mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
* style items and action chat messages * enhance death move chat message and fix border bottom from title actions * fix padding bottom * Added basic chat-message.hbs * . * style remaing chat messages * style action messages * remove console log * add colapsable descriptions in chat messages * inital style for message rolls * fix deal damage button style * add new partchments * Roll Chat message new design template * j * l * p * y * fix _getTags type error and add a alias label for non base messages * Fix damage & healing roll * Fix conflict * Deleting old templates * Good for now * fix labels in duality rolls messages and style experience and effects messages --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: Dapoolp <elcatnet@gmail.com>
140 lines
4.5 KiB
JavaScript
140 lines
4.5 KiB
JavaScript
import { itemAbleRollParse } from '../helpers/utils.mjs';
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export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/* -------------------------------------------- */
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/* Properties */
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/* -------------------------------------------- */
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/**@override */
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get isSuppressed() {
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// If this is a copied effect from an attachment, never suppress it
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// (These effects have attachmentSource metadata)
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if (this.flags?.daggerheart?.attachmentSource) {
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return false;
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}
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// Then apply the standard suppression rules
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if (['weapon', 'armor'].includes(this.parent?.type)) {
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return !this.parent.system.equipped;
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}
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if (this.parent?.type === 'domainCard') {
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return this.parent.system.inVault;
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}
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return super.isSuppressed;
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}
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/**
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* Check if the parent item is currently attached to another item
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* @returns {boolean}
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*/
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get isAttached() {
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if (!this.parent || !this.parent.parent) return false;
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// Check if this item's UUID is in any actor's armor or weapon attachment lists
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const actor = this.parent.parent;
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if (!actor || !actor.items) return false;
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return actor.items.some(item => {
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return (
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(item.type === 'armor' || item.type === 'weapon') &&
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item.system?.attached &&
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Array.isArray(item.system.attached) &&
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item.system.attached.includes(this.parent.uuid)
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);
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});
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}
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/* -------------------------------------------- */
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/* Event Handlers */
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/* -------------------------------------------- */
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/**@inheritdoc*/
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async _preCreate(data, options, user) {
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const update = {};
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if (!data.img) {
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update.img = 'icons/magic/life/heart-cross-blue.webp';
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}
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if (Object.keys(update).length > 0) {
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await this.updateSource(update);
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}
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await super._preCreate(data, options, user);
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}
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/* -------------------------------------------- */
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/* Methods */
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/* -------------------------------------------- */
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/**@inheritdoc*/
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static applyField(model, change, field) {
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const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, model, change.effect.parent));
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change.value = evalValue ?? change.value;
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super.applyField(model, change, field);
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}
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/**
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* Altered Foundry safeEval to allow non-numeric return
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* @param {string} expression
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* @returns
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*/
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static effectSafeEval(expression) {
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let result;
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try {
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// eslint-disable-next-line no-new-func
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const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
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result = evl(Roll.MATH_PROXY);
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} catch (err) {
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return expression;
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}
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return result;
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
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game.i18n.localize(
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this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive'
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)
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];
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for (const statusId of this.statuses) {
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const status = CONFIG.statusEffects.find(s => s.id === statusId);
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tags.push(game.i18n.localize(status.name));
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}
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return tags;
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}
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async toChat(origin) {
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const cls = getDocumentClass('ChatMessage');
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const actor = game.actors.get(cls.getSpeaker().actor);
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const systemData = {
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action: { img: this.img, name: this.name },
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actor: { name: actor.name, img: actor.img },
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author: this.author,
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speaker: cls.getSpeaker(),
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origin: origin,
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description: this.description,
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actions: []
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};
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const msg = {
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title: game.i18n.localize('DAGGERHEART.GENERAL.Effect.single'),
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user: game.user.id,
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/action.hbs',
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systemData
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)
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};
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cls.create(msg);
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}
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}
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