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3 commits

Author SHA1 Message Date
WBHarry
bdb8997324
[Feature] 1543 - SceneEnvironment Trigger Registration (#1564)
* Added trigger Registration/Unregistration for scene environments

* Fixed so that saving throw damage mitigation works again (#1555)

* . (#1563)

* Fixed DowntimeMoves and ItemFeatures reset functions (#1568)

* Fixed an error where a player having their token initially selected caused an error in effectsDisplay.mjs (#1569)

* [Fix] Damage Rerolls (#1566)

* Fixed so that damage rerolls work again

* Set default data for a roll instead and fix title (#1570)

* Set default data for a roll instead and fix title

* Ensure same options object is used

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* Fixed when users drag in compendium environments to the sceneEnvironments (#1573)

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-24 11:15:07 +01:00
WBHarry
0d84516813 Merged min 2026-01-24 11:14:11 +01:00
WBHarry
cbd268ea1f
[Feature] DR Command Resources (#1572)
* Dr chatcommand and buttons now grant resources via automation by default. Optionally turned off via parameter noResources=true

* .
2026-01-24 11:10:30 +01:00
6 changed files with 67 additions and 22 deletions

View file

@ -298,10 +298,12 @@ Hooks.on('chatMessage', (_, message) => {
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
const grantResources = Boolean(rollCommand.grantResources);
const target = getCommandTarget({ allowNull: true });
const title = flavor ??
traitValue ? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
const title =
(flavor ?? traitValue)
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
@ -314,7 +316,8 @@ Hooks.on('chatMessage', (_, message) => {
title,
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
advantage
advantage,
grantResources
});
return false;
}

View file

@ -85,6 +85,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityDice'),
actionType: null,
advantage: null,
grantResources: false,
customConfig: { skips: { resources: true, reaction: true } }
});

View file

@ -72,10 +72,21 @@ export default class RegisteredTriggers extends Map {
}
}
unregisterSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
if (environment.pack) continue;
this.unregisterItemTriggers(environment.system.features);
}
}
unregisterSceneTriggers(scene) {
this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) continue;
const filtered = new Map();
for (const [uuid, data] of existingTrigger.entries()) {
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
@ -84,14 +95,17 @@ export default class RegisteredTriggers extends Map {
}
}
registerSceneEnvironmentTriggers(flagSystemData) {
const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
for (const environment of sceneData.sceneEnvironments) {
for (const feature of environment.system.features) {
if (feature) this.registerItemTriggers(feature, true);
}
}
}
registerSceneTriggers(scene) {
/* TODO: Finish sceneEnvironment registration and unreg */
// const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
// for (const environment of systemData.sceneEnvironments) {
// for (const feature of environment.system.features) {
// if(feature) this.registerItemTriggers(feature, true);
// }
// }
this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;
@ -108,13 +122,11 @@ export default class RegisteredTriggers extends Map {
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
if (dualityTrigger) {
const tokenBoundActors = ['adversary', 'environment'];
const triggerActors = ['character', ...tokenBoundActors];
if (dualityTrigger?.size) {
const triggerActors = ['character', 'adversary', 'environment'];
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
const actor = await foundry.utils.fromUuid(actorUuid);
if (!actor || !triggerActors.includes(actor.type)) continue;
if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {

View file

@ -274,7 +274,7 @@ export default class DualityRoll extends D20Roll {
}
static async handleTriggers(roll, config) {
if (!config.source?.actor) return;
if (!config.source?.actor || config.skips?.triggers) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(

View file

@ -51,6 +51,27 @@ export default class DhScene extends Scene {
}
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.flags?.daggerheart) {
if (this._source.flags.daggerheart) {
const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
(acc, env) => {
if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
return acc;
},
{ ...this._source.flags.daggerheart, sceneEnvironments: [] }
);
game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
}
game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);

View file

@ -47,6 +47,7 @@ function getDualityMessage(roll, flavor) {
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll?.advantage ? 'data-advantage="true"' : ''}
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
${roll?.grantResources ? 'data-grant-resources="true"' : ''}
>
${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
${label}
@ -63,7 +64,8 @@ export const renderDualityButton = async event => {
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget({ allowNull: true }),
difficulty = button.dataset.difficulty,
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
grantResources = Boolean(button.dataset?.grantResources);
await enrichedDualityRoll(
{
@ -73,14 +75,15 @@ export const renderDualityButton = async event => {
difficulty,
title: button.dataset.title,
label: button.dataset.label,
advantage
advantage,
grantResources
},
event
);
};
export const enrichedDualityRoll = async (
{ reaction, traitValue, target, difficulty, title, label, advantage, customConfig },
{ reaction, traitValue, target, difficulty, title, label, advantage, grantResources, customConfig },
event
) => {
const config = {
@ -93,13 +96,18 @@ export const enrichedDualityRoll = async (
advantage,
type: reaction ? 'reaction' : null
},
skips: {
resources: !grantResources,
triggers: !grantResources
},
type: 'trait',
hasRoll: true,
...(customConfig ?? {})
};
if (target) {
await target.diceRoll(config);
const result = await target.diceRoll(config);
result.resourceUpdates.updateResources();
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {}, rules: {} };