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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> |
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| .. | ||
| _module.mjs | ||
| actionSelectionDialog.mjs | ||
| attributionDialog.mjs | ||
| beastformDialog.mjs | ||
| characterResetDialog.mjs | ||
| CompendiumBrowserSettings.mjs | ||
| d20RollDialog.mjs | ||
| damageDialog.mjs | ||
| damageReductionDialog.mjs | ||
| deathMove.mjs | ||
| downtime.mjs | ||
| groupRollDialog.mjs | ||
| imageSelectDialog.mjs | ||
| itemTransfer.mjs | ||
| multiclassChoiceDialog.mjs | ||
| ownershipSelection.mjs | ||
| resourceDiceDialog.mjs | ||
| riskItAllDialog.mjs | ||
| tagTeamDialog.mjs | ||