mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* Fixed translation of TrackedAttributeChoices * Styling improvements * Added hints * fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings * Removed commented out code * Some companion fixes --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
147 lines
5.5 KiB
JavaScript
147 lines
5.5 KiB
JavaScript
import BaseDataActor from './base.mjs';
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import DhLevelData from '../levelData.mjs';
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import ActionField from '../fields/actionField.mjs';
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import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
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import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
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import { resourceField, bonusField } from '../fields/actorField.mjs';
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export default class DhCompanion extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Companion'];
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.companion',
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type: 'companion',
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settingSheet: DHCompanionSettings
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});
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
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resources: new fields.SchemaField({
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stress: resourceField(3, 'DAGGERHEART.GENERAL.stress', true),
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hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
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}),
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evasion: new fields.NumberField({
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required: true,
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min: 1,
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initial: 10,
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integer: true,
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label: 'DAGGERHEART.GENERAL.evasion'
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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value: new fields.NumberField({ integer: true, initial: 0 })
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}),
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{
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initial: {
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experience1: { value: 2 },
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experience2: { value: 2 }
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}
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}
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),
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attack: new ActionField({
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initial: {
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name: 'Attack',
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img: 'icons/creatures/claws/claw-bear-paw-swipe-brown.webp',
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_id: foundry.utils.randomID(),
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systemPath: 'attack',
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type: 'attack',
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range: 'melee',
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target: {
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type: 'any',
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amount: 1
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},
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roll: {
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type: 'attack',
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bonus: 0,
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trait: 'instinct'
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},
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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dice: 'd6',
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multiplier: 'prof'
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}
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}
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]
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}
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}
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}),
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actions: new fields.ArrayField(new ActionField()),
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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damage: new fields.SchemaField({
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
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})
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})
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};
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}
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get traits() {
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return {
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instinct: { value: this.attack.roll.bonus }
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};
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}
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get proficiency() {
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return this.partner?.system?.proficiency ?? 1;
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}
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prepareBaseData() {
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const partnerSpellcastingModifier = this.partner?.system?.spellcastModifier;
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const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.value;
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this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
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for (let levelKey in this.levelData.levelups) {
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const level = this.levelData.levelups[levelKey];
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for (let selection of level.selections) {
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switch (selection.type) {
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case 'hope':
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this.resources.hope += selection.value;
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break;
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case 'vicious':
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if (selection.data[0] === 'damage') {
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this.attack.damage.parts[0].value.dice = adjustDice(this.attack.damage.parts[0].value.dice);
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} else {
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this.attack.range = adjustRange(this.attack.range);
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}
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break;
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case 'stress':
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this.resources.stress.max += selection.value;
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break;
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case 'evasion':
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this.evasion += selection.value;
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break;
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case 'experience':
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Object.keys(this.experiences).forEach(key => {
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const experience = this.experiences[key];
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experience.value += selection.value;
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});
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break;
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}
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}
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}
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}
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prepareDerivedData() {
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if (this.partner) {
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this.partner.system.resources.hope.max += this.resources.hope;
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}
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}
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async _preDelete() {
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if (this.partner) {
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await this.partner.update({ 'system.companion': null });
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}
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}
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}
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