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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints * Added the applyTo field to the basic attack for Adversaries and Companions * Tentative blindfix to issues of entities being null. Can't replicate it * Added some safety for missing things if someone was on a REALLY old system version and then updated all the way * Moved v13 countdown migration over to a migrateData * . |
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| .. | ||
| _module.mjs | ||
| _types.d.ts | ||
| adversary.mjs | ||
| base.mjs | ||
| character.mjs | ||
| companion.mjs | ||
| creature.mjs | ||
| environment.mjs | ||
| npc.mjs | ||
| party.mjs | ||
| tierAdjustment.mjs | ||