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4 commits

Author SHA1 Message Date
Nikhil Nagarajan
f47a869af3 Bare minimum implementation 2026-01-07 18:02:49 -05:00
Nikhil Nagarajan
506a17bd03 Dialog created. Tokens not dragged(tbd). 2026-01-07 15:53:25 -05:00
WBHarry
f5e00dedb2 . 2026-01-07 19:14:17 +01:00
Nikhil Nagarajan
e22928b59e Improved Schema and now it works 2026-01-07 13:03:22 -05:00
6 changed files with 124 additions and 136 deletions

View file

@ -610,6 +610,10 @@
"title": "{name} Resource",
"rerollDice": "Reroll Dice"
},
"Summon": {
"title": "Summon Tokens",
"hint": "Drag tokens from the list below into the scene to summon them."
},
"TagTeamSelect": {
"title": "Tag Team Roll",
"leaderTitle": "Initiating Character",

View file

@ -5,44 +5,46 @@ export default class DHSummonDialog extends HandlebarsApplicationMixin(Applicati
super(summonData);
// Initialize summons and index
this.summons = summonData.summons || [];
this.index = 0;
}
get_title() {
return game.i18n.localize("DAGGERHEART.DIALOGS.SUMMON.title");
}
static PARTS = {
main: { template: 'systems/daggerheart/templates/dialogs/summon/summonDialog.hbs' }
};
static DEFAULT_OPTIONS= {
...super.DEFAULT_OPTIONS,
template: 'systems/daggerheart/module/applications/dialogs/summon/summonDialog.hbs',
tag: 'form',
window: {
title: "DAGGERHEART.APPLICATIONS.Summon.title",
resizable: false
},
position: {
width: 400,
height: 'auto',
height: 'auto'
},
classes: ['daggerheart', 'dialog', 'summon-dialog'],
dragDrop: [{ dragSelector: '.summon-token', dropSelector: null, handler:'onDrop'}]
dragDrop: [{dragSelector: '.summon-token'}],
};
async _prepareContext() {
const context = await super._prepareContext();
context.summons=this.summons;
context.index=this.index;
context.summons=await Promise.all(this.summons.map(async(entry)=>{
const actor = await fromUuid(entry.actorUUID);
return {
...entry,
name: actor?.name || game.i18n.localize("DAGGERHEART.GENERAL.Unknown"),
img: actor?.img || 'icons/svg/mystery-man.svg',
};
}));
return context;
}
getData(options={}) {
const data = super.getData(options);
data.summons=this.summons;
data.index=this.index;
return data;
}
async prepareContext() {
const context = await super.prepareContext();
return context;
_onDragStart(event) {
const uuid = event.currentTarget.dataset.uuid;
if(!uuid) return;
const dragData = { type: 'Actor', uuid: uuid };
event.dataTransfer.effectAllowed = 'all';
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}
async onDrop(event) {//add to canvas
event.preventDefault();
const tokenData = JSON.parse(event.dataTransfer.getData('text/plain'));
const position = { x: event.clientX, y: event.clientY };
await canvas.scene.createEmbeddedDocuments("Token", [tokenData], { temporary: false, x: position.x, y: position.y });
}
}

View file

@ -1,54 +1,5 @@
import DHBaseAction from './baseAction.mjs';
export default class DHSummonAction extends DHBaseAction {
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
summon: new fields.ArrayField(new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({ type: 'Actor', required: true }),
count: new fields.NumberField({ required: true, default: 1, min: 1, integer: true })
}), { required: false, initial: [] })
};
}
get defaultValues() {
return {
summon: { actorUUID: "", count: 1 }
};
}
async trigger(event, ...args) {
if (!this.canSummon || !canvas.scene){
ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
return;
}
await this._performAction();
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
//Accessor for summon manager for performing the summon action
get summonManager() {
return game.dh.summon; //incomplete implementation
}
//Logic to perform the summon action - incomplete implementation
async _performAction(event, ...args) {
const validSummons = this.summon.filter(entry => entry.actorUUID);
if (validSummons.length === 0) {
ui.notifications.warn("No actors configured for this Summon action.");
return;
}
// FOR NOW: Just log the data to prove the schema working or not
console.group("Summon Action Triggered");
for (const entry of validSummons) {
const actor = await fromUuid(entry.actorUUID);
console.log(`- Ready to summon ${entry.count}x [${actor?.name || "Unknown Actor"}]`);
}
console.groupEnd();
}
static extraSchemas = [...super.extraSchemas, 'summon'];
}

View file

@ -1,61 +1,94 @@
const fields = foundry.data.fields;
import DHSummonDialog from '../../../applications/dialogs/summonDialog.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.SchemaField {
export default class DHSummonField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 120;
constructor(options = {}, context = {}) {
const summonFields = {
summon: new fields.ArrayField(new fields.SchemaField({
const summonFields = new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({
type: 'Actor',
required: true }),
required: true
}),
count: new fields.NumberField({
required: true,
default: 1,
min: 1,
integer: true })
}), { required: false, initial: [] })
};
integer: true
})
});
super(summonFields, options, context);
}
/**
* Summon Action Workflow part.
* Must be called within Action context or similar.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
static async execute(config) {
const selected = await DHSummonDialog.configure(config, this.item);
if (!selected) return false;
return await DHSummonField.summon.call(this, selected);
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
static async execute() {
if(!canvas.scene){
ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
return false;
return;
}
return true;
const validSummons = this.summon.filter(entry => entry.actorUUID);
if (validSummons.length === 0) {
console.log("No actors configured for this Summon action.");
return;
}
/**
* Logic to perform the summon action - incomplete implementation
*/
get defaultValues() {
return {
summon: { actorUUID: "", count: 1 }
};
for (const entry of validSummons) {
const actor = await fromUuid(entry.actorUUID);
}
// //Open Summon Dialog
// const summonData = { summons: validSummons };
// console.log(summonData);
// const dialog = new DHSummonDialog(summonData);
// dialog.render(true);
// Create folder and add tokens to actor folder
const rootFolderName = game.i18n.localize("DAGGERHEART.APPLICATIONS.Summon.title");
let rootFolder = game.folders.find(f => f.name === rootFolderName && f.type === 'Actor');
if (!rootFolder) {
rootFolder = await Folder.create({
name: rootFolderName,
type: 'Actor',
});
}
const parentName = this.item.name ?? "Unkown Feature";
const actionName = this.name ?? "Unkown Action";
const subFolderName = `${parentName} - ${actionName}`;
let subFolder = game.folders.find(f => f.name === subFolderName && f.type === 'Actor' && f.folder?.id === rootFolder.id);
if (!subFolder) {
subFolder = await Folder.create({
name: subFolderName,
type: 'Actor',
folder: rootFolder.id
});
const actorsToSummon = [];
for (const entry of validSummons) {
const sourceActor = await fromUuid(entry.actorUUID);
if (!sourceActor) {
console.warn('DHSummonField: Could not find actor for UUID', entry.actorUUID);
continue;
}
const actorData = sourceActor.toObject();
delete actorData._id; // Remove _id to create a new Actor
actorData.folder = subFolder.id;
for (let i = 0; i < entry.count; i++) {
const newActor = foundry.utils.deepClone(actorData);
if (entry.count > 1) {
newActor.name = `${actorData.name} ${i + 1}`;
}
actorsToSummon.push(newActor);
}
}
if (actorsToSummon.length > 0) {
await Actor.createDocuments(actorsToSummon);
ui.notifications.info(`Summoned ${actorsToSummon.length} actors successfully in folder ${subFolder.name}.`);
}
} else {
ui.notifications.info(`Summon actors already exist in folder ${subFolder.name}.`);
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
}

View file

@ -3,12 +3,6 @@
{{localize "DAGGERHEART.ACTIONS.TYPES.summon.name"}}
</legend>
<p class="hint">{{localize "DAGGERHEART.ACTIONS.Settings.summon.hint"}}</p>
{{!-- {{#each source as |entry index|}}
<div class="nest-inputs summon-entry">
{{formField ../fields.actorUUID label="DAGGERHEART.ACTIONS.Settings.summon.actor" value=entry.actorUUID name=(concat "summon." index ".actorUUID") localize=true classes="summon-actor-drop"}}
{{formField ../fields.count label="DAGGERHEART.ACTIONS.Settings.summon.count" value=entry.count name=(concat "summon." index ".count") localize=true}}
</div>
{{/each}} --}}
<div class="drag-area summon-actor-drop">
<div class="actors-list summon-entry">

View file

@ -1,24 +1,28 @@
<fieldset class="one-column" data-key="summon">
<legend>
{{localize "DAGGERHEART.DIALOGS.Summon.title"}}
{{localize "DAGGERHEART.APPLICATIONS.Summon.title"}}
</legend>
<p class="hint">{{localize "DAGGERHEART.DIALOGS.Summon.hint"}}</p>
<p class="hint">{{localize "DAGGERHEART.APPLICATIONS.Summon.hint"}}</p>
<div class="summons-list">
{{#each summons as |entry index|}}
<ul class="actor-summon-item">
{{#each summons as |entry index|}}
<li class="summon-token" draggable="true" data-uuid="{{entry.actorUUID}}">
<div class="actor-summon-line">
<img class="image" src="{{entry.img}}" />
{{#if (gte entry.count 1)}}
<h4 class="h4">
{{entry.name}} (x{{entry.count}})
{{entry.name}}
</h4>
<span>Count: {{entry.count}}</span>
{{else}}
<h4 class="h4 disabled">
{{entry.name}}
</h4>
{{/if}}
</div>
</ul>
</li>
{{/each}}
</ul>
</div>