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18 commits
main ... 1.3.2

Author SHA1 Message Date
WBHarry
c7aed6825a Merge branch 'main' into release 2025-12-13 23:06:23 +01:00
WBHarry
9cb5112b62 Merge branch 'main' into release 2025-12-08 02:35:06 +01:00
WBHarry
81b6f7fc51 Merge branch 'main' into release 2025-12-07 00:54:06 +01:00
WBHarry
828fffd552 Merge branch 'main' into release 2025-11-26 09:47:07 +01:00
WBHarry
fc5626ac47 Merge branch 'main' into release 2025-11-25 00:52:11 +01:00
WBHarry
2e62545aa7 Merge branch 'main' into release 2025-11-23 15:41:24 +01:00
WBHarry
b09c712dd5 Merging main 2025-11-20 11:48:58 +01:00
WBHarry
ca4336bd39 Merge branch 'main' into release 2025-11-17 16:55:14 +01:00
WBHarry
77ac11c522 Merge branch 'main' into release 2025-11-17 10:17:50 +01:00
WBHarry
50311679a5 Merge branch 'main' into release 2025-11-11 22:15:30 +01:00
WBHarry
3a7bcd1b0a Merge branch 'main' into release 2025-11-11 18:04:23 +01:00
WBHarry
511e4bd644 Merge branch 'main' into release 2025-11-11 16:23:35 +01:00
WBHarry
395820513b Merge branch 'main' into release 2025-11-11 16:06:03 +01:00
WBHarry
3566ea3fd3 Merge branch 'main' into release 2025-08-26 20:32:04 +02:00
WBHarry
29d502fb97 Merge branch 'main' into release 2025-08-24 21:11:38 +02:00
WBHarry
685a25d25a Merge branch 'main' into release 2025-08-22 01:47:03 +02:00
WBHarry
dd045b3df7 Merge branch 'main' into release 2025-08-19 20:58:05 +02:00
WBHarry
0aabcec340 Raised version 2025-08-19 18:56:30 +02:00
397 changed files with 2552 additions and 10199 deletions

View file

@ -16,10 +16,10 @@ import {
settingsRegistration,
socketRegistration
} from './module/systemRegistration/_module.mjs';
import { placeables, DhTokenLayer } from './module/canvas/_module.mjs';
import { placeables } from './module/canvas/_module.mjs';
import { registerRollDiceHooks } from './module/dice/dhRoll.mjs';
import './node_modules/@yaireo/tagify/dist/tagify.css';
import TemplateManager from './module/documents/templateManager.mjs';
import TokenManager from './module/documents/tokenManager.mjs';
CONFIG.DH = SYSTEM;
CONFIG.TextEditor.enrichers.push(...enricherConfig);
@ -52,12 +52,8 @@ CONFIG.ChatMessage.template = 'systems/daggerheart/templates/ui/chat/chat-messag
CONFIG.Canvas.rulerClass = placeables.DhRuler;
CONFIG.Canvas.layers.templates.layerClass = placeables.DhTemplateLayer;
CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
CONFIG.Scene.documentClass = documents.DhScene;
CONFIG.Token.documentClass = documents.DhToken;
CONFIG.Token.prototypeSheetClass = applications.sheetConfigs.DhPrototypeTokenConfig;
CONFIG.Token.objectClass = placeables.DhTokenPlaceable;
@ -65,7 +61,6 @@ CONFIG.Token.rulerClass = placeables.DhTokenRuler;
CONFIG.Token.hudClass = applications.hud.DHTokenHUD;
CONFIG.ui.combat = applications.ui.DhCombatTracker;
CONFIG.ui.nav = applications.ui.DhSceneNavigation;
CONFIG.ui.chat = applications.ui.DhChatLog;
CONFIG.ui.effectsDisplay = applications.ui.DhEffectsDisplay;
CONFIG.ui.hotbar = applications.ui.DhHotbar;
@ -77,7 +72,6 @@ CONFIG.ui.countdowns = applications.ui.DhCountdowns;
CONFIG.ux.ContextMenu = applications.ux.DHContextMenu;
CONFIG.ux.TooltipManager = documents.DhTooltipManager;
CONFIG.ux.TemplateManager = new TemplateManager();
CONFIG.ux.TokenManager = new TokenManager();
Hooks.once('init', () => {
game.system.api = {
@ -89,102 +83,40 @@ Hooks.once('init', () => {
fields
};
game.system.registeredTriggers = new RegisteredTriggers();
const { DocumentSheetConfig } = foundry.applications.apps;
DocumentSheetConfig.unregisterSheet(TokenDocument, 'core', foundry.applications.sheets.TokenConfig);
DocumentSheetConfig.registerSheet(TokenDocument, SYSTEM.id, applications.sheetConfigs.DhTokenConfig, {
makeDefault: true
});
const sheetLabel = typePath => () =>
game.i18n.format('DAGGERHEART.GENERAL.typeSheet', {
type: game.i18n.localize(typePath)
});
const { Items, Actors } = foundry.documents.collections;
Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2);
Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, {
types: ['ancestry'],
makeDefault: true,
label: sheetLabel('TYPES.Item.ancestry')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Community, {
types: ['community'],
makeDefault: true,
label: sheetLabel('TYPES.Item.community')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Class, {
types: ['class'],
makeDefault: true,
label: sheetLabel('TYPES.Item.class')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Subclass, {
types: ['subclass'],
makeDefault: true,
label: sheetLabel('TYPES.Item.subclass')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Feature, {
types: ['feature'],
makeDefault: true,
label: sheetLabel('TYPES.Item.feature')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.DomainCard, {
types: ['domainCard'],
makeDefault: true,
label: sheetLabel('TYPES.Item.domainCard')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, { types: ['ancestry'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Community, { types: ['community'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Class, { types: ['class'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Subclass, { types: ['subclass'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Feature, { types: ['feature'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.DomainCard, { types: ['domainCard'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Loot, {
types: ['loot'],
makeDefault: true,
label: sheetLabel('TYPES.Item.loot')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Consumable, {
types: ['consumable'],
makeDefault: true,
label: sheetLabel('TYPES.Item.consumable')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Weapon, {
types: ['weapon'],
makeDefault: true,
label: sheetLabel('TYPES.Item.weapon')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Armor, {
types: ['armor'],
makeDefault: true,
label: sheetLabel('TYPES.Item.armor')
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Beastform, {
types: ['beastform'],
makeDefault: true,
label: sheetLabel('TYPES.Item.beastform')
makeDefault: true
});
Items.registerSheet(SYSTEM.id, applications.sheets.items.Consumable, { types: ['consumable'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Weapon, { types: ['weapon'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Armor, { types: ['armor'], makeDefault: true });
Items.registerSheet(SYSTEM.id, applications.sheets.items.Beastform, { types: ['beastform'], makeDefault: true });
Actors.unregisterSheet('core', foundry.applications.sheets.ActorSheetV2);
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Character, {
types: ['character'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.character')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Companion, {
types: ['companion'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.companion')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Adversary, {
types: ['adversary'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.adversary')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Character, { types: ['character'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Companion, { types: ['companion'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Adversary, { types: ['adversary'], makeDefault: true });
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Environment, {
types: ['environment'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.environment')
makeDefault: true
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, {
types: ['party'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.party')
makeDefault: true
});
DocumentSheetConfig.unregisterSheet(
@ -197,8 +129,7 @@ Hooks.once('init', () => {
SYSTEM.id,
applications.sheetConfigs.ActiveEffectConfig,
{
makeDefault: true,
label: sheetLabel('DOCUMENT.ActiveEffect')
makeDefault: true
}
);
@ -207,10 +138,9 @@ Hooks.once('init', () => {
// Make Compendium Dialog resizable
foundry.applications.sidebar.apps.Compendium.DEFAULT_OPTIONS.window.resizable = true;
DocumentSheetConfig.unregisterSheet(foundry.documents.Scene, 'core', foundry.applications.sheets.SceneConfig);
DocumentSheetConfig.registerSheet(foundry.documents.Scene, SYSTEM.id, applications.scene.DhSceneConfigSettings, {
makeDefault: true,
label: sheetLabel('DOCUMENT.Scene')
label: 'Daggerheart'
});
settingsRegistration.registerDHSettings();
@ -247,6 +177,7 @@ Hooks.on('ready', async () => {
ui.compendiumBrowser = new applications.ui.ItemBrowser();
socketRegistration.registerSocketHooks();
registerRollDiceHooks();
socketRegistration.registerUserQueries();
if (!game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.welcomeMessage)) {
@ -262,9 +193,9 @@ Hooks.on('ready', async () => {
Hooks.once('dicesoniceready', () => {});
Hooks.on('renderChatMessageHTML', (document, element) => {
Hooks.on('renderChatMessageHTML', (_, element, message) => {
enricherRenderSetup(element);
const cssClass = document.flags?.daggerheart?.cssClass;
const cssClass = message.message.flags?.daggerheart?.cssClass;
if (cssClass) cssClass.split(' ').forEach(cls => element.classList.add(cls));
});
@ -309,7 +240,7 @@ Hooks.on('chatMessage', (_, message) => {
target,
difficulty,
title,
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
label: 'test',
actionType: null,
advantage
});
@ -317,121 +248,53 @@ Hooks.on('chatMessage', (_, message) => {
}
});
const updateActorsRangeDependentEffects = async token => {
Hooks.on('moveToken', async (movedToken, data) => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;
const rangeDependantEffects = movedToken.actor.effects.filter(effect => effect.system.rangeDependence?.enabled);
const updateEffects = async (disposition, token, effects, effectUpdates) => {
const rangeMeasurement = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules
).rangeMeasurement;
for (let effect of token.actor?.allApplicableEffects() ?? []) {
if (!effect.system.rangeDependence?.enabled) continue;
for (let effect of effects.filter(x => x.system.rangeDependence?.enabled)) {
const { target, range, type } = effect.system.rangeDependence;
if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1))
return false;
// If there are no targets, assume false. Otherwise, start with the effect enabled.
let enabledEffect = game.user.targets.size !== 0;
// Expect all targets to meet the rangeDependence requirements
for (let userTarget of game.user.targets) {
const disposition = userTarget.document.disposition;
if ((target === 'friendly' && disposition !== 1) || (target === 'hostile' && disposition !== -1)) {
enabledEffect = false;
break;
}
const distanceBetween = canvas.grid.measurePath([
{ ...movedToken.toObject(), x: data.destination.x, y: data.destination.y },
token
]).distance;
const distance = rangeMeasurement[range];
// Get required distance and special case 5 feet to test adjacency
const required = rangeMeasurement[range];
const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
const inRange =
required === 5
? userTarget.isAdjacentWith(token.object)
: userTarget.distanceTo(token.object) <= required;
if (reverse ? inRange : !inRange) {
enabledEffect = false;
break;
const newDisabled = reverse ? distanceBetween <= distance : distanceBetween > distance;
const oldDisabled = effectUpdates[effect.uuid] ? effectUpdates[effect.uuid].disabled : newDisabled;
effectUpdates[effect.uuid] = {
disabled: oldDisabled || newDisabled,
value: effect
};
}
};
const effectUpdates = {};
for (let token of game.scenes.find(x => x.active).tokens) {
if (token.id !== movedToken.id) {
await updateEffects(token.disposition, token, rangeDependantEffects, effectUpdates);
}
await effect.update({ disabled: !enabledEffect });
if (token.actor) await updateEffects(movedToken.disposition, token, token.actor.effects, effectUpdates);
}
};
const updateAllRangeDependentEffects = async () => {
const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
if (!effectsAutomation.rangeDependent) return;
const tokens = canvas.scene?.tokens;
if (!tokens) return;
if (game.user.character) {
// The character updates their character's token. There can be only one token.
const characterToken = tokens.find(x => x.actor === game.user.character);
updateActorsRangeDependentEffects(characterToken);
} else if (game.user.isActiveGM) {
// The GM is responsible for all other tokens.
const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character);
for (const token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
updateActorsRangeDependentEffects(token);
}
}
};
const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50);
Hooks.on('targetToken', () => {
debouncedRangeEffectCall();
});
Hooks.on('refreshToken', (_, options) => {
if (options.refreshPosition) {
debouncedRangeEffectCall();
for (let key in effectUpdates) {
const effect = effectUpdates[key];
await effect.value.update({ disabled: effect.disabled });
}
});
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
class RegisteredTriggers extends Map {
constructor() {
super();
}
async registerTriggers(trigger, actor, triggeringActorType, uuid, commands) {
const existingTrigger = this.get(trigger);
if (!existingTrigger) this.set(trigger, new Map());
this.get(trigger).set(uuid, { actor, triggeringActorType, commands });
}
async runTrigger(trigger, currentActor, ...args) {
const updates = [];
const triggerSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).triggers;
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
for (let { actor, triggeringActorType, commands } of dualityTrigger.values()) {
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {
if (triggeringActorType === 'self' && currentActor?.uuid !== actor) continue;
else if (triggeringActorType === 'other' && currentActor?.uuid === actor) continue;
}
for (let command of commands) {
try {
const result = await command(...args);
if (result?.updates?.length) updates.push(...result.updates);
} catch (_) {
const triggerName = game.i18n.localize(triggerData.label);
ui.notifications.error(
game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerError', {
trigger: triggerName,
actor: currentActor?.name
})
);
}
}
}
}
return updates;
}
}

View file

@ -36,7 +36,6 @@
},
"DAGGERHEART": {
"CharacterSheet": "Character Sheet",
"ACTIONS": {
"TYPES": {
"attack": {
@ -69,11 +68,7 @@
},
"summon": {
"name": "Summon",
"tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
"tooltip": "Create tokens in the scene."
}
},
"Config": {
@ -94,9 +89,7 @@
"customFormula": "Custom Formula",
"formula": "Formula"
},
"displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger",
"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?"
"displayInChat": "Display in chat"
},
"RollField": {
"diceRolling": {
@ -126,9 +119,6 @@
},
"cost": {
"stepTooltip": "+{step} per step"
},
"summon": {
"dropSummonsHere": "Drop Summons Here"
}
}
},
@ -203,8 +193,6 @@
"unequip": "Unequip",
"useItem": "Use Item"
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -237,7 +225,6 @@
"confirmText": "Would you like to level up your companion {name} by {levelChange} levels at this time? (You can do it manually later)"
},
"viewLevelups": "View Levelups",
"viewParty": "View Party",
"InvalidOldCharacterImportTitle": "Old Character Import",
"InvalidOldCharacterImportText": "Character data exported prior to system version 1.1 will not generate a complete character. Do you wish to continue?",
"cancelBeastform": "Cancel Beastform"
@ -338,7 +325,6 @@
"equip": "Equip",
"sendToChat": "Send To Chat",
"toLoadout": "Send to Loadout",
"recall": "Recall",
"toVault": "Send to Vault",
"unequip": "Unequip",
"useItem": "Use Item"
@ -599,7 +585,6 @@
},
"OwnershipSelection": {
"title": "Ownership Selection - {name}",
"noPlayers": "No players to assign ownership to",
"default": "Default Ownership"
},
"ReactionRoll": {
@ -626,9 +611,6 @@
"insufficientHope": "The initiating character doesn't have enough hope",
"createTagTeam": "Create TagTeam Roll",
"chatMessageRollTitle": "Roll"
},
"TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions"
}
},
"CLASS": {
@ -638,6 +620,11 @@
}
},
"CONFIG": {
"ActionType": {
"passive": "Passive",
"action": "Action",
"reaction": "Reaction"
},
"AdversaryTrait": {
"relentless": {
"name": "Relentless",
@ -1046,12 +1033,6 @@
"description": ""
}
},
"FeatureForm": {
"label": "Feature Form",
"passive": "Passive",
"action": "Action",
"reaction": "Reaction"
},
"Gold": {
"title": "Gold",
"coins": "Coins",
@ -1155,8 +1136,7 @@
"any": "Any",
"friendly": "Friendly",
"hostile": "Hostile",
"self": "Self",
"other": "Other"
"self": "Self"
},
"TemplateTypes": {
"circle": "Circle",
@ -1166,14 +1146,6 @@
"rect": "Rectangle",
"ray": "Ray"
},
"TokenSize": {
"tiny": "Tiny",
"small": "Small",
"medium": "Medium",
"large": "Large",
"huge": "Huge",
"gargantuan": "Gargantuan"
},
"Traits": {
"agility": {
"name": "Agility",
@ -1230,29 +1202,6 @@
}
}
},
"Triggers": {
"postDamageReduction": {
"label": "After Damage Reduction"
},
"preDamageReduction": {
"label": "Before Damage Reduction"
},
"dualityRoll": {
"label": "Duality Roll"
},
"fearRoll": {
"label": "Fear Roll"
},
"triggerTexts": {
"strangePatternsContentTitle": "Matched {nr} times.",
"strangePatternsContentSubTitle": "Increase hope and stress to a total of {nr}.",
"ferocityContent": "Spend 2 Hope to gain {bonus} bonus Evasion until after the next attack against you?",
"ferocityEffectDescription": "Your evasion is increased by {bonus}. This bonus lasts until after the next attack made against you."
},
"triggerType": "Trigger Type",
"triggeringActorType": "Triggering Actor Type",
"triggerError": "{trigger} trigger failed for {actor}. It's probably configured wrong."
},
"WeaponFeature": {
"barrier": {
"name": "Barrier",
@ -1837,9 +1786,7 @@
"label": "Long Rest: Bonus Long Rest Moves",
"hint": "The number of extra Long Rest Moves the character can take during a Long Rest."
}
},
"target": "Target",
"targetSelf": "Self"
}
},
"maxLoadout": {
"label": "Max Loadout Cards Bonus"
@ -2090,10 +2037,10 @@
"partyMembers": "Party Members",
"projects": "Projects",
"types": "Types",
"itemFeatures": "Item Features",
"questions": "Questions",
"configuration": "Configuration",
"base": "Base",
"triggers": "Triggers"
"base": "Base"
},
"Tiers": {
"singular": "Tier",
@ -2147,7 +2094,6 @@
"fear": "Fear",
"features": "Features",
"formula": "Formula",
"general": "General",
"gm": "GM",
"healing": "Healing",
"healingRoll": "Healing Roll",
@ -2214,22 +2160,16 @@
"stress": "Stress",
"subclasses": "Subclasses",
"success": "Success",
"summon": {
"single": "Summon",
"plural": "Summons"
},
"take": "Take",
"Target": {
"single": "Target",
"plural": "Targets"
},
"title": "Title",
"tokenSize": "Token Size",
"total": "Total",
"traitModifier": "Trait Modifier",
"true": "True",
"type": "Type",
"typeSheet": "System {type} Sheet",
"unarmed": "Unarmed",
"unarmedAttack": "Unarmed Attack",
"unarmored": "Unarmored",
@ -2282,10 +2222,8 @@
"tokenRingImg": { "label": "Subject Texture" },
"tokenSize": {
"placeholder": "Using character dimensions",
"disabledPlaceholder": "Set by character size",
"height": { "label": "Height" },
"width": { "label": "Width" },
"scale": { "label": "Token Scale" }
"width": { "label": "Width" }
},
"evolved": {
"maximumTier": { "label": "Maximum Tier" },
@ -2309,9 +2247,7 @@
"hybridizeFeatureTitle": "Hybrid Features",
"hybridizeDrag": "Drag a form here to hybridize it.",
"mainTrait": "Main Trait",
"traitBonus": "Trait Bonus",
"evolvedTokenHint": "An evolved beastform's token is based on that of the form you evolve",
"evolvedImagePlaceholder": "The image for the form selected for evolution will be used"
"traitBonus": "Trait Bonus"
},
"Class": {
"hopeFeatures": "Hope Features",
@ -2334,9 +2270,6 @@
"DomainCard": {
"type": "Type",
"recallCost": "Recall Cost",
"vaultActive": "Active In Vault",
"loadoutIgnore": "Ignores Loadout Limits",
"domainTouched": "Domain Touched",
"foundationTitle": "Foundation",
"specializationTitle": "Specialization",
"masteryTitle": "Mastery"
@ -2475,12 +2408,6 @@
"hint": "Automatically apply effects. Targets must be selected before the action is made and Reaction Roll Automation must be different than Never. Bypass users permissions."
}
},
"triggers": {
"enabled": {
"label": "Enabled",
"hint": "Advanced automation such as triggering a popup for a wizard's Strange Patterns"
}
},
"summaryMessages": {
"label": "Summary Messages"
}
@ -2490,9 +2417,6 @@
},
"roll": {
"title": "Actions"
},
"trigger": {
"title": "Triggers"
}
},
"Homebrew": {
@ -2603,8 +2527,8 @@
"enabled": { "label": "Enabled" },
"tokens": { "label": "Tokens" }
},
"massiveDamage": {
"title": "Massive Damage",
"massiveDamage":{
"title":"Massive Damage",
"enabled": { "label": "Enabled" }
}
}
@ -2620,9 +2544,7 @@
}
},
"disabledText": "Daggerheart Measurements are disabled in System Settings - Variant Rules",
"rangeMeasurement": "Range Measurement",
"sceneEnvironments": "Scene Environments",
"dragEnvironmentHere": "Drag environments here"
"rangeMeasurement": "Range Measurement"
}
},
"UI": {
@ -2835,10 +2757,7 @@
"gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character",
"documentIsMissing": "The {documentType} is missing from the world.",
"tokenActorMissing": "{name} is missing an Actor",
"tokenActorsMissing": "[{names}] missing Actors",
"domainTouchRequirement": "This domain card requires {nr} {domain} cards in the loadout to be used"
"documentIsMissing": "The {documentType} is missing from the world."
},
"Sidebar": {
"actorDirectory": {
@ -2881,10 +2800,7 @@
"companionPartnerLevelBlock": "The companion needs an assigned partner to level up.",
"configureAttribution": "Configure Attribution",
"deleteItem": "Delete Item",
"immune": "Immune",
"middleClick": "[Middle Click] Keep tooltip view",
"tokenSize": "The token size used on the canvas",
"previewTokenHelp": "Left-click to place, right-click to cancel"
"immune": "Immune"
}
}
}

View file

@ -278,26 +278,19 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
'close',
async () => {
const selected = app.selected.toObject();
const evolved = app.evolved.form ? app.evolved.form.toObject() : null;
const data = await game.system.api.data.items.DHBeastform.getWildcardImage(
app.configData.data.parent,
evolved ?? app.selected
app.selected
);
if (data) {
if (!data.selectedImage) selected = null;
else {
const imageSource = evolved ?? selected;
if (imageSource.usesDynamicToken) imageSource.system.tokenRingImg = data.selectedImage;
else imageSource.system.tokenImg = data.selectedImage;
if (data.usesDynamicToken) selected.system.tokenRingImg = data.selectedImage;
else selected.system.tokenImg = data.selectedImage;
}
}
resolve({
selected: selected,
evolved: { ...app.evolved, form: evolved },
hybrid: app.hybrid,
item: featureItem
});
resolve({ selected: selected, evolved: app.evolved, hybrid: app.hybrid, item: featureItem });
},
{ once: true }
);

View file

@ -10,7 +10,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.config = config;
this.config.experiences = [];
this.reactionOverride = config.actionType === 'reaction';
this.selectedEffects = this.config.bonusEffects;
if (config.source?.action) {
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
@ -36,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
selectExperience: this.selectExperience,
toggleReaction: this.toggleReaction,
toggleTagTeamRoll: this.toggleTagTeamRoll,
toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll
},
form: {
@ -78,9 +76,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
icon
}));
context.hasSelectedEffects = Boolean(this.selectedEffects && Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects;
this.config.costs ??= [];
if (this.config.costs?.length) {
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(
@ -109,7 +104,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.roll = this.roll;
context.rollType = this.roll?.constructor.name;
context.rallyDie = this.roll.rallyChoices;
const experiences = this.config.data?.system?.experiences || {};
const experiences = this.config.data?.experiences || {};
context.experiences = Object.keys(experiences).map(id => ({
id,
...experiences[id]
@ -190,7 +185,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
extKey: button.dataset.key,
key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
value: 1,
name: this.config.data?.system.experiences?.[button.dataset.key]?.name
name: this.config.data?.experiences?.[button.dataset.key]?.name
}
];
this.render();
@ -200,9 +195,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
if (this.config.roll) {
this.reactionOverride = !this.reactionOverride;
this.config.actionType = this.reactionOverride
? 'reaction'
: this.config.actionType === 'reaction'
? 'action'
? CONFIG.DH.ITEM.actionTypes.reaction.id
: this.config.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id
? CONFIG.DH.ITEM.actionTypes.action.id
: this.config.actionType;
this.render();
}
@ -213,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.render();
}
static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render();
}
static async submitRoll() {
await this.close({ submitted: true });
}

View file

@ -6,7 +6,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
this.roll = roll;
this.config = config;
this.selectedEffects = this.config.bonusEffects;
}
static DEFAULT_OPTIONS = {
@ -21,7 +20,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
icon: 'fa-solid fa-dice'
},
actions: {
toggleSelectedEffect: this.toggleSelectedEffect,
submitRoll: this.submitRoll
},
form: {
@ -59,9 +57,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
icon
}));
context.modifiers = this.config.modifiers;
context.hasSelectedEffects = Boolean(Object.keys(this.selectedEffects).length);
context.selectedEffects = this.selectedEffects;
return context;
}
@ -74,11 +69,6 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
this.render();
}
static toggleSelectedEffect(_event, button) {
this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
this.render();
}
static async submitRoll() {
await this.close({ submitted: true });
}

View file

@ -93,9 +93,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
}
getRefreshables() {
const actionItems = this.actor.items
.filter(x => this.actor.system.isItemAvailable(x))
.reduce((acc, x) => {
const actionItems = this.actor.items.reduce((acc, x) => {
if (x.system.actions) {
const recoverable = x.system.actions.reduce((acc, action) => {
if (refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], action.uses.recovery)) {
@ -183,18 +181,12 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
.filter(x => category.moves[x].selected)
.flatMap(key => {
const move = category.moves[key];
const needsTarget = move.actions.filter(x => x.target?.type && x.target.type !== 'self').length > 0;
return [...Array(move.selected).keys()].map(_ => ({
...move,
movePath: `${categoryKey}.moves.${key}`,
needsTarget: needsTarget
movePath: `${categoryKey}.moves.${key}`
}));
});
});
const characters = game.actors
.filter(x => x.type === 'character')
.filter(x => x.testUserPermission(game.user, 'LIMITED'))
.filter(x => x.uuid !== this.actor.uuid);
const cls = getDocumentClass('ChatMessage');
const msg = {
@ -214,9 +206,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
`DAGGERHEART.APPLICATIONS.Downtime.${this.shortrest ? 'shortRest' : 'longRest'}.title`
),
actor: { name: this.actor.name, img: this.actor.img },
moves: moves,
characters: characters,
selfId: this.actor.uuid
moves: moves
}
),
flags: {

View file

@ -1,61 +1,69 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class ItemTransferDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(data) {
constructor(item) {
super({});
this.data = data;
this.item = item;
this.quantity = item.system.quantity;
}
get title() {
return this.data.title;
return this.item.name;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'dialog', 'item-transfer'],
position: { width: 400, height: 'auto' },
position: { width: 300, height: 'auto' },
window: { icon: 'fa-solid fa-hand-holding-hand' },
actions: {
finish: ItemTransferDialog.#finish
}
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
main: { template: 'systems/daggerheart/templates/dialogs/item-transfer.hbs', root: true }
main: { template: 'systems/daggerheart/templates/dialogs/item-transfer.hbs' }
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelector('.number-display').addEventListener('change', event => {
this.quantity = isNaN(event.target.value) ? this.quantity : Number(event.target.value);
this.render();
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
return foundry.utils.mergeObject(context, this.data);
context.item = this.item;
context.quantity = this.quantity;
return context;
}
static async updateData(_event, _element, formData) {
const { quantity } = foundry.utils.expandObject(formData.object);
this.quantity = quantity;
this.render();
}
static async #finish() {
this.selected = this.form.elements.quantity.valueAsNumber || null;
this.close();
this.close({ submitted: true });
}
static #determineTransferOptions({ originActor, targetActor, item, currency }) {
originActor ??= item?.actor;
const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
close(options = {}) {
if (!options.submitted) this.quantity = null;
return {
originActor,
targetActor,
itemImage: item?.img,
currencyIcon: currencySetting?.icon,
max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0,
title: item?.name ?? currencySetting?.label
};
super.close();
}
static async configure(options) {
static async configure(item) {
return new Promise(resolve => {
const data = this.#determineTransferOptions(options);
if (data.max <= 1) return resolve(data.max);
const app = new this(data);
app.addEventListener('close', () => resolve(app.selected), { once: true });
const app = new this(item);
app.addEventListener('close', () => resolve(app.quantity), { once: true });
app.render({ force: true });
});
}

View file

@ -38,6 +38,7 @@ export default class OwnershipSelection extends HandlebarsApplicationMixin(Appli
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
context.ownershipOptions = CONFIG.DH.GENERAL.simpleOwnershiplevels;
context.defaultOwnership = this.defaultOwnership;
context.ownership = game.users.reduce((acc, user) => {
@ -51,7 +52,6 @@ export default class OwnershipSelection extends HandlebarsApplicationMixin(Appli
return acc;
}, {});
context.showOwnership = Boolean(Object.keys(context.ownership).length);
return context;
}

View file

@ -77,7 +77,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
cost: this.data.initiator.cost
};
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
const selectedMember = Object.values(context.members).find(x => x.selected);
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
context.selectedData = {
result: selectedMember
@ -220,8 +220,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
!roll.system.isCritical && criticalRoll
? (await getCritDamageBonus(damage.formula)) + damage.total
: damage.total;
const updatedDamageParts = damage.parts;
if (systemData.damage[key]) {
const updatedDamageParts = damage.parts;
if (!roll.system.isCritical && criticalRoll) {
for (let part of updatedDamageParts) {
const criticalDamage = await getCritDamageBonus(part.formula);

View file

@ -21,8 +21,6 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async _prepareContext(options) {
const context = await super._prepareContext(options);
if (!this.actor) return context;
context.partyOnCanvas =
this.actor.type === 'party' &&
this.actor.system.partyMembers.some(member => member.getActiveTokens().length > 0);
@ -60,33 +58,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
}
static async #onToggleCombat() {
const tokensWithoutActors = canvas.tokens.controlled.filter(t => !t.actor);
const warning =
tokensWithoutActors.length === 1
? game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorMissing', {
name: tokensWithoutActors[0].name
})
: game.i18n.format('DAGGERHEART.UI.Notifications.tokenActorsMissing', {
names: tokensWithoutActors.map(x => x.name).join(', ')
});
const tokens = canvas.tokens.controlled
.filter(t => t.actor && !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
.map(t => t.document);
if (!this.object.controlled && this.document.actor) tokens.push(this.document);
if (!this.object.controlled) tokens.push(this.document);
try {
if (this.document.inCombat) {
const tokensInCombat = tokens.filter(t => t.inCombat);
await TokenDocument.implementation.deleteCombatants([...tokensInCombat, ...tokensWithoutActors]);
} else {
if (tokensWithoutActors.length) {
ui.notifications.warn(warning);
}
const tokensOutOfCombat = tokens.filter(t => !t.inCombat);
await TokenDocument.implementation.createCombatants(tokensOutOfCombat);
}
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
else await TokenDocument.implementation.createCombatants(tokens);
} catch (err) {
ui.notifications.warn(err.message);
}

View file

@ -280,19 +280,11 @@ export default class DhCharacterLevelUp extends LevelUpBase {
break;
case 'experience':
if (!advancement[choiceKey]) advancement[choiceKey] = [];
const allExperiences = {
...this.actor.system.experiences,
...Object.values(this.levelup.levels).reduce((acc, level) => {
for (const key of Object.keys(level.achievements.experiences)) {
acc[key] = level.achievements.experiences[key];
}
return acc;
}, {})
};
const data = checkbox.data.map(data => {
const experience = Object.keys(allExperiences).find(x => x === data);
return allExperiences[experience]?.name ?? '';
const experience = Object.keys(this.actor.system.experiences).find(
x => x === data
);
return this.actor.system.experiences[experience]?.name ?? '';
});
advancement[choiceKey].push({ data: data, value: checkbox.value });
break;

View file

@ -357,23 +357,11 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
const experienceIncreaseTagify = htmlElement.querySelector('.levelup-experience-increases');
if (experienceIncreaseTagify) {
const allExperiences = {
...this.actor.system.experiences,
...Object.values(this.levelup.levels).reduce((acc, level) => {
for (const key of Object.keys(level.achievements.experiences)) {
acc[key] = level.achievements.experiences[key];
}
return acc;
}, {})
};
tagifyElement(
experienceIncreaseTagify,
Object.keys(allExperiences).reduce((acc, id) => {
const experience = allExperiences[id];
if (experience.name) {
Object.keys(this.actor.system.experiences).reduce((acc, id) => {
const experience = this.actor.system.experiences[id];
acc.push({ id: id, label: experience.name });
}
return acc;
}, []),

View file

@ -1,25 +1,16 @@
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhSceneConfigSettings extends foundry.applications.sheets.SceneConfig {
constructor(options) {
super(options);
Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
if (refreshType === RefreshType.Scene) this.render();
});
}
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
actions: {
...super.DEFAULT_OPTIONS.actions,
removeSceneEnvironment: DhSceneConfigSettings.#removeSceneEnvironment
}
};
// static DEFAULT_OPTIONS = {
// ...super.DEFAULT_OPTIONS,
// form: {
// handler: this.updateData,
// closeOnSubmit: true
// }
// };
static buildParts() {
const { footer, tabs, ...parts } = super.PARTS;
const tmpParts = {
// tabs,
tabs: { template: 'systems/daggerheart/templates/scene/tabs.hbs' },
...parts,
dh: { template: 'systems/daggerheart/templates/scene/dh-config.hbs' },
@ -37,47 +28,27 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
static TABS = DhSceneConfigSettings.buildTabs();
async _preRender(context, options) {
await super._preFirstRender(context, options);
if (!options.internalRefresh)
this.daggerheartFlag = new game.system.api.data.scenes.DHScene(this.document.flags.daggerheart);
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
switch (partId) {
case 'dh':
htmlElement.querySelector('#rangeMeasurementSetting')?.addEventListener('change', async event => {
this.daggerheartFlag.updateSource({ rangeMeasurement: { setting: event.target.value } });
this.render({ internalRefresh: true });
const flagData = foundry.utils.mergeObject(this.document.flags.daggerheart, {
rangeMeasurement: { setting: event.target.value }
});
this.document.flags.daggerheart = flagData;
this.render();
});
const dragArea = htmlElement.querySelector('.scene-environments');
if (dragArea) dragArea.ondrop = this._onDrop.bind(this);
break;
}
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
await this.daggerheartFlag.updateSource({
sceneEnvironments: [...this.daggerheartFlag.sceneEnvironments, data.uuid]
});
this.render({ internalRefresh: true });
}
}
/** @inheritDoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'dh':
context.data = this.daggerheartFlag;
context.data = new game.system.api.data.scenes.DHScene(canvas.scene.flags.daggerheart);
context.variantRules = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules);
break;
}
@ -85,24 +56,8 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
return context;
}
static async #removeSceneEnvironment(_event, button) {
await this.daggerheartFlag.updateSource({
sceneEnvironments: this.daggerheartFlag.sceneEnvironments.filter(
(_, index) => index !== Number.parseInt(button.dataset.index)
)
});
this.render({ internalRefresh: true });
}
/** @override */
async _processSubmitData(event, form, submitData, options) {
submitData.flags.daggerheart = this.daggerheartFlag.toObject();
for (const key of Object.keys(this.document._source.flags.daggerheart?.sceneEnvironments ?? {})) {
if (!submitData.flags.daggerheart.sceneEnvironments[key]) {
submitData.flags.daggerheart.sceneEnvironments[`-=${key}`] = null;
}
}
super._processSubmitData(event, form, submitData, options);
}
// static async updateData(event, _, formData) {
// const data = foundry.utils.expandObject(formData.object);
// this.close(data);
// }
}

View file

@ -44,7 +44,6 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
deleteAdversaryType: this.deleteAdversaryType,
selectAdversaryType: this.selectAdversaryType,
save: this.save,
resetTokenSizes: this.resetTokenSizes,
reset: this.reset
},
form: { handler: this.updateData, submitOnChange: true }
@ -425,14 +424,6 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
this.close();
}
static async resetTokenSizes() {
await this.settings.updateSource({
tokenSizes: this.settings.schema.fields.tokenSizes.initial
});
this.render();
}
static async reset() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {

View file

@ -7,7 +7,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.action = action;
this.openSection = null;
this.openTrigger = this.action.triggers.length > 0 ? 0 : null;
}
get title() {
@ -16,7 +15,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'action-config', 'dialog', 'max-800'],
classes: ['daggerheart', 'dh-style', 'dialog', 'max-800'],
window: {
icon: 'fa-solid fa-wrench',
resizable: false
@ -30,18 +29,13 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
removeElement: this.removeElement,
editEffect: this.editEffect,
addDamage: this.addDamage,
removeDamage: this.removeDamage,
editDoc: this.editDoc,
addTrigger: this.addTrigger,
removeTrigger: this.removeTrigger,
expandTrigger: this.expandTrigger
removeDamage: this.removeDamage
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: '#summon-drop-zone', handlers: ['_onDrop'] }]
}
};
static PARTS = {
@ -61,10 +55,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
effect: {
id: 'effect',
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
},
trigger: {
id: 'trigger',
template: 'systems/daggerheart/templates/sheets-settings/action-settings/trigger.hbs'
}
};
@ -92,18 +82,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
id: 'effect',
icon: null,
label: 'DAGGERHEART.GENERAL.Tabs.effects'
},
trigger: {
active: false,
cssClass: '',
group: 'primary',
id: 'trigger',
icon: null,
label: 'DAGGERHEART.GENERAL.Tabs.triggers'
}
};
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects', 'summon'];
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects'];
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
@ -114,24 +96,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
return tabs;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.summon-count-wrapper input').forEach(element => {
element.addEventListener('change', this.updateSummonCount.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.source = this.action.toObject(true);
context.summons = [];
for (const summon of context.source.summon ?? []) {
const actor = await foundry.utils.fromUuid(summon.actorUUID);
context.summons.push({ actor, count: summon.count });
}
context.source = this.action.toObject(false);
context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;
@ -144,16 +111,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
context.hasRoll = this.action.hasRoll;
context.triggers = context.source.triggers.map((trigger, index) => {
const { hint, returns, usesActor } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
return {
...trigger,
hint,
returns,
usesActor,
revealed: this.openTrigger === index
};
});
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
context.tierOptions = [
@ -224,9 +181,8 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
}
static async updateForm(event, _, formData) {
const submitData = this._prepareSubmitData(event, formData);
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
const submitData = this._prepareSubmitData(event, formData),
data = foundry.utils.mergeObject(this.action.toObject(), submitData);
this.action = await this.action.update(data);
this.sheetUpdate?.(this.action);
@ -245,26 +201,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
static removeElement(event, button) {
event.stopPropagation();
const data = this.action.toObject(),
key = event.target.closest('[data-key]').dataset.key;
// Prefer explicit index, otherwise find by uuid
let index = button?.dataset.index;
if (index === undefined || index === null || index === '') {
const uuid = button?.dataset.uuid ?? button?.dataset.itemUuid;
index = data[key].findIndex(e => (e?.actorUUID ?? e?.uuid) === uuid);
if (index === -1) return;
} else index = Number(index);
key = event.target.closest('[data-key]').dataset.key,
index = button.dataset.index;
data[key].splice(index, 1);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async editDoc(_event, target) {
const element = target.closest('[data-item-uuid]');
const doc = (await foundry.utils.fromUuid(element.dataset.itemUuid)) ?? null;
if (doc) return doc.sheet.render({ force: true });
}
static addDamage(_event) {
if (!this.action.damage.parts) return;
const data = this.action.toObject(),
@ -282,69 +224,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static addTrigger() {
const data = this.action.toObject();
data.triggers.push({
trigger: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
triggeringActor: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id
});
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async removeTrigger(_event, button) {
const trigger = CONFIG.DH.TRIGGER.triggers[this.action.triggers[button.dataset.index].trigger];
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.deleteTriggerTitle')
},
content: game.i18n.format('DAGGERHEART.ACTIONS.Config.deleteTriggerContent', {
trigger: game.i18n.localize(trigger.label)
})
});
if (!confirmed) return;
const data = this.action.toObject();
data.triggers = data.triggers.filter((_, index) => index !== Number.parseInt(button.dataset.index));
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async expandTrigger(_event, button) {
const index = Number.parseInt(button.dataset.index);
const toggle = (element, codeMirror) => {
codeMirror.classList.toggle('revealed');
const button = element.querySelector('a > i');
button.classList.toggle('fa-angle-up');
button.classList.toggle('fa-angle-down');
};
const fieldset = button.closest('fieldset');
const codeMirror = fieldset.querySelector('.code-mirror-wrapper');
toggle(fieldset, codeMirror);
if (this.openTrigger !== null && this.openTrigger !== index) {
const previouslyExpanded = fieldset
.closest(`section`)
.querySelector(`fieldset[data-index="${this.openTrigger}"]`);
const codeMirror = previouslyExpanded.querySelector('.code-mirror-wrapper');
toggle(previouslyExpanded, codeMirror);
this.openTrigger = index;
} else if (this.openTrigger === index) {
this.openTrigger = null;
} else {
this.openTrigger = index;
}
}
updateSummonCount(event) {
event.stopPropagation();
const wrapper = event.target.closest('.summon-count-wrapper');
const index = wrapper.dataset.index;
const data = this.action.toObject();
data.summon[index].count = event.target.value;
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
/** Specific implementation in extending classes **/
static async addEffect(_event) {}
static removeEffect(_event, _button) {}
@ -354,29 +233,4 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
this.tabGroups.primary = 'base';
await super.close(options);
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.getDragEventData(event);
const item = await foundry.utils.fromUuid(data.uuid);
if (!(item instanceof game.system.api.documents.DhpActor)) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.invalidDrop'));
return;
}
const actionData = this.action.toObject();
let countvalue = 1;
for (const entry of actionData.summon) {
if (entry.actorUUID === data.uuid) {
entry.count += 1;
countvalue = entry.count;
await this.constructor.updateForm.bind(this)(null, null, {
object: foundry.utils.flattenObject(actionData)
});
return;
}
}
actionData.summon.push({ actorUUID: data.uuid, count: countvalue });
await this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(actionData) });
}
}

View file

@ -9,9 +9,6 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
if (!ignoredActorKeys.includes(key)) {
const model = game.system.api.models.actors[key];
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
// As per DHToken._getTrackedAttributesFromSchema, attributes.bar have a max version as well.
const maxAttributes = attributes.bar.map(x => [...x, 'max']);
attributes.value.push(...maxAttributes);
const group = game.i18n.localize(model.metadata.label);
const choices = CONFIG.Token.documentClass
.getTrackedAttributeChoices(attributes, model)

View file

@ -51,19 +51,6 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/* -------------------------------------------- */
/**

View file

@ -49,19 +49,6 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/**
* Adds a new category entry to the actor.
* @type {ApplicationClickAction}

View file

@ -1,30 +1,20 @@
import DHTokenConfigMixin from './token-config-mixin.mjs';
import { getActorSizeFromForm } from './token-config-mixin.mjs';
export default class DhPrototypeTokenConfig extends DHTokenConfigMixin(
foundry.applications.sheets.PrototypeTokenConfig
) {
export default class DhPrototypeTokenConfig extends foundry.applications.sheets.PrototypeTokenConfig {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
form: { handler: DhPrototypeTokenConfig.#onSubmit }
async _prepareResourcesTab() {
const token = this.token;
const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
const attributeSource =
this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
? this.actor?.type
: this.actor?.system;
const TokenDocument = foundry.utils.getDocumentClass('Token');
const attributes = TokenDocument.getTrackedAttributes(attributeSource);
return {
barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
bar1: token.getBarAttribute?.('bar1'),
bar2: token.getBarAttribute?.('bar2'),
turnMarkerModes: DhPrototypeTokenConfig.TURN_MARKER_MODES,
turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
};
/**
* Process form submission for the sheet
* @this {PrototypeTokenConfig}
* @type {ApplicationFormSubmission}
*/
static async #onSubmit(event, form, formData) {
const submitData = this._processFormData(event, form, formData);
submitData.detectionModes ??= []; // Clear detection modes array
this._processChanges(submitData);
const changes = { prototypeToken: submitData };
const changedTokenSizeValue = getActorSizeFromForm(this.element, this.actor);
if (changedTokenSizeValue) changes.system = { size: changedTokenSizeValue };
this.actor.validate({ changes, clean: true, fallback: false });
await this.actor.update(changes);
}
}

View file

@ -1,114 +0,0 @@
export default function DHTokenConfigMixin(Base) {
class DHTokenConfigBase extends Base {
/** @override */
static PARTS = {
tabs: super.PARTS.tabs,
identity: super.PARTS.identity,
appearance: {
template: 'systems/daggerheart/templates/sheets-settings/token-config/appearance.hbs',
scrollable: ['']
},
vision: super.PARTS.vision,
light: super.PARTS.light,
resources: super.PARTS.resources,
footer: super.PARTS.footer
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
switch (partId) {
case 'appearance':
htmlElement
.querySelector('#dhTokenSize')
?.addEventListener('change', this.onTokenSizeChange.bind(this));
break;
}
}
/** @inheritDoc */
async _prepareResourcesTab() {
const token = this.token;
const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
const attributeSource =
this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
? this.actor?.type
: this.actor?.system;
const TokenDocument = foundry.utils.getDocumentClass('Token');
const attributes = TokenDocument.getTrackedAttributes(attributeSource);
return {
barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
bar1: token.getBarAttribute?.('bar1'),
bar2: token.getBarAttribute?.('bar2'),
turnMarkerModes: DHTokenConfigBase.TURN_MARKER_MODES,
turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
};
}
async _prepareAppearanceTab() {
const context = await super._prepareAppearanceTab();
context.tokenSizes = CONFIG.DH.ACTOR.tokenSize;
context.tokenSize = this.actor?.system?.size;
context.usesActorSize = this.actor?.system?.metadata?.usesSize;
context.actorSizeDisable = context.usesActorSize && this.actor.system.size !== 'custom';
return context;
}
/** @inheritDoc */
_previewChanges(changes) {
if (!changes || !this._preview) return;
const tokenSizeSelect = this.element?.querySelector('#dhTokenSize');
if (this.actor && tokenSizeSelect && tokenSizeSelect.value !== 'custom') {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = tokenSizes[tokenSizeSelect.value];
changes.width = tokenSize;
changes.height = tokenSize;
}
const deletions = { '-=actorId': null, '-=actorLink': null };
const mergeOptions = { inplace: false, performDeletions: true };
this._preview.updateSource(mergeObject(changes, deletions, mergeOptions));
if (this._preview?.object?.destroyed === false) {
this._preview.object.initializeSources();
this._preview.object.renderFlags.set({ refresh: true });
}
}
async onTokenSizeChange(event) {
const value = event.target.value;
const tokenSizeDimensions = this.element.querySelector('#tokenSizeDimensions');
if (tokenSizeDimensions) {
const disabled = value !== 'custom';
tokenSizeDimensions.dataset.tooltip = disabled
? game.i18n.localize('DAGGERHEART.APPLICATIONS.TokenConfig.actorSizeUsed')
: '';
const disabledIcon = tokenSizeDimensions.querySelector('i');
if (disabledIcon) {
disabledIcon.style.opacity = disabled ? '' : '0';
}
const dimensionsInputs = tokenSizeDimensions.querySelectorAll('.form-fields input');
for (const input of dimensionsInputs) {
input.disabled = disabled;
}
}
}
}
return DHTokenConfigBase;
}
export function getActorSizeFromForm(element, actor) {
const tokenSizeSelect = element.querySelector('#dhTokenSize');
const isSizeDifferent = tokenSizeSelect?.value !== actor?.system?.size;
if (tokenSizeSelect && actor && isSizeDifferent) {
return tokenSizeSelect.value;
}
return null;
}

View file

@ -1,11 +1,20 @@
import DHTokenConfigMixin from './token-config-mixin.mjs';
import { getActorSizeFromForm } from './token-config-mixin.mjs';
export default class DhTokenConfig extends DHTokenConfigMixin(foundry.applications.sheets.TokenConfig) {
async _processSubmitData(event, form, submitData, options) {
const changedTokenSizeValue = getActorSizeFromForm(this.element, this.actor);
if (changedTokenSizeValue) this.token.actor.update({ 'system.size': changedTokenSizeValue });
super._processSubmitData(event, form, submitData, options);
export default class DhTokenConfig extends foundry.applications.sheets.TokenConfig {
/** @inheritDoc */
async _prepareResourcesTab() {
const token = this.token;
const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
const attributeSource =
this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
? this.actor?.type
: this.actor?.system;
const TokenDocument = foundry.utils.getDocumentClass('Token');
const attributes = TokenDocument.getTrackedAttributes(attributeSource);
return {
barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
bar1: token.getBarAttribute?.('bar1'),
bar2: token.getBarAttribute?.('bar2'),
turnMarkerModes: DhTokenConfig.TURN_MARKER_MODES,
turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
};
}
}

View file

@ -26,12 +26,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
}
]
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
};
static PARTS = {
@ -93,13 +88,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
context.resources.stress.emptyPips =
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
@ -176,15 +164,6 @@ export default class AdversarySheet extends DHBaseActorSheet {
});
}
/** @inheritdoc */
async _onDragStart(event) {
const inventoryItem = event.currentTarget.closest('.inventory-item');
if (inventoryItem) {
event.dataTransfer.setDragImage(inventoryItem.querySelector('img'), 60, 0);
}
super._onDragStart(event);
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */

View file

@ -32,8 +32,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
handleResourceDice: CharacterSheet.#handleResourceDice,
advanceResourceDie: CharacterSheet.#advanceResourceDie,
cancelBeastform: CharacterSheet.#cancelBeastform,
useDowntime: this.useDowntime,
viewParty: CharacterSheet.#viewParty
useDowntime: this.useDowntime
},
window: {
resizable: true,
@ -47,7 +46,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dragSelector: '[data-item-id][draggable="true"]',
dropSelector: null
}
],
@ -319,45 +318,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
},
{
name: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
const actorLoadout = doc.actor.system.loadoutSlot;
if (!actorLoadout.available) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
return;
}
if (doc.system.recallCost == 0) {
return doc.update({ 'system.inVault': false });
}
const type = 'effect';
const cls = game.system.api.models.actions.actionsTypes[type];
const action = new cls(
{
...cls.getSourceConfig(doc.system),
type: type,
chatDisplay: false,
cost: [
{
key: 'stress',
value: doc.system.recallCost
}
]
},
{ parent: doc.system }
);
const config = await action.use(event);
if (config) {
return doc.update({ 'system.inVault': false });
}
}
},
{
name: 'toVault',
icon: 'fa-solid fa-arrow-down',
@ -712,27 +672,19 @@ export default class CharacterSheet extends DHBaseActorSheet {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: Array.from(await this.document.allApplicableEffects()),
roll: {
trait: button.dataset.attribute,
type: 'trait'
trait: button.dataset.attribute
},
hasRoll: true,
hasRoll: true
};
const result = await this.document.diceRoll({
...config,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
})
};
const result = await this.document.diceRoll(config);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
const costResources = result.costs
.filter(x => x.enabled)
.map(cost => ({ ...cost, value: -cost.value, total: -cost.total }));
config.resourceUpdates.addResources(costResources);
await config.resourceUpdates.updateResources();
});
}
//TODO: redo toggleEquipItem method
@ -830,7 +782,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
static async #toggleVault(_event, button) {
const doc = await getDocFromElement(button);
const { available } = this.document.system.loadoutSlot;
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
if (doc.system.inVault && !available) {
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
}
@ -901,41 +853,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(item);
}
static async #viewParty(_, target) {
const parties = this.document.parties;
if (parties.size <= 1) {
parties.first()?.sheet.render({ force: true });
return;
}
const buttons = parties.map(p => {
const button = document.createElement('button');
button.type = 'button';
button.classList.add('plain');
const img = document.createElement('img');
img.src = p.img;
button.append(img);
const name = document.createElement('span');
name.textContent = p.name;
button.append(name);
button.addEventListener('click', () => {
p.sheet?.render({ force: true });
game.tooltip.dismissLockedTooltips();
});
return button;
});
const html = document.createElement('div');
html.classList.add('party-list');
html.append(...buttons);
game.tooltip.dismissLockedTooltips();
game.tooltip.activate(target, {
html,
locked: true
});
}
/**
* Open the downtime application.
* @type {ApplicationClickAction}
@ -946,15 +863,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
});
}
/** @inheritdoc */
async _onDragStart(event) {
const inventoryItem = event.currentTarget.closest('.inventory-item');
if (inventoryItem) {
event.dataTransfer.setDragImage(inventoryItem.querySelector('img'), 60, 0);
}
super._onDragStart(event);
}
async _onDropItem(event, item) {
if (this.document.uuid === item.parent?.uuid) {
return super._onDropItem(event, item);

View file

@ -25,12 +25,7 @@ export default class DhpEnvironment extends DHBaseActorSheet {
toggleResourceDice: DhpEnvironment.#toggleResourceDice,
handleResourceDice: DhpEnvironment.#handleResourceDice
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
dragDrop: [{ dragSelector: '.inventory-item', dropSelector: null }]
};
/**@override */
@ -79,9 +74,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'features':
await this._prepareFeaturesContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
@ -118,22 +110,6 @@ export default class DhpEnvironment extends DHBaseActorSheet {
}
}
/**
* Prepare render context for the features part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareFeaturesContext(context, _options) {
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
}
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context

View file

@ -40,7 +40,7 @@ export default class Party extends DHBaseActorSheet {
selectRefreshable: DaggerheartMenu.selectRefreshable,
refreshActors: DaggerheartMenu.refreshActors
},
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
};
/**@override */

View file

@ -179,10 +179,10 @@ export default function DHApplicationMixin(Base) {
super._attachPartListeners(partId, htmlElement, options);
this._dragDrop.forEach(d => d.bind(htmlElement));
// Handle delta inputs
for (const deltaInput of htmlElement.querySelectorAll('input[data-allow-delta]')) {
deltaInput.dataset.numValue = deltaInput.value;
deltaInput.inputMode = 'numeric';
deltaInput.pattern = '^[+=\\-]?\d*';
const handleUpdate = (delta = 0) => {
const min = Number(deltaInput.min) || 0;
@ -211,7 +211,7 @@ export default function DHApplicationMixin(Base) {
const step = event.key === 'ArrowUp' ? 1 : event.key === 'ArrowDown' ? -1 : 0;
if (step !== 0) {
handleUpdate(step);
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
}
});
@ -222,7 +222,7 @@ export default function DHApplicationMixin(Base) {
if (deltaInput === document.activeElement) {
event.preventDefault();
handleUpdate(Math.sign(-1 * event.deltaY));
deltaInput.dispatchEvent(new Event('change', { bubbles: true }));
deltaInput.dispatchEvent(new Event("change", { bubbles: true }));
}
},
{ passive: false }
@ -232,25 +232,6 @@ export default function DHApplicationMixin(Base) {
handleUpdate();
});
}
// Handle contenteditable
for (const input of htmlElement.querySelectorAll('[contenteditable][data-property]')) {
const property = input.dataset.property;
input.addEventListener('blur', () => {
const selection = document.getSelection();
if (input.contains(selection.anchorNode)) {
selection.empty();
}
this.document.update({ [property]: input.textContent });
});
input.addEventListener('keydown', event => {
if (event.key === 'Enter') input.blur();
});
// Chrome sometimes add <br>, which aren't a problem for the value but are for the placeholder
input.addEventListener('input', () => input.querySelectorAll('br').forEach(i => i.remove()));
}
}
/**@inheritdoc */
@ -505,7 +486,6 @@ export default function DHApplicationMixin(Base) {
const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.effects = Array.from(await this.document.allApplicableEffects());
config.hasRoll = false;
return action && action.workflow.get('damage').execute(config, null, true);
}
@ -586,9 +566,7 @@ export default function DHApplicationMixin(Base) {
if (!doc || !descriptionElement) continue;
// localize the description (idk if it's still necessary)
const description = doc.system?.getEnrichedDescription
? await doc.system.getEnrichedDescription()
: game.i18n.localize(doc.system?.description ?? doc.description);
const description = game.i18n.localize(doc.system?.description ?? doc.description);
// Enrich the description and attach it;
const isAction = doc.documentName === 'Action';
@ -739,7 +717,7 @@ export default function DHApplicationMixin(Base) {
};
if (inVault) data['system.inVault'] = true;
if (disabled) data.disabled = true;
if (type === 'domainCard' && parent?.system.domains?.length) {
if (type === "domainCard" && parent?.system.domains?.length) {
data.system.domain = parent.system.domains[0];
}

View file

@ -34,10 +34,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
}
}
],
dragDrop: [
{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null },
{ dragSelector: ".currency[data-currency] .drag-handle", dropSelector: null }
]
dragDrop: [{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null }]
};
/* -------------------------------------------- */
@ -257,35 +254,14 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
/* Application Drag/Drop */
/* -------------------------------------------- */
async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
if (data.type === 'Currency' && ['character', 'party'].includes(this.document.type)) {
const originActor = await foundry.utils.fromUuid(data.originActor);
if (!originActor || originActor.uuid === this.document.uuid) return;
const currency = data.currency;
const quantity = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
originActor,
targetActor: this.document,
currency
});
if (quantity) {
originActor.update({ [`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity) });
this.document.update({ [`system.gold.${currency}`]: this.document.system.gold[currency] + quantity });
}
return;
}
return super._onDrop(event);
}
async _onDropItem(event, item) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const physicalActorTypes = ['character', 'party'];
const originActor = item.actor;
if (
item.actor?.uuid === this.document.uuid ||
!originActor ||
!['character', 'party'].includes(this.document.type)
!physicalActorTypes.includes(this.document.type)
) {
return super._onDropItem(event, item);
}
@ -294,10 +270,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
if (item.system.metadata.isInventoryItem) {
if (item.system.metadata.isQuantifiable) {
const actorItem = originActor.items.get(data.originId);
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
item,
targetActor: this.document
});
const quantityTransfered =
actorItem.system.quantity === 1
? 1
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(item);
if (quantityTransfered) {
if (quantityTransfered === actorItem.system.quantity) {
@ -338,16 +314,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
* @param {DragEvent} event - The drag event
*/
async _onDragStart(event) {
// Handle drag/dropping currencies
const currencyEl = event.currentTarget.closest(".currency[data-currency]");
if (currencyEl) {
const currency = currencyEl.dataset.currency;
const data = { type: 'Currency', currency, originActor: this.document.uuid };
event.dataTransfer.setData('text/plain', JSON.stringify(data));
return;
}
// Handle drag/dropping attacks
const attackItem = event.currentTarget.closest('.inventory-item[data-type="attack"]');
if (attackItem) {
const attackData = {

View file

@ -76,10 +76,16 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
await super._preparePartContext(partId, context, options);
const { TextEditor } = foundry.applications.ux;
switch (partId) {
case 'description':
context.enrichedDescription = await this.document.system.getEnrichedDescription();
const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
context.enrichedDescription = await TextEditor.enrichHTML(value, {
relativeTo: this.item,
rollData: this.item.getRollData(),
secrets: this.item.isOwner
});
break;
case 'effects':
await this._prepareEffectsContext(context, options);

View file

@ -77,7 +77,6 @@ export default class BeastformSheet extends DHBaseItemSheet {
name: context.document.system.advantageOn[key].value
}))
);
context.dimensionsDisabled = context.document.system.tokenSize.size !== 'custom';
break;
case 'effects':
context.effects.actives = context.effects.actives.map(effect => {

View file

@ -31,11 +31,4 @@ export default class FeatureSheet extends DHBaseItemSheet {
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
//Might be wrong location but testing out if here is okay.
/**@override */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.featureFormChoices = CONFIG.DH.ITEM.featureForm;
return context;
}
}

View file

@ -17,30 +17,4 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
: null;
};
}
/** @inheritDoc */
_onDragStart(event) {
let actor;
const { entryId } = event.currentTarget.dataset;
if (entryId) {
actor = this.collection.get(entryId);
if (!actor?.visible) return false;
}
super._onDragStart(event);
// Create the drag preview.
if (actor && canvas.ready) {
const img = event.currentTarget.querySelector('img');
const pt = actor.prototypeToken;
const usesSize = actor.system.metadata.usesSize;
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const width = usesSize ? tokenSizes[actor.system.size] : pt.width;
const height = usesSize ? tokenSizes[actor.system.size] : pt.height;
const w = width * canvas.dimensions.size * Math.abs(pt.texture.scaleX) * canvas.stage.scale.x;
const h = height * canvas.dimensions.size * Math.abs(pt.texture.scaleY) * canvas.stage.scale.y;
const preview = foundry.applications.ux.DragDrop.implementation.createDragImage(img, w, h);
event.dataTransfer.setDragImage(preview, w / 2, h / 2);
}
}
}

View file

@ -5,5 +5,4 @@ export { default as DhCombatTracker } from './combatTracker.mjs';
export { default as DhEffectsDisplay } from './effectsDisplay.mjs';
export { default as DhFearTracker } from './fearTracker.mjs';
export { default as DhHotbar } from './hotbar.mjs';
export { default as DhSceneNavigation } from './sceneNavigation.mjs';
export { ItemBrowser } from './itemBrowser.mjs';

View file

@ -55,28 +55,27 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
];
}
addChatListeners = async (document, html, data) => {
const message = data?.message ?? document.toObject(false);
addChatListeners = async (app, html, data) => {
html.querySelectorAll('.simple-roll-button').forEach(element =>
element.addEventListener('click', event => this.onRollSimple(event, message))
element.addEventListener('click', event => this.onRollSimple(event, data.message))
);
html.querySelectorAll('.ability-use-button').forEach(element =>
element.addEventListener('click', event => this.abilityUseButton(event, message))
element.addEventListener('click', event => this.abilityUseButton(event, data.message))
);
html.querySelectorAll('.action-use-button').forEach(element =>
element.addEventListener('click', event => this.actionUseButton(event, message))
element.addEventListener('click', event => this.actionUseButton(event, data.message))
);
html.querySelectorAll('.reroll-button').forEach(element =>
element.addEventListener('click', event => this.rerollEvent(event, message))
element.addEventListener('click', event => this.rerollEvent(event, data.message))
);
html.querySelectorAll('.group-roll-button').forEach(element =>
element.addEventListener('click', event => this.groupRollButton(event, message))
element.addEventListener('click', event => this.groupRollButton(event, data.message))
);
html.querySelectorAll('.group-roll-reroll').forEach(element =>
element.addEventListener('click', event => this.groupRollReroll(event, message))
element.addEventListener('click', event => this.groupRollReroll(event, data.message))
);
html.querySelectorAll('.group-roll-success').forEach(element =>
element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
element.addEventListener('click', event => this.groupRollSuccessEvent(event, data.message))
);
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
element.addEventListener('click', this.groupRollExpandSection)
@ -134,9 +133,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
async actionUseButton(event, message) {
const { moveIndex, actionIndex, movePath } = event.currentTarget.dataset;
const targetUuid = event.currentTarget.closest('.action-use-button-parent').querySelector('select')?.value;
const parent = await foundry.utils.fromUuid(targetUuid || message.system.actor);
const parent = await foundry.utils.fromUuid(message.system.actor);
const actionType = message.system.moves[moveIndex].actions[actionIndex];
const cls = game.system.api.models.actions.actionsTypes[actionType.type];
const action = new cls(
@ -148,8 +145,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
type: CONFIG.DH.ITEM.originItemType.restMove,
itemPath: movePath,
actionIndex: actionIndex
},
targetUuid: targetUuid
}
},
{ parent: parent.system }
);

View file

@ -5,7 +5,8 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
actions: {
requestSpotlight: this.requestSpotlight,
toggleSpotlight: this.toggleSpotlight,
setActionTokens: this.setActionTokens
setActionTokens: this.setActionTokens,
openCountdowns: this.openCountdowns
}
};
@ -56,10 +57,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
const adversaries = context.turns?.filter(x => x.isNPC) ?? [];
const characters = context.turns?.filter(x => !x.isNPC) ?? [];
const spotlightQueueEnabled = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue
);
const spotlightQueueEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightRequestQueue);
const spotlightRequests = characters
?.filter(x => !x.isNPC && spotlightQueueEnabled)
@ -73,9 +71,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
Object.assign(context, {
actionTokens: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).actionTokens,
adversaries,
characters: characters
?.filter(x => !x.isNPC)
.filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
characters: characters?.filter(x => !x.isNPC).filter(x => !spotlightQueueEnabled || x.system.spotlight.requestOrderIndex == 0),
spotlightRequests
});
}
@ -127,7 +123,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
resource,
active: index === combat.turn,
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
type: combatant.actor?.system?.type,
type: combatant.actor.system.type,
img: await this._getCombatantThumbnail(combatant)
};
@ -165,11 +161,9 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
if (this.viewed.turn !== toggleTurn) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (combatant.actor?.type === 'character') {
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id
);
if (combatant.actor.type === 'character') {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
}

View file

@ -230,14 +230,6 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
result.flatMap(r => r),
'name'
);
/* If any noticeable slowdown occurs, consider replacing with enriching description on clicking to expand descriptions */
for (const item of this.items) {
item.system.enrichedDescription =
(await item.system.getEnrichedDescription?.()) ??
(await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.description));
}
this.fieldFilter = this._createFieldFilter();
if (this.presets?.filter) {

View file

@ -1,89 +0,0 @@
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhSceneNavigation extends foundry.applications.ui.SceneNavigation {
/** @inheritdoc */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: ['faded-ui', 'flexcol', 'scene-navigation'],
actions: {
openSceneEnvironment: DhSceneNavigation.#openSceneEnvironment
}
};
/** @inheritdoc */
static PARTS = {
scenes: {
root: true,
template: 'systems/daggerheart/templates/ui/sceneNavigation/scene-navigation.hbs'
}
};
/** @inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
const extendScenes = scenes =>
scenes.map(x => {
const scene = game.scenes.get(x.id);
if (!scene.flags.daggerheart) return x;
const daggerheartInfo = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
const environments = daggerheartInfo.sceneEnvironments.filter(
x => x && x.testUserPermission(game.user, 'LIMITED')
);
const hasEnvironments = environments.length > 0 && x.isView;
return {
...x,
hasEnvironments,
environmentImage: hasEnvironments ? environments[0].img : null,
environments: environments
};
});
context.scenes.active = extendScenes(context.scenes.active);
context.scenes.inactive = extendScenes(context.scenes.inactive);
return context;
}
static async #openSceneEnvironment(event, button) {
const scene = game.scenes.get(button.dataset.sceneId);
const sceneEnvironments = new game.system.api.data.scenes.DHScene(
scene.flags.daggerheart
).sceneEnvironments.filter(x => x.testUserPermission(game.user, 'LIMITED'));
if (sceneEnvironments.length === 1 || event.shiftKey) {
sceneEnvironments[0].sheet.render(true);
} else {
new foundry.applications.ux.ContextMenu.implementation(
button,
'.scene-environment',
sceneEnvironments.map(environment => ({
name: environment.name,
callback: () => {
if (scene.flags.daggerheart.sceneEnvironments[0] !== environment.uuid) {
const newEnvironments = scene.flags.daggerheart.sceneEnvironments;
const newFirst = newEnvironments.splice(
newEnvironments.findIndex(x => x === environment.uuid)
)[0];
newEnvironments.unshift(newFirst);
emitAsGM(
GMUpdateEvent.UpdateDocument,
scene.update.bind(scene),
{ 'flags.daggerheart.sceneEnvironments': newEnvironments },
scene.uuid
);
}
environment.sheet.render({ force: true });
}
})),
{
jQuery: false,
fixed: true
}
);
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.scene-environment');
}
}
}

View file

@ -96,11 +96,11 @@ export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
* Trigger a context menu event in response to a normal click on a additional options button.
* @param {PointerEvent} event
*/
static triggerContextMenu(event, altSelector) {
static triggerContextMenu(event) {
event.preventDefault();
event.stopPropagation();
const { clientX, clientY } = event;
const selector = altSelector ?? '[data-item-uuid]';
const selector = '[data-item-uuid]';
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
target?.dispatchEvent(
new PointerEvent('contextmenu', {

View file

@ -1,2 +1 @@
export * as placeables from './placeables/_module.mjs';
export { default as DhTokenLayer } from './tokens.mjs';

View file

@ -1,12 +1,4 @@
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
/** @inheritdoc */
async _draw(options) {
await super._draw(options);
if (this.document.flags.daggerheart?.createPlacement)
this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
}
/** @inheritDoc */
async _drawEffects() {
this.effects.renderable = false;
@ -42,69 +34,6 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.renderFlags.set({ refreshEffects: true });
}
/**
* Returns the distance from this token to another token object.
* This value is corrected to handle alternate token sizes and other grid types
* according to the diagonal rules.
*/
distanceTo(target) {
if (!canvas.ready) return NaN;
if (this === target) return 0;
const originPoint = this.center;
const destinationPoint = target.center;
// Compute for gridless. This version returns circular edge to edge + grid distance,
// so that tokens that are touching return 5.
if (canvas.grid.type === CONST.GRID_TYPES.GRIDLESS) {
const boundsCorrection = canvas.grid.distance / canvas.grid.size;
const originRadius = (this.bounds.width * boundsCorrection) / 2;
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
return distance - originRadius - targetRadius + canvas.grid.distance;
}
// Compute what the closest grid space of each token is, then compute that distance
const originEdge = this.#getEdgeBoundary(this.bounds, originPoint, destinationPoint);
const targetEdge = this.#getEdgeBoundary(target.bounds, originPoint, destinationPoint);
const adjustedOriginPoint = canvas.grid.getTopLeftPoint({
x: originEdge.x + Math.sign(originPoint.x - originEdge.x),
y: originEdge.y + Math.sign(originPoint.y - originEdge.y)
});
const adjustDestinationPoint = canvas.grid.getTopLeftPoint({
x: targetEdge.x + Math.sign(destinationPoint.x - targetEdge.x),
y: targetEdge.y + Math.sign(destinationPoint.y - targetEdge.y)
});
return canvas.grid.measurePath([adjustedOriginPoint, adjustDestinationPoint]).distance;
}
/** Returns the point at which a line starting at origin and ending at destination intersects the edge of the bounds */
#getEdgeBoundary(bounds, originPoint, destinationPoint) {
const points = [
{ x: bounds.x, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y },
{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
{ x: bounds.x, y: bounds.y + bounds.height }
];
const pairsToTest = [
[points[0], points[1]],
[points[1], points[2]],
[points[2], points[3]],
[points[3], points[0]]
];
for (const pair of pairsToTest) {
const result = foundry.utils.lineSegmentIntersection(originPoint, destinationPoint, pair[0], pair[1]);
if (result) return result;
}
return null;
}
/** Tests if the token is at least adjacent with another, with some leeway for diagonals */
isAdjacentWith(token) {
return this.distanceTo(token) <= canvas.grid.distance * 1.5;
}
/** @inheritDoc */
_drawBar(number, bar, data) {
const val = Number(data.value);
@ -140,25 +69,4 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
bar.position.set(0, posY);
return true;
}
/**
* Draw a helptext for previews as a text object
* @returns {PreciseText} The Text object for the preview helper
*/
#drawPreviewHelp() {
const { uiScale } = canvas.dimensions;
const textStyle = CONFIG.canvasTextStyle.clone();
textStyle.fontSize = 18;
textStyle.wordWrapWidth = this.w * 2.5;
textStyle.fontStyle = 'italic';
const helpText = new foundry.canvas.containers.PreciseText(
`(${game.i18n.localize('DAGGERHEART.UI.Tooltip.previewTokenHelp')})`,
textStyle
);
helpText.anchor.set(helpText.width / 900, 1);
helpText.scale.set(uiScale, uiScale);
return helpText;
}
}

View file

@ -1,16 +0,0 @@
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {
async _createPreview(createData, options) {
if (options.actor) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
if (options.actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[options.actor.system.size];
if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
createData.width = tokenSize;
createData.height = tokenSize;
}
}
}
return super._createPreview(createData, options);
}
}

View file

@ -10,4 +10,3 @@ export * as itemConfig from './itemConfig.mjs';
export * as settingsConfig from './settingsConfig.mjs';
export * as systemConfig from './system.mjs';
export * as itemBrowserConfig from './itemBrowserConfig.mjs';
export * as triggerConfig from './triggerConfig.mjs';

View file

@ -2,7 +2,7 @@ export const actionTypes = {
attack: {
id: 'attack',
name: 'DAGGERHEART.ACTIONS.TYPES.attack.name',
icon: 'fa-hand-fist',
icon: 'fa-khanda',
tooltip: 'DAGGERHEART.ACTIONS.TYPES.attack.tooltip'
},
countdown: {

View file

@ -211,44 +211,6 @@ export const adversaryTraits = {
}
};
export const tokenSize = {
custom: {
id: 'custom',
value: 0,
label: 'DAGGERHEART.GENERAL.custom'
},
tiny: {
id: 'tiny',
value: 1,
label: 'DAGGERHEART.CONFIG.TokenSize.tiny'
},
small: {
id: 'small',
value: 2,
label: 'DAGGERHEART.CONFIG.TokenSize.small'
},
medium: {
id: 'medium',
value: 3,
label: 'DAGGERHEART.CONFIG.TokenSize.medium'
},
large: {
id: 'large',
value: 4,
label: 'DAGGERHEART.CONFIG.TokenSize.large'
},
huge: {
id: 'huge',
value: 5,
label: 'DAGGERHEART.CONFIG.TokenSize.huge'
},
gargantuan: {
id: 'gargantuan',
value: 6,
label: 'DAGGERHEART.CONFIG.TokenSize.gargantuan'
}
};
export const levelChoices = {
attributes: {
name: 'attributes',

View file

@ -9,7 +9,7 @@ export const AdversaryBPPerEncounter = (adversaries, characters) => {
);
if (existingEntry) {
existingEntry.nr += 1;
} else if (adversary.type) {
} else {
acc.push({ adversary, nr: 1 });
}
return acc;
@ -84,7 +84,6 @@ export const BPModifiers = {
increaseDamage: {
sort: 2,
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
effectTargetTypes: ['adversary'],
effects: [
{
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',

View file

@ -232,7 +232,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -298,7 +298,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -341,7 +341,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -407,7 +407,7 @@ export const defaultRestOptions = {
actionType: 'action',
chatDisplay: false,
target: {
type: 'friendly'
type: 'self'
},
damage: {
parts: [
@ -496,8 +496,6 @@ export const diceTypes = {
d20: 'd20'
};
export const dieFaces = [4, 6, 8, 10, 12, 20];
export const multiplierTypes = {
prof: 'Proficiency',
cast: 'Spellcast',

View file

@ -1,3 +1,5 @@
export const hooksConfig = {
const hooksConfig = {
effectDisplayToggle: 'DHEffectDisplayToggle'
};
export default hooksConfig;

View file

@ -5,6 +5,7 @@ export const armorFeatures = {
actions: [
{
type: 'damage',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.description',
@ -173,6 +174,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.description',
@ -186,6 +188,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.description',
@ -228,6 +231,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.description',
@ -265,6 +269,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.description',
@ -301,6 +306,7 @@ export const armorFeatures = {
actions: [
{
type: 'attack',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.description',
@ -347,6 +353,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.description',
@ -366,6 +373,7 @@ export const armorFeatures = {
actions: [
{
type: 'attack',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.description',
@ -393,6 +401,7 @@ export const armorFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.name',
description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.description',
@ -435,8 +444,7 @@ export const armorFeatures = {
{
key: 'system.resistance.magical.reduction',
mode: 2,
value: '@system.armorScore',
priority: 21
value: '@system.armorScore'
}
]
}
@ -529,6 +537,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.description',
@ -573,6 +582,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.description',
@ -586,6 +596,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.description',
@ -599,6 +610,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.description',
@ -635,6 +647,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.description',
@ -675,6 +688,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.description',
@ -688,6 +702,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.description',
@ -710,8 +725,7 @@ export const weaponFeatures = {
{
key: 'system.evasion',
mode: 2,
value: '@system.armorScore',
priority: 21
value: '@system.armorScore'
}
]
}
@ -725,6 +739,7 @@ export const weaponFeatures = {
actions: [
{
type: 'damage',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.descriptive',
@ -769,6 +784,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.description',
@ -819,6 +835,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.description',
@ -832,6 +849,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.description',
@ -845,6 +863,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect', // Should prompt a dc 14 reaction save on adversaries
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.description',
@ -858,6 +877,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.description',
@ -877,6 +897,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description',
@ -908,6 +929,7 @@ export const weaponFeatures = {
actions: [
{
type: 'healing',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.description',
@ -955,6 +977,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.description',
@ -968,6 +991,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.description',
@ -981,6 +1005,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.description',
@ -994,6 +1019,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.description',
@ -1007,6 +1033,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.description',
@ -1020,6 +1047,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.description',
@ -1033,6 +1061,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.description',
@ -1070,6 +1099,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.description',
@ -1115,6 +1145,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.description',
@ -1128,6 +1159,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.description',
@ -1164,6 +1196,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.description',
@ -1207,6 +1240,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.description',
@ -1244,6 +1278,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.description',
@ -1257,6 +1292,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.description',
@ -1270,6 +1306,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.description',
@ -1283,6 +1320,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.description',
@ -1326,8 +1364,7 @@ export const weaponFeatures = {
{
key: 'system.bonuses.damage.primaryWeapon.bonus',
mode: 2,
value: '@system.traits.agility.value',
priority: 21
value: '@system.traits.agility.value'
}
]
}
@ -1339,6 +1376,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.description',
@ -1352,6 +1390,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.description',
@ -1371,6 +1410,7 @@ export const weaponFeatures = {
actions: [
{
type: 'effect',
actionType: 'action',
chatDisplay: true,
name: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.actions.bendTime.name',
description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.actions.bendTime.description',
@ -1418,12 +1458,6 @@ export const orderedWeaponFeatures = () => {
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
};
export const featureForm = {
passive: 'DAGGERHEART.CONFIG.FeatureForm.passive',
action: 'DAGGERHEART.CONFIG.FeatureForm.action',
reaction: 'DAGGERHEART.CONFIG.FeatureForm.reaction'
};
export const featureTypes = {
ancestry: {
id: 'ancestry',
@ -1481,6 +1515,21 @@ export const featureSubTypes = {
mastery: 'mastery'
};
export const actionTypes = {
passive: {
id: 'passive',
label: 'DAGGERHEART.CONFIG.ActionType.passive'
},
action: {
id: 'action',
label: 'DAGGERHEART.CONFIG.ActionType.action'
},
reaction: {
id: 'reaction',
label: 'DAGGERHEART.CONFIG.ActionType.reaction'
}
};
export const itemResourceTypes = {
simple: {
id: 'simple',

View file

@ -7,8 +7,7 @@ import * as SETTINGS from './settingsConfig.mjs';
import * as EFFECTS from './effectConfig.mjs';
import * as ACTIONS from './actionConfig.mjs';
import * as FLAGS from './flagsConfig.mjs';
import * as HOOKS from './hooksConfig.mjs';
import * as TRIGGER from './triggerConfig.mjs';
import HOOKS from './hooksConfig.mjs';
import * as ITEMBROWSER from './itemBrowserConfig.mjs';
export const SYSTEM_ID = 'daggerheart';
@ -25,6 +24,5 @@ export const SYSTEM = {
ACTIONS,
FLAGS,
HOOKS,
TRIGGER,
ITEMBROWSER
};

View file

@ -1,42 +0,0 @@
/* hints and returns are intentionally not translated. They are programatical terms and best understood in english */
export const triggers = {
dualityRoll: {
id: 'dualityRoll',
usesActor: true,
args: ['roll', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.dualityRoll.label',
hint: 'this: Action, roll: DhRoll, actor: DhActor',
returns: '{ updates: [{ key, value, total }] }'
},
fearRoll: {
id: 'fearRoll',
usesActor: true,
args: ['roll', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.fearRoll.label',
hint: 'this: Action, roll: DhRoll, actor: DhActor',
returns: '{ updates: [{ key, value, total }] }'
},
postDamageReduction: {
id: 'postDamageReduction',
usesActor: true,
args: ['damageUpdates', 'actor'],
label: 'DAGGERHEART.CONFIG.Triggers.postDamageReduction.label',
hint: 'damageUpdates: ResourceUpdates, actor: DhActor',
returns: '{ updates: [{ originActor: this.actor, updates: [{ key, value, total }] }] }'
}
};
export const triggerActorTargetType = {
any: {
id: 'any',
label: 'DAGGERHEART.CONFIG.TargetTypes.any'
},
self: {
id: 'self',
label: 'DAGGERHEART.CONFIG.TargetTypes.self'
},
other: {
id: 'other',
label: 'DAGGERHEART.CONFIG.TargetTypes.other'
}
};

View file

@ -36,7 +36,6 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (!result.message) return;
if (result.message.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;

View file

@ -2,7 +2,6 @@ import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
import { ActionMixin } from '../fields/actionField.mjs';
import { originItemField } from '../chat-message/actorRoll.mjs';
import TriggerField from '../fields/triggerField.mjs';
const fields = foundry.data.fields;
@ -34,9 +33,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
initial: 'action',
nullable: false,
required: true
}),
targetUuid: new fields.StringField({ initial: undefined }),
triggers: new fields.ArrayField(new TriggerField())
})
};
this.extraSchemas.forEach(s => {
@ -98,9 +95,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
prepareData() {
this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
this.img = this.img ?? this.parent?.parent?.img;
/* Fallback to feature description */
this.description = this.description || this.parent?.description;
}
/**
@ -165,8 +159,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @returns {object}
*/
getRollData(data = {}) {
const actorData = this.actor ? this.actor.getRollData(false) : {};
if (!this.actor) return null;
const actorData = this.actor.getRollData(false);
// Add Roll results to RollDatas
actorData.result = data.roll?.total ?? 1;
actorData.scale = data.costs?.length // Right now only return the first scalable cost.
? (data.costs.find(c => c.scalable)?.total ?? 1)
: 1;
@ -195,11 +193,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
async use(event) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
if (this.chatDisplay) await this.toChat();
let config = this.prepareConfig(event);
if (!config) return;
await this.addEffects(config);
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
// Display configuration window if necessary
@ -210,12 +208,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
// Execute the Action Worflow in order based of schema fields
await this.executeWorkflow(config);
await config.resourceUpdates.updateResources();
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
if (this.chatDisplay) await this.toChat();
return config;
}
@ -244,11 +239,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
isDirect: !!this.damage?.direct,
selectedRollMode: game.settings.get('core', 'rollMode'),
data: this.getRollData(),
evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid
evaluate: this.hasRoll
};
DHBaseAction.applyKeybindings(config);
return config;
}
@ -266,16 +258,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return config;
}
/** */
async addEffects(config) {
let effects = [];
if (this.actor) {
effects = Array.from(await this.actor.allApplicableEffects());
}
config.effects = effects;
}
/**
* Method used to know if a configuration dialog must be shown or not when there is no roll.
* @param {*} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
@ -340,50 +322,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`)];
const tags = [
game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
];
return tags;
}
}
export class ResourceUpdateMap extends Map {
#actor;
constructor(actor) {
super();
this.#actor = actor;
}
addResources(resources) {
if (!resources?.length) return;
const invalidResources = resources.some(resource => !resource.key);
if (invalidResources) return;
for (const resource of resources) {
if (!resource.key) continue;
const existing = this.get(resource.key);
if (existing) {
this.set(resource.key, {
...existing,
value: existing.value + (resource.value ?? 0),
total: existing.total + (resource.total ?? 0)
});
} else {
this.set(resource.key, resource);
}
}
}
#getResources() {
return Array.from(this.values());
}
async updateResources() {
if (this.#actor) {
const target = this.#actor.system.partner ?? this.#actor;
await target.modifyResource(this.#getResources());
}
}
}

View file

@ -1,5 +1,19 @@
import DHBaseAction from './baseAction.mjs';
export default class DHSummonAction extends DHBaseAction {
static extraSchemas = [...super.extraSchemas, 'summon'];
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
};
}
async trigger(event, ...args) {
if (!this.canSummon || !canvas.scene) return;
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
}

View file

@ -1,17 +1,3 @@
/** -- Changes Type Priorities --
* - Base Number -
* Custom: 0
* Multiply: 10
* Add: 20
* Downgrade: 30
* Upgrade: 40
* Override: 50
*
* - Changes Value Priorities -
* Standard: +0
* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
*/
export default class BaseEffect extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;

View file

@ -19,7 +19,6 @@ export default class BeastformEffect extends BaseEffect {
base64: false
}),
tokenSize: new fields.SchemaField({
scale: new fields.NumberField({ nullable: false, initial: 1 }),
height: new fields.NumberField({ integer: false, nullable: true }),
width: new fields.NumberField({ integer: false, nullable: true })
})
@ -56,9 +55,7 @@ export default class BeastformEffect extends BaseEffect {
const update = {
...baseUpdate,
texture: {
src: this.characterTokenData.tokenImg,
scaleX: this.characterTokenData.tokenSize.scale,
scaleY: this.characterTokenData.tokenSize.scale
src: this.characterTokenData.tokenImg
},
ring: {
enabled: this.characterTokenData.usesDynamicToken,
@ -68,30 +65,11 @@ export default class BeastformEffect extends BaseEffect {
}
};
const updateToken = token => {
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
baseUpdate.width,
baseUpdate.height
);
x = positionData.x;
y = positionData.y;
}
return {
const updateToken = token => ({
...baseUpdate,
x,
y,
'texture': {
enabled: this.characterTokenData.usesDynamicToken,
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg,
scaleX: this.characterTokenData.tokenSize.scale,
scaleY: this.characterTokenData.tokenSize.scale
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
},
'ring': {
subject: {
@ -100,8 +78,7 @@ export default class BeastformEffect extends BaseEffect {
}
},
'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null }
};
};
});
await updateActorTokens(this.parent.parent, update, updateToken);

View file

@ -1,6 +1,6 @@
import DHAdversarySettings from '../../applications/sheets-configs/adversary-settings.mjs';
import { ActionField } from '../fields/actionField.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import BaseDataActor from './base.mjs';
import { resourceField, bonusField } from '../fields/actorField.mjs';
export default class DhpAdversary extends BaseDataActor {
@ -11,8 +11,7 @@ export default class DhpAdversary extends BaseDataActor {
label: 'TYPES.Actor.adversary',
type: 'adversary',
settingSheet: DHAdversarySettings,
hasAttribution: true,
usesSize: true
hasAttribution: true
});
}
@ -56,11 +55,27 @@ export default class DhpAdversary extends BaseDataActor {
})
}),
resources: new fields.SchemaField({
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
hitPoints: resourceField(
0,
0,
'DAGGERHEART.GENERAL.HitPoints.plural',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
),
stress: resourceField(
0,
0,
'DAGGERHEART.GENERAL.stress',
true,
game.i18n.localize('DAGGERHEART.GENERAL.max')
)
}),
rules: new fields.SchemaField({
...commonActorRules()
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
})
}),
attack: new ActionField({
initial: {
@ -127,7 +142,7 @@ export default class DhpAdversary extends BaseDataActor {
}
isItemValid(source) {
return source.type === 'feature';
return source.type === "feature";
}
async _preUpdate(changes, options, user) {

View file

@ -1,24 +1,21 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
import DHItem from '../../documents/item.mjs';
import { getScrollTextData } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new fields.SchemaField({
resistance: new fields.BooleanField({
new foundry.data.fields.SchemaField({
resistance: new foundry.data.fields.BooleanField({
initial: false,
label: `${resistanceLabel}.label`,
hint: `${resistanceLabel}.hint`,
isAttributeChoice: true
}),
immunity: new fields.BooleanField({
immunity: new foundry.data.fields.BooleanField({
initial: false,
label: `${immunityLabel}.label`,
hint: `${immunityLabel}.hint`,
isAttributeChoice: true
}),
reduction: new fields.NumberField({
reduction: new foundry.data.fields.NumberField({
integer: true,
initial: 0,
label: `${reductionLabel}.label`,
@ -26,25 +23,6 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
})
});
/* Common rules applying to Characters and Adversaries */
export const commonActorRules = (extendedData = { damageReduction: {} }) => ({
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
damageReduction: new fields.SchemaField({
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
...extendedData.damageReduction
})
});
/**
* Describes metadata about the actor data model type
* @typedef {Object} ActorDataModelMetadata
@ -63,8 +41,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
settingSheet: null,
hasResistances: true,
hasAttribution: false,
hasLimitedView: true,
usesSize: false
hasLimitedView: true
};
}
@ -75,6 +52,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/** @inheritDoc */
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
if (this.metadata.hasAttribution) {
@ -98,13 +76,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
'DAGGERHEART.GENERAL.DamageResistance.magicalReduction'
)
});
if (this.metadata.usesSize)
schema.size = new fields.StringField({
required: true,
nullable: false,
choices: CONFIG.DH.ACTOR.tokenSize,
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
});
return schema;
}
@ -135,17 +106,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
return data;
}
/**
* Checks if an item is available for use, such as multiclass features being disabled
* on a character.
*
* @param {DHItem} item The item being checked for availability
* @return {boolean} whether the item is available
*/
isItemAvailable(item) {
return true;
}
async _preDelete() {
/* Clear all partyMembers from tagTeam setting.*/
/* Revisit this when tagTeam is improved for many parties */

View file

@ -1,7 +1,7 @@
import { burden } from '../../config/generalConfig.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import BaseDataActor, { commonActorRules } from './base.mjs';
import BaseDataActor from './base.mjs';
import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
@ -217,10 +217,7 @@ export default class DhCharacter extends BaseDataActor {
}),
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
rules: new fields.SchemaField({
...commonActorRules({
damageReduction: {
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
damageReduction: new fields.SchemaField({
maxArmorMarked: new fields.SchemaField({
value: new fields.NumberField({
required: true,
@ -237,9 +234,7 @@ export default class DhCharacter extends BaseDataActor {
})
}),
stressDamageReduction: new fields.SchemaField({
severe: stressDamageReductionRule(
'DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'
),
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor'),
any: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.any')
@ -250,8 +245,16 @@ export default class DhCharacter extends BaseDataActor {
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
}),
magical: new fields.BooleanField({ initial: false }),
physical: new fields.BooleanField({ initial: false }),
thresholdImmunities: new fields.SchemaField({
minor: new fields.BooleanField({ initial: false })
}),
reduceSeverity: new fields.SchemaField({
magical: new fields.NumberField({ initial: 0, min: 0 }),
physical: new fields.NumberField({ initial: 0, min: 0 })
}),
disabledArmor: new fields.BooleanField({ intial: false })
}
}),
attack: new fields.SchemaField({
damage: new fields.SchemaField({
@ -280,23 +283,10 @@ export default class DhCharacter extends BaseDataActor {
})
})
}),
dualityRoll: new fields.SchemaField({
defaultHopeDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultHopeDice'
}),
defaultFearDice: new fields.NumberField({
nullable: false,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: 12,
label: 'DAGGERHEART.ACTORS.Character.defaultFearDice'
})
conditionImmunities: new fields.SchemaField({
hidden: new fields.BooleanField({ initial: false }),
restrained: new fields.BooleanField({ initial: false }),
vulnerable: new fields.BooleanField({ initial: false })
}),
runeWard: new fields.BooleanField({ initial: false }),
burden: new fields.SchemaField({
@ -445,33 +435,6 @@ export default class DhCharacter extends BaseDataActor {
return attack;
}
/** @inheritDoc */
isItemAvailable(item) {
if (!super.isItemAvailable(this)) return false;
/**
* Preventing subclass features from being available if the chacaracter does not
* have the right subclass advancement
*/
if (item.system.originItemType !== CONFIG.DH.ITEM.featureTypes.subclass.id) {
return true;
}
if (!this.class.subclass) return false;
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
const subclassState = this[prop].subclass?.system?.featureState;
if (!subclassState) return false;
if (
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
) {
return true;
} else {
return false;
}
}
get sheetLists() {
const ancestryFeatures = [],
communityFeatures = [],
@ -480,7 +443,7 @@ export default class DhCharacter extends BaseDataActor {
companionFeatures = [],
features = [];
for (let item of this.parent.items.filter(x => this.isItemAvailable(x))) {
for (let item of this.parent.items) {
if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.ancestry.id) {
ancestryFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
@ -488,7 +451,20 @@ export default class DhCharacter extends BaseDataActor {
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
classFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
if (this.class.subclass) {
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
const subclassState = this[prop].subclass?.system?.featureState;
if (!subclassState) continue;
if (
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
subclassState >= 2) ||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
) {
subclassFeatures.push(item);
}
}
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
companionFeatures.push(item);
} else if (item.type === 'feature' && !item.system.type) {

View file

@ -1,11 +1,8 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import DHEnvironmentSettings from '../../applications/sheets-configs/environment-settings.mjs';
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhEnvironment extends BaseDataActor {
scenes = new Set();
/**@override */
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Environment'];
@ -56,31 +53,6 @@ export default class DhEnvironment extends BaseDataActor {
}
isItemValid(source) {
return source.type === 'feature';
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
for (const scene of this.scenes) {
scene.render();
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const scene of this.scenes) {
if (game.user.isActiveGM) {
const newSceneEnvironments = scene.flags.daggerheart.sceneEnvironments.filter(
x => x !== this.parent.uuid
);
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
});
}
}
return source.type === "feature";
}
}

View file

@ -26,7 +26,7 @@ export default class DhParty extends BaseDataActor {
/* -------------------------------------------- */
isItemValid(source) {
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
return ["weapon", "armor", "consumable", "loot"].includes(source.type);
}
prepareBaseData() {

View file

@ -15,9 +15,8 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
get extendedBattleToggles() {
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
const adversaries =
this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
[];
const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
const category = modifiers[categoryKey];

View file

@ -2,6 +2,5 @@ export { ActionCollection } from './actionField.mjs';
export { default as FormulaField } from './formulaField.mjs';
export { default as ForeignDocumentUUIDField } from './foreignDocumentUUIDField.mjs';
export { default as ForeignDocumentUUIDArrayField } from './foreignDocumentUUIDArrayField.mjs';
export { default as TriggerField } from './triggerField.mjs';
export { default as MappingField } from './mappingField.mjs';
export * as ActionFields from './action/_module.mjs';

View file

@ -9,4 +9,3 @@ export { default as BeastformField } from './beastformField.mjs';
export { default as DamageField } from './damageField.mjs';
export { default as RollField } from './rollField.mjs';
export { default as MacroField } from './macroField.mjs';
export { default as SummonField } from './summonField.mjs';

View file

@ -76,7 +76,7 @@ export default class BeastformField extends fields.SchemaField {
* @returns
*/
static async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ?? selectedForm;
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm;
const beastformEffect = formData.effects.find(x => x.type === 'beastform');
if (!beastformEffect) {
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');
@ -92,18 +92,6 @@ export default class BeastformField extends fields.SchemaField {
beastformEffect.changes = [...beastformEffect.changes, ...evolvedForm.changes];
formData.system.features = [...formData.system.features, ...selectedForm.system.features.map(x => x.uuid)];
const baseSize = evolvedData.form.system.tokenSize.size;
const evolvedSize =
baseSize === 'custom'
? 'custom'
: (Object.keys(CONFIG.DH.ACTOR.tokenSize).find(
x => CONFIG.DH.ACTOR.tokenSize[x].value === CONFIG.DH.ACTOR.tokenSize[baseSize].value + 1
) ?? baseSize);
formData.system.tokenSize = {
...evolvedData.form.system.tokenSize,
size: evolvedSize
};
}
if (selectedForm.system.beastformType === CONFIG.DH.ITEM.beastformTypes.hybrid.id) {

View file

@ -75,7 +75,7 @@ export default class CostField extends fields.ArrayField {
}
}, []);
config.resourceUpdates.addResources(resources);
await actor.modifyResource(resources);
}
/**

View file

@ -87,7 +87,7 @@ export class DHActionRollData extends foundry.abstract.DataModel {
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
modifiers.push({
label: 'Bonus to Hit',
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus ?? 0
value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
});
break;
default:

View file

@ -124,7 +124,8 @@ export default class SaveField extends fields.SchemaField {
*/
static async updateSaveMessage(result, message, targetId) {
if (!result) return;
const updateMsg = async function (message, targetId, result) {
// setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
changes = {
flags: {
@ -139,6 +140,13 @@ export default class SaveField extends fields.SchemaField {
}
};
await chatMessage.update(changes);
// }, 100);
};
if (game.modules.get('dice-so-nice')?.active)
game.dice3d
.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id)
.then(async () => await updateMsg(message, targetId, result));
else await updateMsg(message, targetId, result);
}
/**

View file

@ -1,89 +0,0 @@
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 120;
constructor(options = {}, context = {}) {
const summonFields = new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({
type: 'Actor',
required: true
}),
count: new FormulaField({
required: true,
default: '1'
})
});
super(summonFields, options, context);
}
static async execute() {
if (!canvas.scene) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
return;
}
if (this.summon.length === 0) {
ui.notifications.warn('No actors configured for this Summon action.');
return;
}
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.rolledCount = count;
summon.actor = actor.toObject();
summonData.push({ actor, count: count });
}
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);
}
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
static getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
return worldActorCopy ?? baseActor;
}
return baseActor;
}
static async handleSummon(summonData, actionActor, summonIndex = 0) {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
if (!result) return actionActor.sheet?.maximize();
summon.actor = result.actor;
summon.count--;
if (summon.count <= 0) {
summonIndex++;
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
}
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
}
}

View file

@ -25,12 +25,9 @@ export default class TargetField extends fields.SchemaField {
config.hasTarget = true;
let targets;
// If the Action is configured as self-targeted, set targets as the owner. Probably better way than to fallback to getDependentTokens
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id) {
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
targets = [this.actor.token ?? this.actor.prototypeToken];
} else if (config.targetUuid) {
const actor = fromUuidSync(config.targetUuid);
targets = [actor.token ?? actor.prototypeToken];
} else {
else {
targets = Array.from(game.user.targets);
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
@ -82,7 +79,7 @@ export default class TargetField extends fields.SchemaField {
return {
id: token.id,
actorId: token.actor.uuid,
name: token.name,
name: token.actor.name,
img: token.actor.img,
difficulty: token.actor.system.difficulty,
evasion: token.actor.system.evasion,

View file

@ -141,12 +141,6 @@ export function ActionMixin(Base) {
return this.documentName;
}
//Getter for icons
get typeIcon() {
const config = CONFIG.DH.ACTIONS.actionTypes[this.type];
return config?.icon || 'fa-question'; // Fallback icon just in case
}
get relativeUUID() {
return `.Item.${this.item.id}.Action.${this.id}`;
}
@ -262,28 +256,22 @@ export function ActionMixin(Base) {
async toChat(origin) {
const cls = getDocumentClass('ChatMessage');
const systemData = {
title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'),
title: game.i18n.localize('DAGGERHEART.CONFIG.ActionType.action'),
origin: origin,
action: {
name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
summon: this.summon
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10']
},
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
};
const speaker = cls.getSpeaker();
const msg = {
type: 'abilityUse',
user: game.user.id,
actor: { name: this.actor.name, img: this.actor.img },
author: this.author,
speaker: {
speaker,
actor: speaker.actor ?? this.actor
},
speaker: cls.getSpeaker(),
title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'),
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(

View file

@ -1,24 +0,0 @@
export default class TriggerField extends foundry.data.fields.SchemaField {
constructor(context) {
super(
{
trigger: new foundry.data.fields.StringField({
nullable: false,
blank: false,
initial: CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
choices: CONFIG.DH.TRIGGER.triggers,
label: 'DAGGERHEART.CONFIG.Triggers.triggerType'
}),
triggeringActorType: new foundry.data.fields.StringField({
nullable: false,
blank: false,
initial: CONFIG.DH.TRIGGER.triggerActorTargetType.any.id,
choices: CONFIG.DH.TRIGGER.triggerActorTargetType,
label: 'DAGGERHEART.CONFIG.Triggers.triggeringActorType'
}),
command: new foundry.data.fields.JavaScriptField({ async: true })
},
context
);
}
}

View file

@ -54,21 +54,6 @@ export default class DHArmor extends AttachableItem {
);
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
const features = this.armorFeatures.map(x => allFeatures[x.value]);
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
const prefix = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/items/armor/description.hbs',
{ features }
);
return { prefix, value: baseDescription, suffix: null };
}
/**@inheritdoc */
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);

View file

@ -8,7 +8,7 @@
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, createScrollText, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
@ -124,33 +124,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
}
/**
* Augments the description for the item with type specific info to display. Implemented in applicable item subtypes.
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
* @returns {string}
*/
async getDescriptionData(_options) {
return { prefix: null, value: this.description, suffix: null };
}
/**
* Gets the enriched and augmented description for the item.
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
* @returns {string}
*/
async getEnrichedDescription() {
if (!this.metadata.hasDescription) return '';
const { prefix, value, suffix } = await this.getDescriptionData();
const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
relativeTo: this,
rollData: this.getRollData(),
secrets: this.isOwner
});
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.
@ -162,30 +135,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
return data;
}
prepareBaseData() {
super.prepareBaseData();
for (const action of this.actions ?? []) {
if (!action.actor) continue;
const actionsToRegister = [];
for (let i = 0; i < action.triggers.length; i++) {
const trigger = action.triggers[i];
const { args } = CONFIG.DH.TRIGGER.triggers[trigger.trigger];
const fn = new foundry.utils.AsyncFunction(...args, `{${trigger.command}\n}`);
actionsToRegister.push(fn.bind(action));
if (i === action.triggers.length - 1)
game.system.registeredTriggers.registerTriggers(
trigger.trigger,
action.actor?.uuid,
trigger.triggeringActorType,
this.parent.uuid,
actionsToRegister
);
}
}
}
async _preCreate(data, options, user) {
// Skip if no initial action is required or actions already exist
if (this.metadata.hasInitialAction && foundry.utils.isEmpty(this.actions)) {

View file

@ -43,13 +43,6 @@ export default class DHBeastform extends BaseDataItem {
base64: false
}),
tokenSize: new fields.SchemaField({
size: new fields.StringField({
required: true,
nullable: false,
choices: CONFIG.DH.ACTOR.tokenSize,
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
}),
scale: new fields.NumberField({ nullable: false, min: 0.2, max: 3, step: 0.05, initial: 1 }),
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
}),
@ -185,7 +178,6 @@ export default class DHBeastform extends BaseDataItem {
tokenImg: this.parent.parent.prototypeToken.texture.src,
tokenRingImg: this.parent.parent.prototypeToken.ring.subject.texture,
tokenSize: {
scale: this.parent.parent.prototypeToken.texture.scaleX,
height: this.parent.parent.prototypeToken.height,
width: this.parent.parent.prototypeToken.width
}
@ -198,22 +190,11 @@ export default class DHBeastform extends BaseDataItem {
await this.parent.parent.createEmbeddedDocuments('ActiveEffect', [beastformEffect.toObject()]);
const autoTokenSize =
this.tokenSize.size !== 'custom'
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes[
this.tokenSize.size
]
: null;
const width = autoTokenSize ?? this.tokenSize.width;
const height = autoTokenSize ?? this.tokenSize.height;
const prototypeTokenUpdate = {
height,
width,
height: this.tokenSize.height,
width: this.tokenSize.width,
texture: {
src: this.tokenImg,
scaleX: this.tokenSize.scale,
scaleY: this.tokenSize.scale
src: this.tokenImg
},
ring: {
subject: {
@ -221,33 +202,16 @@ export default class DHBeastform extends BaseDataItem {
}
}
};
const tokenUpdate = token => {
let x = null,
y = null;
if (token.object?.scene?.grid) {
const positionData = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
token.object.scene.grid,
{ x: token.x, y: token.y, elevation: token.elevation },
width ?? token.width,
height ?? token.height
);
x = positionData.x;
y = positionData.y;
}
return {
const tokenUpdate = token => ({
...prototypeTokenUpdate,
x,
y,
flags: {
daggerheart: {
beastformTokenImg: token.texture.src,
beastformSubjectTexture: token.ring.subject.texture
}
}
};
};
});
await updateActorTokens(this.parent.parent, prototypeTokenUpdate, tokenUpdate);

View file

@ -29,21 +29,7 @@ export default class DHDomainCard extends BaseDataItem {
required: true,
initial: CONFIG.DH.DOMAIN.cardTypes.ability.id
}),
inVault: new fields.BooleanField({ initial: false }),
vaultActive: new fields.BooleanField({
required: true,
nullable: false,
initial: false
}),
loadoutIgnore: new fields.BooleanField({
required: true,
nullable: false,
initial: false
}),
domainTouched: new fields.NumberField({
nullable: true,
initial: null
})
inVault: new fields.BooleanField({ initial: false })
};
}
@ -52,19 +38,6 @@ export default class DHDomainCard extends BaseDataItem {
return game.i18n.localize(allDomainData[this.domain].label);
}
get isVaultSupressed() {
return this.inVault && !this.vaultActive;
}
get isDomainTouchedSuppressed() {
if (!this.parent.system.domainTouched || this.parent.parent?.type !== 'character') return false;
const matchingDomainCards = this.parent.parent.items.filter(
item => !item.system.inVault && item.system.domain === this.parent.system.domain
).length;
return matchingDomainCards < this.parent.system.domainTouched;
}
/* -------------------------------------------- */
/**@override */

View file

@ -30,13 +30,7 @@ export default class DHFeature extends BaseDataItem {
initial: null
}),
multiclassOrigin: new fields.BooleanField({ initial: false }),
identifier: new fields.StringField(),
featureForm: new fields.StringField({
required: true,
initial: 'passive',
choices: CONFIG.DH.ITEM.featureForm,
label: 'DAGGERHEART.CONFIG.FeatureForm.label'
})
identifier: new fields.StringField()
};
}
}

View file

@ -110,21 +110,6 @@ export default class DHWeapon extends AttachableItem {
);
}
/**@inheritdoc */
async getDescriptionData() {
const baseDescription = this.description;
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
const features = this.weaponFeatures.map(x => allFeatures[x.value]);
if (!features.length) return { prefix: null, value: baseDescription, suffix: null };
const prefix = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/sheets/items/weapon/description.hbs',
{ features }
);
return { prefix, value: baseDescription, suffix: null };
}
prepareDerivedData() {
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
}

View file

@ -1,8 +1,3 @@
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
/* Foundry does not add any system data for subtyped Scenes. The data model is therefore used by instantiating a new instance of it for sceneConfigSettings.mjs.
Needed dataprep and lifetime hooks are handled in documents/scene.
*/
export default class DHScene extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -18,8 +13,7 @@ export default class DHScene extends foundry.abstract.DataModel {
veryClose: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.veryClose.name' }),
close: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.close.name' }),
far: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.far.name' })
}),
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor', prune: true })
})
};
}
}

View file

@ -173,13 +173,6 @@ export default class DhAutomation extends foundry.abstract.DataModel {
label: 'DAGGERHEART.GENERAL.player.plurial'
})
})
}),
triggers: new fields.SchemaField({
enabled: new fields.BooleanField({
nullable: false,
initial: true,
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.triggers.enabled.label'
})
})
};
}

View file

@ -40,38 +40,6 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
traitArray: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }), {
initial: () => [2, 1, 1, 0, 0, -1]
}),
tokenSizes: new fields.SchemaField({
tiny: new fields.NumberField({
integer: false,
initial: 0.5,
label: 'DAGGERHEART.CONFIG.TokenSize.tiny'
}),
small: new fields.NumberField({
integer: false,
initial: 0.8,
label: 'DAGGERHEART.CONFIG.TokenSize.small'
}),
medium: new fields.NumberField({
integer: false,
initial: 1,
label: 'DAGGERHEART.CONFIG.TokenSize.medium'
}),
large: new fields.NumberField({
integer: false,
initial: 2,
label: 'DAGGERHEART.CONFIG.TokenSize.large'
}),
huge: new fields.NumberField({
integer: false,
initial: 3,
label: 'DAGGERHEART.CONFIG.TokenSize.huge'
}),
gargantuan: new fields.NumberField({
integer: false,
initial: 4,
label: 'DAGGERHEART.CONFIG.TokenSize.gargantuan'
})
}),
currency: new fields.SchemaField({
title: new fields.StringField({
required: true,

View file

@ -35,9 +35,7 @@ export default class D20Roll extends DHRoll {
get isCritical() {
if (!this.d20._evaluated) return;
const criticalThreshold = this.options.actionType === 'reaction' ? 20 : this.data.system.criticalThreshold;
return this.d20.total >= criticalThreshold;
return this.d20.total >= this.data.system.criticalThreshold;
}
get hasAdvantage() {
@ -100,10 +98,10 @@ export default class D20Roll extends DHRoll {
this.options.roll.modifiers = this.applyBaseBonus();
this.options.experiences?.forEach(m => {
if (this.options.data.system?.experiences?.[m])
if (this.options.data.experiences?.[m])
this.options.roll.modifiers.push({
label: this.options.data.system.experiences[m].name,
value: this.options.data.system.experiences[m].value
label: this.options.data.experiences[m].name,
value: this.options.data.experiences[m].value
});
});
@ -129,55 +127,15 @@ export default class D20Roll extends DHRoll {
const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
modifiers.push(
...this.getBonus(
`system.bonuses.roll.${this.options.actionType}`,
`${this.options.actionType?.capitalize()} Bonus`
)
...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
modifiers.push(
...this.getBonus(
`system.bonuses.roll.${this.options.roll.type}`,
`${this.options.roll.type?.capitalize()} Bonus`
)
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
modifiers.push(
...this.getBonus(`system.bonuses.roll.attack`, `${this.options.roll.type?.capitalize()} Bonus`)
);
}
return modifiers;
}
getActionChangeKeys() {
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
changeKeys.add(`system.bonuses.roll.attack`);
}
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
changeKeys.add('system.bonuses.roll.trait');
}
return changeKeys;
}
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
data.type = config.actionType;

View file

@ -93,6 +93,7 @@ export default class DamageRoll extends DHRoll {
type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
options = part ?? this.options;
modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
if (!this.options.hasHealing) {
options.damageTypes?.forEach(t => {
modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
@ -107,31 +108,6 @@ export default class DamageRoll extends DHRoll {
return modifiers;
}
getActionChangeKeys() {
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
const changeKeys = [];
for (const roll of this.options.roll) {
for (const damageType of roll.damageTypes?.values?.() ?? []) {
changeKeys.push(`system.bonuses.${type}.${damageType}`);
}
}
const item = this.data.parent?.items?.get(this.options.source.item);
if (item) {
switch (item.type) {
case 'weapon':
if (!this.options.hasHealing)
['primaryWeapon', 'secondaryWeapon'].forEach(w =>
changeKeys.push(`system.bonuses.damage.${w}`)
);
break;
}
}
return changeKeys;
}
constructFormula(config) {
this.options.roll.forEach((part, index) => {
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));

View file

@ -4,7 +4,6 @@ export default class DHRoll extends Roll {
baseTerms = [];
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
options.bonusEffects = this.bonusEffectBuilder();
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
}
@ -165,17 +164,11 @@ export default class DHRoll extends Roll {
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
...this.constructor.parse(modifier.join(' + '), this.options.data)
];
} else if (Number.isNumeric(modifier)) {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
} else {
const numTerm = modifier < 0 ? '-' : '+';
return [
new foundry.dice.terms.OperatorTerm({ operator: numTerm }),
...this.constructor.parse(modifier, this.options.data)
new foundry.dice.terms.NumericTerm({ number: Math.abs(modifier) })
];
}
}
@ -192,20 +185,18 @@ export default class DHRoll extends Roll {
}
getBonus(path, label) {
const modifiers = [];
for (const effect of Object.values(this.options.bonusEffects)) {
if (!effect.selected) continue;
for (const change of effect.changes) {
if (!change.key.includes(path)) continue;
const changeValue = game.system.api.documents.DhActiveEffect.getChangeValue(
this.data,
change,
effect.origEffect
);
modifiers.push({ label: label, value: changeValue });
}
}
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
modifiers = [];
if (bonus?.bonus)
modifiers.push({
label: label,
value: bonus?.bonus
});
if (bonus?.dice?.length)
modifiers.push({
label: label,
value: bonus?.dice
});
return modifiers;
}
@ -244,28 +235,82 @@ export default class DHRoll extends Roll {
static temporaryModifierBuilder(config) {
return {};
}
}
bonusEffectBuilder() {
const changeKeys = this.getActionChangeKeys();
return (
this.options.effects?.reduce((acc, effect) => {
if (effect.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
acc[effect.id] = {
id: effect.id,
name: effect.name,
description: effect.description,
changes: effect.changes,
origEffect: effect,
selected: !effect.disabled
};
async function automateHopeFear(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const hopeFearAutomation = automationSettings.hopeFear;
if (!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.rerolledRoll) {
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
const hope = (config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0)
- (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
const fear = (config.roll.result.duality === -1 ? 1 : 0)
- (config.rerolledRoll.result.duality === -1 ? 1 : 0)
if (hope !== 0)
updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0)
updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0)
updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
}
} else {
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical)
updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.roll.result.duality === -1)
updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
}
return acc;
}, {}) ?? []
);
if (updates.length) {
const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
await target.modifyResource(updates);
}
getActionChangeKeys() {
return [];
}
}
export const registerRollDiceHooks = () => {
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
automationSettings.countdownAutomation &&
config.actionType !== CONFIG.DH.ITEM.actionTypes.reaction.id &&
!config.tagTeamSelected &&
!config.skips?.updateCountdowns
) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (config.roll.result.duality === -1) {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
}
}
await automateHopeFear(config);
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
const rollResult = config.roll.success || config.targets.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
});
};

View file

@ -2,7 +2,6 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
@ -20,7 +19,7 @@ export default class DualityRoll extends D20Roll {
get title() {
return game.i18n.localize(
`DAGGERHEART.GENERAL.${this.options?.actionType === 'reaction' ? 'reactionRoll' : 'dualityRoll'}`
`DAGGERHEART.GENERAL.${this.options?.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
);
}
@ -130,14 +129,9 @@ export default class DualityRoll extends D20Roll {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new foundry.dice.terms.Die({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
this.terms[2] = new foundry.dice.terms.Die({ faces: 12 });
}
applyAdvantage() {
@ -178,34 +172,6 @@ export default class DualityRoll extends D20Roll {
return modifiers;
}
getActionChangeKeys() {
const changeKeys = new Set([`system.bonuses.roll.${this.options.actionType}`]);
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.attack.id) {
changeKeys.add(`system.bonuses.roll.${this.options.roll.type}`);
}
if (
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
(this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id && this.options.hasDamage)
) {
changeKeys.add(`system.bonuses.roll.attack`);
}
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait]) {
if (this.options.roll.type !== CONFIG.DH.GENERAL.rollTypes.spellcast.id)
changeKeys.add('system.bonuses.roll.trait');
}
const weapons = ['primaryWeapon', 'secondaryWeapon'];
weapons.forEach(w => {
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
changeKeys.add(`system.bonuses.roll.${w}`);
});
return changeKeys;
}
static async buildEvaluate(roll, config = {}, message = {}) {
await super.buildEvaluate(roll, config, message);
@ -253,114 +219,6 @@ export default class DualityRoll extends D20Roll {
return data;
}
static async buildPost(roll, config, message) {
await super.buildPost(roll, config, message);
await DualityRoll.dualityUpdate(config);
await DualityRoll.handleTriggers(roll, config);
}
static async handleTriggers(roll, config) {
if (!config.source?.actor) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.dualityRoll.id,
roll.data?.parent,
roll,
roll.data?.parent
);
if (dualityUpdates?.length) updates.push(...dualityUpdates);
if (config.roll.result.duality === -1) {
const fearUpdates = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.fearRoll.id,
roll.data?.parent,
roll,
roll.data?.parent
);
if (fearUpdates?.length) updates.push(...fearUpdates);
}
config.resourceUpdates.addResources(updates);
}
static async addDualityResourceUpdates(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
const hopeFearAutomation = automationSettings.hopeFear;
if (
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources
)
return;
const actor = await fromUuid(config.source.actor);
let updates = [];
if (!actor) return;
if (config.rerolledRoll) {
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
const hope =
(config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0) -
(config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
const fear =
(config.roll.result.duality === -1 ? 1 : 0) - (config.rerolledRoll.result.duality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
}
} else {
if (config.roll.isCritical || config.roll.result.duality === 1)
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
}
if (updates.length) {
// const target = actor.system.partner ?? actor;
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
config.resourceUpdates.addResources(updates);
}
}
}
static async dualityUpdate(config) {
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (
automationSettings.countdownAutomation &&
config.actionType !== 'reaction' &&
!config.tagTeamSelected &&
!config.skips?.updateCountdowns
) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
if (config.roll.result.duality === -1) {
await updateCountdowns(
CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id
);
} else {
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
}
}
await DualityRoll.addDualityResourceUpdates(config);
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
const rollResult = config.roll.success || config.targets?.some(t => t.hit),
looseSpotlight = !rollResult || config.roll.result.duality === -1;
if (looseSpotlight && game.combat?.active) {
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}
static async reroll(rollString, target, message) {
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
const term = parsedRoll.terms[target.dataset.dieIndex];
@ -399,20 +257,13 @@ export default class DualityRoll extends D20Roll {
newRoll.extra = newRoll.extra.slice(2);
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null;
const config = {
Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
source: { actor: message.system.source.actor ?? '' },
targets: message.system.targets,
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
roll: newRoll,
rerolledRoll: message.system.roll,
resourceUpdates: new ResourceUpdateMap(actor)
};
await DualityRoll.addDualityResourceUpdates(config);
await config.resourceUpdates.updateResources();
rerolledRoll: message.system.roll
});
return { newRoll, parsedRoll };
}
}

View file

@ -4,8 +4,6 @@ export { default as DhpCombat } from './combat.mjs';
export { default as DHCombatant } from './combatant.mjs';
export { default as DhActiveEffect } from './activeEffect.mjs';
export { default as DhChatMessage } from './chatMessage.mjs';
export { default as DhScene } from './scene.mjs';
export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';
export { default as DhTemplateManager } from './templateManager.mjs';
export { default as DhTokenManager } from './tokenManager.mjs';

View file

@ -20,10 +20,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
}
if (this.parent?.type === 'domainCard') {
const isVaultSupressed = this.parent.system.isVaultSupressed;
const domainTouchedSupressed = this.parent.system.isDomainTouchedSuppressed;
return isVaultSupressed || domainTouchedSupressed;
return this.parent.system.inVault;
}
return super.isSuppressed;
@ -109,29 +106,23 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/**@inheritdoc*/
static applyField(model, change, field) {
change.value = DhActiveEffect.getChangeValue(model, change, change.effect);
super.applyField(model, change, field);
}
/** */
static getChangeValue(model, change, effect) {
let value = change.value;
const isOriginTarget = value.toLowerCase().includes('origin.@');
const isOriginTarget = change.value.toLowerCase().includes('origin.@');
let parseModel = model;
if (isOriginTarget && effect.origin) {
value = change.value.replaceAll(/origin\.@/gi, '@');
if (isOriginTarget && change.effect.origin) {
change.value = change.value.replaceAll(/origin\.@/gi, '@');
try {
const originEffect = foundry.utils.fromUuidSync(effect.origin);
const effect = foundry.utils.fromUuidSync(change.effect.origin);
const doc =
originEffect.parent?.parent instanceof game.system.api.documents.DhpActor
? originEffect.parent
: originEffect.parent.parent;
effect.parent?.parent instanceof game.system.api.documents.DhpActor
? effect.parent
: effect.parent.parent;
if (doc) parseModel = doc;
} catch (_) {}
}
const evalValue = this.effectSafeEval(itemAbleRollParse(value, parseModel, effect.parent));
return evalValue ?? value;
const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, parseModel, change.effect.parent));
change.value = evalValue ?? change.value;
super.applyField(model, change, field);
}
/**
@ -203,11 +194,28 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
}
prepareDerivedData() {
/* Check for item availability such as in the case of subclass advancement. */
if (this.parent?.parent?.system?.isItemAvailable) {
if (!this.parent.parent.system.isItemAvailable(this.parent)) {
/* Preventing subclass features from transferring to actor if they do not have the right subclass advancement */
if (this.parent?.type === 'feature') {
const origSubclassParent = this.parent.system.originItemType === 'subclass';
if (origSubclassParent) {
const subclass = this.parent.parent.items.find(
x =>
x.type === 'subclass' &&
x.system.isMulticlass === (this.parent.system.identifier === 'multiclass')
);
if (subclass) {
const featureState = subclass.system.featureState;
if (
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
featureState < 2) ||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && featureState < 3)
) {
this.transfer = false;
}
}
}
}
}
}

View file

@ -1,9 +1,8 @@
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import { createScrollText, damageKeyToNumber } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export default class DhpActor extends Actor {
parties = new Set();
@ -74,27 +73,16 @@ export default class DhpActor extends Actor {
/**@inheritdoc */
async _preCreate(data, options, user) {
if ((await super._preCreate(data, options, user)) === false) return false;
const update = {};
// Set default token size. Done here as we do not want to set a datamodel default, since that would apply the sizing to third party actor modules that aren't set up with the size system.
if (this.system.metadata.usesSize && !data.system?.size) {
Object.assign(update, {
system: {
size: CONFIG.DH.ACTOR.tokenSize.medium.id
}
});
}
// Configure prototype token settings
const prototypeToken = {};
if (['character', 'companion', 'party'].includes(this.type))
Object.assign(update, {
prototypeToken: {
Object.assign(prototypeToken, {
sight: { enabled: true },
actorLink: true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
}
});
this.updateSource(update);
this.updateSource({ prototypeToken });
}
_onUpdate(changes, options, userId) {
@ -489,7 +477,6 @@ export default class DhpActor extends Actor {
async diceRoll(config) {
config.source = { ...(config.source ?? {}), actor: this.uuid };
config.data = this.getRollData();
config.resourceUpdates = new ResourceUpdateMap(this);
const rollClass = config.roll.lite ? CONFIG.Dice.daggerheart['DHRoll'] : this.rollClass;
return await rollClass.build(config);
}
@ -539,11 +526,7 @@ export default class DhpActor extends Actor {
/**@inheritdoc */
getRollData() {
const rollData = foundry.utils.deepClone(super.getRollData());
/* system gets repeated infinately which causes issues when trying to use the data for document creation */
delete rollData.system;
rollData.id = this.id;
const rollData = super.getRollData();
rollData.name = this.name;
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
@ -631,32 +614,6 @@ export default class DhpActor extends Actor {
}
}
}
if (this.type === 'adversary') {
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
}, 0);
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
if (
hpDamage.value &&
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
) {
hpDamage.value -= 1;
}
}
}
const results = await game.system.registeredTriggers.runTrigger(
CONFIG.DH.TRIGGER.triggers.postDamageReduction.id,
this,
updates,
this
);
if (results?.length) {
const resourceMap = new ResourceUpdateMap(results[0].originActor);
for (var result of results) resourceMap.addResources(result.updates);
resourceMap.updateResources();
}
updates.forEach(
@ -808,9 +765,8 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
const massiveDamageEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules)
.massiveDamage.enabled;
if (massiveDamageEnabled && damage >= this.system.damageThresholds.severe * 2) {
const massiveDamageEnabled=game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).massiveDamage.enabled;
if (massiveDamageEnabled && damage >= (this.system.damageThresholds.severe * 2)) {
return 4;
}
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;

View file

@ -157,10 +157,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
event.stopPropagation();
const config = foundry.utils.deepClone(this.system);
config.event = event;
if (this.system.action) {
await this.system.action.addEffects(config);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
}
await this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {

View file

@ -28,7 +28,6 @@ export default class DhpCombat extends Combat {
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description),
effectTargetTypes: grouping.effectTargetTypes ?? [],
flags: {
[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
category: toggle.category,
@ -46,7 +45,11 @@ export default class DhpCombat extends Combat {
for (let actor of actors) {
await actor.createEmbeddedDocuments(
'ActiveEffect',
effects.filter(x => x.effectTargetTypes.includes(actor.type))
effects.map(effect => ({
...effect,
name: game.i18n.localize(effect.name),
description: game.i18n.localize(effect.description)
}))
);
}
} else {

View file

@ -31,7 +31,7 @@ export default class DHItem extends foundry.documents.Item {
static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to
const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources;
sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation);
}
@ -146,16 +146,6 @@ export default class DHItem extends foundry.documents.Item {
/* -------------------------------------------- */
async use(event) {
/* DomainCard check. Can be expanded or made neater */
if (this.system.isDomainTouchedSuppressed) {
return ui.notifications.warn(
game.i18n.format('DAGGERHEART.UI.Notifications.domainTouchRequirement', {
nr: this.domainTouched,
domain: game.i18n.localize(CONFIG.DH.DOMAIN.allDomains()[this.domain].label)
})
);
}
const actions = new Set(this.system.actionsList);
if (actions?.size) {
let action = actions.first();

View file

@ -1,66 +0,0 @@
import DHToken from './token.mjs';
export default class DhScene extends Scene {
/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
#sizeSyncBatch = new Map();
/** Synchronize a token's dimensions with its actor's size category. */
syncTokenDimensions(tokenDoc, tokenSize) {
if (!tokenDoc.parent?.tokens.has(tokenDoc.id)) return;
const prototype = tokenDoc.actor?.prototypeToken ?? tokenDoc;
this.#sizeSyncBatch.set(tokenDoc.id, {
size: tokenSize,
prototypeSize: { width: prototype.width, height: prototype.height },
position: { x: tokenDoc.x, y: tokenDoc.y, elevation: tokenDoc.elevation }
});
this.#processSyncBatch();
}
/** Retrieve size and clear size-sync batch, make updates. */
#processSyncBatch = foundry.utils.debounce(() => {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const entries = this.#sizeSyncBatch
.entries()
.toArray()
.map(([_id, { size, prototypeSize, position }]) => {
const tokenSize = tokenSizes[size];
const width = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.width;
const height = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.height;
const updatedPosition = DHToken.getSnappedPositionInSquareGrid(this.grid, position, width, height);
return {
_id,
width,
height,
...updatedPosition
};
});
this.#sizeSyncBatch.clear();
this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
}, 0);
prepareBaseData() {
super.prepareBaseData();
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Register this scene to all environements
for (const environment of system.sceneEnvironments) {
environment.system.scenes?.add(this);
}
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Clear this scene from all environments that aren't deleted
for (const environment of system.sceneEnvironments) {
environment?.system?.scenes?.delete(this);
}
}
}
}

View file

@ -1,4 +1,4 @@
export default class DHToken extends CONFIG.Token.documentClass {
export default class DHToken extends TokenDocument {
/**
* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
* @param {object} attributes The tracked attributes which can be chosen from
@ -83,7 +83,7 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
true,
tokens.filter(x => x.actor).map(x => x.actor)
tokens.map(x => x.actor)
);
}
super.createCombatants(tokens, combat ?? {});
@ -95,445 +95,9 @@ export default class DHToken extends CONFIG.Token.documentClass {
if (combat?.system?.battleToggles?.length) {
await combat.toggleModifierEffects(
false,
tokens.filter(x => x.actor).map(x => x.actor)
tokens.map(x => x.actor)
);
}
super.deleteCombatants(tokens, combat ?? {});
}
/**@inheritdoc */
static async _preCreateOperation(documents, operation, user) {
const allowed = await super._preCreateOperation(documents, operation, user);
if (allowed === false) return false;
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
for (const document of documents) {
const actor = document.actor;
if (actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[actor.system.size];
if (tokenSize && actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
document.updateSource({
width: tokenSize,
height: tokenSize
});
}
}
}
}
/**@inheritdoc */
_onRelatedUpdate(update = {}, operation = {}) {
super._onRelatedUpdate(update, operation);
if (!this.actor?.isOwner) return;
const updates = Array.isArray(update) ? update : [update];
const activeGM = game.users.activeGM; // Let the active GM take care of updates if available
for (let update of updates) {
if (
this.actor.system.metadata.usesSize &&
update.system?.size &&
activeGM &&
game.user.id === activeGM.id
) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = tokenSizes[update.system.size];
if (tokenSize !== this.width || tokenSize !== this.height) {
this.parent?.syncTokenDimensions(this, update.system.size);
}
}
}
}
/**@inheritdoc */
getSnappedPosition(data = {}) {
const grid = this.parent?.grid ?? BaseScene.defaultGrid;
const x = data.x ?? this.x;
const y = data.y ?? this.y;
let elevation = data.elevation ?? this.elevation;
const unsnapped = { x, y, elevation };
// Gridless grid
if (grid.isGridless) return unsnapped;
// Get position and elevation
elevation = Math.round(elevation / grid.distance) * grid.distance;
let width = data.width ?? this.width;
let height = data.height ?? this.height;
if (this.actor?.system.metadata.usesSize) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = tokenSizes[this.actor.system.size];
if (tokenSize && this.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
width = tokenSize ?? width;
height = tokenSize ?? height;
}
}
// Round width and height to nearest multiple of 0.5 if not small
width = width < 1 ? width : Math.round(width * 2) / 2;
height = height < 1 ? height : Math.round(height * 2) / 2;
const shape = data.shape ?? this.shape;
// Square grid
let snapped;
if (grid.isSquare) snapped = DHToken.getSnappedPositionInSquareGrid(grid, unsnapped, width, height);
// Hexagonal grid
else snapped = DHToken.getSnappedPositionInHexagonalGrid(grid, unsnapped, width, height, shape);
return { x: snapped.x, y: snapped.y, elevation };
}
static getSnappedPositionInSquareGrid(grid, position, width, height) {
const M = CONST.GRID_SNAPPING_MODES;
// Small tokens snap to any vertex of the subgrid with resolution 4
// where the token is fully contained within the grid space
const isTiny = (width === 0.5 && height <= 1) || (width <= 1 && height === 0.5);
if (isTiny) {
let x = position.x / grid.size;
let y = position.y / grid.size;
if (width === 1) x = Math.round(x);
else {
x = Math.floor(x * 8);
const k = ((x % 8) + 8) % 8;
if (k >= 6) x = Math.ceil(x / 8);
else if (k === 5) x = Math.floor(x / 8) + 0.5;
else x = Math.round(x / 2) / 4;
}
if (height === 1) y = Math.round(y);
else {
y = Math.floor(y * 8);
const k = ((y % 8) + 8) % 8;
if (k >= 6) y = Math.ceil(y / 8);
else if (k === 5) y = Math.floor(y / 8) + 0.5;
else y = Math.round(y / 2) / 4;
}
x *= grid.size;
y *= grid.size;
return { x, y };
} else if (width < 1 && height < 1) {
// isSmall
let xGrid = Math.round(position.x / grid.size);
let yGrid = Math.round(position.y / grid.size);
const x = xGrid * grid.size + grid.size / 2 - (width * grid.size) / 2;
const y = yGrid * grid.size + grid.size / 2 - (height * grid.size) / 2;
return { x, y };
}
const modeX = Number.isInteger(width) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
const modeY = Number.isInteger(height) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
if (modeX === modeY) return grid.getSnappedPoint(position, { mode: modeX });
return {
x: grid.getSnappedPoint(position, { mode: modeX }).x,
y: grid.getSnappedPoint(position, { mode: modeY }).y
};
}
//#region CopyPasta for mean private methods that have to be duplicated
static getSnappedPositionInHexagonalGrid(grid, position, width, height, shape) {
// Hexagonal shape
const hexagonalShape = DHToken.#getHexagonalShape(width, height, shape, grid.columns);
if (hexagonalShape) {
const offsetX = hexagonalShape.anchor.x * grid.sizeX;
const offsetY = hexagonalShape.anchor.y * grid.sizeY;
position = grid.getCenterPoint({ x: position.x + offsetX, y: position.y + offsetY });
position.x -= offsetX;
position.y -= offsetY;
return position;
}
// Rectagular shape
const M = CONST.GRID_SNAPPING_MODES;
return grid.getSnappedPoint(position, { mode: M.CENTER | M.VERTEX | M.CORNER | M.SIDE_MIDPOINT });
}
/**
* The cache of hexagonal shapes.
* @type {Map<string, DeepReadonly<TokenHexagonalShapeData>>}
*/
static #hexagonalShapes = new Map();
static #getHexagonalShape(width, height, shape, columns) {
if (!Number.isInteger(width * 2) || !Number.isInteger(height * 2)) return null;
// TODO: can we set a max of 2^13 on width and height so that we may use an integer key?
const key = `${width},${height},${shape}${columns ? 'C' : 'R'}`;
let data = DHToken.#hexagonalShapes.get(key);
if (data) return data;
// Hexagon symmetry
if (columns) {
const rowData = BaseToken.#getHexagonalShape(height, width, shape, false);
if (!rowData) return null;
// Transpose the offsets/points of the shape in row orientation
const offsets = { even: [], odd: [] };
for (const { i, j } of rowData.offsets.even) offsets.even.push({ i: j, j: i });
for (const { i, j } of rowData.offsets.odd) offsets.odd.push({ i: j, j: i });
offsets.even.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
offsets.odd.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
const points = [];
for (let i = rowData.points.length; i > 0; i -= 2) {
points.push(rowData.points[i - 1], rowData.points[i - 2]);
}
data = {
offsets,
points,
center: { x: rowData.center.y, y: rowData.center.x },
anchor: { x: rowData.anchor.y, y: rowData.anchor.x }
};
}
// Small hexagon
else if (width === 0.5 && height === 0.5) {
data = {
offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
points: [0.25, 0.0, 0.5, 0.125, 0.5, 0.375, 0.25, 0.5, 0.0, 0.375, 0.0, 0.125],
center: { x: 0.25, y: 0.25 },
anchor: { x: 0.25, y: 0.25 }
};
}
// Normal hexagon
else if (width === 1 && height === 1) {
data = {
offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
points: [0.5, 0.0, 1.0, 0.25, 1, 0.75, 0.5, 1.0, 0.0, 0.75, 0.0, 0.25],
center: { x: 0.5, y: 0.5 },
anchor: { x: 0.5, y: 0.5 }
};
}
// Hexagonal ellipse or trapezoid
else if (shape <= CONST.TOKEN_SHAPES.TRAPEZOID_2) {
data = DHToken.#createHexagonalEllipseOrTrapezoid(width, height, shape);
}
// Hexagonal rectangle
else if (shape <= CONST.TOKEN_SHAPES.RECTANGLE_2) {
data = DHToken.#createHexagonalRectangle(width, height, shape);
}
// Cache the shape
if (data) {
foundry.utils.deepFreeze(data);
DHToken.#hexagonalShapes.set(key, data);
}
return data;
}
static #createHexagonalEllipseOrTrapezoid(width, height, shape) {
if (!Number.isInteger(width) || !Number.isInteger(height)) return null;
const points = [];
let top;
let bottom;
switch (shape) {
case CONST.TOKEN_SHAPES.ELLIPSE_1:
if (height >= 2 * width) return null;
top = Math.floor(height / 2);
bottom = Math.floor((height - 1) / 2);
break;
case CONST.TOKEN_SHAPES.ELLIPSE_2:
if (height >= 2 * width) return null;
top = Math.floor((height - 1) / 2);
bottom = Math.floor(height / 2);
break;
case CONST.TOKEN_SHAPES.TRAPEZOID_1:
if (height > width) return null;
top = height - 1;
bottom = 0;
break;
case CONST.TOKEN_SHAPES.TRAPEZOID_2:
if (height > width) return null;
top = 0;
bottom = height - 1;
break;
}
const offsets = { even: [], odd: [] };
for (let i = bottom; i > 0; i--) {
for (let j = 0; j < width - i; j++) {
offsets.even.push({ i: bottom - i, j: j + (((bottom & 1) + i + 1) >> 1) });
offsets.odd.push({ i: bottom - i, j: j + (((bottom & 1) + i) >> 1) });
}
}
for (let i = 0; i <= top; i++) {
for (let j = 0; j < width - i; j++) {
offsets.even.push({ i: bottom + i, j: j + (((bottom & 1) + i + 1) >> 1) });
offsets.odd.push({ i: bottom + i, j: j + (((bottom & 1) + i) >> 1) });
}
}
let x = 0.5 * bottom;
let y = 0.25;
for (let k = width - bottom; k--; ) {
points.push(x, y);
x += 0.5;
y -= 0.25;
points.push(x, y);
x += 0.5;
y += 0.25;
}
points.push(x, y);
for (let k = bottom; k--; ) {
y += 0.5;
points.push(x, y);
x += 0.5;
y += 0.25;
points.push(x, y);
}
y += 0.5;
for (let k = top; k--; ) {
points.push(x, y);
x -= 0.5;
y += 0.25;
points.push(x, y);
y += 0.5;
}
for (let k = width - top; k--; ) {
points.push(x, y);
x -= 0.5;
y += 0.25;
points.push(x, y);
x -= 0.5;
y -= 0.25;
}
points.push(x, y);
for (let k = top; k--; ) {
y -= 0.5;
points.push(x, y);
x -= 0.5;
y -= 0.25;
points.push(x, y);
}
y -= 0.5;
for (let k = bottom; k--; ) {
points.push(x, y);
x += 0.5;
y -= 0.25;
points.push(x, y);
y -= 0.5;
}
return {
offsets,
points,
// We use the centroid of the polygon for ellipse and trapzoid shapes
center: foundry.utils.polygonCentroid(points),
anchor: bottom % 2 ? { x: 0.0, y: 0.5 } : { x: 0.5, y: 0.5 }
};
}
/**
* Create the row-based hexagonal rectangle given the type, width, and height.
* @param {number} width The width of the Token (positive)
* @param {number} height The height of the Token (positive)
* @param {TokenShapeType} shape The shape type (must be RECTANGLE_1 or RECTANGLE_2)
* @returns {TokenHexagonalShapeData|null} The hexagonal shape or null if there is no shape
* for the given combination of arguments
*/
static #createHexagonalRectangle(width, height, shape) {
if (width < 1 || !Number.isInteger(height)) return null;
if (width === 1 && height > 1) return null;
if (!Number.isInteger(width) && height === 1) return null;
const even = shape === CONST.TOKEN_SHAPES.RECTANGLE_1 || height === 1;
const offsets = { even: [], odd: [] };
for (let i = 0; i < height; i++) {
const j0 = even ? 0 : (i + 1) & 1;
const j1 = ((width + (i & 1) * 0.5) | 0) - (even ? i & 1 : 0);
for (let j = j0; j < j1; j++) {
offsets.even.push({ i, j: j + (i & 1) });
offsets.odd.push({ i, j });
}
}
let x = even ? 0.0 : 0.5;
let y = 0.25;
const points = [x, y];
while (x + 1 <= width) {
x += 0.5;
y -= 0.25;
points.push(x, y);
x += 0.5;
y += 0.25;
points.push(x, y);
}
if (x !== width) {
y += 0.5;
points.push(x, y);
x += 0.5;
y += 0.25;
points.push(x, y);
}
while (y + 1.5 <= 0.75 * height) {
y += 0.5;
points.push(x, y);
x -= 0.5;
y += 0.25;
points.push(x, y);
y += 0.5;
points.push(x, y);
x += 0.5;
y += 0.25;
points.push(x, y);
}
if (y + 0.75 < 0.75 * height) {
y += 0.5;
points.push(x, y);
x -= 0.5;
y += 0.25;
points.push(x, y);
}
y += 0.5;
points.push(x, y);
while (x - 1 >= 0) {
x -= 0.5;
y += 0.25;
points.push(x, y);
x -= 0.5;
y -= 0.25;
points.push(x, y);
}
if (x !== 0) {
y -= 0.5;
points.push(x, y);
x -= 0.5;
y -= 0.25;
points.push(x, y);
}
while (y - 1.5 > 0) {
y -= 0.5;
points.push(x, y);
x += 0.5;
y -= 0.25;
points.push(x, y);
y -= 0.5;
points.push(x, y);
x -= 0.5;
y -= 0.25;
points.push(x, y);
}
if (y - 0.75 > 0) {
y -= 0.5;
points.push(x, y);
x += 0.5;
y -= 0.25;
points.push(x, y);
}
return {
offsets,
points,
// We use center of the rectangle (and not the centroid of the polygon) for the rectangle shapes
center: {
x: width / 2,
y: (0.75 * Math.floor(height) + 0.5 * (height % 1) + 0.25) / 2
},
anchor: even ? { x: 0.5, y: 0.5 } : { x: 0.0, y: 0.5 }
};
}
//#endregion
}

View file

@ -1,104 +0,0 @@
/**
* A singleton class that handles preview tokens.
*/
export default class DhTokenManager {
#activePreview;
#actor;
#resolve;
/**
* Create a template preview, deactivating any existing ones.
* @param {object} data
*/
async createPreview(actor, tokenData) {
this.#actor = actor;
const token = await canvas.tokens._createPreview(
{
...actor.prototypeToken,
displayName: 50,
...tokenData
},
{ renderSheet: false, actor }
);
this.#activePreview = {
document: token.document,
object: token,
origin: { x: token.document.x, y: token.document.y }
};
this.#activePreview.events = {
contextmenu: this.#cancelTemplate.bind(this),
mousedown: this.#confirmTemplate.bind(this),
mousemove: this.#onDragMouseMove.bind(this)
};
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
}
/* Currently intended for using as a preview of where to create a token. (note the flag) */
async createPreviewAsync(actor, tokenData = {}) {
return new Promise(resolve => {
this.#resolve = resolve;
this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } });
});
}
/**
* Handles the movement of the token preview on mousedrag.
* @param {mousemove Event} event
*/
#onDragMouseMove(event) {
event.stopPropagation();
const { moveTime, object } = this.#activePreview;
const update = {};
const now = Date.now();
if (now - (moveTime || 0) <= 16) return;
this.#activePreview.moveTime = now;
let cursor = event.getLocalPosition(canvas.templates);
Object.assign(update, canvas.grid.getTopLeftPoint(cursor));
object.document.updateSource(update);
object.renderFlags.set({ refresh: true });
}
/**
* Cancels the preview token on right-click.
* @param {contextmenu Event} event
*/
#cancelTemplate(_event, resolved) {
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
this.#activePreview.object.destroy();
canvas.stage.off('mousemove', mousemove);
canvas.stage.off('mousedown', mousedown);
canvas.app.view.removeEventListener('contextmenu', contextmenu);
if (this.#resolve && !resolved) this.#resolve(false);
}
/**
* Creates a real Actor and token at the preview location and cancels the preview.
* @param {click Event} event
*/
async #confirmTemplate(event) {
event.stopPropagation();
this.#cancelTemplate(event, true);
const actor = this.#actor.inCompendium
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
: this.#actor;
const tokenData = await actor.getTokenDocument();
const result = await canvas.scene.createEmbeddedDocuments('Token', [
{ ...tokenData, x: this.#activePreview.document.x, y: this.#activePreview.document.y }
]);
this.#activePreview = undefined;
if (this.#resolve && result.length) this.#resolve(result[0]);
}
}

View file

@ -67,7 +67,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
if (item) {
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
const isEffect = item instanceof ActiveEffect;
await this.enrichText(item);
await this.enrichText(item, isAction || isEffect);
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
html = await foundry.applications.handlebars.renderTemplate(
@ -202,20 +202,10 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
}
}
async enrichText(item) {
async enrichText(item, flatStructure) {
const { TextEditor } = foundry.applications.ux;
if (item.system?.metadata?.hasDescription) {
const enrichedValue =
(await item.system?.getEnrichedDescription?.()) ??
(await TextEditor.enrichHTML(item.system.description));
foundry.utils.setProperty(item, 'system.enrichedDescription', enrichedValue);
} else if (item.description) {
const enrichedValue = await TextEditor.enrichHTML(item.description);
foundry.utils.setProperty(item, 'enrichedDescription', enrichedValue);
}
const enrichPaths = [
{ path: flatStructure ? '' : 'system', name: 'description' },
{ path: 'system', name: 'features' },
{ path: 'system', name: 'actions' },
{ path: 'system', name: 'customActions' }
@ -230,15 +220,12 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
for (const [index, itemValue] of pathValue.entries()) {
const itemIsAction = itemValue instanceof game.system.api.models.actions.actionsTypes.base;
const value = itemIsAction || !itemValue?.item ? itemValue : itemValue.item;
const enrichedValue =
(await value.system?.getEnrichedDescription?.()) ??
(await TextEditor.enrichHTML(value.system?.description ?? value.description));
const enrichedValue = await TextEditor.enrichHTML(value.system?.description ?? value.description);
if (itemIsAction) value.enrichedDescription = enrichedValue;
else foundry.utils.setProperty(item, `${basePath}.${index}.enrichedDescription`, enrichedValue);
}
} else {
const enrichedValue =
(await item.system?.getEnrichedDescription?.()) ?? (await TextEditor.enrichHTML(pathValue));
const enrichedValue = await TextEditor.enrichHTML(pathValue);
foundry.utils.setProperty(
item,
`${data.path ? `${data.path}.` : ''}enriched${data.name.capitalize()}`,
@ -275,7 +262,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
const combat = game.combats.get(combatId);
const adversaries =
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC && x.actor) ?? [];
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
const nrCharacters = characters.length;
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
@ -285,7 +272,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
);
const categories = combat.combatants.reduce((acc, combatant) => {
if (combatant.actor?.type === 'adversary') {
if (combatant.actor.type === 'adversary') {
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
if (identifiers) return identifiers;
const category = acc[categoryKey];
@ -365,7 +352,7 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
await combat.toggleModifierEffects(
event.target.checked,
combat.combatants.filter(x => x.actor?.type === 'adversary').map(x => x.actor),
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
category,
grouping
);

View file

@ -86,9 +86,9 @@ export const enrichedDualityRoll = async (
const config = {
event: event ?? {},
title: title,
headerTitle: label,
roll: {
trait: traitValue && target ? traitValue : null,
label: label,
difficulty: difficulty,
advantage,
type: reaction ? 'reaction' : null
@ -101,7 +101,7 @@ export const enrichedDualityRoll = async (
await target.diceRoll(config);
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {}, rules: {} };
config.data = { experiences: {}, traits: {} };
config.source = { actor: null };
await CONFIG.Dice.daggerheart.DualityRoll.build(config);
}

View file

@ -3,11 +3,6 @@ import { parseInlineParams } from './parser.mjs';
export default function DhLookupEnricher(match, { rollData }) {
const results = parseInlineParams(match[1], { first: 'formula' });
const element = document.createElement('span');
const lookupCommand = match[0];
const lookupParam = match[1];
const lookupText = Roll.replaceFormulaData(String(results.formula), rollData);
element.textContent = lookupText === lookupParam ? lookupCommand : lookupText;
element.textContent = Roll.replaceFormulaData(String(results.formula), rollData);
return element;
}

View file

@ -119,7 +119,7 @@ export const tagifyElement = (element, baseOptions, onChange, tagifyOptions = {}
spellcheck='false'
tabIndex="${this.settings.a11y.focusableTags ? 0 : -1}"
class="${this.settings.classNames.tag} ${tagData.class ? tagData.class : ''}"
data-tooltip="${tagData.description ? htmlToText(tagData.description) : tagData.name}"
data-tooltip="${tagData.description || tagData.name}"
${this.getAttributes(tagData)}>
<x class="${this.settings.classNames.tagX}" role='button' aria-label='remove tag'></x>
<div>
@ -198,7 +198,7 @@ foundry.dice.terms.Die.prototype.selfCorrecting = function (modifier) {
};
export const getDamageKey = damage => {
return ['none', 'minor', 'major', 'severe', 'massive', 'any'][damage];
return ['none', 'minor', 'major', 'severe', 'massive','any'][damage];
};
export const getDamageLabel = damage => {
@ -474,10 +474,3 @@ export async function getCritDamageBonus(formula) {
const critRoll = new Roll(formula);
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
}
export function htmlToText(html) {
var tempDivElement = document.createElement('div');
tempDivElement.innerHTML = html;
return tempDivElement.textContent || tempDivElement.innerText || '';
}

View file

@ -32,7 +32,6 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/effect.hbs',
'systems/daggerheart/templates/actionTypes/beastform.hbs',
'systems/daggerheart/templates/actionTypes/countdown.hbs',
'systems/daggerheart/templates/actionTypes/summon.hbs',
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',

View file

@ -21,8 +21,8 @@ export const registerDHSettings = () => {
scope: 'world',
config: true,
type: Boolean,
onChange: () => ui.combat.render()
});
onChange: () => ui.combat.render(),
})
};
const registerMenuSettings = () => {
@ -46,9 +46,6 @@ const registerMenuSettings = () => {
if (value.maxFear) {
if (ui.resources) ui.resources.render({ force: true });
}
// Some homebrew settings may change sheets in various ways, so trigger a re-render
resetActors();
}
});
@ -143,25 +140,3 @@ const registerNonConfigSettings = () => {
type: DhTagTeamRoll
});
};
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
function resetActors(actors) {
actors ??= [
game.actors.contents,
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
].flat();
actors = new Set(actors);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}

View file

@ -37,8 +37,7 @@ export const GMUpdateEvent = {
export const RefreshType = {
Countdown: 'DhCoundownRefresh',
TagTeamRoll: 'DhTagTeamRollRefresh',
EffectsDisplay: 'DhEffectsDisplayRefresh',
Scene: 'DhSceneRefresh'
EffectsDisplay: 'DhEffectsDisplayRefresh'
};
export const registerSocketHooks = () => {
@ -74,13 +73,10 @@ export const registerSocketHooks = () => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
break;
case GMUpdateEvent.UpdateSaveMessage:
const message = game.messages.get(data.update.message);
if (!message) return;
game.system.api.fields.ActionFields.SaveField.updateSaveMessage(
data.update.result,
message,
data.update.token
);
const action = await fromUuid(data.update.action),
message = game.messages.get(data.update.message);
if (!action || !message) return;
action.updateSaveMessage(data.update.result, message, data.update.token);
break;
}

View file

@ -40,8 +40,7 @@
"experiences": {
"pe7OIoJsqlpMXEvs": {
"name": "Tremor Sense",
"value": 2,
"description": ""
"value": 2
}
},
"bonuses": {
@ -149,8 +148,7 @@
"source": "Daggerheart SRD",
"page": 75,
"artist": ""
},
"size": "large"
}
},
"flags": {},
"ownership": {
@ -260,14 +258,14 @@
"_id": "MFmGN6Tbf5GYxrQ9",
"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
"system": {
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"3lGGgkxnzgUwHGIp": {
"type": "effect",
"_id": "3lGGgkxnzgUwHGIp",
"systemPath": "actions",
"description": "",
"description": "<p>The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"chatDisplay": false,
"actionType": "passive",
"cost": [
@ -319,14 +317,14 @@
"_id": "ctXYwil2D1zfsekT",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"4ppSeiTdbqnMzWAs": {
"type": "attack",
"_id": "4ppSeiTdbqnMzWAs",
"systemPath": "actions",
"description": "",
"description": "<p><strong>Mark a Stress</strong> to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -383,8 +381,7 @@
},
"originItemType": null,
"subType": null,
"originId": null,
"featureForm": "action"
"originId": null
},
"effects": [
{
@ -444,14 +441,14 @@
"_id": "UpFsnlbZkyvM2Ftv",
"img": "icons/magic/acid/projectile-smoke-glowing.webp",
"system": {
"description": "<p>Make an attack against all targets in front of the @Lookup[@name] within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"resource": null,
"actions": {
"yd10HwK6Wa3OEvv2": {
"type": "attack",
"_id": "yd10HwK6Wa3OEvv2",
"systemPath": "actions",
"description": "",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -549,8 +546,7 @@
},
"originItemType": null,
"subType": null,
"originId": null,
"featureForm": "action"
"originId": null
},
"effects": [],
"folder": null,
@ -571,14 +567,14 @@
"_id": "aNIVT5LKhwLyjKpI",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": {
"description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"XbtTzOBvlTaxOKTy": {
"type": "damage",
"_id": "XbtTzOBvlTaxOKTy",
"systemPath": "actions",
"description": "",
"description": "<p>When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -632,7 +628,7 @@
"type": "damage",
"_id": "xpcp1ECTWF20kxve",
"systemPath": "actions",
"description": "<p>This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p>",
"description": "<p>This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -685,8 +681,7 @@
},
"originItemType": null,
"subType": null,
"originId": null,
"featureForm": "reaction"
"originId": null
},
"effects": [],
"folder": null,

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