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166 changed files with 573 additions and 6145 deletions
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@ -16,10 +16,9 @@ import {
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|||
settingsRegistration,
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socketRegistration
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} from './module/systemRegistration/_module.mjs';
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import { placeables, DhTokenLayer } from './module/canvas/_module.mjs';
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import { placeables } from './module/canvas/_module.mjs';
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import './node_modules/@yaireo/tagify/dist/tagify.css';
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import TemplateManager from './module/documents/templateManager.mjs';
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import TokenManager from './module/documents/tokenManager.mjs';
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CONFIG.DH = SYSTEM;
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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@ -52,8 +51,6 @@ CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-messag
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CONFIG.Canvas.rulerClass = placeables.DhRuler;
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CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
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CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
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CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
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CONFIG.Scene.documentClass = documents.DhScene;
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@ -65,7 +62,6 @@ CONFIG.Token.rulerClass = placeables.DhTokenRuler;
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CONFIG.Token.hudClass = applications.hud.DHTokenHUD;
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CONFIG.ui.combat = applications.ui.DhCombatTracker;
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CONFIG.ui.nav = applications.ui.DhSceneNavigation;
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CONFIG.ui.chat = applications.ui.DhChatLog;
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CONFIG.ui.effectsDisplay = applications.ui.DhEffectsDisplay;
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CONFIG.ui.hotbar = applications.ui.DhHotbar;
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@ -77,7 +73,6 @@ CONFIG.ui.countdowns = applications.ui.DhCountdowns;
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CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
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CONFIG.ux.TooltipManager = documents.DhTooltipManager;
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CONFIG.ux.TemplateManager = new TemplateManager();
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CONFIG.ux.TokenManager = new TokenManager();
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Hooks.once('init', () => {
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game.system.api = {
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@ -89,8 +84,6 @@ Hooks.once('init', () => {
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fields
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};
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game.system.registeredTriggers = new RegisteredTriggers();
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const { DocumentSheetConfig } = foundry.applications.apps;
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DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
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DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, {
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@ -309,7 +302,7 @@ Hooks.on('chatMessage', (_, message) => {
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target,
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difficulty,
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title,
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
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label: 'test',
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actionType: null,
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advantage
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});
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@ -323,7 +316,7 @@ const updateActorsRangeDependentEffects = async token => {
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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for (let effect of token.actor?.allApplicableEffects() ?? []) {
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for (let effect of token.actor.allApplicableEffects()) {
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if (!effect.system.rangeDependence?.enabled) continue;
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const { target, range, type } = effect.system.rangeDependence;
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@ -337,14 +330,14 @@ const updateActorsRangeDependentEffects = async token => {
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break;
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}
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// Get required distance and special case 5 feet to test adjacency
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const required = rangeMeasurement[range];
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const distanceBetween = canvas.grid.measurePath([
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userTarget.document.movement.destination,
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token.movement.destination
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]).distance;
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const distance = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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const inRange =
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required === 5
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? userTarget.isAdjacentWith(token.object)
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: userTarget.distanceTo(token.object) <= required;
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if (reverse ? inRange : !inRange) {
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if (reverse ? distanceBetween <= distance : distanceBetween > distance) {
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enabledEffect = false;
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break;
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}
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@ -358,17 +351,16 @@ const updateAllRangeDependentEffects = async () => {
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const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
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if (!effectsAutomation.rangeDependent) return;
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const tokens = canvas.scene?.tokens;
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if (!tokens) return;
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// Only consider tokens on the active scene
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const tokens = game.scenes.find(x => x.active).tokens;
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if (game.user.character) {
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// The character updates their character's token. There can be only one token.
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const characterToken = tokens.find(x => x.actor === game.user.character);
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updateActorsRangeDependentEffects(characterToken);
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} else if (game.user.isActiveGM) {
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} else if (game.user.isGM) {
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// The GM is responsible for all other tokens.
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const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character);
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for (const token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
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for (let token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
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updateActorsRangeDependentEffects(token);
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}
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}
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@ -376,62 +368,13 @@ const updateAllRangeDependentEffects = async () => {
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const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50);
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Hooks.on('targetToken', () => {
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Hooks.on('targetToken', async (user, token, targeted) => {
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debouncedRangeEffectCall();
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});
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Hooks.on('refreshToken', (_, options) => {
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if (options.refreshPosition) {
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Hooks.on('moveToken', async (movedToken, data) => {
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debouncedRangeEffectCall();
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}
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});
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Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
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Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
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class RegisteredTriggers extends Map {
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constructor() {
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super();
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}
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async registerTriggers(trigger, actor, triggeringActorType, uuid, commands) {
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const existingTrigger = this.get(trigger);
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if (!existingTrigger) this.set(trigger, new Map());
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this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
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}
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async runTrigger(trigger, currentActor, ...args) {
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const updates = [];
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const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
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if (!triggerSettings.enabled) return updates;
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const dualityTrigger = this.get(trigger);
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if (dualityTrigger) {
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for (let { actor, triggeringActorType, commands } of dualityTrigger.values()) {
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const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
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if (triggerData.usesActor && triggeringActorType !== 'any') {
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if (triggeringActorType === 'self' && currentActor?.uuid !== actor) continue;
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else if (triggeringActorType === 'other' && currentActor?.uuid === actor) continue;
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}
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for (let command of commands) {
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try {
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const result = await command(...args);
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if (result?.updates?.length) updates.push(...result.updates);
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} catch (_) {
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const triggerName = game.i18n.localize(triggerData.label);
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ui.notifications.error(
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game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
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trigger: triggerName,
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actor: currentActor?.name
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})
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);
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}
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}
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}
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}
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return updates;
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}
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}
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81
lang/en.json
81
lang/en.json
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@ -69,11 +69,7 @@
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},
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"summon": {
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"name": "Summon",
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"tooltip": "Create tokens in the scene.",
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"error": "You do not have permission to summon tokens or there is no active scene.",
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"invalidDrop": "You can only drop Actor entities to summon.",
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"chatMessageTitle": "Test2",
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"chatMessageHeaderTitle": "Summoning"
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"tooltip": "Create tokens in the scene."
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}
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},
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"Config": {
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@ -94,9 +90,7 @@
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"customFormula": "Custom Formula",
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"formula": "Formula"
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},
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"displayInChat": "Display in chat",
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"deleteTriggerTitle": "Delete Trigger",
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"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?"
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"displayInChat": "Display in chat"
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},
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"RollField": {
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"diceRolling": {
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@ -126,9 +120,6 @@
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},
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"cost": {
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"stepTooltip": "+{step} per step"
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},
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"summon": {
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"dropSummonsHere": "Drop Summons Here"
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}
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}
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},
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@ -203,8 +194,6 @@
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"unequip": "Unequip",
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"useItem": "Use Item"
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},
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"defaultHopeDice": "Default Hope Dice",
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"defaultFearDice": "Default Fear Dice",
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"disadvantageSources": {
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"label": "Disadvantage Sources",
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"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
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@ -237,7 +226,6 @@
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"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
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},
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"viewLevelups": "View Levelups",
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"viewParty": "View Party",
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"InvalidOldCharacterImportTitle": "Old Character Import",
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"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?",
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"cancelBeastform": "Cancel Beastform"
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@ -1155,8 +1143,7 @@
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"any": "Any",
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"friendly": "Friendly",
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"hostile": "Hostile",
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"self": "Self",
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"other": "Other"
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"self": "Self"
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},
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"TemplateTypes": {
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"circle": "Circle",
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@ -1230,29 +1217,6 @@
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}
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}
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},
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"Triggers": {
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"postDamageReduction": {
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"label": "After Damage Reduction"
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},
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"preDamageReduction": {
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"label": "Before Damage Reduction"
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},
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"dualityRoll": {
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"label": "Duality Roll"
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},
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"fearRoll": {
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"label": "Fear Roll"
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},
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"triggerTexts": {
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"strangePatternsContentTitle": "Matched {nr} times.",
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"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
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"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
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"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
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},
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"triggerType": "Trigger Type",
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"triggeringActorType": "Triggering Actor Type",
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"triggerError": "{trigger} trigger failed for {actor}. It's probably configured wrong."
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},
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"WeaponFeature": {
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"barrier": {
|
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"name": "Barrier",
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@ -1837,9 +1801,7 @@
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"label": "Long Rest: Bonus Long Rest Moves",
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"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
|
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}
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},
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"target": "Target",
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"targetSelf": "Self"
|
||||
}
|
||||
},
|
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"maxLoadout": {
|
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"label": "Max Loadout Cards Bonus"
|
||||
|
|
@ -2090,10 +2052,10 @@
|
|||
"partyMembers": "Party Members",
|
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"projects": "Projects",
|
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"types": "Types",
|
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"itemFeatures": "Item Features",
|
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"questions": "Questions",
|
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"configuration": "Configuration",
|
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"base": "Base",
|
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"triggers": "Triggers"
|
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"base": "Base"
|
||||
},
|
||||
"Tiers": {
|
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"singular": "Tier",
|
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|
|
@ -2214,10 +2176,6 @@
|
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"stress": "Stress",
|
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"subclasses": "Subclasses",
|
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"success": "Success",
|
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"summon": {
|
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"single": "Summon",
|
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"plural": "Summons"
|
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},
|
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"take": "Take",
|
||||
"Target": {
|
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"single": "Target",
|
||||
|
|
@ -2284,8 +2242,7 @@
|
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"placeholder": "Using character dimensions",
|
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"disabledPlaceholder": "Set by character size",
|
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"height": { "label": "Height" },
|
||||
"width": { "label": "Width" },
|
||||
"scale": { "label": "Token Scale" }
|
||||
"width": { "label": "Width" }
|
||||
},
|
||||
"evolved": {
|
||||
"maximumTier": { "label": "Maximum Tier" },
|
||||
|
|
@ -2334,9 +2291,6 @@
|
|||
"DomainCard": {
|
||||
"type": "Type",
|
||||
"recallCost": "Recall Cost",
|
||||
"vaultActive": "Active In Vault",
|
||||
"loadoutIgnore": "Ignores Loadout Limits",
|
||||
"domainTouched": "Domain Touched",
|
||||
"foundationTitle": "Foundation",
|
||||
"specializationTitle": "Specialization",
|
||||
"masteryTitle": "Mastery"
|
||||
|
|
@ -2475,12 +2429,6 @@
|
|||
"hint": "Automatically apply effects. Targets must be selected before the action is made and Reaction Roll Automation must be different than Never. Bypass users permissions."
|
||||
}
|
||||
},
|
||||
"triggers": {
|
||||
"enabled": {
|
||||
"label": "Enabled",
|
||||
"hint": "Advanced automation such as triggering a popup for a wizard's Strange Patterns"
|
||||
}
|
||||
},
|
||||
"summaryMessages": {
|
||||
"label": "Summary Messages"
|
||||
}
|
||||
|
|
@ -2490,9 +2438,6 @@
|
|||
},
|
||||
"roll": {
|
||||
"title": "Actions"
|
||||
},
|
||||
"trigger": {
|
||||
"title": "Triggers"
|
||||
}
|
||||
},
|
||||
"Homebrew": {
|
||||
|
|
@ -2620,9 +2565,7 @@
|
|||
}
|
||||
},
|
||||
"disabledText": "Daggerheart Measurements are disabled in System Settings - Variant Rules",
|
||||
"rangeMeasurement": "Range Measurement",
|
||||
"sceneEnvironments": "Scene Environments",
|
||||
"dragEnvironmentHere": "Drag environments here"
|
||||
"rangeMeasurement": "Range Measurement"
|
||||
}
|
||||
},
|
||||
"UI": {
|
||||
|
|
@ -2835,10 +2778,7 @@
|
|||
"gmRequired": "This action requires an online GM",
|
||||
"gmOnly": "This can only be accessed by the GM",
|
||||
"noActorOwnership": "You do not have permissions for this character",
|
||||
"documentIsMissing": "The {documentType} is missing from the world.",
|
||||
"tokenActorMissing": "{name} is missing an Actor",
|
||||
"tokenActorsMissing": "[{names}] missing Actors",
|
||||
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used"
|
||||
"documentIsMissing": "The {documentType} is missing from the world."
|
||||
},
|
||||
"Sidebar": {
|
||||
"actorDirectory": {
|
||||
|
|
@ -2883,8 +2823,7 @@
|
|||
"deleteItem": "Delete Item",
|
||||
"immune": "Immune",
|
||||
"middleClick": "[Middle Click] Keep tooltip view",
|
||||
"tokenSize": "The token size used on the canvas",
|
||||
"previewTokenHelp": "Left-click to place, right-click to cancel"
|
||||
"tokenSize": "The token size used on the canvas"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
this.config = config;
|
||||
this.config.experiences = [];
|
||||
this.reactionOverride = config.actionType === 'reaction';
|
||||
this.selectedEffects = this.config.bonusEffects;
|
||||
|
||||
if (config.source?.action) {
|
||||
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
|
||||
|
|
@ -36,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
selectExperience: this.selectExperience,
|
||||
toggleReaction: this.toggleReaction,
|
||||
toggleTagTeamRoll: this.toggleTagTeamRoll,
|
||||
toggleSelectedEffect: this.toggleSelectedEffect,
|
||||
submitRoll: this.submitRoll
|
||||
},
|
||||
form: {
|
||||
|
|
@ -78,9 +76,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
icon
|
||||
}));
|
||||
|
||||
context.hasSelectedEffects = Boolean(this.selectedEffects && Object.keys(this.selectedEffects).length);
|
||||
context.selectedEffects = this.selectedEffects;
|
||||
|
||||
this.config.costs ??= [];
|
||||
if (this.config.costs?.length) {
|
||||
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(
|
||||
|
|
@ -109,7 +104,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
context.roll = this.roll;
|
||||
context.rollType = this.roll?.constructor.name;
|
||||
context.rallyDie = this.roll.rallyChoices;
|
||||
const experiences = this.config.data?.system?.experiences || {};
|
||||
const experiences = this.config.data?.system.experiences || {};
|
||||
context.experiences = Object.keys(experiences).map(id => ({
|
||||
id,
|
||||
...experiences[id]
|
||||
|
|
@ -213,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
this.render();
|
||||
}
|
||||
|
||||
static toggleSelectedEffect(_event, button) {
|
||||
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitRoll() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
|
||||
this.roll = roll;
|
||||
this.config = config;
|
||||
this.selectedEffects = this.config.bonusEffects;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
|
|
@ -21,7 +20,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
icon: 'fa-solid fa-dice'
|
||||
},
|
||||
actions: {
|
||||
toggleSelectedEffect: this.toggleSelectedEffect,
|
||||
submitRoll: this.submitRoll
|
||||
},
|
||||
form: {
|
||||
|
|
@ -59,9 +57,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
icon
|
||||
}));
|
||||
context.modifiers = this.config.modifiers;
|
||||
context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
|
||||
context.selectedEffects = this.selectedEffects;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -74,11 +69,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
|
|||
this.render();
|
||||
}
|
||||
|
||||
static toggleSelectedEffect(_event, button) {
|
||||
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitRoll() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
|
|
|||
|
|
@ -93,9 +93,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
}
|
||||
|
||||
getRefreshables() {
|
||||
const actionItems = this.actor.items
|
||||
.filter(x => this.actor.system.isItemAvailable(x))
|
||||
.reduce((acc, x) => {
|
||||
const actionItems = this.actor.items.filter(x => this.actor.system.isItemAvailable(x)).reduce((acc, x) => {
|
||||
if (x.system.actions) {
|
||||
const recoverable = x.system.actions.reduce((acc, action) => {
|
||||
if (refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], action.uses.recovery)) {
|
||||
|
|
@ -183,18 +181,12 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
.filter(x => category.moves[x].selected)
|
||||
.flatMap(key => {
|
||||
const move = category.moves[key];
|
||||
const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
|
||||
return [...Array(move.selected).keys()].map(_ => ({
|
||||
...move,
|
||||
movePath: `${categoryKey}.moves.${key}`,
|
||||
needsTarget: needsTarget
|
||||
movePath: `${categoryKey}.moves.${key}`
|
||||
}));
|
||||
});
|
||||
});
|
||||
const characters = game.actors
|
||||
.filter(x => x.type === 'character')
|
||||
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
|
||||
.filter(x => x.uuid !== this.actor.uuid);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
|
|
@ -214,9 +206,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
|
|||
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
|
||||
),
|
||||
actor: { name: this.actor.name, img: this.actor.img },
|
||||
moves: moves,
|
||||
characters: characters,
|
||||
selfId: this.actor.uuid
|
||||
moves: moves
|
||||
}
|
||||
),
|
||||
flags: {
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
cost: this.data.initiator.cost
|
||||
};
|
||||
|
||||
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
|
||||
const selectedMember = Object.values(context.members).find(x => x.selected);
|
||||
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
|
||||
context.selectedData = {
|
||||
result: selectedMember
|
||||
|
|
|
|||
|
|
@ -21,8 +21,6 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
if (!this.actor) return context;
|
||||
|
||||
context.partyOnCanvas =
|
||||
this.actor.type === 'party' &&
|
||||
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
|
||||
|
|
@ -60,33 +58,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
|
|||
}
|
||||
|
||||
static async #onToggleCombat() {
|
||||
const tokensWithoutActors = canvas.tokens.controlled.filter(t => !t.actor);
|
||||
const warning =
|
||||
tokensWithoutActors.length === 1
|
||||
? game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorMissing', {
|
||||
name: tokensWithoutActors[0].name
|
||||
})
|
||||
: game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorsMissing', {
|
||||
names: tokensWithoutActors.map(x => x.name).join(', ')
|
||||
});
|
||||
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(t => t.actor && !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
|
||||
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
|
||||
.map(t => t.document);
|
||||
if (!this.object.controlled && this.document.actor) tokens.push(this.document);
|
||||
if (!this.object.controlled) tokens.push(this.document);
|
||||
|
||||
try {
|
||||
if (this.document.inCombat) {
|
||||
const tokensInCombat = tokens.filter(t => t.inCombat);
|
||||
await TokenDocument.implementation.deleteCombatants([...tokensInCombat, ...tokensWithoutActors]);
|
||||
} else {
|
||||
if (tokensWithoutActors.length) {
|
||||
ui.notifications.warn(warning);
|
||||
}
|
||||
|
||||
const tokensOutOfCombat = tokens.filter(t => !t.inCombat);
|
||||
await TokenDocument.implementation.createCombatants(tokensOutOfCombat);
|
||||
}
|
||||
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
|
||||
else await TokenDocument.implementation.createCombatants(tokens);
|
||||
} catch (err) {
|
||||
ui.notifications.warn(err.message);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,25 +1,16 @@
|
|||
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhSceneConfigSettings extends foundry.applications.sheets.SceneConfig {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
|
||||
if (refreshType === RefreshType.Scene) this.render();
|
||||
});
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
actions: {
|
||||
...super.DEFAULT_OPTIONS.actions,
|
||||
removeSceneEnvironment: DhSceneConfigSettings.#removeSceneEnvironment
|
||||
}
|
||||
};
|
||||
// static DEFAULT_OPTIONS = {
|
||||
// ...super.DEFAULT_OPTIONS,
|
||||
// form: {
|
||||
// handler: this.updateData,
|
||||
// closeOnSubmit: true
|
||||
// }
|
||||
// };
|
||||
|
||||
static buildParts() {
|
||||
const { footer, tabs, ...parts } = super.PARTS;
|
||||
const tmpParts = {
|
||||
// tabs,
|
||||
tabs: { template: 'systems/daggerheart/templates/scene/tabs.hbs' },
|
||||
...parts,
|
||||
dh: { template: 'systems/daggerheart/templates/scene/dh-config.hbs' },
|
||||
|
|
@ -37,47 +28,27 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
|
|||
|
||||
static TABS = DhSceneConfigSettings.buildTabs();
|
||||
|
||||
async _preRender(context, options) {
|
||||
await super._preFirstRender(context, options);
|
||||
|
||||
if (!options.internalRefresh)
|
||||
this.daggerheartFlag = new game.system.api.data.scenes.DHScene(this.document.flags.daggerheart);
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
switch (partId) {
|
||||
case 'dh':
|
||||
htmlElement.querySelector('#rangeMeasurementSetting')?.addEventListener('change', async event => {
|
||||
this.daggerheartFlag.updateSource({ rangeMeasurement: { setting: event.target.value } });
|
||||
this.render({ internalRefresh: true });
|
||||
const flagData = foundry.utils.mergeObject(this.document.flags.daggerheart, {
|
||||
rangeMeasurement: { setting: event.target.value }
|
||||
});
|
||||
this.document.flags.daggerheart = flagData;
|
||||
this.render();
|
||||
});
|
||||
|
||||
const dragArea = htmlElement.querySelector('.scene-environments');
|
||||
if (dragArea) dragArea.ondrop = this._onDrop.bind(this);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
const item = await foundry.utils.fromUuid(data.uuid);
|
||||
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
|
||||
await this.daggerheartFlag.updateSource({
|
||||
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
|
||||
});
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
switch (partId) {
|
||||
case 'dh':
|
||||
context.data = this.daggerheartFlag;
|
||||
context.data = new game.system.api.data.scenes.DHScene(canvas.scene.flags.daggerheart);
|
||||
context.variantRules = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules);
|
||||
break;
|
||||
}
|
||||
|
|
@ -85,24 +56,8 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
|
|||
return context;
|
||||
}
|
||||
|
||||
static async #removeSceneEnvironment(_event, button) {
|
||||
await this.daggerheartFlag.updateSource({
|
||||
sceneEnvironments: this.daggerheartFlag.sceneEnvironments.filter(
|
||||
(_, index) => index !== Number.parseInt(button.dataset.index)
|
||||
)
|
||||
});
|
||||
this.render({ internalRefresh: true });
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _processSubmitData(event, form, submitData, options) {
|
||||
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
|
||||
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
|
||||
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
|
||||
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;
|
||||
}
|
||||
}
|
||||
|
||||
super._processSubmitData(event, form, submitData, options);
|
||||
}
|
||||
// static async updateData(event, _, formData) {
|
||||
// const data = foundry.utils.expandObject(formData.object);
|
||||
// this.close(data);
|
||||
// }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
|
||||
this.action = action;
|
||||
this.openSection = null;
|
||||
this.openTrigger = this.action.triggers.length > 0 ? 0 : null;
|
||||
}
|
||||
|
||||
get title() {
|
||||
|
|
@ -16,7 +15,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'dh-style', 'action-config', 'dialog', 'max-800'],
|
||||
classes: ['daggerheart', 'dh-style', 'dialog', 'max-800'],
|
||||
window: {
|
||||
icon: 'fa-solid fa-wrench',
|
||||
resizable: false
|
||||
|
|
@ -30,18 +29,13 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
removeElement: this.removeElement,
|
||||
editEffect: this.editEffect,
|
||||
addDamage: this.addDamage,
|
||||
removeDamage: this.removeDamage,
|
||||
editDoc: this.editDoc,
|
||||
addTrigger: this.addTrigger,
|
||||
removeTrigger: this.removeTrigger,
|
||||
expandTrigger: this.expandTrigger
|
||||
removeDamage: this.removeDamage
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: [{ dragSelector: null, dropSelector: '#summon-drop-zone', handlers: ['_onDrop'] }]
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
|
|
@ -61,10 +55,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
effect: {
|
||||
id: 'effect',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
|
||||
},
|
||||
trigger: {
|
||||
id: 'trigger',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/trigger.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -92,18 +82,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
id: 'effect',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.effects'
|
||||
},
|
||||
trigger: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'trigger',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.triggers'
|
||||
}
|
||||
};
|
||||
|
||||
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects', 'summon'];
|
||||
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects'];
|
||||
|
||||
_getTabs(tabs) {
|
||||
for (const v of Object.values(tabs)) {
|
||||
|
|
@ -114,24 +96,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
return tabs;
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelectorAll('.summon-count-wrapper input').forEach(element => {
|
||||
element.addEventListener('change', this.updateSummonCount.bind(this));
|
||||
});
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options, 'action');
|
||||
context.source = this.action.toObject(true);
|
||||
|
||||
context.summons = [];
|
||||
for (const summon of context.source.summon ?? []) {
|
||||
const actor = await foundry.utils.fromUuid(summon.actorUUID);
|
||||
context.summons.push({ actor, count: summon.count });
|
||||
}
|
||||
|
||||
context.openSection = this.openSection;
|
||||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
|
|
@ -144,16 +111,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
|
||||
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
|
||||
context.hasRoll = this.action.hasRoll;
|
||||
context.triggers = context.source.triggers.map((trigger, index) => {
|
||||
const { hint, returns, usesActor } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
|
||||
return {
|
||||
...trigger,
|
||||
hint,
|
||||
returns,
|
||||
usesActor,
|
||||
revealed: this.openTrigger === index
|
||||
};
|
||||
});
|
||||
|
||||
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
|
||||
context.tierOptions = [
|
||||
|
|
@ -224,9 +181,8 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
const submitData = this._prepareSubmitData(event, formData);
|
||||
|
||||
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
const submitData = this._prepareSubmitData(event, formData),
|
||||
data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
this.action = await this.action.update(data);
|
||||
|
||||
this.sheetUpdate?.(this.action);
|
||||
|
|
@ -245,26 +201,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
static removeElement(event, button) {
|
||||
event.stopPropagation();
|
||||
const data = this.action.toObject(),
|
||||
key = event.target.closest('[data-key]').dataset.key;
|
||||
|
||||
// Prefer explicit index, otherwise find by uuid
|
||||
let index = button?.dataset.index;
|
||||
if (index === undefined || index === null || index === '') {
|
||||
const uuid = button?.dataset.uuid ?? button?.dataset.itemUuid;
|
||||
index = data[key].findIndex(e => (e?.actorUUID ?? e?.uuid) === uuid);
|
||||
if (index === -1) return;
|
||||
} else index = Number(index);
|
||||
|
||||
key = event.target.closest('[data-key]').dataset.key,
|
||||
index = button.dataset.index;
|
||||
data[key].splice(index, 1);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static async editDoc(_event, target) {
|
||||
const element = target.closest('[data-item-uuid]');
|
||||
const doc = (await foundry.utils.fromUuid(element.dataset.itemUuid)) ?? null;
|
||||
if (doc) return doc.sheet.render({ force: true });
|
||||
}
|
||||
|
||||
static addDamage(_event) {
|
||||
if (!this.action.damage.parts) return;
|
||||
const data = this.action.toObject(),
|
||||
|
|
@ -282,69 +224,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static addTrigger() {
|
||||
const data = this.action.toObject();
|
||||
data.triggers.push({
|
||||
trigger: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
|
||||
triggeringActor: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id
|
||||
});
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static async removeTrigger(_event, button) {
|
||||
const trigger = CONFIG.DH.TRIGGER.triggers[this.action.triggers[button.dataset.index].trigger];
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.deleteTriggerTitle')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.ACTIONS.Config.deleteTriggerContent', {
|
||||
trigger: game.i18n.localize(trigger.label)
|
||||
})
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
|
||||
const data = this.action.toObject();
|
||||
data.triggers = data.triggers.filter((_, index) => index !== Number.parseInt(button.dataset.index));
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static async expandTrigger(_event, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
const toggle = (element, codeMirror) => {
|
||||
codeMirror.classList.toggle('revealed');
|
||||
const button = element.querySelector('a > i');
|
||||
button.classList.toggle('fa-angle-up');
|
||||
button.classList.toggle('fa-angle-down');
|
||||
};
|
||||
|
||||
const fieldset = button.closest('fieldset');
|
||||
const codeMirror = fieldset.querySelector('.code-mirror-wrapper');
|
||||
toggle(fieldset, codeMirror);
|
||||
|
||||
if (this.openTrigger !== null && this.openTrigger !== index) {
|
||||
const previouslyExpanded = fieldset
|
||||
.closest(`section`)
|
||||
.querySelector(`fieldset[data-index="${this.openTrigger}"]`);
|
||||
const codeMirror = previouslyExpanded.querySelector('.code-mirror-wrapper');
|
||||
toggle(previouslyExpanded, codeMirror);
|
||||
this.openTrigger = index;
|
||||
} else if (this.openTrigger === index) {
|
||||
this.openTrigger = null;
|
||||
} else {
|
||||
this.openTrigger = index;
|
||||
}
|
||||
}
|
||||
|
||||
updateSummonCount(event) {
|
||||
event.stopPropagation();
|
||||
const wrapper = event.target.closest('.summon-count-wrapper');
|
||||
const index = wrapper.dataset.index;
|
||||
const data = this.action.toObject();
|
||||
data.summon[index].count = event.target.value;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** Specific implementation in extending classes **/
|
||||
static async addEffect(_event) {}
|
||||
static removeEffect(_event, _button) {}
|
||||
|
|
@ -354,29 +233,4 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
this.tabGroups.primary = 'base';
|
||||
await super.close(options);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.getDragEventData(event);
|
||||
const item = await foundry.utils.fromUuid(data.uuid);
|
||||
if (!(item instanceof game.system.api.documents.DhpActor)) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.invalidDrop'));
|
||||
return;
|
||||
}
|
||||
|
||||
const actionData = this.action.toObject();
|
||||
let countvalue = 1;
|
||||
for (const entry of actionData.summon) {
|
||||
if (entry.actorUUID === data.uuid) {
|
||||
entry.count += 1;
|
||||
countvalue = entry.count;
|
||||
await this.constructor.updateForm.bind(this)(null, null, {
|
||||
object: foundry.utils.flattenObject(actionData)
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
actionData.summon.push({ actorUUID: data.uuid, count: countvalue });
|
||||
await this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(actionData) });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
|
||||
dropSelector: null
|
||||
}
|
||||
]
|
||||
],
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
|
|
@ -185,6 +185,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -32,8 +32,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
handleResourceDice: CharacterSheet.#handleResourceDice,
|
||||
advanceResourceDie: CharacterSheet.#advanceResourceDie,
|
||||
cancelBeastform: CharacterSheet.#cancelBeastform,
|
||||
useDowntime: this.useDowntime,
|
||||
viewParty: CharacterSheet.#viewParty
|
||||
useDowntime: this.useDowntime
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
|
|
@ -338,20 +337,15 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
}
|
||||
const type = 'effect';
|
||||
const cls = game.system.api.models.actions.actionsTypes[type];
|
||||
const action = new cls(
|
||||
{
|
||||
const action = new cls({
|
||||
...cls.getSourceConfig(doc.system),
|
||||
type: type,
|
||||
chatDisplay: false,
|
||||
cost: [
|
||||
{
|
||||
cost: [{
|
||||
key: 'stress',
|
||||
value: doc.system.recallCost
|
||||
}
|
||||
]
|
||||
},
|
||||
{ parent: doc.system }
|
||||
);
|
||||
}]
|
||||
}, { parent: doc.system });
|
||||
const config = await action.use(event);
|
||||
if (config) {
|
||||
return doc.update({ 'system.inVault': false });
|
||||
|
|
@ -712,10 +706,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
effects: Array.from(await this.document.allApplicableEffects()),
|
||||
roll: {
|
||||
trait: button.dataset.attribute,
|
||||
type: 'trait'
|
||||
trait: button.dataset.attribute
|
||||
},
|
||||
hasRoll: true,
|
||||
actionType: 'action',
|
||||
|
|
@ -725,7 +717,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
})
|
||||
};
|
||||
const result = await this.document.diceRoll(config);
|
||||
if (!result) return;
|
||||
|
||||
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
|
||||
const costResources = result.costs
|
||||
|
|
@ -830,7 +821,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
static async #toggleVault(_event, button) {
|
||||
const doc = await getDocFromElement(button);
|
||||
const { available } = this.document.system.loadoutSlot;
|
||||
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
|
||||
if (doc.system.inVault && !available) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
|
||||
}
|
||||
|
||||
|
|
@ -901,41 +892,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
|
||||
}
|
||||
|
||||
static async #viewParty(_, target) {
|
||||
const parties = this.document.parties;
|
||||
if (parties.size <= 1) {
|
||||
parties.first()?.sheet.render({ force: true });
|
||||
return;
|
||||
}
|
||||
|
||||
const buttons = parties.map(p => {
|
||||
const button = document.createElement('button');
|
||||
button.type = 'button';
|
||||
button.classList.add('plain');
|
||||
const img = document.createElement('img');
|
||||
img.src = p.img;
|
||||
button.append(img);
|
||||
const name = document.createElement('span');
|
||||
name.textContent = p.name;
|
||||
button.append(name);
|
||||
button.addEventListener('click', () => {
|
||||
p.sheet?.render({ force: true });
|
||||
game.tooltip.dismissLockedTooltips();
|
||||
});
|
||||
return button;
|
||||
});
|
||||
|
||||
const html = document.createElement('div');
|
||||
html.classList.add('party-list');
|
||||
html.append(...buttons);
|
||||
|
||||
game.tooltip.dismissLockedTooltips();
|
||||
game.tooltip.activate(target, {
|
||||
html,
|
||||
locked: true
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Open the downtime application.
|
||||
* @type {ApplicationClickAction}
|
||||
|
|
|
|||
|
|
@ -211,7 +211,7 @@ export default function DHApplicationMixin(Base) {
|
|||
const step = event.key === 'ArrowUp' ? 1 : event.key === 'ArrowDown' ? -1 : 0;
|
||||
if (step !== 0) {
|
||||
handleUpdate(step);
|
||||
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
|
||||
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -222,7 +222,7 @@ export default function DHApplicationMixin(Base) {
|
|||
if (deltaInput === document.activeElement) {
|
||||
event.preventDefault();
|
||||
handleUpdate(Math.sign(-1 * event.deltaY));
|
||||
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
|
||||
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
|
||||
}
|
||||
},
|
||||
{ passive: false }
|
||||
|
|
@ -236,7 +236,7 @@ export default function DHApplicationMixin(Base) {
|
|||
// Handle contenteditable
|
||||
for (const input of htmlElement.querySelectorAll('[contenteditable][data-property]')) {
|
||||
const property = input.dataset.property;
|
||||
input.addEventListener('blur', () => {
|
||||
input.addEventListener("blur", () => {
|
||||
const selection = document.getSelection();
|
||||
if (input.contains(selection.anchorNode)) {
|
||||
selection.empty();
|
||||
|
|
@ -244,12 +244,12 @@ export default function DHApplicationMixin(Base) {
|
|||
this.document.update({ [property]: input.textContent });
|
||||
});
|
||||
|
||||
input.addEventListener('keydown', event => {
|
||||
if (event.key === 'Enter') input.blur();
|
||||
input.addEventListener("keydown", event => {
|
||||
if (event.key === "Enter") input.blur();
|
||||
});
|
||||
|
||||
// Chrome sometimes add <br>, which aren't a problem for the value but are for the placeholder
|
||||
input.addEventListener('input', () => input.querySelectorAll('br').forEach(i => i.remove()));
|
||||
input.addEventListener("input", () => input.querySelectorAll("br").forEach((i) => i.remove()));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -505,7 +505,6 @@ export default function DHApplicationMixin(Base) {
|
|||
const doc = await getDocFromElement(target),
|
||||
action = doc?.system?.attack ?? doc;
|
||||
const config = action.prepareConfig(event);
|
||||
config.effects = Array.from(await this.document.allApplicableEffects());
|
||||
config.hasRoll = false;
|
||||
return action && action.workflow.get('damage').execute(config, null, true);
|
||||
}
|
||||
|
|
@ -586,9 +585,7 @@ export default function DHApplicationMixin(Base) {
|
|||
if (!doc || !descriptionElement) continue;
|
||||
|
||||
// localize the description (idk if it's still necessary)
|
||||
const description = doc.system?.getEnrichedDescription
|
||||
? await doc.system.getEnrichedDescription()
|
||||
: game.i18n.localize(doc.system?.description ?? doc.description);
|
||||
const description = game.i18n.localize(doc.system?.description ?? doc.description);
|
||||
|
||||
// Enrich the description and attach it;
|
||||
const isAction = doc.documentName === 'Action';
|
||||
|
|
@ -739,7 +736,7 @@ export default function DHApplicationMixin(Base) {
|
|||
};
|
||||
if (inVault) data['system.inVault'] = true;
|
||||
if (disabled) data.disabled = true;
|
||||
if (type === 'domainCard' && parent?.system.domains?.length) {
|
||||
if (type === "domainCard" && parent?.system.domains?.length) {
|
||||
data.system.domain = parent.system.domains[0];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -76,10 +76,16 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
await super._preparePartContext(partId, context, options);
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
switch (partId) {
|
||||
case 'description':
|
||||
context.enrichedDescription = await this.document.system.getEnrichedDescription();
|
||||
const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(value, {
|
||||
relativeTo: this.item,
|
||||
rollData: this.item.getRollData(),
|
||||
secrets: this.item.isOwner
|
||||
});
|
||||
break;
|
||||
case 'effects':
|
||||
await this._prepareEffectsContext(context, options);
|
||||
|
|
|
|||
|
|
@ -5,5 +5,4 @@ export { default as DhCombatTracker } from './combatTracker.mjs';
|
|||
export { default as DhEffectsDisplay } from './effectsDisplay.mjs';
|
||||
export { default as DhFearTracker } from './fearTracker.mjs';
|
||||
export { default as DhHotbar } from './hotbar.mjs';
|
||||
export { default as DhSceneNavigation } from './sceneNavigation.mjs';
|
||||
export { ItemBrowser } from './itemBrowser.mjs';
|
||||
|
|
|
|||
|
|
@ -134,9 +134,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
|
||||
async actionUseButton(event, message) {
|
||||
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
|
||||
const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
|
||||
const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor);
|
||||
|
||||
const parent = await foundry.utils.fromUuid(message.system.actor);
|
||||
const actionType = message.system.moves[moveIndex].actions[actionIndex];
|
||||
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
|
||||
const action = new cls(
|
||||
|
|
@ -148,8 +146,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
type: CONFIG.DH.ITEM.originItemType.restMove,
|
||||
itemPath: movePath,
|
||||
actionIndex: actionIndex
|
||||
},
|
||||
targetUuid: targetUuid
|
||||
}
|
||||
},
|
||||
{ parent: parent.system }
|
||||
);
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
resource,
|
||||
active: index === combat.turn,
|
||||
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
|
||||
type: combatant.actor?.system?.type,
|
||||
type: combatant.actor.system.type,
|
||||
img: await this._getCombatantThumbnail(combatant)
|
||||
};
|
||||
|
||||
|
|
@ -165,7 +165,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
|
||||
if (this.viewed.turn !== toggleTurn) {
|
||||
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
|
||||
if (combatant.actor?.type === 'character') {
|
||||
if (combatant.actor.type === 'character') {
|
||||
await updateCountdowns(
|
||||
CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
|
||||
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id
|
||||
|
|
|
|||
|
|
@ -230,14 +230,6 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
result.flatMap(r => r),
|
||||
'name'
|
||||
);
|
||||
|
||||
/* If any noticeable slowdown occurs, consider replacing with enriching description on clicking to expand descriptions */
|
||||
for (const item of this.items) {
|
||||
item.system.enrichedDescription =
|
||||
(await item.system.getEnrichedDescription?.()) ??
|
||||
(await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.description));
|
||||
}
|
||||
|
||||
this.fieldFilter = this._createFieldFilter();
|
||||
|
||||
if (this.presets?.filter) {
|
||||
|
|
|
|||
|
|
@ -1,89 +0,0 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
|
||||
/** @inheritdoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: ['faded-ui', 'flexcol', 'scene-navigation'],
|
||||
actions: {
|
||||
openSceneEnvironment: DhSceneNavigation.#openSceneEnvironment
|
||||
}
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static PARTS = {
|
||||
scenes: {
|
||||
root: true,
|
||||
template: 'systems/daggerheart/templates/ui/sceneNavigation/scene-navigation.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
|
||||
const extendScenes = scenes =>
|
||||
scenes.map(x => {
|
||||
const scene = game.scenes.get(x.id);
|
||||
if (!scene.flags.daggerheart) return x;
|
||||
|
||||
const daggerheartInfo = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
|
||||
const environments = daggerheartInfo.sceneEnvironments.filter(
|
||||
x => x && x.testUserPermission(game.user, 'LIMITED')
|
||||
);
|
||||
const hasEnvironments = environments.length > 0 && x.isView;
|
||||
return {
|
||||
...x,
|
||||
hasEnvironments,
|
||||
environmentImage: hasEnvironments ? environments[0].img : null,
|
||||
environments: environments
|
||||
};
|
||||
});
|
||||
context.scenes.active = extendScenes(context.scenes.active);
|
||||
context.scenes.inactive = extendScenes(context.scenes.inactive);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async #openSceneEnvironment(event, button) {
|
||||
const scene = game.scenes.get(button.dataset.sceneId);
|
||||
const sceneEnvironments = new game.system.api.data.scenes.DHScene(
|
||||
scene.flags.daggerheart
|
||||
).sceneEnvironments.filter(x => x.testUserPermission(game.user, 'LIMITED'));
|
||||
|
||||
if (sceneEnvironments.length === 1 || event.shiftKey) {
|
||||
sceneEnvironments[0].sheet.render(true);
|
||||
} else {
|
||||
new foundry.applications.ux.ContextMenu.implementation(
|
||||
button,
|
||||
'.scene-environment',
|
||||
sceneEnvironments.map(environment => ({
|
||||
name: environment.name,
|
||||
callback: () => {
|
||||
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
|
||||
const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
|
||||
const newFirst = newEnvironments.splice(
|
||||
newEnvironments.findIndex(x => x === environment.uuid)
|
||||
)[0];
|
||||
newEnvironments.unshift(newFirst);
|
||||
emitAsGM(
|
||||
GMUpdateEvent.UpdateDocument,
|
||||
scene.update.bind(scene),
|
||||
{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
|
||||
scene.uuid
|
||||
);
|
||||
}
|
||||
|
||||
environment.sheet.render({ force: true });
|
||||
}
|
||||
})),
|
||||
{
|
||||
jQuery: false,
|
||||
fixed: true
|
||||
}
|
||||
);
|
||||
|
||||
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.scene-environment');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -96,11 +96,11 @@ export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
|
|||
* Trigger a context menu event in response to a normal click on a additional options button.
|
||||
* @param {PointerEvent} event
|
||||
*/
|
||||
static triggerContextMenu(event, altSelector) {
|
||||
static triggerContextMenu(event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const { clientX, clientY } = event;
|
||||
const selector = altSelector ?? '[data-item-uuid]';
|
||||
const selector = '[data-item-uuid]';
|
||||
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
|
||||
target?.dispatchEvent(
|
||||
new PointerEvent('contextmenu', {
|
||||
|
|
|
|||
|
|
@ -1,2 +1 @@
|
|||
export * as placeables from './placeables/_module.mjs';
|
||||
export { default as DhTokenLayer } from './tokens.mjs';
|
||||
|
|
|
|||
|
|
@ -1,12 +1,4 @@
|
|||
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
||||
/** @inheritdoc */
|
||||
async _draw(options) {
|
||||
await super._draw(options);
|
||||
|
||||
if (this.document.flags.daggerheart?.createPlacement)
|
||||
this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
async _drawEffects() {
|
||||
this.effects.renderable = false;
|
||||
|
|
@ -42,69 +34,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
this.renderFlags.set({ refreshEffects: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the distance from this token to another token object.
|
||||
* This value is corrected to handle alternate token sizes and other grid types
|
||||
* according to the diagonal rules.
|
||||
*/
|
||||
distanceTo(target) {
|
||||
if (!canvas.ready) return NaN;
|
||||
if (this === target) return 0;
|
||||
|
||||
const originPoint = this.center;
|
||||
const destinationPoint = target.center;
|
||||
|
||||
// Compute for gridless. This version returns circular edge to edge + grid distance,
|
||||
// so that tokens that are touching return 5.
|
||||
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
|
||||
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
|
||||
const originRadius = (this.bounds.width * boundsCorrection) / 2;
|
||||
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
|
||||
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
|
||||
return distance - originRadius - targetRadius + canvas.grid.distance;
|
||||
}
|
||||
|
||||
// Compute what the closest grid space of each token is, then compute that distance
|
||||
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
|
||||
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
|
||||
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
|
||||
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
|
||||
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
|
||||
});
|
||||
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
|
||||
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
|
||||
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
|
||||
});
|
||||
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
|
||||
}
|
||||
|
||||
/** Returns the point at which a line starting at origin and ending at destination intersects the edge of the bounds */
|
||||
#getEdgeBoundary(bounds, originPoint, destinationPoint) {
|
||||
const points = [
|
||||
{ x: bounds.x, y: bounds.y },
|
||||
{ x: bounds.x + bounds.width, y: bounds.y },
|
||||
{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
|
||||
{ x: bounds.x, y: bounds.y + bounds.height }
|
||||
];
|
||||
const pairsToTest = [
|
||||
[points[0], points[1]],
|
||||
[points[1], points[2]],
|
||||
[points[2], points[3]],
|
||||
[points[3], points[0]]
|
||||
];
|
||||
for (const pair of pairsToTest) {
|
||||
const result = foundry.utils.lineSegmentIntersection(originPoint, destinationPoint, pair[0], pair[1]);
|
||||
if (result) return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
|
||||
isAdjacentWith(token) {
|
||||
return this.distanceTo(token) <= canvas.grid.distance * 1.5;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
_drawBar(number, bar, data) {
|
||||
const val = Number(data.value);
|
||||
|
|
@ -140,25 +69,4 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
bar.position.set(0, posY);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a helptext for previews as a text object
|
||||
* @returns {PreciseText} The Text object for the preview helper
|
||||
*/
|
||||
#drawPreviewHelp() {
|
||||
const { uiScale } = canvas.dimensions;
|
||||
|
||||
const textStyle = CONFIG.canvasTextStyle.clone();
|
||||
textStyle.fontSize = 18;
|
||||
textStyle.wordWrapWidth = this.w * 2.5;
|
||||
textStyle.fontStyle = 'italic';
|
||||
|
||||
const helpText = new foundry.canvas.containers.PreciseText(
|
||||
`(${game.i18n.localize('DAGGERHEART.UI.Tooltip.previewTokenHelp')})`,
|
||||
textStyle
|
||||
);
|
||||
helpText.anchor.set(helpText.width / 900, 1);
|
||||
helpText.scale.set(uiScale, uiScale);
|
||||
return helpText;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,16 +0,0 @@
|
|||
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {
|
||||
async _createPreview(createData, options) {
|
||||
if (options.actor) {
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
if (options.actor?.system.metadata.usesSize) {
|
||||
const tokenSize = tokenSizes[options.actor.system.size];
|
||||
if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
|
||||
createData.width = tokenSize;
|
||||
createData.height = tokenSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return super._createPreview(createData, options);
|
||||
}
|
||||
}
|
||||
|
|
@ -10,4 +10,3 @@ export * as itemConfig from './itemConfig.mjs';
|
|||
export * as settingsConfig from './settingsConfig.mjs';
|
||||
export * as systemConfig from './system.mjs';
|
||||
export * as itemBrowserConfig from './itemBrowserConfig.mjs';
|
||||
export * as triggerConfig from './triggerConfig.mjs';
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ export const AdversaryBPPerEncounter = (adversaries, characters) => {
|
|||
);
|
||||
if (existingEntry) {
|
||||
existingEntry.nr += 1;
|
||||
} else if (adversary.type) {
|
||||
} else {
|
||||
acc.push({ adversary, nr: 1 });
|
||||
}
|
||||
return acc;
|
||||
|
|
|
|||
|
|
@ -232,7 +232,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'friendly'
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -298,7 +298,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'friendly'
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -341,7 +341,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'friendly'
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -407,7 +407,7 @@ export const defaultRestOptions = {
|
|||
actionType: 'action',
|
||||
chatDisplay: false,
|
||||
target: {
|
||||
type: 'friendly'
|
||||
type: 'self'
|
||||
},
|
||||
damage: {
|
||||
parts: [
|
||||
|
|
@ -496,8 +496,6 @@ export const diceTypes = {
|
|||
d20: 'd20'
|
||||
};
|
||||
|
||||
export const dieFaces = [4, 6, 8, 10, 12, 20];
|
||||
|
||||
export const multiplierTypes = {
|
||||
prof: 'Proficiency',
|
||||
cast: 'Spellcast',
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
export const hooksConfig = {
|
||||
const hooksConfig = {
|
||||
effectDisplayToggle: 'DHEffectDisplayToggle'
|
||||
};
|
||||
|
||||
export default hooksConfig;
|
||||
|
|
|
|||
|
|
@ -435,8 +435,7 @@ export const armorFeatures = {
|
|||
{
|
||||
key: 'system.resistance.magical.reduction',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
value: '@system.armorScore'
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -710,8 +709,7 @@ export const weaponFeatures = {
|
|||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
value: '@system.armorScore'
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1326,8 +1324,7 @@ export const weaponFeatures = {
|
|||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: '@system.traits.agility.value',
|
||||
priority: 21
|
||||
value: '@system.traits.agility.value'
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1419,9 +1416,9 @@ export const orderedWeaponFeatures = () => {
|
|||
};
|
||||
|
||||
export const featureForm = {
|
||||
passive: 'DAGGERHEART.CONFIG.FeatureForm.passive',
|
||||
action: 'DAGGERHEART.CONFIG.FeatureForm.action',
|
||||
reaction: 'DAGGERHEART.CONFIG.FeatureForm.reaction'
|
||||
passive: "DAGGERHEART.CONFIG.FeatureForm.passive",
|
||||
action: "DAGGERHEART.CONFIG.FeatureForm.action",
|
||||
reaction: "DAGGERHEART.CONFIG.FeatureForm.reaction"
|
||||
};
|
||||
|
||||
export const featureTypes = {
|
||||
|
|
|
|||
|
|
@ -7,8 +7,7 @@ import * as SETTINGS from './settingsConfig.mjs';
|
|||
import * as EFFECTS from './effectConfig.mjs';
|
||||
import * as ACTIONS from './actionConfig.mjs';
|
||||
import * as FLAGS from './flagsConfig.mjs';
|
||||
import * as HOOKS from './hooksConfig.mjs';
|
||||
import * as TRIGGER from './triggerConfig.mjs';
|
||||
import HOOKS from './hooksConfig.mjs';
|
||||
import * as ITEMBROWSER from './itemBrowserConfig.mjs';
|
||||
|
||||
export const SYSTEM_ID = 'daggerheart';
|
||||
|
|
@ -25,6 +24,5 @@ export const SYSTEM = {
|
|||
ACTIONS,
|
||||
FLAGS,
|
||||
HOOKS,
|
||||
TRIGGER,
|
||||
ITEMBROWSER
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,42 +0,0 @@
|
|||
/* hints and returns are intentionally not translated. They are programatical terms and best understood in english */
|
||||
export const triggers = {
|
||||
dualityRoll: {
|
||||
id: 'dualityRoll',
|
||||
usesActor: true,
|
||||
args: ['roll', 'actor'],
|
||||
label: 'DAGGERHEART.CONFIG.Triggers.dualityRoll.label',
|
||||
hint: 'this: Action, roll: DhRoll, actor: DhActor',
|
||||
returns: '{ updates: [{ key, value, total }] }'
|
||||
},
|
||||
fearRoll: {
|
||||
id: 'fearRoll',
|
||||
usesActor: true,
|
||||
args: ['roll', 'actor'],
|
||||
label: 'DAGGERHEART.CONFIG.Triggers.fearRoll.label',
|
||||
hint: 'this: Action, roll: DhRoll, actor: DhActor',
|
||||
returns: '{ updates: [{ key, value, total }] }'
|
||||
},
|
||||
postDamageReduction: {
|
||||
id: 'postDamageReduction',
|
||||
usesActor: true,
|
||||
args: ['damageUpdates', 'actor'],
|
||||
label: 'DAGGERHEART.CONFIG.Triggers.postDamageReduction.label',
|
||||
hint: 'damageUpdates: ResourceUpdates, actor: DhActor',
|
||||
returns: '{ updates: [{ originActor: this.actor, updates: [{ key, value, total }] }] }'
|
||||
}
|
||||
};
|
||||
|
||||
export const triggerActorTargetType = {
|
||||
any: {
|
||||
id: 'any',
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.any'
|
||||
},
|
||||
self: {
|
||||
id: 'self',
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.self'
|
||||
},
|
||||
other: {
|
||||
id: 'other',
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.other'
|
||||
}
|
||||
};
|
||||
|
|
@ -36,7 +36,6 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
|
||||
async use(event, options) {
|
||||
const result = await super.use(event, options);
|
||||
if (!result.message) return;
|
||||
|
||||
if (result.message.system.action.roll?.type === 'attack') {
|
||||
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ import DhpActor from '../../documents/actor.mjs';
|
|||
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
|
||||
import { ActionMixin } from '../fields/actionField.mjs';
|
||||
import { originItemField } from '../chat-message/actorRoll.mjs';
|
||||
import TriggerField from '../fields/triggerField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -34,9 +33,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
initial: 'action',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
targetUuid: new fields.StringField({ initial: undefined }),
|
||||
triggers: new fields.ArrayField(new TriggerField())
|
||||
})
|
||||
};
|
||||
|
||||
this.extraSchemas.forEach(s => {
|
||||
|
|
@ -166,6 +163,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
*/
|
||||
getRollData(data = {}) {
|
||||
const actorData = this.actor ? this.actor.getRollData(false) : {};
|
||||
|
||||
actorData.result = data.roll?.total ?? 1;
|
||||
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
|
||||
? (data.costs.find(c => c.scalable)?.total ?? 1)
|
||||
|
|
@ -198,8 +196,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
let config = this.prepareConfig(event);
|
||||
if (!config) return;
|
||||
|
||||
await this.addEffects(config);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
||||
|
||||
// Display configuration window if necessary
|
||||
|
|
@ -245,8 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
selectedRollMode: game.settings.get('core', 'rollMode'),
|
||||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll,
|
||||
resourceUpdates: new ResourceUpdateMap(this.actor),
|
||||
targetUuid: this.targetUuid
|
||||
resourceUpdates: new ResourceUpdateMap(this.actor)
|
||||
};
|
||||
|
||||
DHBaseAction.applyKeybindings(config);
|
||||
|
|
@ -266,16 +261,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return config;
|
||||
}
|
||||
|
||||
/** */
|
||||
async addEffects(config) {
|
||||
let effects = [];
|
||||
if (this.actor) {
|
||||
effects = Array.from(await this.actor.allApplicableEffects());
|
||||
}
|
||||
|
||||
config.effects = effects;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method used to know if a configuration dialog must be shown or not when there is no roll.
|
||||
* @param {*} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
|
|
@ -356,10 +341,6 @@ export class ResourceUpdateMap extends Map {
|
|||
}
|
||||
|
||||
addResources(resources) {
|
||||
if (!resources?.length) return;
|
||||
const invalidResources = resources.some(resource => !resource.key);
|
||||
if (invalidResources) return;
|
||||
|
||||
for (const resource of resources) {
|
||||
if (!resource.key) continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,19 @@
|
|||
import DHBaseAction from './baseAction.mjs';
|
||||
|
||||
export default class DHSummonAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'summon'];
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
|
||||
};
|
||||
}
|
||||
|
||||
async trigger(event, ...args) {
|
||||
if (!this.canSummon || !canvas.scene) return;
|
||||
}
|
||||
|
||||
get canSummon() {
|
||||
return game.user.can('TOKEN_CREATE');
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,3 @@
|
|||
/** -- Changes Type Priorities --
|
||||
* - Base Number -
|
||||
* Custom: 0
|
||||
* Multiply: 10
|
||||
* Add: 20
|
||||
* Downgrade: 30
|
||||
* Upgrade: 40
|
||||
* Override: 50
|
||||
*
|
||||
* - Changes Value Priorities -
|
||||
* Standard: +0
|
||||
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
|
||||
*/
|
||||
|
||||
export default class BaseEffect extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
|
|
|||
|
|
@ -19,7 +19,6 @@ export default class BeastformEffect extends BaseEffect {
|
|||
base64: false
|
||||
}),
|
||||
tokenSize: new fields.SchemaField({
|
||||
scale: new fields.NumberField({ nullable: false, initial: 1 }),
|
||||
height: new fields.NumberField({ integer: false, nullable: true }),
|
||||
width: new fields.NumberField({ integer: false, nullable: true })
|
||||
})
|
||||
|
|
@ -56,9 +55,7 @@ export default class BeastformEffect extends BaseEffect {
|
|||
const update = {
|
||||
...baseUpdate,
|
||||
texture: {
|
||||
src: this.characterTokenData.tokenImg,
|
||||
scaleX: this.characterTokenData.tokenSize.scale,
|
||||
scaleY: this.characterTokenData.tokenSize.scale
|
||||
src: this.characterTokenData.tokenImg
|
||||
},
|
||||
ring: {
|
||||
enabled: this.characterTokenData.usesDynamicToken,
|
||||
|
|
@ -69,29 +66,19 @@ export default class BeastformEffect extends BaseEffect {
|
|||
};
|
||||
|
||||
const updateToken = token => {
|
||||
let x = null,
|
||||
y = null;
|
||||
if (token.object?.scene?.grid) {
|
||||
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
token.object.scene.grid,
|
||||
{ x: token.x, y: token.y, elevation: token.elevation },
|
||||
baseUpdate.width,
|
||||
baseUpdate.height
|
||||
);
|
||||
|
||||
x = positionData.x;
|
||||
y = positionData.y;
|
||||
}
|
||||
|
||||
return {
|
||||
...baseUpdate,
|
||||
x,
|
||||
y,
|
||||
'texture': {
|
||||
enabled: this.characterTokenData.usesDynamicToken,
|
||||
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg,
|
||||
scaleX: this.characterTokenData.tokenSize.scale,
|
||||
scaleY: this.characterTokenData.tokenSize.scale
|
||||
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
|
||||
},
|
||||
'ring': {
|
||||
subject: {
|
||||
|
|
|
|||
|
|
@ -280,24 +280,6 @@ export default class DhCharacter extends BaseDataActor {
|
|||
})
|
||||
})
|
||||
}),
|
||||
dualityRoll: new fields.SchemaField({
|
||||
defaultHopeDice: new fields.NumberField({
|
||||
nullable: false,
|
||||
required: true,
|
||||
integer: true,
|
||||
choices: CONFIG.DH.GENERAL.dieFaces,
|
||||
initial: 12,
|
||||
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
|
||||
}),
|
||||
defaultFearDice: new fields.NumberField({
|
||||
nullable: false,
|
||||
required: true,
|
||||
integer: true,
|
||||
choices: CONFIG.DH.GENERAL.dieFaces,
|
||||
initial: 12,
|
||||
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
|
||||
})
|
||||
}),
|
||||
runeWard: new fields.BooleanField({ initial: false }),
|
||||
burden: new fields.SchemaField({
|
||||
ignore: new fields.BooleanField()
|
||||
|
|
|
|||
|
|
@ -1,11 +1,8 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
import DHEnvironmentSettings from '../../applications/sheets-configs/environment-settings.mjs';
|
||||
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhEnvironment extends BaseDataActor {
|
||||
scenes = new Set();
|
||||
|
||||
/**@override */
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Environment'];
|
||||
|
||||
|
|
@ -56,31 +53,6 @@ export default class DhEnvironment extends BaseDataActor {
|
|||
}
|
||||
|
||||
isItemValid(source) {
|
||||
return source.type === 'feature';
|
||||
}
|
||||
|
||||
_onUpdate(changes, options, userId) {
|
||||
super._onUpdate(changes, options, userId);
|
||||
for (const scene of this.scenes) {
|
||||
scene.render();
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
for (const scene of this.scenes) {
|
||||
if (game.user.isActiveGM) {
|
||||
const newSceneEnvironments = scene.flags.daggerheart.sceneEnvironments.filter(
|
||||
x => x !== this.parent.uuid
|
||||
);
|
||||
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
|
||||
game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data: { refreshType: RefreshType.TagTeamRoll }
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
return source.type === "feature";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,9 +15,8 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
|
|||
get extendedBattleToggles() {
|
||||
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
|
||||
const adversaries =
|
||||
this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
|
||||
[];
|
||||
const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
|
||||
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
|
||||
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
|
||||
|
||||
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
|
||||
const category = modifiers[categoryKey];
|
||||
|
|
|
|||
|
|
@ -2,6 +2,5 @@ export { ActionCollection } from './actionField.mjs';
|
|||
export { default as FormulaField } from './formulaField.mjs';
|
||||
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
|
||||
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
|
||||
export { default as TriggerField } from './triggerField.mjs';
|
||||
export { default as MappingField } from './mappingField.mjs';
|
||||
export * as ActionFields from './action/_module.mjs';
|
||||
|
|
|
|||
|
|
@ -9,4 +9,3 @@ export { default as BeastformField } from './beastformField.mjs';
|
|||
export { default as DamageField } from './damageField.mjs';
|
||||
export { default as RollField } from './rollField.mjs';
|
||||
export { default as MacroField } from './macroField.mjs';
|
||||
export { default as SummonField } from './summonField.mjs';
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
|
||||
modifiers.push({
|
||||
label: 'Bonus to Hit',
|
||||
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus ?? 0
|
||||
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
|
||||
});
|
||||
break;
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -1,89 +0,0 @@
|
|||
import FormulaField from '../formulaField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class DHSummonField extends fields.ArrayField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 120;
|
||||
|
||||
constructor(options = {}, context = {}) {
|
||||
const summonFields = new fields.SchemaField({
|
||||
actorUUID: new fields.DocumentUUIDField({
|
||||
type: 'Actor',
|
||||
required: true
|
||||
}),
|
||||
count: new FormulaField({
|
||||
required: true,
|
||||
default: '1'
|
||||
})
|
||||
});
|
||||
super(summonFields, options, context);
|
||||
}
|
||||
|
||||
static async execute() {
|
||||
if (!canvas.scene) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.summon.length === 0) {
|
||||
ui.notifications.warn('No actors configured for this Summon action.');
|
||||
return;
|
||||
}
|
||||
|
||||
const rolls = [];
|
||||
const summonData = [];
|
||||
for (const summon of this.summon) {
|
||||
let count = summon.count;
|
||||
const roll = new Roll(summon.count);
|
||||
if (!roll.isDeterministic) {
|
||||
await roll.evaluate();
|
||||
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
|
||||
count = roll.total;
|
||||
}
|
||||
|
||||
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
|
||||
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
|
||||
summon.rolledCount = count;
|
||||
summon.actor = actor.toObject();
|
||||
|
||||
summonData.push({ actor, count: count });
|
||||
}
|
||||
|
||||
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
|
||||
|
||||
this.actor.sheet?.minimize();
|
||||
DHSummonField.handleSummon(summonData, this.actor);
|
||||
}
|
||||
|
||||
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
|
||||
static getWorldActor(baseActor) {
|
||||
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
|
||||
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
|
||||
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
|
||||
return worldActorCopy ?? baseActor;
|
||||
}
|
||||
|
||||
return baseActor;
|
||||
}
|
||||
|
||||
static async handleSummon(summonData, actionActor, summonIndex = 0) {
|
||||
const summon = summonData[summonIndex];
|
||||
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
|
||||
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
|
||||
});
|
||||
|
||||
if (!result) return actionActor.sheet?.maximize();
|
||||
summon.actor = result.actor;
|
||||
|
||||
summon.count--;
|
||||
if (summon.count <= 0) {
|
||||
summonIndex++;
|
||||
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
|
||||
}
|
||||
|
||||
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
|
||||
}
|
||||
}
|
||||
|
|
@ -25,12 +25,9 @@ export default class TargetField extends fields.SchemaField {
|
|||
config.hasTarget = true;
|
||||
let targets;
|
||||
// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
|
||||
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
|
||||
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
|
||||
targets = [this.actor.token ?? this.actor.prototypeToken];
|
||||
} else if (config.targetUuid) {
|
||||
const actor = fromUuidSync(config.targetUuid);
|
||||
targets = [actor.token ?? actor.prototypeToken];
|
||||
} else {
|
||||
else {
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
|
||||
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
|
||||
|
|
|
|||
|
|
@ -267,23 +267,17 @@ export function ActionMixin(Base) {
|
|||
action: {
|
||||
name: this.name,
|
||||
img: this.baseAction ? this.parent.parent.img : this.img,
|
||||
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
|
||||
summon: this.summon
|
||||
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10']
|
||||
},
|
||||
itemOrigin: this.item,
|
||||
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
|
||||
};
|
||||
|
||||
const speaker = cls.getSpeaker();
|
||||
const msg = {
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
actor: { name: this.actor.name, img: this.actor.img },
|
||||
author: this.author,
|
||||
speaker: {
|
||||
speaker,
|
||||
actor: speaker.actor ?? this.actor
|
||||
},
|
||||
speaker: cls.getSpeaker(),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'),
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
|
|
|
|||
|
|
@ -1,24 +0,0 @@
|
|||
export default class TriggerField extends foundry.data.fields.SchemaField {
|
||||
constructor(context) {
|
||||
super(
|
||||
{
|
||||
trigger: new foundry.data.fields.StringField({
|
||||
nullable: false,
|
||||
blank: false,
|
||||
initial: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
|
||||
choices: CONFIG.DH.TRIGGER.triggers,
|
||||
label: 'DAGGERHEART.CONFIG.Triggers.triggerType'
|
||||
}),
|
||||
triggeringActorType: new foundry.data.fields.StringField({
|
||||
nullable: false,
|
||||
blank: false,
|
||||
initial: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id,
|
||||
choices: CONFIG.DH.TRIGGER.triggerActorTargetType,
|
||||
label: 'DAGGERHEART.CONFIG.Triggers.triggeringActorType'
|
||||
}),
|
||||
command: new foundry.data.fields.JavaScriptField({ async: true })
|
||||
},
|
||||
context
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -54,21 +54,6 @@ export default class DHArmor extends AttachableItem {
|
|||
);
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
|
||||
const features = this.armorFeatures.map(x => allFeatures[x.value]);
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
|
||||
{ features }
|
||||
);
|
||||
|
||||
return { prefix, value: baseDescription, suffix: null };
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@
|
|||
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
|
||||
*/
|
||||
|
||||
import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
|
||||
import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
|
||||
import { ActionsField } from '../fields/actionField.mjs';
|
||||
import FormulaField from '../fields/formulaField.mjs';
|
||||
|
||||
|
|
@ -124,33 +124,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
return [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
|
||||
}
|
||||
|
||||
/**
|
||||
* Augments the description for the item with type specific info to display. Implemented in applicable item subtypes.
|
||||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {string}
|
||||
*/
|
||||
async getDescriptionData(_options) {
|
||||
return { prefix: null, value: this.description, suffix: null };
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the enriched and augmented description for the item.
|
||||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {string}
|
||||
*/
|
||||
async getEnrichedDescription() {
|
||||
if (!this.metadata.hasDescription) return '';
|
||||
|
||||
const { prefix, value, suffix } = await this.getDescriptionData();
|
||||
const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
|
||||
|
||||
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
|
||||
relativeTo: this,
|
||||
rollData: this.getRollData(),
|
||||
secrets: this.isOwner
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
|
||||
* @param {object} [options] - Options which modify the getRollData method.
|
||||
|
|
@ -162,30 +135,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
return data;
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
for (const action of this.actions ?? []) {
|
||||
if (!action.actor) continue;
|
||||
|
||||
const actionsToRegister = [];
|
||||
for (let i = 0; i < action.triggers.length; i++) {
|
||||
const trigger = action.triggers[i];
|
||||
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
|
||||
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
|
||||
actionsToRegister.push(fn.bind(action));
|
||||
if (i === action.triggers.length - 1)
|
||||
game.system.registeredTriggers.registerTriggers(
|
||||
trigger.trigger,
|
||||
action.actor?.uuid,
|
||||
trigger.triggeringActorType,
|
||||
this.parent.uuid,
|
||||
actionsToRegister
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
// Skip if no initial action is required or actions already exist
|
||||
if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {
|
||||
|
|
|
|||
|
|
@ -49,7 +49,6 @@ export default class DHBeastform extends BaseDataItem {
|
|||
choices: CONFIG.DH.ACTOR.tokenSize,
|
||||
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
|
||||
}),
|
||||
scale: new fields.NumberField({ nullable: false, min: 0.2, max: 3, step: 0.05, initial: 1 }),
|
||||
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
|
||||
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
|
||||
}),
|
||||
|
|
@ -185,7 +184,6 @@ export default class DHBeastform extends BaseDataItem {
|
|||
tokenImg: this.parent.parent.prototypeToken.texture.src,
|
||||
tokenRingImg: this.parent.parent.prototypeToken.ring.subject.texture,
|
||||
tokenSize: {
|
||||
scale: this.parent.parent.prototypeToken.texture.scaleX,
|
||||
height: this.parent.parent.prototypeToken.height,
|
||||
width: this.parent.parent.prototypeToken.width
|
||||
}
|
||||
|
|
@ -211,9 +209,7 @@ export default class DHBeastform extends BaseDataItem {
|
|||
height,
|
||||
width,
|
||||
texture: {
|
||||
src: this.tokenImg,
|
||||
scaleX: this.tokenSize.scale,
|
||||
scaleY: this.tokenSize.scale
|
||||
src: this.tokenImg
|
||||
},
|
||||
ring: {
|
||||
subject: {
|
||||
|
|
@ -222,20 +218,12 @@ export default class DHBeastform extends BaseDataItem {
|
|||
}
|
||||
};
|
||||
const tokenUpdate = token => {
|
||||
let x = null,
|
||||
y = null;
|
||||
if (token.object?.scene?.grid) {
|
||||
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
token.object.scene.grid,
|
||||
{ x: token.x, y: token.y, elevation: token.elevation },
|
||||
width ?? token.width,
|
||||
height ?? token.height
|
||||
);
|
||||
|
||||
x = positionData.x;
|
||||
y = positionData.y;
|
||||
}
|
||||
|
||||
return {
|
||||
...prototypeTokenUpdate,
|
||||
x,
|
||||
|
|
|
|||
|
|
@ -29,21 +29,7 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
required: true,
|
||||
initial: CONFIG.DH.DOMAIN.cardTypes.ability.id
|
||||
}),
|
||||
inVault: new fields.BooleanField({ initial: false }),
|
||||
vaultActive: new fields.BooleanField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: false
|
||||
}),
|
||||
loadoutIgnore: new fields.BooleanField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: false
|
||||
}),
|
||||
domainTouched: new fields.NumberField({
|
||||
nullable: true,
|
||||
initial: null
|
||||
})
|
||||
inVault: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -52,19 +38,6 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
return game.i18n.localize(allDomainData[this.domain].label);
|
||||
}
|
||||
|
||||
get isVaultSupressed() {
|
||||
return this.inVault && !this.vaultActive;
|
||||
}
|
||||
|
||||
get isDomainTouchedSuppressed() {
|
||||
if (!this.parent.system.domainTouched || this.parent.parent?.type !== 'character') return false;
|
||||
|
||||
const matchingDomainCards = this.parent.parent.items.filter(
|
||||
item => !item.system.inVault && item.system.domain === this.parent.system.domain
|
||||
).length;
|
||||
return matchingDomainCards < this.parent.system.domainTouched;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**@override */
|
||||
|
|
|
|||
|
|
@ -110,21 +110,6 @@ export default class DHWeapon extends AttachableItem {
|
|||
);
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async getDescriptionData() {
|
||||
const baseDescription = this.description;
|
||||
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
|
||||
const features = this.weaponFeatures.map(x => allFeatures[x.value]);
|
||||
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
|
||||
|
||||
const prefix = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/sheets/items/weapon/description.hbs',
|
||||
{ features }
|
||||
);
|
||||
|
||||
return { prefix, value: baseDescription, suffix: null };
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,3 @@
|
|||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
|
||||
/* Foundry does not add any system data for subtyped Scenes. The data model is therefore used by instantiating a new instance of it for sceneConfigSettings.mjs.
|
||||
Needed dataprep and lifetime hooks are handled in documents/scene.
|
||||
*/
|
||||
export default class DHScene extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -18,8 +13,7 @@ export default class DHScene extends foundry.abstract.DataModel {
|
|||
veryClose: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.veryClose.name' }),
|
||||
close: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.close.name' }),
|
||||
far: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.far.name' })
|
||||
}),
|
||||
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor', prune: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -173,13 +173,6 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
})
|
||||
}),
|
||||
triggers: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({
|
||||
nullable: false,
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.triggers.enabled.label'
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,9 +35,7 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
get isCritical() {
|
||||
if (!this.d20._evaluated) return;
|
||||
|
||||
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.system.criticalThreshold;
|
||||
return this.d20.total >= criticalThreshold;
|
||||
return this.d20.total >= this.data.system.criticalThreshold;
|
||||
}
|
||||
|
||||
get hasAdvantage() {
|
||||
|
|
@ -129,55 +127,15 @@ export default class D20Roll extends DHRoll {
|
|||
const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
|
||||
|
||||
modifiers.push(
|
||||
...this.getBonus(
|
||||
`system.bonuses.roll.${this.options.actionType}`,
|
||||
`${this.options.actionType?.capitalize()} Bonus`
|
||||
)
|
||||
...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
|
||||
);
|
||||
|
||||
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
|
||||
modifiers.push(
|
||||
...this.getBonus(
|
||||
`system.bonuses.roll.${this.options.roll.type}`,
|
||||
`${this.options.roll.type?.capitalize()} Bonus`
|
||||
)
|
||||
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
|
||||
);
|
||||
}
|
||||
|
||||
if (
|
||||
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
|
||||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
|
||||
) {
|
||||
modifiers.push(
|
||||
...this.getBonus(`system.bonuses.roll.attack`, `${this.options.roll.type?.capitalize()} Bonus`)
|
||||
);
|
||||
}
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
getActionChangeKeys() {
|
||||
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
|
||||
|
||||
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
|
||||
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
|
||||
}
|
||||
|
||||
if (
|
||||
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
|
||||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
|
||||
) {
|
||||
changeKeys.add(`system.bonuses.roll.attack`);
|
||||
}
|
||||
|
||||
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
|
||||
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
|
||||
changeKeys.add('system.bonuses.roll.trait');
|
||||
}
|
||||
|
||||
return changeKeys;
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
data.type = config.actionType;
|
||||
|
|
|
|||
|
|
@ -93,6 +93,7 @@ export default class DamageRoll extends DHRoll {
|
|||
type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
|
||||
options = part ?? this.options;
|
||||
|
||||
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
|
||||
if (!this.options.hasHealing) {
|
||||
options.damageTypes?.forEach(t => {
|
||||
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
|
||||
|
|
@ -107,31 +108,6 @@ export default class DamageRoll extends DHRoll {
|
|||
return modifiers;
|
||||
}
|
||||
|
||||
getActionChangeKeys() {
|
||||
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
|
||||
const changeKeys = [];
|
||||
|
||||
for (const roll of this.options.roll) {
|
||||
for (const damageType of roll.damageTypes?.values?.() ?? []) {
|
||||
changeKeys.push(`system.bonuses.${type}.${damageType}`);
|
||||
}
|
||||
}
|
||||
|
||||
const item = this.data.parent?.items?.get(this.options.source.item);
|
||||
if (item) {
|
||||
switch (item.type) {
|
||||
case 'weapon':
|
||||
if (!this.options.hasHealing)
|
||||
['primaryWeapon', 'secondaryWeapon'].forEach(w =>
|
||||
changeKeys.push(`system.bonuses.damage.${w}`)
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return changeKeys;
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
this.options.roll.forEach((part, index) => {
|
||||
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ export default class DHRoll extends Roll {
|
|||
baseTerms = [];
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, options);
|
||||
options.bonusEffects = this.bonusEffectBuilder();
|
||||
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
|
||||
}
|
||||
|
||||
|
|
@ -165,17 +164,11 @@ export default class DHRoll extends Roll {
|
|||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(modifier.join(' + '), this.options.data)
|
||||
];
|
||||
} else if (Number.isNumeric(modifier)) {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
|
||||
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
|
||||
];
|
||||
} else {
|
||||
const numTerm = modifier < 0 ? '-' : '+';
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
|
||||
...this.constructor.parse(modifier, this.options.data)
|
||||
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
|
||||
];
|
||||
}
|
||||
}
|
||||
|
|
@ -192,20 +185,18 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
getBonus(path, label) {
|
||||
const modifiers = [];
|
||||
for (const effect of Object.values(this.options.bonusEffects)) {
|
||||
if (!effect.selected) continue;
|
||||
for (const change of effect.changes) {
|
||||
if (!change.key.includes(path)) continue;
|
||||
const changeValue = game.system.api.documents.DhActiveEffect.getChangeValue(
|
||||
this.data,
|
||||
change,
|
||||
effect.origEffect
|
||||
);
|
||||
modifiers.push({ label: label, value: changeValue });
|
||||
}
|
||||
}
|
||||
|
||||
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
|
||||
modifiers = [];
|
||||
if (bonus?.bonus)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.bonus
|
||||
});
|
||||
if (bonus?.dice?.length)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.dice
|
||||
});
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
|
|
@ -244,28 +235,4 @@ export default class DHRoll extends Roll {
|
|||
static temporaryModifierBuilder(config) {
|
||||
return {};
|
||||
}
|
||||
|
||||
bonusEffectBuilder() {
|
||||
const changeKeys = this.getActionChangeKeys();
|
||||
return (
|
||||
this.options.effects?.reduce((acc, effect) => {
|
||||
if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
|
||||
acc[effect.id] = {
|
||||
id: effect.id,
|
||||
name: effect.name,
|
||||
description: effect.description,
|
||||
changes: effect.changes,
|
||||
origEffect: effect,
|
||||
selected: !effect.disabled
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {}) ?? []
|
||||
);
|
||||
}
|
||||
|
||||
getActionChangeKeys() {
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -130,14 +130,9 @@ export default class DualityRoll extends D20Roll {
|
|||
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
|
||||
return;
|
||||
}
|
||||
|
||||
this.terms[0] = new foundry.dice.terms.Die({
|
||||
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
|
||||
});
|
||||
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
|
||||
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
|
||||
this.terms[2] = new foundry.dice.terms.Die({
|
||||
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
|
||||
});
|
||||
this.terms[2] = new foundry.dice.terms.Die({ faces: 12 });
|
||||
}
|
||||
|
||||
applyAdvantage() {
|
||||
|
|
@ -178,34 +173,6 @@ export default class DualityRoll extends D20Roll {
|
|||
return modifiers;
|
||||
}
|
||||
|
||||
getActionChangeKeys() {
|
||||
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
|
||||
|
||||
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
|
||||
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
|
||||
}
|
||||
|
||||
if (
|
||||
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
|
||||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
|
||||
) {
|
||||
changeKeys.add(`system.bonuses.roll.attack`);
|
||||
}
|
||||
|
||||
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
|
||||
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
|
||||
changeKeys.add('system.bonuses.roll.trait');
|
||||
}
|
||||
|
||||
const weapons = ['primaryWeapon', 'secondaryWeapon'];
|
||||
weapons.forEach(w => {
|
||||
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
|
||||
changeKeys.add(`system.bonuses.roll.${w}`);
|
||||
});
|
||||
|
||||
return changeKeys;
|
||||
}
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
|
|
@ -257,32 +224,6 @@ export default class DualityRoll extends D20Roll {
|
|||
await super.buildPost(roll, config, message);
|
||||
|
||||
await DualityRoll.dualityUpdate(config);
|
||||
await DualityRoll.handleTriggers(roll, config);
|
||||
}
|
||||
|
||||
static async handleTriggers(roll, config) {
|
||||
if (!config.source?.actor) return;
|
||||
|
||||
const updates = [];
|
||||
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
|
||||
CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
|
||||
roll.data?.parent,
|
||||
roll,
|
||||
roll.data?.parent
|
||||
);
|
||||
if (dualityUpdates?.length) updates.push(...dualityUpdates);
|
||||
|
||||
if (config.roll.result.duality === -1) {
|
||||
const fearUpdates = await game.system.registeredTriggers.runTrigger(
|
||||
CONFIG.DH.TRIGGER.triggers.fearRoll.id,
|
||||
roll.data?.parent,
|
||||
roll,
|
||||
roll.data?.parent
|
||||
);
|
||||
if (fearUpdates?.length) updates.push(...fearUpdates);
|
||||
}
|
||||
|
||||
config.resourceUpdates.addResources(updates);
|
||||
}
|
||||
|
||||
static async addDualityResourceUpdates(config) {
|
||||
|
|
|
|||
|
|
@ -8,4 +8,3 @@ export { default as DhScene } from './scene.mjs';
|
|||
export { default as DhToken } from './token.mjs';
|
||||
export { default as DhTooltipManager } from './tooltipManager.mjs';
|
||||
export { default as DhTemplateManager } from './templateManager.mjs';
|
||||
export { default as DhTokenManager } from './tokenManager.mjs';
|
||||
|
|
|
|||
|
|
@ -20,10 +20,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
}
|
||||
|
||||
if (this.parent?.type === 'domainCard') {
|
||||
const isVaultSupressed = this.parent.system.isVaultSupressed;
|
||||
const domainTouchedSupressed = this.parent.system.isDomainTouchedSuppressed;
|
||||
|
||||
return isVaultSupressed || domainTouchedSupressed;
|
||||
return this.parent.system.inVault;
|
||||
}
|
||||
|
||||
return super.isSuppressed;
|
||||
|
|
@ -109,29 +106,23 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
|
||||
/**@inheritdoc*/
|
||||
static applyField(model, change, field) {
|
||||
change.value = DhActiveEffect.getChangeValue(model, change, change.effect);
|
||||
super.applyField(model, change, field);
|
||||
}
|
||||
|
||||
/** */
|
||||
static getChangeValue(model, change, effect) {
|
||||
let value = change.value;
|
||||
const isOriginTarget = value.toLowerCase().includes('origin.@');
|
||||
const isOriginTarget = change.value.toLowerCase().includes('origin.@');
|
||||
let parseModel = model;
|
||||
if (isOriginTarget && effect.origin) {
|
||||
value = change.value.replaceAll(/origin\.@/gi, '@');
|
||||
if (isOriginTarget && change.effect.origin) {
|
||||
change.value = change.value.replaceAll(/origin\.@/gi, '@');
|
||||
try {
|
||||
const originEffect = foundry.utils.fromUuidSync(effect.origin);
|
||||
const effect = foundry.utils.fromUuidSync(change.effect.origin);
|
||||
const doc =
|
||||
originEffect.parent?.parent instanceof game.system.api.documents.DhpActor
|
||||
? originEffect.parent
|
||||
: originEffect.parent.parent;
|
||||
effect.parent?.parent instanceof game.system.api.documents.DhpActor
|
||||
? effect.parent
|
||||
: effect.parent.parent;
|
||||
if (doc) parseModel = doc;
|
||||
} catch (_) {}
|
||||
}
|
||||
|
||||
const evalValue = this.effectSafeEval(itemAbleRollParse(value, parseModel, effect.parent));
|
||||
return evalValue ?? value;
|
||||
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, parseModel, change.effect.parent));
|
||||
change.value = evalValue ?? change.value;
|
||||
super.applyField(model, change, field);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -646,19 +646,6 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
const results = await game.system.registeredTriggers.runTrigger(
|
||||
CONFIG.DH.TRIGGER.triggers.postDamageReduction.id,
|
||||
this,
|
||||
updates,
|
||||
this
|
||||
);
|
||||
|
||||
if (results?.length) {
|
||||
const resourceMap = new ResourceUpdateMap(results[0].originActor);
|
||||
for (var result of results) resourceMap.addResources(result.updates);
|
||||
resourceMap.updateResources();
|
||||
}
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value =
|
||||
|
|
|
|||
|
|
@ -157,10 +157,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
event.stopPropagation();
|
||||
const config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
if (this.system.action) {
|
||||
await this.system.action.addEffects(config);
|
||||
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
|
||||
}
|
||||
await this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
|
||||
|
||||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ export default class DHItem extends foundry.documents.Item {
|
|||
static async createDocuments(sources, operation) {
|
||||
// Ensure that items being created are valid to the actor its being added to
|
||||
const actor = operation.parent;
|
||||
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources;
|
||||
sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
|
||||
return super.createDocuments(sources, operation);
|
||||
}
|
||||
|
||||
|
|
@ -146,16 +146,6 @@ export default class DHItem extends foundry.documents.Item {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
async use(event) {
|
||||
/* DomainCard check. Can be expanded or made neater */
|
||||
if (this.system.isDomainTouchedSuppressed) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.domainTouchRequirement', {
|
||||
nr: this.domainTouched,
|
||||
domain: game.i18n.localize(CONFIG.DH.DOMAIN.allDomains()[this.domain].label)
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
const actions = new Set(this.system.actionsList);
|
||||
if (actions?.size) {
|
||||
let action = actions.first();
|
||||
|
|
|
|||
|
|
@ -37,30 +37,4 @@ export default class DhScene extends Scene {
|
|||
this.#sizeSyncBatch.clear();
|
||||
this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
|
||||
}, 0);
|
||||
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
if (this instanceof game.system.api.documents.DhScene) {
|
||||
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
|
||||
|
||||
// Register this scene to all environements
|
||||
for (const environment of system.sceneEnvironments) {
|
||||
environment.system.scenes?.add(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_onDelete(options, userId) {
|
||||
super._onDelete(options, userId);
|
||||
|
||||
if (this instanceof game.system.api.documents.DhScene) {
|
||||
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
|
||||
|
||||
// Clear this scene from all environments that aren't deleted
|
||||
for (const environment of system.sceneEnvironments) {
|
||||
environment?.system?.scenes?.delete(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -83,7 +83,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
|
|||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
true,
|
||||
tokens.filter(x => x.actor).map(x => x.actor)
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.createCombatants(tokens, combat ?? {});
|
||||
|
|
@ -95,7 +95,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
|
|||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
false,
|
||||
tokens.filter(x => x.actor).map(x => x.actor)
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.deleteCombatants(tokens, combat ?? {});
|
||||
|
|
|
|||
|
|
@ -1,104 +0,0 @@
|
|||
/**
|
||||
* A singleton class that handles preview tokens.
|
||||
*/
|
||||
|
||||
export default class DhTokenManager {
|
||||
#activePreview;
|
||||
#actor;
|
||||
#resolve;
|
||||
|
||||
/**
|
||||
* Create a template preview, deactivating any existing ones.
|
||||
* @param {object} data
|
||||
*/
|
||||
async createPreview(actor, tokenData) {
|
||||
this.#actor = actor;
|
||||
const token = await canvas.tokens._createPreview(
|
||||
{
|
||||
...actor.prototypeToken,
|
||||
displayName: 50,
|
||||
...tokenData
|
||||
},
|
||||
{ renderSheet: false, actor }
|
||||
);
|
||||
|
||||
this.#activePreview = {
|
||||
document: token.document,
|
||||
object: token,
|
||||
origin: { x: token.document.x, y: token.document.y }
|
||||
};
|
||||
|
||||
this.#activePreview.events = {
|
||||
contextmenu: this.#cancelTemplate.bind(this),
|
||||
mousedown: this.#confirmTemplate.bind(this),
|
||||
mousemove: this.#onDragMouseMove.bind(this)
|
||||
};
|
||||
|
||||
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
|
||||
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
|
||||
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
|
||||
}
|
||||
|
||||
/* Currently intended for using as a preview of where to create a token. (note the flag) */
|
||||
async createPreviewAsync(actor, tokenData = {}) {
|
||||
return new Promise(resolve => {
|
||||
this.#resolve = resolve;
|
||||
this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } });
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the movement of the token preview on mousedrag.
|
||||
* @param {mousemove Event} event
|
||||
*/
|
||||
#onDragMouseMove(event) {
|
||||
event.stopPropagation();
|
||||
const { moveTime, object } = this.#activePreview;
|
||||
const update = {};
|
||||
|
||||
const now = Date.now();
|
||||
if (now - (moveTime || 0) <= 16) return;
|
||||
this.#activePreview.moveTime = now;
|
||||
|
||||
let cursor = event.getLocalPosition(canvas.templates);
|
||||
|
||||
Object.assign(update, canvas.grid.getTopLeftPoint(cursor));
|
||||
|
||||
object.document.updateSource(update);
|
||||
object.renderFlags.set({ refresh: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels the preview token on right-click.
|
||||
* @param {contextmenu Event} event
|
||||
*/
|
||||
#cancelTemplate(_event, resolved) {
|
||||
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
|
||||
this.#activePreview.object.destroy();
|
||||
|
||||
canvas.stage.off('mousemove', mousemove);
|
||||
canvas.stage.off('mousedown', mousedown);
|
||||
canvas.app.view.removeEventListener('contextmenu', contextmenu);
|
||||
if (this.#resolve && !resolved) this.#resolve(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a real Actor and token at the preview location and cancels the preview.
|
||||
* @param {click Event} event
|
||||
*/
|
||||
async #confirmTemplate(event) {
|
||||
event.stopPropagation();
|
||||
this.#cancelTemplate(event, true);
|
||||
|
||||
const actor = this.#actor.inCompendium
|
||||
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
|
||||
: this.#actor;
|
||||
const tokenData = await actor.getTokenDocument();
|
||||
const result = await canvas.scene.createEmbeddedDocuments('Token', [
|
||||
{ ...tokenData, x: this.#activePreview.document.x, y: this.#activePreview.document.y }
|
||||
]);
|
||||
|
||||
this.#activePreview = undefined;
|
||||
if (this.#resolve && result.length) this.#resolve(result[0]);
|
||||
}
|
||||
}
|
||||
|
|
@ -67,7 +67,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
if (item) {
|
||||
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const isEffect = item instanceof ActiveEffect;
|
||||
await this.enrichText(item);
|
||||
await this.enrichText(item, isAction || isEffect);
|
||||
|
||||
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
|
|
@ -202,20 +202,10 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
}
|
||||
}
|
||||
|
||||
async enrichText(item) {
|
||||
async enrichText(item, flatStructure) {
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
if (item.system?.metadata?.hasDescription) {
|
||||
const enrichedValue =
|
||||
(await item.system?.getEnrichedDescription?.()) ??
|
||||
(await TextEditor.enrichHTML(item.system.description));
|
||||
foundry.utils.setProperty(item, 'system.enrichedDescription', enrichedValue);
|
||||
} else if (item.description) {
|
||||
const enrichedValue = await TextEditor.enrichHTML(item.description);
|
||||
foundry.utils.setProperty(item, 'enrichedDescription', enrichedValue);
|
||||
}
|
||||
|
||||
const enrichPaths = [
|
||||
{ path: flatStructure ? '' : 'system', name: 'description' },
|
||||
{ path: 'system', name: 'features' },
|
||||
{ path: 'system', name: 'actions' },
|
||||
{ path: 'system', name: 'customActions' }
|
||||
|
|
@ -230,15 +220,12 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
for (const [index, itemValue] of pathValue.entries()) {
|
||||
const itemIsAction = itemValue instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const value = itemIsAction || !itemValue?.item ? itemValue : itemValue.item;
|
||||
const enrichedValue =
|
||||
(await value.system?.getEnrichedDescription?.()) ??
|
||||
(await TextEditor.enrichHTML(value.system?.description ?? value.description));
|
||||
const enrichedValue = await TextEditor.enrichHTML(value.system?.description ?? value.description);
|
||||
if (itemIsAction) value.enrichedDescription = enrichedValue;
|
||||
else foundry.utils.setProperty(item, `${basePath}.${index}.enrichedDescription`, enrichedValue);
|
||||
}
|
||||
} else {
|
||||
const enrichedValue =
|
||||
(await item.system?.getEnrichedDescription?.()) ?? (await TextEditor.enrichHTML(pathValue));
|
||||
const enrichedValue = await TextEditor.enrichHTML(pathValue);
|
||||
foundry.utils.setProperty(
|
||||
item,
|
||||
`${data.path ? `${data.path}.` : ''}enriched${data.name.capitalize()}`,
|
||||
|
|
@ -275,7 +262,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
const combat = game.combats.get(combatId);
|
||||
const adversaries =
|
||||
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
|
||||
const characters = combat.turns?.filter(x => !x.isNPC && x.actor) ?? [];
|
||||
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
|
||||
|
||||
const nrCharacters = characters.length;
|
||||
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
|
||||
|
|
@ -285,7 +272,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
);
|
||||
|
||||
const categories = combat.combatants.reduce((acc, combatant) => {
|
||||
if (combatant.actor?.type === 'adversary') {
|
||||
if (combatant.actor.type === 'adversary') {
|
||||
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
|
||||
if (identifiers) return identifiers;
|
||||
const category = acc[categoryKey];
|
||||
|
|
@ -365,7 +352,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
|
||||
await combat.toggleModifierEffects(
|
||||
event.target.checked,
|
||||
combat.combatants.filter(x => x.actor?.type === 'adversary').map(x => x.actor),
|
||||
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
|
||||
category,
|
||||
grouping
|
||||
);
|
||||
|
|
|
|||
|
|
@ -86,9 +86,9 @@ export const enrichedDualityRoll = async (
|
|||
const config = {
|
||||
event: event ?? {},
|
||||
title: title,
|
||||
headerTitle: label,
|
||||
roll: {
|
||||
trait: traitValue && target ? traitValue : null,
|
||||
label: label,
|
||||
difficulty: difficulty,
|
||||
advantage,
|
||||
type: reaction ? 'reaction' : null
|
||||
|
|
@ -101,7 +101,7 @@ export const enrichedDualityRoll = async (
|
|||
await target.diceRoll(config);
|
||||
} else {
|
||||
// For no target, call DualityRoll directly with basic data
|
||||
config.data = { experiences: {}, traits: {}, rules: {} };
|
||||
config.data = { experiences: {}, traits: {} };
|
||||
config.source = { actor: null };
|
||||
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
|
|||
spellcheck='false'
|
||||
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
|
||||
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
|
||||
data-tooltip="${tagData.description ? htmlToText(tagData.description) : tagData.name}"
|
||||
data-tooltip="${tagData.description || tagData.name}"
|
||||
${this.getAttributes(tagData)}>
|
||||
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
|
||||
<div>
|
||||
|
|
@ -198,7 +198,7 @@ foundry.dice.terms.Die.prototype.selfCorrecting = function (modifier) {
|
|||
};
|
||||
|
||||
export const getDamageKey = damage => {
|
||||
return ['none', 'minor', 'major', 'severe', 'massive', 'any'][damage];
|
||||
return ['none', 'minor', 'major', 'severe', 'massive','any'][damage];
|
||||
};
|
||||
|
||||
export const getDamageLabel = damage => {
|
||||
|
|
@ -474,10 +474,3 @@ export async function getCritDamageBonus(formula) {
|
|||
const critRoll = new Roll(formula);
|
||||
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
|
||||
}
|
||||
|
||||
export function htmlToText(html) {
|
||||
var tempDivElement = document.createElement('div');
|
||||
tempDivElement.innerHTML = html;
|
||||
|
||||
return tempDivElement.textContent || tempDivElement.innerText || '';
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ export const preloadHandlebarsTemplates = async function () {
|
|||
'systems/daggerheart/templates/actionTypes/effect.hbs',
|
||||
'systems/daggerheart/templates/actionTypes/beastform.hbs',
|
||||
'systems/daggerheart/templates/actionTypes/countdown.hbs',
|
||||
'systems/daggerheart/templates/actionTypes/summon.hbs',
|
||||
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
|
||||
|
|
|
|||
|
|
@ -37,8 +37,7 @@ export const GMUpdateEvent = {
|
|||
export const RefreshType = {
|
||||
Countdown: 'DhCoundownRefresh',
|
||||
TagTeamRoll: 'DhTagTeamRollRefresh',
|
||||
EffectsDisplay: 'DhEffectsDisplayRefresh',
|
||||
Scene: 'DhSceneRefresh'
|
||||
EffectsDisplay: 'DhEffectsDisplayRefresh'
|
||||
};
|
||||
|
||||
export const registerSocketHooks = () => {
|
||||
|
|
|
|||
|
|
@ -533,31 +533,33 @@
|
|||
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp]{Zombie Legion}, which appears at Close range and immediately takes the spotlight.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"qSuWxC8xQOhnbBx9": {
|
||||
"type": "summon",
|
||||
"_id": "qSuWxC8xQOhnbBx9",
|
||||
"gZg3AkzCYUTExjE6": {
|
||||
"type": "effect",
|
||||
"_id": "gZg3AkzCYUTExjE6",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp",
|
||||
"count": "1"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"img": "icons/magic/death/undead-zombie-grave-green.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -284,7 +284,7 @@
|
|||
"key": "system.bonuses.roll.attack.bonus",
|
||||
"mode": 2,
|
||||
"value": "ITEM.@system.resource.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -312,14 +312,7 @@
|
|||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.dualityRoll.defaultHopeDice",
|
||||
"mode": 5,
|
||||
"value": "d8",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"changes": [],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -330,7 +323,7 @@
|
|||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p>All targets affected replace their Hope Die with a <strong>d8</strong> until they roll a success with Hope or their next rest.</p>",
|
||||
"description": "<p>All targets aff ected replace their Hope Die with a <strong>d8</strong> until they roll a success with Hope or their next rest.</p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -256,45 +256,34 @@
|
|||
"description": "<p><strong>Spend a Fear</strong> to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.</p><p>@Template[type:emanation|range:f]</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"jKvzbQT0vp66DDOH": {
|
||||
"V142qYppCGJn8OiN": {
|
||||
"type": "effect",
|
||||
"_id": "jKvzbQT0vp66DDOH",
|
||||
"_id": "V142qYppCGJn8OiN",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"_id": "gFeHLGgeRoDdd3VG",
|
||||
"onSave": false
|
||||
}
|
||||
],
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "hostile",
|
||||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Spend Fear",
|
||||
"range": "far"
|
||||
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
|
|
@ -303,51 +292,7 @@
|
|||
},
|
||||
"_id": "a33PW8UkziliowlR",
|
||||
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
|
||||
"effects": [
|
||||
{
|
||||
"name": "Battle Lust",
|
||||
"img": "icons/skills/melee/maneuver-greatsword-yellow.webp",
|
||||
"origin": "Compendium.daggerheart.adversaries.Actor.5lphJAgzoqZI3VoG.Item.a33PW8UkziliowlR",
|
||||
"transfer": false,
|
||||
"_id": "gFeHLGgeRoDdd3VG",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.dualityRoll.defaultFearDice",
|
||||
"mode": 5,
|
||||
"value": "d20",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p>You use a d20 as your Fear Die until the end of the scene.</p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!actors.items.effects!5lphJAgzoqZI3VoG.a33PW8UkziliowlR.gFeHLGgeRoDdd3VG"
|
||||
}
|
||||
],
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
|
|
@ -512,12 +457,11 @@
|
|||
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
|
||||
"range": ""
|
||||
},
|
||||
"FlE6i0tbKEguF9wz": {
|
||||
"type": "summon",
|
||||
"_id": "FlE6i0tbKEguF9wz",
|
||||
"7G6uWlFEeOLsJIWY": {
|
||||
"type": "effect",
|
||||
"_id": "7G6uWlFEeOLsJIWY",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"description": "<p>Summon [[/r 1d4]]@UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demons}, who appear at Close range.</p>",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
|
|
@ -530,13 +474,13 @@
|
|||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb",
|
||||
"count": "1d4"
|
||||
}
|
||||
],
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Summon",
|
||||
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -363,31 +363,33 @@
|
|||
"description": "<p><strong>Spend a Fear</strong> to grow three @UUID[Compendium.daggerheart.adversaries.Actor.o63nS0k3wHu6EgKP]{Treant Sapling Minions}, who appear at Close range and immediately take the spotlight.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"R84DdS0OIx2cUt1w": {
|
||||
"type": "summon",
|
||||
"_id": "R84DdS0OIx2cUt1w",
|
||||
"84Q2b0zIY9c7Yhho": {
|
||||
"type": "effect",
|
||||
"_id": "84Q2b0zIY9c7Yhho",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.o63nS0k3wHu6EgKP",
|
||||
"count": "3"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"img": "icons/magic/unholy/orb-hands-pink.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -510,41 +510,34 @@
|
|||
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"J8U7dw3cDSsEirr5": {
|
||||
"type": "summon",
|
||||
"_id": "J8U7dw3cDSsEirr5",
|
||||
"s5mLw6DRGd76MLcC": {
|
||||
"type": "effect",
|
||||
"_id": "s5mLw6DRGd76MLcC",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK",
|
||||
"count": "2"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"range": "self"
|
||||
"img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -474,31 +474,33 @@
|
|||
"description": "<p><strong>Spend 2 Fear</strong> to summon [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.WWyUp6Mxl1S3KYUG]{Vampires}, who appear at Far range and immediately take the spotlight.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"jGFOnU6PNdWU6iF4": {
|
||||
"type": "summon",
|
||||
"_id": "jGFOnU6PNdWU6iF4",
|
||||
"5Q6RMUTiauKw0tDj": {
|
||||
"type": "effect",
|
||||
"_id": "5Q6RMUTiauKw0tDj",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 2,
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.WWyUp6Mxl1S3KYUG",
|
||||
"count": "1d4"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Summon Vampires",
|
||||
"img": "icons/creatures/mammals/bat-giant-tattered-purple.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -479,31 +479,33 @@
|
|||
"description": "<p>When the @Lookup[@name] has 4 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa]{Green Oozes}(with no marked HP or Stress). Immediately spotlight both of them.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"aeRdkiRsDNagTKhp": {
|
||||
"type": "summon",
|
||||
"_id": "aeRdkiRsDNagTKhp",
|
||||
"iQsYAqpUFvJslRDr": {
|
||||
"type": "effect",
|
||||
"_id": "iQsYAqpUFvJslRDr",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa",
|
||||
"count": "2"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -287,35 +287,7 @@
|
|||
"system": {
|
||||
"description": "<p>Summon three @Compendium[daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR], who appear at Far range.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"MCTBsw9lusUdubj0": {
|
||||
"type": "summon",
|
||||
"_id": "MCTBsw9lusUdubj0",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.C0OMQqV7pN6t7ouR",
|
||||
"count": "3"
|
||||
}
|
||||
],
|
||||
"name": "Summon",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
"subType": null,
|
||||
"originId": null,
|
||||
|
|
|
|||
|
|
@ -258,40 +258,57 @@
|
|||
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the @Lookup[@name]’s will.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"tioTtYfIGFIXRITN": {
|
||||
"type": "summon",
|
||||
"_id": "tioTtYfIGFIXRITN",
|
||||
"cUKwhq1imsTVru8D": {
|
||||
"type": "attack",
|
||||
"_id": "cUKwhq1imsTVru8D",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the Noble’s will.</p>",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "stress",
|
||||
"value": 1,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "1",
|
||||
"recovery": "scene",
|
||||
"consumeOnSuccess": false
|
||||
"max": "",
|
||||
"recovery": null
|
||||
},
|
||||
"damage": {
|
||||
"parts": [],
|
||||
"includeBase": false
|
||||
},
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"effects": [],
|
||||
"roll": {
|
||||
"type": "diceSet",
|
||||
"trait": null,
|
||||
"difficulty": null,
|
||||
"bonus": null,
|
||||
"advState": "neutral",
|
||||
"diceRolling": {
|
||||
"multiplier": "prof",
|
||||
"flatMultiplier": 1,
|
||||
"dice": "d4",
|
||||
"compare": null,
|
||||
"treshold": null
|
||||
},
|
||||
"useDefault": false
|
||||
},
|
||||
"save": {
|
||||
"trait": null,
|
||||
"difficulty": null,
|
||||
"damageMod": "none"
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy",
|
||||
"count": "1d4"
|
||||
}
|
||||
],
|
||||
"name": "Summon Guards",
|
||||
"img": "icons/environment/people/infantry-armored.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -313,43 +313,36 @@
|
|||
"_id": "WGEGO0DSOs5cF0EL",
|
||||
"img": "icons/environment/people/charge.webp",
|
||||
"system": {
|
||||
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.5YgEajn0wa4i85kC]{Pirate Raider Horde}, which appears at Far range.</p>",
|
||||
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon a Pirate Raiders Horde, which appears at Far range.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"nuYk5WeLLpIKa69q": {
|
||||
"type": "summon",
|
||||
"_id": "nuYk5WeLLpIKa69q",
|
||||
"NlgIp0KrmZoS27Xy": {
|
||||
"type": "effect",
|
||||
"_id": "NlgIp0KrmZoS27Xy",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "stress",
|
||||
"value": 1,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.5YgEajn0wa4i85kC",
|
||||
"count": "1"
|
||||
}
|
||||
],
|
||||
"name": "Mark Stress",
|
||||
"img": "icons/environment/people/charge.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -454,40 +454,33 @@
|
|||
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"BMEr77hDxaQyYBna": {
|
||||
"type": "summon",
|
||||
"_id": "BMEr77hDxaQyYBna",
|
||||
"dw6Juw8mriH7sg0e": {
|
||||
"type": "effect",
|
||||
"_id": "dw6Juw8mriH7sg0e",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "fear",
|
||||
"value": 1,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44",
|
||||
"count": "2"
|
||||
}
|
||||
],
|
||||
"name": "Spend Fear",
|
||||
"img": "icons/creatures/slimes/slime-movement-splashing-red.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -416,6 +416,28 @@
|
|||
"description": "<p><em>Countdown (6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"0rixG6jLRynAYNqA": {
|
||||
"type": "effect",
|
||||
"_id": "0rixG6jLRynAYNqA",
|
||||
"systemPath": "actions",
|
||||
"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "any",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Summon",
|
||||
"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
|
||||
"range": "close"
|
||||
},
|
||||
"ZVXHY2fpomoKV7jG": {
|
||||
"type": "countdown",
|
||||
"_id": "ZVXHY2fpomoKV7jG",
|
||||
|
|
@ -452,33 +474,6 @@
|
|||
"name": "Start Countdown",
|
||||
"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
|
||||
"range": ""
|
||||
},
|
||||
"YReYG6DrWp4QGSij": {
|
||||
"type": "summon",
|
||||
"_id": "YReYG6DrWp4QGSij",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb",
|
||||
"count": "1"
|
||||
}
|
||||
],
|
||||
"name": "Summon",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
|
|
@ -507,31 +502,33 @@
|
|||
"description": "<p>Once per scene, when the @Lookup[@name] marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"tfmY6HYkkY27NBaF": {
|
||||
"type": "summon",
|
||||
"_id": "tfmY6HYkkY27NBaF",
|
||||
"JBuQUJhif2A7IlJd": {
|
||||
"type": "effect",
|
||||
"_id": "JBuQUJhif2A7IlJd",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"summon": [
|
||||
"cost": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0",
|
||||
"count": "1"
|
||||
"scalable": false,
|
||||
"key": "stress",
|
||||
"value": 1,
|
||||
"step": null
|
||||
}
|
||||
],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "1",
|
||||
"recovery": "scene"
|
||||
},
|
||||
"effects": [],
|
||||
"target": {
|
||||
"type": "self",
|
||||
"amount": null
|
||||
},
|
||||
"name": "Mark Stress",
|
||||
"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
|
|
|
|||
|
|
@ -340,35 +340,7 @@
|
|||
"system": {
|
||||
"description": "<p>When an attack from the @Lookup[@name] causes a target to mark HP and there are three or more @Lookup[@name] Minions within Close range, you can combine the Minions into a @UUID[Compendium.daggerheart.adversaries.Actor.PKSXFuaIHUCoH63A]{Tangle Bramble Swarm Horde}. The Horde’s HP is equal to the number of Minions combined.</p>",
|
||||
"resource": null,
|
||||
"actions": {
|
||||
"g1OQ5xlMHFWsoktd": {
|
||||
"type": "summon",
|
||||
"_id": "g1OQ5xlMHFWsoktd",
|
||||
"systemPath": "actions",
|
||||
"baseAction": false,
|
||||
"description": "",
|
||||
"chatDisplay": true,
|
||||
"originItem": {
|
||||
"type": "itemCollection"
|
||||
},
|
||||
"actionType": "action",
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
"recovery": null,
|
||||
"consumeOnSuccess": false
|
||||
},
|
||||
"summon": [
|
||||
{
|
||||
"actorUUID": "Compendium.daggerheart.adversaries.Actor.PKSXFuaIHUCoH63A",
|
||||
"count": "1"
|
||||
}
|
||||
],
|
||||
"name": "Summon",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"actions": {},
|
||||
"originItemType": null,
|
||||
"subType": null,
|
||||
"originId": null,
|
||||
|
|
|
|||
|
|
@ -36,13 +36,13 @@
|
|||
"key": "system.damageThresholds.major",
|
||||
"mode": 2,
|
||||
"value": "@prof",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.damageThresholds.severe",
|
||||
"mode": 2,
|
||||
"value": "@prof",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@
|
|||
"key": "system.resistance.physical.reduction",
|
||||
"mode": 2,
|
||||
"value": "@system.armorScore",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -80,14 +80,7 @@
|
|||
},
|
||||
"name": "Clear Stress",
|
||||
"img": "icons/magic/symbols/rune-sigil-black-pink.webp",
|
||||
"range": "",
|
||||
"triggers": [
|
||||
{
|
||||
"trigger": "dualityRoll",
|
||||
"triggeringActorType": "self",
|
||||
"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
|
||||
}
|
||||
]
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"originItemType": null,
|
||||
|
|
|
|||
|
|
@ -54,8 +54,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 120,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "5PvMQKCjrgSxzstn",
|
||||
|
|
|
|||
|
|
@ -13,8 +13,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 121,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "Gb5bqpFSBiuBxUix",
|
||||
|
|
|
|||
|
|
@ -38,13 +38,13 @@
|
|||
"key": "system.bonuses.damage.primaryWeapon.bonus",
|
||||
"mode": 2,
|
||||
"value": "@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.secondaryWeapon.bonus",
|
||||
"mode": 2,
|
||||
"value": "@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
@ -57,7 +57,7 @@
|
|||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
|
|
|
|||
|
|
@ -46,8 +46,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 123,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "ON5bvnoQBy0SYc9Y",
|
||||
|
|
|
|||
|
|
@ -71,8 +71,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 125,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "7Pu83ABdMukTxu3e",
|
||||
|
|
|
|||
|
|
@ -37,13 +37,13 @@
|
|||
"key": "system.bonuses.damage.primaryWeapon.bonus",
|
||||
"mode": 2,
|
||||
"value": "@system.traits.agility.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.secondaryWeapon.bonus",
|
||||
"mode": 2,
|
||||
"value": "@system.traits.agility.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
|
|
|
|||
|
|
@ -17,16 +17,7 @@
|
|||
"description": "<p class=\"Body-Foundation\">When you cause an adversary to mark 1 or more Hit Points, you can <strong>spend 2 Hope</strong> to increase your Evasion by the number of Hit Points they marked. This bonus lasts until after the next attack made against you.</p>",
|
||||
"chatDisplay": true,
|
||||
"actionType": "action",
|
||||
"cost": [
|
||||
{
|
||||
"scalable": false,
|
||||
"key": "hope",
|
||||
"value": 2,
|
||||
"itemId": null,
|
||||
"step": null,
|
||||
"consumeOnSuccess": false
|
||||
}
|
||||
],
|
||||
"cost": [],
|
||||
"uses": {
|
||||
"value": null,
|
||||
"max": "",
|
||||
|
|
@ -39,15 +30,8 @@
|
|||
"amount": null
|
||||
},
|
||||
"name": "Spend Hope",
|
||||
"img": "icons/skills/melee/maneuver-sword-katana-yellow.webp",
|
||||
"range": "",
|
||||
"triggers": [
|
||||
{
|
||||
"trigger": "postDamageReduction",
|
||||
"triggeringActorType": "other",
|
||||
"command": "/* Check if sufficient hope */\nif (this.actor.system.resources.hope.value < 2) return;\n\n/* Check if hit point damage was dealt */\nconst hpDamage = damageUpdates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);\nif (hpDamage.value < 0) return;\n\n/* Dialog to give player choice */\nconst confirmed = await foundry.applications.api.DialogV2.confirm({\n window: { title: this.item?.name ?? '' },\n content: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityContent', { bonus: hpDamage.value }),\n});\n\nif (!confirmed) return;\n\n/* Create the effect */\nthis.actor.createEmbeddedDocuments('ActiveEffect', [{\n name: this.item.name,\n img: 'icons/skills/melee/maneuver-sword-katana-yellow.webp',\n description: game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.ferocityEffectDescription', { bonus: hpDamage.value }),\n changes: [{ key: 'system.evasion', mode: 2, value: hpDamage.value }]\n}]);\n\n/* Update hope */\nreturn { updates: [{ \n originActor: this.actor, \n updates: [{\n key: CONFIG.DH.GENERAL.healingTypes.hope.id,\n value: -2,\n total: 2\n }] \n}]}"
|
||||
}
|
||||
]
|
||||
"img": "icons/skills/melee/maneuver-daggers-paired-orange.webp",
|
||||
"range": ""
|
||||
}
|
||||
},
|
||||
"attribution": {
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
},
|
||||
"flags": {},
|
||||
"_id": "BFWN2cObMdlk9uVz",
|
||||
"sort": 3500000,
|
||||
"sort": 3400000,
|
||||
"effects": [
|
||||
{
|
||||
"name": "Get Back Up",
|
||||
|
|
|
|||
|
|
@ -96,8 +96,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 127,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "KAuNb51AwhD8KEXk",
|
||||
|
|
|
|||
|
|
@ -111,8 +111,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 129,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "uSyGKVxOJcnp28po",
|
||||
|
|
|
|||
|
|
@ -44,8 +44,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 127,
|
||||
"artist": ""
|
||||
},
|
||||
"loadoutIgnore": true
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "IqxzvvjZiYbgx21A",
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@
|
|||
"key": "system.traits.presence.value",
|
||||
"mode": 5,
|
||||
"value": "@cast",
|
||||
"priority": 51
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -113,13 +113,13 @@
|
|||
"key": "system.bonuses.damage.magical.bonus",
|
||||
"mode": 2,
|
||||
"value": "2*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"mode": 2,
|
||||
"value": "2*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
@ -162,13 +162,13 @@
|
|||
"key": "system.bonuses.damage.magical.bonus",
|
||||
"mode": 2,
|
||||
"value": "4*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"mode": 2,
|
||||
"value": "4*@system.traits.strength.value",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@
|
|||
"key": "system.damageThresholds.severe",
|
||||
"mode": 2,
|
||||
"value": "@system.proficiency",
|
||||
"priority": 21
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
|
|
@ -119,7 +119,7 @@
|
|||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Gain a bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Severe </span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">threshold equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Proficiency</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Gain a bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Severe </span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">threshold equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Proficiency</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
|
|
|
|||
|
|
@ -94,8 +94,7 @@
|
|||
"source": "Daggerheart SRD",
|
||||
"page": 131,
|
||||
"artist": ""
|
||||
},
|
||||
"domainTouched": 4
|
||||
}
|
||||
},
|
||||
"flags": {},
|
||||
"_id": "VOSFaQHZbmhMyXwi",
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue