daggerheart/module/applications/dialogs/_module.mjs
WBHarry 261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

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Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00

15 lines
1 KiB
JavaScript

export { default as AttributionDialog } from './attributionDialog.mjs';
export { default as BeastformDialog } from './beastformDialog.mjs';
export { default as d20RollDialog } from './d20RollDialog.mjs';
export { default as DamageDialog } from './damageDialog.mjs';
export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
export { default as DeathMove } from './deathMove.mjs';
export { default as Downtime } from './downtime.mjs';
export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';