Compare commits

..

21 commits
main ... 1.4.2

Author SHA1 Message Date
WBHarry
3aa5cd806a Merge branch 'main' into release 2025-12-27 18:17:36 +01:00
WBHarry
2e93b79633 Merge branch 'main' into release 2025-12-24 03:06:02 +01:00
WBHarry
244dbd4902 Merge branch 'main' into release 2025-12-24 01:18:51 +01:00
WBHarry
c7aed6825a Merge branch 'main' into release 2025-12-13 23:06:23 +01:00
WBHarry
9cb5112b62 Merge branch 'main' into release 2025-12-08 02:35:06 +01:00
WBHarry
81b6f7fc51 Merge branch 'main' into release 2025-12-07 00:54:06 +01:00
WBHarry
828fffd552 Merge branch 'main' into release 2025-11-26 09:47:07 +01:00
WBHarry
fc5626ac47 Merge branch 'main' into release 2025-11-25 00:52:11 +01:00
WBHarry
2e62545aa7 Merge branch 'main' into release 2025-11-23 15:41:24 +01:00
WBHarry
b09c712dd5 Merging main 2025-11-20 11:48:58 +01:00
WBHarry
ca4336bd39 Merge branch 'main' into release 2025-11-17 16:55:14 +01:00
WBHarry
77ac11c522 Merge branch 'main' into release 2025-11-17 10:17:50 +01:00
WBHarry
50311679a5 Merge branch 'main' into release 2025-11-11 22:15:30 +01:00
WBHarry
3a7bcd1b0a Merge branch 'main' into release 2025-11-11 18:04:23 +01:00
WBHarry
511e4bd644 Merge branch 'main' into release 2025-11-11 16:23:35 +01:00
WBHarry
395820513b Merge branch 'main' into release 2025-11-11 16:06:03 +01:00
WBHarry
3566ea3fd3 Merge branch 'main' into release 2025-08-26 20:32:04 +02:00
WBHarry
29d502fb97 Merge branch 'main' into release 2025-08-24 21:11:38 +02:00
WBHarry
685a25d25a Merge branch 'main' into release 2025-08-22 01:47:03 +02:00
WBHarry
dd045b3df7 Merge branch 'main' into release 2025-08-19 20:58:05 +02:00
WBHarry
0aabcec340 Raised version 2025-08-19 18:56:30 +02:00
70 changed files with 195 additions and 3940 deletions

View file

@ -316,7 +316,7 @@ const updateActorsRangeDependentEffects = async token => {
CONFIG.DH.SETTINGS.gameSettings.variantRules
).rangeMeasurement;
for (let effect of token.actor?.allApplicableEffects() ?? []) {
for (let effect of token.actor.allApplicableEffects()) {
if (!effect.system.rangeDependence?.enabled) continue;
const { target, range, type } = effect.system.rangeDependence;
@ -330,14 +330,14 @@ const updateActorsRangeDependentEffects = async token => {
break;
}
// Get required distance and special case 5 feet to test adjacency
const required = rangeMeasurement[range];
const distanceBetween = canvas.grid.measurePath([
userTarget.document.movement.destination,
token.movement.destination
]).distance;
const distance = rangeMeasurement[range];
const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
const inRange =
required === 5
? userTarget.isAdjacentWith(token.object)
: userTarget.distanceTo(token.object) <= required;
if (reverse ? inRange : !inRange) {
if (reverse ? distanceBetween <= distance : distanceBetween > distance) {
enabledEffect = false;
break;
}
@ -351,15 +351,16 @@ const updateAllRangeDependentEffects = async () => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;
const tokens = canvas.scene.tokens;
// Only consider tokens on the active scene
const tokens = game.scenes.find(x => x.active).tokens;
if (game.user.character) {
// The character updates their character's token. There can be only one token.
const characterToken = tokens.find(x => x.actor === game.user.character);
updateActorsRangeDependentEffects(characterToken);
} else if (game.user.isActiveGM) {
} else if (game.user.isGM) {
// The GM is responsible for all other tokens.
const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character);
for (const token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
for (let token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
updateActorsRangeDependentEffects(token);
}
}
@ -367,14 +368,12 @@ const updateAllRangeDependentEffects = async () => {
const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50);
Hooks.on('targetToken', () => {
Hooks.on('targetToken', async (user, token, targeted) => {
debouncedRangeEffectCall();
});
Hooks.on('refreshToken', (_, options) => {
if (options.refreshPosition) {
debouncedRangeEffectCall();
}
Hooks.on('moveToken', async (movedToken, data) => {
debouncedRangeEffectCall();
});
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));

View file

@ -226,7 +226,6 @@
"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
},
"viewLevelups": "View Levelups",
"viewParty": "View Party",
"InvalidOldCharacterImportTitle": "Old Character Import",
"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?",
"cancelBeastform": "Cancel Beastform"
@ -327,7 +326,6 @@
"equip": "Equip",
"sendToChat": "Send To Chat",
"toLoadout": "Send to Loadout",
"recall": "Recall",
"toVault": "Send to Vault",
"unequip": "Unequip",
"useItem": "Use Item"
@ -1802,9 +1800,7 @@
"label": "Long Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
}
},
"target": "Target",
"targetSelf": "Self"
}
},
"maxLoadout": {
"label": "Max Loadout Cards Bonus"
@ -2781,9 +2777,7 @@
"gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character",
"documentIsMissing": "The {documentType} is missing from the world.",
"tokenActorMissing": "{name} is missing an Actor",
"tokenActorsMissing": "[{names}] missing Actors"
"documentIsMissing": "The {documentType} is missing from the world."
},
"Sidebar": {
"actorDirectory": {

View file

@ -278,26 +278,19 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
'close',
async () => {
const selected = app.selected.toObject();
const evolved = app.evolved.form ? app.evolved.form.toObject() : null;
const data = await game.system.api.data.items.DHBeastform.getWildcardImage(
app.configData.data.parent,
evolved ?? app.selected
app.selected
);
if (data) {
if (!data.selectedImage) selected = null;
else {
const imageSource = evolved ?? selected;
if (imageSource.usesDynamicToken) imageSource.system.tokenRingImg = data.selectedImage;
else imageSource.system.tokenImg = data.selectedImage;
if (data.usesDynamicToken) selected.system.tokenRingImg = data.selectedImage;
else selected.system.tokenImg = data.selectedImage;
}
}
resolve({
selected: selected,
evolved: { ...app.evolved, form: evolved },
hybrid: app.hybrid,
item: featureItem
});
resolve({ selected: selected, evolved: app.evolved, hybrid: app.hybrid, item: featureItem });
},
{ once: true }
);

View file

@ -104,7 +104,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.rallyDie = this.roll.rallyChoices;
const experiences = this.config.data?.system?.experiences || {};
const experiences = this.config.data?.system.experiences || {};
context.experiences = Object.keys(experiences).map(id => ({
id,
...experiences[id]

View file

@ -181,17 +181,12 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
.filter(x => category.moves[x].selected)
.flatMap(key => {
const move = category.moves[key];
const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
return [...Array(move.selected).keys()].map(_ => ({
...move,
movePath: `${categoryKey}.moves.${key}`,
needsTarget: needsTarget
movePath: `${categoryKey}.moves.${key}`
}));
});
});
const characters = game.actors.filter(x => x.type === 'character')
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
.filter(x => x.uuid !== this.actor.uuid);
const cls = getDocumentClass('ChatMessage');
const msg = {
@ -211,9 +206,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
),
actor: { name: this.actor.name, img: this.actor.img },
moves: moves,
characters: characters,
selfId: this.actor.uuid
moves: moves
}
),
flags: {

View file

@ -77,7 +77,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
cost: this.data.initiator.cost
};
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
const selectedMember = Object.values(context.members).find(x => x.selected);
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
context.selectedData = {
result: selectedMember

View file

@ -21,8 +21,6 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async _prepareContext(options) {
const context = await super._prepareContext(options);
if (!this.actor) return context;
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
@ -60,33 +58,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
static async #onToggleCombat() {
const tokensWithoutActors = canvas.tokens.controlled.filter(t => !t.actor);
const warning =
tokensWithoutActors.length === 1
? game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorMissing', {
name: tokensWithoutActors[0].name
})
: game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorsMissing', {
names: tokensWithoutActors.map(x => x.name).join(', ')
});
const tokens = canvas.tokens.controlled
.filter(t => t.actor && !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.map(t => t.document);
if (!this.object.controlled && this.document.actor) tokens.push(this.document);
if (!this.object.controlled) tokens.push(this.document);
try {
if (this.document.inCombat) {
const tokensInCombat = tokens.filter(t => t.inCombat);
await TokenDocument.implementation.deleteCombatants([...tokensInCombat, ...tokensWithoutActors]);
} else {
if (tokensWithoutActors.length) {
ui.notifications.warn(warning);
}
const tokensOutOfCombat = tokens.filter(t => !t.inCombat);
await TokenDocument.implementation.createCombatants(tokensOutOfCombat);
}
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
else await TokenDocument.implementation.createCombatants(tokens);
} catch (err) {
ui.notifications.warn(err.message);
}

View file

@ -51,19 +51,6 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/* -------------------------------------------- */
/**
@ -111,16 +98,16 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (item?.type === 'feature') {
if (data.fromInternal && item.parent?.uuid === this.actor.uuid) {
return;
}
const itemData = item.toObject();
delete itemData._id;
await this.actor.createEmbeddedDocuments('Item', [itemData]);
}
}

View file

@ -49,19 +49,6 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/**
* Adds a new category entry to the actor.
* @type {ApplicationClickAction}

View file

@ -26,12 +26,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
}
]
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
],
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
};
static PARTS = {
@ -93,13 +88,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
context.resources.stress.emptyPips =
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
@ -176,16 +164,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
});
}
/** @inheritdoc */
async _onDragStart(event) {
const inventoryItem = event.currentTarget.closest('.inventory-item');
if (inventoryItem) {
event.dataTransfer.setDragImage(inventoryItem.querySelector('img'), 60, 0);
}
super._onDragStart(event);
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */

View file

@ -32,8 +32,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty,
useDowntime: this.useDowntime
},
window: {
resizable: true,
@ -319,40 +318,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
},
{
name: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (!actorLoadout.available) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
return;
}
if (doc.system.recallCost == 0) {
return doc.update({ 'system.inVault': false });
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls({
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [{
key: 'stress',
value: doc.system.recallCost
}]
}, { parent: doc.system });
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
}
}
},
{
name: 'toVault',
icon: 'fa-solid fa-arrow-down',
@ -893,41 +858,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
}
static async #viewParty(_, target) {
const parties = this.document.parties;
if (parties.size <= 1) {
parties.first()?.sheet.render({ force: true });
return;
}
const buttons = parties.map((p) => {
const button = document.createElement("button");
button.type = "button";
button.classList.add("plain");
const img = document.createElement("img");
img.src = p.img;
button.append(img);
const name = document.createElement("span");
name.textContent = p.name;
button.append(name);
button.addEventListener("click", () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement("div");
html.classList.add("party-list");
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true,
})
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}

View file

@ -25,12 +25,7 @@ export default class DhpEnvironment extends DHBaseActorSheet {
toggleResourceDice: DhpEnvironment.#toggleResourceDice,
handleResourceDice: DhpEnvironment.#handleResourceDice
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
dragDrop: [{ dragSelector: '.inventory-item', dropSelector: null }]
};
/**@override */
@ -79,9 +74,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'features':
await this._prepareFeaturesContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
@ -118,22 +110,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
}
/**
* Prepare render context for the features part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareFeaturesContext(context, _options) {
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
}
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context

View file

@ -134,9 +134,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
async actionUseButton(event, message) {
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor)
const parent = await foundry.utils.fromUuid(message.system.actor);
const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls(
@ -148,8 +146,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
type: CONFIG.DH.ITEM.originItemType.restMove,
itemPath: movePath,
actionIndex: actionIndex
},
targetUuid: targetUuid
}
},
{ parent: parent.system }
);

View file

@ -127,7 +127,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
resource,
active: index === combat.turn,
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
type: combatant.actor?.system?.type,
type: combatant.actor.system.type,
img: await this._getCombatantThumbnail(combatant)
};
@ -165,7 +165,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
if (this.viewed.turn !== toggleTurn) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (combatant.actor?.type === 'character') {
if (combatant.actor.type === 'character') {
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id

View file

@ -34,69 +34,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true });
}
/**
* Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types
* according to the diagonal rules.
*/
distanceTo(target) {
if (!canvas.ready) return NaN;
if (this === target) return 0;
const originPoint = this.center;
const destinationPoint = target.center;
// Compute for gridless. This version returns circular edge to edge + grid distance,
// so that tokens that are touching return 5.
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
const originRadius = this.bounds.width * boundsCorrection / 2;
const targetRadius = target.bounds.width * boundsCorrection / 2;
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
return distance - originRadius - targetRadius + canvas.grid.distance;
}
// Compute what the closest grid space of each token is, then compute that distance
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
});
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
});
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
}
/** Returns the point at which a line starting at origin and ending at destination intersects the edge of the bounds */
#getEdgeBoundary(bounds, originPoint, destinationPoint) {
const points = [
{ x: bounds.x, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
{ x: bounds.x, y: bounds.y + bounds.height }
];
const pairsToTest = [
[points[0], points[1]],
[points[1], points[2]],
[points[2], points[3]],
[points[3], points[0]]
];
for (const pair of pairsToTest) {
const result = foundry.utils.lineSegmentIntersection(originPoint, destinationPoint, pair[0], pair[1]);
if (result) return result;
}
return null;
}
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
isAdjacentWith(token) {
return this.distanceTo(token) <= (canvas.grid.distance * 1.5);
}
/** @inheritDoc */
_drawBar(number, bar, data) {
const val = Number(data.value);

View file

@ -9,7 +9,7 @@ export const AdversaryBPPerEncounter = (adversaries, characters) => {
);
if (existingEntry) {
existingEntry.nr += 1;
} else if (adversary.type) {
} else {
acc.push({ adversary, nr: 1 });
}
return acc;

View file

@ -232,7 +232,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -298,7 +298,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -341,7 +341,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -407,7 +407,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [

View file

@ -435,8 +435,7 @@ export const armorFeatures = {
{
key: 'system.resistance.magical.reduction',
mode: 2,
value: '@system.armorScore',
priority: 21
value: '@system.armorScore'
}
]
}
@ -710,8 +709,7 @@ export const weaponFeatures = {
{
key: 'system.evasion',
mode: 2,
value: '@system.armorScore',
priority: 21
value: '@system.armorScore'
}
]
}
@ -1326,8 +1324,7 @@ export const weaponFeatures = {
{
key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2,
value: '@system.traits.agility.value',
priority: 21
value: '@system.traits.agility.value'
}
]
}
@ -1419,9 +1416,9 @@ export const orderedWeaponFeatures = () => {
};
export const featureForm = {
passive: 'DAGGERHEART.CONFIG.FeatureForm.passive',
action: 'DAGGERHEART.CONFIG.FeatureForm.action',
reaction: 'DAGGERHEART.CONFIG.FeatureForm.reaction'
passive: "DAGGERHEART.CONFIG.FeatureForm.passive",
action: "DAGGERHEART.CONFIG.FeatureForm.action",
reaction: "DAGGERHEART.CONFIG.FeatureForm.reaction"
};
export const featureTypes = {

View file

@ -33,8 +33,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
initial: 'action',
nullable: false,
required: true
}),
targetUuid: new fields.StringField({ initial: undefined })
})
};
this.extraSchemas.forEach(s => {
@ -242,8 +241,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),
evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid
resourceUpdates: new ResourceUpdateMap(this.actor)
};
DHBaseAction.applyKeybindings(config);

View file

@ -1,17 +1,3 @@
/** -- Changes Type Priorities --
* - Base Number -
* Custom: 0
* Multiply: 10
* Add: 20
* Downgrade: 30
* Upgrade: 40
* Override: 50
*
* - Changes Value Priorities -
* Standard: +0
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/
export default class BaseEffect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;

View file

@ -66,20 +66,12 @@ export default class BeastformEffect extends BaseEffect {
};
const updateToken = token => {
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
baseUpdate.width,
baseUpdate.height
);
x = positionData.x;
y = positionData.y;
}
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
baseUpdate.width,
baseUpdate.height
);
return {
...baseUpdate,
x,

View file

@ -1,6 +1,6 @@
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
import { ActionField } from '../fields/actionField.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import BaseDataActor from './base.mjs';
import { resourceField, bonusField } from '../fields/actorField.mjs';
export default class DhpAdversary extends BaseDataActor {
@ -56,11 +56,25 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
hitPoints: resourceField(
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true
),
stress: resourceField(
0,
0,
'DAGGERHEART.GENERAL.stress',
true
)
}),
rules: new fields.SchemaField({
...commonActorRules()
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {

View file

@ -2,23 +2,21 @@ import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs
import DHItem from '../../documents/item.mjs';
import { getScrollTextData } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new fields.SchemaField({
resistance: new fields.BooleanField({
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({
initial: false,
label: `${resistanceLabel}.label`,
hint: `${resistanceLabel}.hint`,
isAttributeChoice: true
}),
immunity: new fields.BooleanField({
immunity: new foundry.data.fields.BooleanField({
initial: false,
label: `${immunityLabel}.label`,
hint: `${immunityLabel}.hint`,
isAttributeChoice: true
}),
reduction: new fields.NumberField({
reduction: new foundry.data.fields.NumberField({
integer: true,
initial: 0,
label: `${reductionLabel}.label`,
@ -26,25 +24,6 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
})
});
/* Common rules applying to Characters and Adversaries */
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
damageReduction: new fields.SchemaField({
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
...extendedData.damageReduction
})
});
/**
* Describes metadata about the actor data model type
* @typedef {Object} ActorDataModelMetadata
@ -75,6 +54,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
if (this.metadata.hasAttribution) {

View file

@ -1,7 +1,7 @@
import { burden } from '../../config/generalConfig.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import BaseDataActor from './base.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
@ -217,41 +217,44 @@ export default class DhCharacter extends BaseDataActor {
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
...commonActorRules({
damageReduction: {
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
}),
stressExtra: new fields.NumberField({
required: true,
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
})
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(
'DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'
),
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
}),
increasePerArmorMark: new fields.NumberField({
damageReduction: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({
required: true,
integer: true,
initial: 1,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
}),
disabledArmor: new fields.BooleanField({ intial: false })
}
stressExtra: new fields.NumberField({
required: true,
integer: true,
initial: 0,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
})
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
}),
increasePerArmorMark: new fields.NumberField({
integer: true,
initial: 1,
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
@ -280,6 +283,11 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
ignore: new fields.BooleanField()
@ -445,7 +453,8 @@ export default class DhCharacter extends BaseDataActor {
if (
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
) {
return true;

View file

@ -15,9 +15,8 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
get extendedBattleToggles() {
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
const adversaries =
this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
[];
const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
const category = modifiers[categoryKey];

View file

@ -76,7 +76,7 @@ export default class BeastformField extends fields.SchemaField {
* @returns
*/
static async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ?? selectedForm;
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm;
const beastformEffect = formData.effects.find(x => x.type === 'beastform');
if (!beastformEffect) {
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');

View file

@ -25,12 +25,9 @@ export default class TargetField extends fields.SchemaField {
config.hasTarget = true;
let targets;
// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
targets = [this.actor.token ?? this.actor.prototypeToken];
} else if (config.targetUuid) {
const actor = fromUuidSync(config.targetUuid);
targets = [actor.token ?? actor.prototypeToken];
} else {
else {
targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));

View file

@ -272,17 +272,12 @@ export function ActionMixin(Base) {
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
};
const speaker = cls.getSpeaker();
const msg = {
type: 'abilityUse',
user: game.user.id,
actor: { name: this.actor.name, img: this.actor.img },
author: this.author,
speaker: {
speaker,
actor: speaker.actor ?? this.actor
},
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(

View file

@ -218,20 +218,12 @@ export default class DHBeastform extends BaseDataItem {
}
};
const tokenUpdate = token => {
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
width ?? token.width,
height ?? token.height
);
x = positionData.x;
y = positionData.y;
}
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
width ?? token.width,
height ?? token.height
);
return {
...prototypeTokenUpdate,
x,

View file

@ -298,7 +298,7 @@ export default class DualityRoll extends D20Roll {
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}

View file

@ -1,7 +1,7 @@
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import { createScrollText, damageKeyToNumber } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
@ -543,7 +543,6 @@ export default class DhpActor extends Actor {
/* system gets repeated infinately which causes issues when trying to use the data for document creation */
delete rollData.system;
rollData.id = this.id;
rollData.name = this.name;
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
@ -631,19 +630,6 @@ export default class DhpActor extends Actor {
}
}
}
if (this.type === 'adversary') {
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
if (
hpDamage.value &&
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
) {
hpDamage.value -= 1;
}
}
}
updates.forEach(

View file

@ -83,7 +83,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
true,
tokens.filter(x => x.actor).map(x => x.actor)
tokens.map(x => x.actor)
);
}
super.createCombatants(tokens, combat ?? {});
@ -95,7 +95,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
false,
tokens.filter(x => x.actor).map(x => x.actor)
tokens.map(x => x.actor)
);
}
super.deleteCombatants(tokens, combat ?? {});

View file

@ -262,7 +262,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
const combat = game.combats.get(combatId);
const adversaries =
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC && x.actor) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
const nrCharacters = characters.length;
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
@ -272,7 +272,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
);
const categories = combat.combatants.reduce((acc, combatant) => {
if (combatant.actor?.type === 'adversary') {
if (combatant.actor.type === 'adversary') {
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
if (identifiers) return identifiers;
const category = acc[categoryKey];
@ -352,7 +352,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
await combat.toggleModifierEffects(
event.target.checked,
combat.combatants.filter(x => x.actor?.type === 'adversary').map(x => x.actor),
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
category,
grouping
);

View file

@ -119,7 +119,7 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
data-tooltip="${tagData.description ? htmlToText(tagData.description) : tagData.name}"
data-tooltip="${tagData.description || tagData.name}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
@ -198,7 +198,7 @@ foundry.dice.terms.Die.prototype.selfCorrecting = function (modifier) {
};
export const getDamageKey = damage => {
return ['none', 'minor', 'major', 'severe', 'massive', 'any'][damage];
return ['none', 'minor', 'major', 'severe', 'massive','any'][damage];
};
export const getDamageLabel = damage => {
@ -474,10 +474,3 @@ export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
}
export function htmlToText(html) {
var tempDivElement = document.createElement('div');
tempDivElement.innerHTML = html;
return tempDivElement.textContent || tempDivElement.innerText || '';
}

View file

@ -284,7 +284,7 @@
"key": "system.bonuses.roll.attack.bonus",
"mode": 2,
"value": "ITEM.@system.resource.value",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -36,13 +36,13 @@
"key": "system.damageThresholds.major",
"mode": 2,
"value": "@prof",
"priority": 21
"priority": null
},
{
"key": "system.damageThresholds.severe",
"mode": 2,
"value": "@prof",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -100,7 +100,7 @@
"key": "system.resistance.physical.reduction",
"mode": 2,
"value": "@system.armorScore",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -38,13 +38,13 @@
"key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.strength.value",
"priority": 21
"priority": null
},
{
"key": "system.bonuses.damage.secondaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.strength.value",
"priority": 21
"priority": null
}
],
"disabled": false,
@ -57,7 +57,7 @@
"startRound": null,
"startTurn": null
},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">On a successful attack using a weapon with a </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Melee</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\"> range, gain a bonus to your damage roll equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Strength</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,

View file

@ -37,13 +37,13 @@
"key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.agility.value",
"priority": 21
"priority": null
},
{
"key": "system.bonuses.damage.secondaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.agility.value",
"priority": 21
"priority": null
}
],
"disabled": true,

View file

@ -101,7 +101,7 @@
"key": "system.traits.presence.value",
"mode": 5,
"value": "@cast",
"priority": 51
"priority": null
}
],
"disabled": false,

View file

@ -113,13 +113,13 @@
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "2*@system.traits.strength.value",
"priority": 21
"priority": null
},
{
"key": "system.bonuses.damage.physical.bonus",
"mode": 2,
"value": "2*@system.traits.strength.value",
"priority": 21
"priority": null
}
],
"disabled": false,
@ -162,13 +162,13 @@
"key": "system.bonuses.damage.magical.bonus",
"mode": 2,
"value": "4*@system.traits.strength.value",
"priority": 21
"priority": null
},
{
"key": "system.bonuses.damage.physical.bonus",
"mode": 2,
"value": "4*@system.traits.strength.value",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -106,7 +106,7 @@
"key": "system.damageThresholds.severe",
"mode": 2,
"value": "@system.proficiency",
"priority": 21
"priority": null
}
],
"disabled": false,
@ -119,7 +119,7 @@
"startRound": null,
"startTurn": null
},
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Gain a bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Severe </span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">threshold equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Proficiency</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">Gain a bonus to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Severe </span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">threshold equal to your </span><span class=\"tooltip-convert\" style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\">Proficiency</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,

View file

@ -37,7 +37,7 @@
"key": "system.evasion",
"mode": 2,
"value": "ceil(@system.traits.agility.value / 2)",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -4,7 +4,7 @@
"type": "domainCard",
"folder": "OwsbTSWzKq2WJmQN",
"system": {
"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll (16)</strong>. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point. When you do, place a <strong>d6</strong> on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by the dies value. You then increase the dies value by one. When the dies value would exceed 6, this effect ends.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p class=\"Body-Foundation\">Make a <strong>Spellcast Roll (16)</strong>. Once per long rest on a success, choose a point within Far range and create a visible zone of protection there for all allies within Very Close range of that point. When you do, place a <strong>d6</strong> on this card with the 1 value facing up. When an ally in this zone takes damage, they reduce it by the dies value. You then increase the dies value by one. When the dies value would exceed 6, this effect ends.</p><p><span style=\"color:oklab(0.952331 0.000418991 -0.00125992);font-family:'gg mono', 'Source Code Pro', Consolas, 'Andale Mono WT', 'Andale Mono', 'Lucida Console', 'Lucida Sans Typewriter', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Liberation Mono', 'Nimbus Mono L', Monaco, 'Courier New', Courier, monospace;font-size:13.6px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:left;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:pre-wrap;background-color:oklab(0.57738 0.0140701 -0.208587 / 0.0784314);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">@Template[type:emanation|range:vc]</p>",
"domain": "splendor",
"recallCost": 2,
"level": 6,

View file

@ -39,7 +39,7 @@
"key": "system.armorScore",
"mode": 2,
"value": "@system.traits.strength.value",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -42,8 +42,7 @@
{
"key": "system.resistance.magical.reduction",
"mode": 2,
"value": "@system.armorScore",
"priority": 21
"value": "@system.armorScore"
}
],
"_id": "xGxqTCO8MjNq5Cw6",

View file

@ -4,7 +4,7 @@
"_id": "y4c1jrlHrf0wBWOq",
"img": "icons/magic/light/projectiles-star-purple.webp",
"system": {
"description": "<p>You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.</p>",
"description": "<p>You can use this stardrop to summon a hailstorm of comets that deals 8d20 physical damage to all targets within Very Far range.</p><p>@Template[type:emanation|range:vf]</p>",
"quantity": 1,
"actions": {
"pt5U6hlyx4T7MUOa": {

View file

@ -155,8 +155,7 @@
{
"key": "system.evasion",
"mode": 2,
"value": "@system.armorScore",
"priority": 21
"value": "@system.armorScore"
}
],
"transfer": false,

View file

@ -117,8 +117,7 @@
{
"key": "system.bonuses.damage.primaryWeapon.bonus",
"mode": 2,
"value": "@system.traits.agility.value",
"priority": 21
"value": "@system.traits.agility.value"
}
],
"_id": "jMIrOhpPUncn7dWg",

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -1,319 +0,0 @@
{
"name": "Table of Random Objectives",
"img": "icons/sundries/documents/document-torn-diagram-tan.webp",
"description": "<p>Layering Goals Other than Attrition into Combat</p>",
"results": [
{
"type": "text",
"weight": 1,
"range": [
1,
1
],
"_id": "LDuVbmdvhJiEOe7U",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Acquire (obtain or steal) an important item or items.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.LDuVbmdvhJiEOe7U"
},
{
"type": "text",
"weight": 1,
"range": [
2,
2
],
"_id": "FxYpST4nQUTBp1mN",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Capture one or more of the opponents.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.FxYpST4nQUTBp1mN"
},
{
"type": "text",
"weight": 1,
"range": [
3,
3
],
"_id": "bTkZgxqEr4lNxzeK",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Activate a magical device.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.bTkZgxqEr4lNxzeK"
},
{
"type": "text",
"weight": 1,
"range": [
4,
4
],
"_id": "T39LgOL1cw5AIY59",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Frame a character or tarnish their reputation.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.T39LgOL1cw5AIY59"
},
{
"type": "text",
"weight": 1,
"range": [
5,
5
],
"_id": "MHgv8dlrwA3ZmBKq",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Drive the opponent into a corner or ambush point.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.MHgv8dlrwA3ZmBKq"
},
{
"type": "text",
"weight": 1,
"range": [
6,
6
],
"_id": "4USCNNavzVvBqldn",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Stop a magical ritual, legal ceremony, or time-sensitive spell.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.4USCNNavzVvBqldn"
},
{
"type": "text",
"weight": 1,
"range": [
7,
7
],
"_id": "gwZnWTauHsbb6rsr",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Hold the line—keep the enemy from reaching a specific area or group.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.gwZnWTauHsbb6rsr"
},
{
"type": "text",
"weight": 1,
"range": [
8,
8
],
"_id": "beDIxxPyCCVa8nlE",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Plant evidence or a tracking device on a target.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.beDIxxPyCCVa8nlE"
},
{
"type": "text",
"weight": 1,
"range": [
9,
9
],
"_id": "C70V6prVmZd5VRV8",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Secure a specific location ahead of another groups arrival.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.C70V6prVmZd5VRV8"
},
{
"type": "text",
"weight": 1,
"range": [
10,
10
],
"_id": "i02rh05CvhHlKJCN",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Harass the opponent to deplete their resources or keep them occupied.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.i02rh05CvhHlKJCN"
},
{
"type": "text",
"weight": 1,
"range": [
11,
11
],
"_id": "AbNgD5GCbWuui9oP",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Destroy a piece of architecture, a statue, a shrine, or a weapon.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.AbNgD5GCbWuui9oP"
},
{
"type": "text",
"weight": 1,
"range": [
12,
12
],
"_id": "TCrdyh3qhl2vtQxO",
"name": "",
"img": "icons/svg/d12-grey.svg",
"description": "<p>Investigate a situation to confirm or deny existing information.</p>",
"drawn": false,
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.351",
"systemId": "daggerheart",
"systemVersion": "1.4.4",
"lastModifiedBy": null
},
"documentUuid": null,
"_key": "!tables.results!I5L1dlgxXTNrCCkL.TCrdyh3qhl2vtQxO"
}
],
"replacement": true,
"displayRoll": true,
"folder": null,
"ownership": {
"default": 0,
"Bgvu4A6AMkRFOTGR": 3
},
"flags": {},
"formula": "1d12",
"_id": "I5L1dlgxXTNrCCkL",
"sort": 400000,
"_key": "!tables!I5L1dlgxXTNrCCkL"
}

View file

@ -35,7 +35,7 @@
"key": "system.evasion",
"mode": 2,
"value": "@system.proficiency",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -255,13 +255,13 @@
"key": "system.damageThresholds.major",
"mode": 2,
"value": "@system.proficiency",
"priority": 21
"priority": null
},
{
"key": "system.damageThresholds.severe",
"mode": 2,
"value": "@system.proficiency",
"priority": 21
"priority": null
}
],
"disabled": false,

View file

@ -145,11 +145,6 @@
button {
flex: 1;
padding: 0 0.375rem;
}
button[data-action=viewParty] {
margin-right: 6px;
}
}

View file

@ -99,35 +99,12 @@
}
}
.action-use-button-parent {
width: 100%;
.action-use-target {
display:flex;
align-items: center;
justify-content: space-between;
gap: 4px;
width: 100%;
padding: 4px 8px 10px 40px;
font-size: var(--font-size-12);
label {
font-weight: bold;
}
select {
flex: 1;
}
}
}
.action-use-button {
width: -webkit-fill-available;
margin: 0 8px;
font-weight: 600;
height: 40px;
}
}
}
}

View file

@ -344,20 +344,4 @@ aside[role='tooltip'].locked-tooltip:has(div.daggerheart.dh-style.tooltip.card-s
margin-bottom: 4px;
}
}
.party-list {
display: flex;
flex-direction: column;
button {
width: 100%;
align-items: center;
justify-content: start;
img {
border: none;
width: 1rem;
height: 1rem;
object-fit: contain;
}
}
}
}

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "1.4.6",
"version": "1.4.2",
"compatibility": {
"minimum": "13.346",
"verified": "13.351",
@ -173,15 +173,6 @@
"private": false,
"flags": {}
},
{
"name": "rolltables",
"label": "Rolltables",
"system": "daggerheart",
"path": "packs/rolltables.db",
"type": "RollTable",
"private": false,
"flags": {}
},
{
"name": "beastforms",
"label": "Beastforms",
@ -197,7 +188,7 @@
"name": "Daggerheart SRD",
"sorting": "m",
"color": "#08718c",
"packs": ["adversaries", "environments", "journals", "rolltables"],
"packs": ["adversaries", "environments", "journals"],
"folders": [
{
"name": "Character Options",

View file

@ -1,5 +1,5 @@
<section
class="tab {{tabs.domains.cssClass}} {{tabs.domains.id}} scrollable"
class="tab {{tabs.domains.cssClass}} {{tabs.domains.id}}"
data-tab="{{tabs.domains.id}}"
data-group="{{tabs.domains.group}}"
>

View file

@ -1,5 +1,5 @@
<section
class="tab {{tabs.downtime.cssClass}} {{tabs.downtime.id}} scrollable"
class="tab {{tabs.downtime.cssClass}} {{tabs.downtime.id}}"
data-tab="{{tabs.downtime.id}}"
data-group="{{tabs.downtime.group}}"
>

View file

@ -1,5 +1,5 @@
<section
class="tab {{tabs.itemFeatures.cssClass}} {{tabs.itemFeatures.id}} scrollable"
class="tab {{tabs.itemFeatures.cssClass}} {{tabs.itemFeatures.id}}"
data-tab="{{tabs.itemFeatures.id}}"
data-group="{{tabs.itemFeatures.group}}"
>

View file

@ -1,5 +1,5 @@
<section
class="tab {{tabs.settings.cssClass}} {{tabs.settings.id}} scrollable"
class="tab {{tabs.settings.cssClass}} {{tabs.settings.id}}"
data-tab="{{tabs.settings.id}}"
data-group="{{tabs.settings.group}}"
>

View file

@ -1,5 +1,5 @@
<section
class="tab {{tabs.types.cssClass}} {{tabs.types.id}} scrollable"
class="tab {{tabs.types.cssClass}} {{tabs.types.id}}"
data-tab="{{tabs.types.id}}"
data-group="{{tabs.types.group}}"
>

View file

@ -9,7 +9,7 @@
<fieldset>
<legend>{{localize tabs.features.label}}</legend>
<ul class="feature-list">
{{#each @root.features as |feature|}}
{{#each document.system.features as |feature|}}
<li class="feature-item" id="{{feature.id}}" draggable="true">
<img src="{{feature.img}}" alt="">
<div class="label">

View file

@ -9,7 +9,7 @@
<fieldset>
<legend>{{localize tabs.features.label}}</legend>
<ul class="feature-list">
{{#each @root.features as |feature|}}
{{#each document.system.features as |feature|}}
<li class="feature-item" id="{{feature.id}}">
<img src="{{feature.img}}" alt="">
<div class="label">

View file

@ -4,7 +4,7 @@
{{> 'daggerheart.inventory-items'
title=tabs.features.label
type='feature'
collection=@root.features
collection=document.system.features
hideContextMenu=true
canCreate=true
showActions=true

View file

@ -87,16 +87,11 @@
</div>
{{/if}}
<div class="downtime-section">
{{#if document.parties.size}}
<button type="button" data-action="viewParty" data-tooltip="DAGGERHEART.ACTORS.Character.viewParty">
<i class="fa-solid fa-fw fa-users"></i>
</button>
{{/if}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
<i class="fa-solid fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
<i class="fa-solid fa-bed"></i>
</button>
</div>
</div>

View file

@ -7,7 +7,7 @@
{{> 'daggerheart.inventory-items'
title=tabs.features.label
type='feature'
collection=@root.features
collection=document.system.features
hideContextMenu=true
canCreate=true
showActions=true

View file

@ -15,22 +15,9 @@
</div>
</details>
{{#each move.actions as | action index |}}
<div class="action-use-button-parent">
<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" >
<span>{{localize action.name}}</span>
</button>
{{#if move.needsTarget}}
<div class="action-use-target">
<label>{{localize "DAGGERHEART.GENERAL.Bonuses.rest.target"}}:</label>
<select>
<option value="{{../../selfId}}">{{localize "DAGGERHEART.GENERAL.Bonuses.rest.targetSelf"}}</option>
{{#each ../../characters as | character |}}
<option value="{{character.uuid}}">{{character.name}}</option>
{{/each}}
</select>
</div>
{{/if}}
</div>
<button class="action-use-button" data-move-index="{{@../key}}" data-action-index="{{index}}" data-move-path="{{../movePath}}" >
<span>{{localize action.name}}</span>
</button>
{{/each}}
{{/each}}
</ul>