From cbd268ea1f51ab59a1cede31fb28c6f91d3c112c Mon Sep 17 00:00:00 2001
From: WBHarry <89362246+WBHarry@users.noreply.github.com>
Date: Sat, 24 Jan 2026 11:10:30 +0100
Subject: [PATCH 1/2] [Feature] DR Command Resources (#1572)
* Dr chatcommand and buttons now grant resources via automation by default. Optionally turned off via parameter noResources=true
* .
---
daggerheart.mjs | 4 +++-
module/dice/dualityRoll.mjs | 2 +-
module/enrichers/DualityRollEnricher.mjs | 16 ++++++++++++----
3 files changed, 16 insertions(+), 6 deletions(-)
diff --git a/daggerheart.mjs b/daggerheart.mjs
index 3abcd210..c3a5c348 100644
--- a/daggerheart.mjs
+++ b/daggerheart.mjs
@@ -296,6 +296,7 @@ Hooks.on('chatMessage', (_, message) => {
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
+ const grantResources = Boolean(rollCommand.grantResources);
const target = getCommandTarget({ allowNull: true });
const title = traitValue
@@ -312,7 +313,8 @@ Hooks.on('chatMessage', (_, message) => {
title,
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
- advantage
+ advantage,
+ grantResources
});
return false;
}
diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs
index aaca7400..30b569ac 100644
--- a/module/dice/dualityRoll.mjs
+++ b/module/dice/dualityRoll.mjs
@@ -261,7 +261,7 @@ export default class DualityRoll extends D20Roll {
}
static async handleTriggers(roll, config) {
- if (!config.source?.actor) return;
+ if (!config.source?.actor || config.skips?.triggers) return;
const updates = [];
const dualityUpdates = await game.system.registeredTriggers.runTrigger(
diff --git a/module/enrichers/DualityRollEnricher.mjs b/module/enrichers/DualityRollEnricher.mjs
index 536847f7..67728a37 100644
--- a/module/enrichers/DualityRollEnricher.mjs
+++ b/module/enrichers/DualityRollEnricher.mjs
@@ -47,6 +47,7 @@ function getDualityMessage(roll, flavor) {
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll?.advantage ? 'data-advantage="true"' : ''}
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
+ ${roll?.grantResources ? 'data-grant-resources="true"' : ''}
>
${roll?.reaction ? '' : ''}
${label}
@@ -63,7 +64,8 @@ export const renderDualityButton = async event => {
traitValue = button.dataset.trait?.toLowerCase(),
target = getCommandTarget({ allowNull: true }),
difficulty = button.dataset.difficulty,
- advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
+ advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
+ grantResources = Boolean(button.dataset?.grantResources);
await enrichedDualityRoll(
{
@@ -73,14 +75,15 @@ export const renderDualityButton = async event => {
difficulty,
title: button.dataset.title,
label: button.dataset.label,
- advantage
+ advantage,
+ grantResources
},
event
);
};
export const enrichedDualityRoll = async (
- { reaction, traitValue, target, difficulty, title, label, advantage },
+ { reaction, traitValue, target, difficulty, title, label, advantage, grantResources },
event
) => {
const config = {
@@ -93,12 +96,17 @@ export const enrichedDualityRoll = async (
advantage,
type: reaction ? 'reaction' : null
},
+ skips: {
+ resources: !grantResources,
+ triggers: !grantResources
+ },
type: 'trait',
hasRoll: true
};
if (target) {
- await target.diceRoll(config);
+ const result = await target.diceRoll(config);
+ result.resourceUpdates.updateResources();
} else {
// For no target, call DualityRoll directly with basic data
config.data = { experiences: {}, traits: {}, rules: {} };
From bdb89973248dc0001814a3e393697c850c528446 Mon Sep 17 00:00:00 2001
From: WBHarry <89362246+WBHarry@users.noreply.github.com>
Date: Sat, 24 Jan 2026 11:15:07 +0100
Subject: [PATCH 2/2] [Feature] 1543 - SceneEnvironment Trigger Registration
(#1564)
* Added trigger Registration/Unregistration for scene environments
* Fixed so that saving throw damage mitigation works again (#1555)
* . (#1563)
* Fixed DowntimeMoves and ItemFeatures reset functions (#1568)
* Fixed an error where a player having their token initially selected caused an error in effectsDisplay.mjs (#1569)
* [Fix] Damage Rerolls (#1566)
* Fixed so that damage rerolls work again
* Set default data for a roll instead and fix title (#1570)
* Set default data for a roll instead and fix title
* Ensure same options object is used
---------
Co-authored-by: Carlos Fernandez
* Fixed when users drag in compendium environments to the sceneEnvironments (#1573)
* .
---------
Co-authored-by: Carlos Fernandez
---
module/data/registeredTriggers.mjs | 34 ++++++++++++++++++++----------
module/documents/scene.mjs | 21 ++++++++++++++++++
2 files changed, 44 insertions(+), 11 deletions(-)
diff --git a/module/data/registeredTriggers.mjs b/module/data/registeredTriggers.mjs
index 3fd9f82c..ee4f3b49 100644
--- a/module/data/registeredTriggers.mjs
+++ b/module/data/registeredTriggers.mjs
@@ -72,10 +72,21 @@ export default class RegisteredTriggers extends Map {
}
}
+ unregisterSceneEnvironmentTriggers(flagSystemData) {
+ const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
+ for (const environment of sceneData.sceneEnvironments) {
+ if (environment.pack) continue;
+ this.unregisterItemTriggers(environment.system.features);
+ }
+ }
+
unregisterSceneTriggers(scene) {
+ this.unregisterSceneEnvironmentTriggers(scene.flags.daggerheart);
+
for (const triggerKey of Object.keys(CONFIG.DH.TRIGGER.triggers)) {
const existingTrigger = this.get(triggerKey);
if (!existingTrigger) continue;
+
const filtered = new Map();
for (const [uuid, data] of existingTrigger.entries()) {
if (!uuid.startsWith(scene.uuid)) filtered.set(uuid, data);
@@ -84,14 +95,17 @@ export default class RegisteredTriggers extends Map {
}
}
+ registerSceneEnvironmentTriggers(flagSystemData) {
+ const sceneData = new game.system.api.data.scenes.DHScene(flagSystemData);
+ for (const environment of sceneData.sceneEnvironments) {
+ for (const feature of environment.system.features) {
+ if (feature) this.registerItemTriggers(feature, true);
+ }
+ }
+ }
+
registerSceneTriggers(scene) {
- /* TODO: Finish sceneEnvironment registration and unreg */
- // const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
- // for (const environment of systemData.sceneEnvironments) {
- // for (const feature of environment.system.features) {
- // if(feature) this.registerItemTriggers(feature, true);
- // }
- // }
+ this.registerSceneEnvironmentTriggers(scene.flags.daggerheart);
for (const actor of scene.tokens.filter(x => x.actor).map(x => x.actor)) {
if (actor.prototypeToken.actorLink) continue;
@@ -108,13 +122,11 @@ export default class RegisteredTriggers extends Map {
if (!triggerSettings.enabled) return updates;
const dualityTrigger = this.get(trigger);
- if (dualityTrigger) {
- const tokenBoundActors = ['adversary', 'environment'];
- const triggerActors = ['character', ...tokenBoundActors];
+ if (dualityTrigger?.size) {
+ const triggerActors = ['character', 'adversary', 'environment'];
for (let [itemUuid, { actor: actorUuid, triggeringActorType, commands }] of dualityTrigger.entries()) {
const actor = await foundry.utils.fromUuid(actorUuid);
if (!actor || !triggerActors.includes(actor.type)) continue;
- if (tokenBoundActors.includes(actor.type) && !actor.getActiveTokens().length) continue;
const triggerData = CONFIG.DH.TRIGGER.triggers[trigger];
if (triggerData.usesActor && triggeringActorType !== 'any') {
diff --git a/module/documents/scene.mjs b/module/documents/scene.mjs
index 7f880b1d..9e2a3f5b 100644
--- a/module/documents/scene.mjs
+++ b/module/documents/scene.mjs
@@ -51,6 +51,27 @@ export default class DhScene extends Scene {
}
}
+ async _preUpdate(changes, options, user) {
+ const allowed = await super._preUpdate(changes, options, user);
+ if (allowed === false) return false;
+
+ if (changes.flags?.daggerheart) {
+ if (this._source.flags.daggerheart) {
+ const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
+ (acc, env) => {
+ if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
+
+ return acc;
+ },
+ { ...this._source.flags.daggerheart, sceneEnvironments: [] }
+ );
+ game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
+ }
+
+ game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
+ }
+ }
+
_onDelete(options, userId) {
super._onDelete(options, userId);