath: 'restMoves.shortRest.moves.repairArmor.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + @tier'
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}
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}
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}
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]
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}
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}
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}
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.name'),
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icon: 'fa-solid fa-dumbbell',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.shortRest.prepare.description'),
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actions: {}
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}
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}),
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longRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.name'),
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icon: 'fa-solid fa-bandage',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.description'),
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actions: {
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tendToWounds: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.tendToWounds.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.tendToWounds.name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.hitPoints.id,
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value: {
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custom: {
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enabled: true,
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formula: '@system.resources.hitPoints.max'
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}
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}
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}
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]
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}
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}
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}
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.name'),
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icon: 'fa-regular fa-face-surprise',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.description'),
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actions: {
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clearStress: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.clearStress.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.clearStress.name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.stress.id,
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value: {
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custom: {
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enabled: true,
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formula: '@system.resources.stress.max'
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}
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}
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}
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]
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}
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}
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}
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.name'),
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icon: 'fa-solid fa-hammer',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.description'),
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actions: {
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repairArmor: {
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type: 'healing',
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systemPath: 'restMoves.longRest.moves.repairArmor.actions',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.repairArmor.name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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actionType: 'action',
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chatDisplay: false,
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target: {
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type: 'self'
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},
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damage: {
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parts: [
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{
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applyTo: healingTypes.armor.id,
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value: {
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custom: {
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enabled: true,
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formula: '@system.armorScore'
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}
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}
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}
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]
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}
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}
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}
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.name'),
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icon: 'fa-solid fa-dumbbell',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.prepare.description'),
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actions: {}
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},
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workOnAProject: {
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id: 'workOnAProject',
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.workOnAProject.name'),
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icon: 'fa-solid fa-diagram-project',
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: game.i18n.localize('DAGGERHEART.APPLICATIONS.Downtime.longRest.workOnAProject.description'),
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actions: {}
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}
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})
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};
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export const deathMoves = {
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avoidDeath: {
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id: 'avoidDeath',
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name: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.name',
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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icon: 'fa-person-running',
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description: 'DAGGERHEART.CONFIG.DeathMoves.avoidDeath.description'
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},
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riskItAll: {
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id: 'riskItAll',
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name: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.name',
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img: 'icons/sundries/gaming/dice-pair-white-green.webp',
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icon: 'fa-dice',
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description: 'DAGGERHEART.CONFIG.DeathMoves.riskItAll.description'
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},
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blazeOfGlory: {
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id: 'blazeOfGlory',
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name: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name',
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img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
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icon: 'fa-burst',
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description: 'DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'
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}
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};
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export const tiers = {
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1: {
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id: 1,
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label: 'DAGGERHEART.GENERAL.Tiers.1'
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},
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2: {
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id: 2,
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label: 'DAGGERHEART.GENERAL.Tiers.2'
|
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},
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3: {
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id: 3,
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label: 'DAGGERHEART.GENERAL.Tiers.3'
|
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},
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4: {
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id: 4,
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|
label: 'DAGGERHEART.GENERAL.Tiers.4'
|
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}
|
|
};
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export const diceTypes = {
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d4: 'd4',
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d6: 'd6',
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d8: 'd8',
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d10: 'd10',
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d12: 'd12',
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|
d20: 'd20'
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};
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|
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export const multiplierTypes = {
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prof: 'Proficiency',
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cast: 'Spellcast',
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scale: 'Cost Scaling',
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result: 'Roll Result',
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flat: 'Flat',
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tier: 'Tier'
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|
};
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|
|
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export const diceSetNumbers = {
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prof: 'Proficiency',
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|
cast: 'Spellcast',
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scale: 'Cost Scaling',
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|
flat: 'Flat'
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|
};
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|
|
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export const getDiceSoNicePreset = async (type, faces) => {
|
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const system = game.dice3d.DiceFactory.systems.get(type.system).dice.get(faces);
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if (!system) {
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.UI.Notifications.noDiceSystem', {
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system: game.dice3d.DiceFactory.systems.get(type.system).name,
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faces: faces
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})
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|
);
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return;
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|
}
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|
|
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if (system.modelFile && !system.modelLoaded) {
|
|
await system.loadModel(game.dice3d.DiceFactory.loaderGLTF);
|
|
} else {
|
|
await system.loadTextures();
|
|
}
|
|
|
|
return {
|
|
modelFile: system.modelFile,
|
|
appearance: {
|
|
...system.appearance,
|
|
...type
|
|
}
|
|
};
|
|
};
|
|
|
|
export const getDiceSoNicePresets = async (hopeFaces, fearFaces, advantageFaces = 'd6', disadvantageFaces = 'd6') => {
|
|
const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
|
|
|
return {
|
|
hope: await getDiceSoNicePreset(diceSoNice.hope, hopeFaces),
|
|
fear: await getDiceSoNicePreset(diceSoNice.fear, fearFaces),
|
|
advantage: await getDiceSoNicePreset(diceSoNice.advantage, advantageFaces),
|
|
disadvantage: await getDiceSoNicePreset(diceSoNice.disadvantage, disadvantageFaces)
|
|
};
|
|
};
|
|
|
|
export const refreshTypes = {
|
|
scene: {
|
|
id: 'session',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.scene'
|
|
},
|
|
session: {
|
|
id: 'session',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.session'
|
|
},
|
|
shortRest: {
|
|
id: 'shortRest',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.shortrest'
|
|
},
|
|
longRest: {
|
|
id: 'longRest',
|
|
label: 'DAGGERHEART.GENERAL.RefreshType.longrest'
|
|
}
|
|
};
|
|
|
|
export const itemAbilityCosts = {
|
|
resource: {
|
|
id: 'resource',
|
|
label: 'DAGGERHEART.GENERAL.resource',
|
|
group: 'Global'
|
|
},
|
|
quantity: {
|
|
id: 'quantity',
|
|
label: 'DAGGERHEART.GENERAL.quantity',
|
|
group: 'Global'
|
|
}
|
|
};
|
|
|
|
export const abilityCosts = {
|
|
hitPoints: {
|
|
id: 'hitPoints',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.hitPoints.name',
|
|
group: 'Global'
|
|
},
|
|
stress: {
|
|
id: 'stress',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.stress.name',
|
|
group: 'Global'
|
|
},
|
|
hope: {
|
|
id: 'hope',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
|
|
group: 'TYPES.Actor.character'
|
|
},
|
|
armor: {
|
|
id: 'armor',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
|
|
group: 'TYPES.Actor.character'
|
|
},
|
|
fear: {
|
|
id: 'fear',
|
|
label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
|
|
group: 'TYPES.Actor.adversary'
|
|
},
|
|
resource: itemAbilityCosts.resource
|
|
};
|
|
|
|
export const countdownTypes = {
|
|
spotlight: {
|
|
id: 'spotlight',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.spotlight'
|
|
},
|
|
characterAttack: {
|
|
id: 'characterAttack',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.characterAttack'
|
|
},
|
|
custom: {
|
|
id: 'custom',
|
|
label: 'DAGGERHEART.CONFIG.CountdownType.custom'
|
|
}
|
|
};
|
|
export const rollTypes = {
|
|
attack: {
|
|
id: 'attack',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.attack.name'
|
|
},
|
|
spellcast: {
|
|
id: 'spellcast',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.spellcast.name',
|
|
playerOnly: true
|
|
},
|
|
trait: {
|
|
id: 'trait',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.trait.name',
|
|
playerOnly: true
|
|
},
|
|
diceSet: {
|
|
id: 'diceSet',
|
|
label: 'DAGGERHEART.CONFIG.RollTypes.diceSet.name'
|
|
}
|
|
};
|
|
|
|
export const attributionSources = {
|
|
daggerheart: {
|
|
label: 'Daggerheart',
|
|
values: [{ label: 'Daggerheart SRD' }]
|
|
}
|
|
};
|
|
|
|
export const fearDisplay = {
|
|
token: { value: 'token', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.token' },
|
|
bar: { value: 'bar', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.bar' },
|
|
hide: { value: 'hide', label: 'DAGGERHEART.SETTINGS.Appearance.fearDisplay.hide' }
|
|
};
|
|
|
|
export const basicOwnershiplevels = {
|
|
0: { value: 0, label: 'OWNERSHIP.NONE' },
|
|
2: { value: 2, label: 'OWNERSHIP.OBSERVER' },
|
|
3: { value: 3, label: 'OWNERSHIP.OWNER' }
|
|
};
|
|
|
|
export const simpleOwnershiplevels = {
|
|
[-1]: { value: -1, label: 'OWNERSHIP.INHERIT' },
|
|
...basicOwnershiplevels
|
|
};
|
|
|
|
export const countdownBaseTypes = {
|
|
narrative: {
|
|
id: 'narrative',
|
|
name: 'DAGGERHEART.APPLICATIONS.Countdown.types.narrative'
|
|
},
|
|
encounter: {
|
|
id: 'encounter',
|
|
name: 'DAGGERHEART.APPLICATIONS.Countdown.types.encounter'
|
|
}
|
|
};
|
|
|
|
export const countdownAppMode = {
|
|
textIcon: 'text-icon',
|
|
iconOnly: 'icon-only'
|
|
};
|
|
|
|
export const sceneRangeMeasurementSetting = {
|
|
disable: {
|
|
id: 'disable',
|
|
label: 'Disable Daggerheart Range Measurement'
|
|
},
|
|
default: {
|
|
id: 'default',
|
|
label: 'Default'
|
|
},
|
|
custom: {
|
|
id: 'custom',
|
|
label: 'Custom'
|
|
}
|
|
};
|