tbd work on summon action type

This commit is contained in:
Nikhil Nagarajan 2026-01-06 18:15:27 -05:00
parent 6cbe753552
commit e83202681e
4 changed files with 134 additions and 0 deletions

View file

@ -0,0 +1,48 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class DHSummonDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(summonData) {
super(summonData);
// Initialize summons and index
this.summons = summonData.summons || [];
this.index = 0;
}
get_title() {
return game.i18n.localize("DAGGERHEART.DIALOGS.SUMMON.title");
}
static DEFAULT_OPTIONS= {
...super.DEFAULT_OPTIONS,
template: 'systems/daggerheart/module/applications/dialogs/summon/summonDialog.hbs',
width: 400,
height: 'auto',
classes: ['daggerheart', 'dialog', 'summon-dialog'],
dragDrop: [{ dragSelector: '.summon-token', dropSelector: null, handler:'onDrop'}]
};
async _prepareContext() {
const context = await super._prepareContext();
context.summons=this.summons;
context.index=this.index;
return context;
}
getData(options={}) {
const data = super.getData(options);
data.summons=this.summons;
data.index=this.index;
return data;
}
async prepareContext() {
const context = await super.prepareContext();
return context;
}
async onDrop(event) {//add to canvas
event.preventDefault();
const tokenData = JSON.parse(event.dataTransfer.getData('text/plain'));
const position = { x: event.clientX, y: event.clientY };
await canvas.scene.createEmbeddedDocuments("Token", [tokenData], { temporary: false, x: position.x, y: position.y });
}
}

View file

@ -9,3 +9,4 @@ export { default as BeastformField } from './beastformField.mjs';
export { default as DamageField } from './damageField.mjs';
export { default as RollField } from './rollField.mjs';
export { default as MacroField } from './macroField.mjs';
export { default as SummonField } from './summonField.mjs';

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@ -0,0 +1,61 @@
import DHSummonDialog from '../../../applications/dialogs/summonDialog.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.SchemaField {
/**
* Action Workflow order
*/
static order = 120;
constructor(options = {}, context = {}) {
const summonFields = {
summon: new fields.ArrayField(new fields.SchemaField({
actorUUID: new fields.DocumentUUIDField({
type: 'Actor',
required: true }),
count: new fields.NumberField({
required: true,
default: 1,
min: 1,
integer: true })
}), { required: false, initial: [] })
};
super(summonFields, options, context);
}
/**
* Summon Action Workflow part.
* Must be called within Action context or similar.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
static async execute(config) {
const selected = await DHSummonDialog.configure(config, this.item);
if (!selected) return false;
return await DHSummonField.summon.call(this, selected);
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
if (!canvas.scene){
ui.notifications.warn(game.i18n.localize("DAGGERHEART.ACTIONS.TYPES.summon.error"));
return false;
}
return true;
}
/**
* Logic to perform the summon action - incomplete implementation
*/
get defaultValues() {
return {
summon: { actorUUID: "", count: 1 }
};
}
get canSummon() {
return game.user.can('TOKEN_CREATE');
}
}

View file

@ -0,0 +1,24 @@
<fieldset class="one-column" data-key="summon">
<legend>
{{localize "DAGGERHEART.DIALOGS.Summon.title"}}
</legend>
<p class="hint">{{localize "DAGGERHEART.DIALOGS.Summon.hint"}}</p>
<div class="summons-list">
{{#each summons as |entry index|}}
<ul class="actor-summon-item">
<div class="actor-summon-line">
<img class="image" src="{{entry.img}}" />
{{#if (gte entry.count 1)}}
<h4 class="h4">
{{entry.name}} (x{{entry.count}})
</h4>
{{else}}
<h4 class="h4 disabled">
{{entry.name}}
</h4>
{{/if}}
</div>
</ul>
{{/each}}
</div>