daggerheart/module/data/settings/Automation.mjs
WBHarry 3489c9c2e8
[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas
2025-08-13 19:39:19 +02:00

86 lines
3.9 KiB
JavaScript

export default class DhAutomation extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
hopeFear: new fields.SchemaField({
gm: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.gm.label'
}),
players: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
})
}),
levelupAuto: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.levelupAuto.label'
}),
actionPoints: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
}),
hordeDamage: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hordeDamage.label'
}),
effects: new fields.SchemaField({
rangeDependent: new fields.BooleanField({
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.effects.rangeDependent.label'
})
}),
damageReductionRulesDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.ruleChoice,
initial: CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.damageReductionRulesDefault.label'
}),
resourceScrollTexts: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
}),
playerCanEditSheet: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
}),
defeated: new fields.SchemaField({
enabled: new fields.BooleanField({
required: true,
initial: false,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
}),
overlay: new fields.BooleanField({
required: true,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
}),
characterDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.defeatedConditions,
initial: CONFIG.DH.GENERAL.defeatedConditions.unconscious.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
}),
adversaryDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.defeatedConditions,
initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
}),
companionDefault: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.defeatedConditions,
initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
})
})
};
}
}