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93 changed files with 1289 additions and 1249 deletions

2
.gitattributes vendored
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@ -1,2 +0,0 @@
* text=auto eol=lf
*.json text eol=lf

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@ -1 +0,0 @@
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@ -196,11 +196,6 @@ Hooks.once('init', () => {
makeDefault: true,
label: sheetLabel('TYPES.Actor.environment')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.NPC, {
types: ['npc'],
makeDefault: true,
label: sheetLabel('TYPES.Actor.npc')
});
Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, {
types: ['party'],
makeDefault: true,

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@ -23,7 +23,6 @@
"companion": "Companion",
"adversary": "Adversary",
"environment": "Environment",
"npc": "NPC",
"party": "Party"
}
},
@ -334,11 +333,6 @@
},
"newAdversary": "New Adversary"
},
"NPC": {
"FIELDS": {
"motives": { "label": "Motives" }
}
},
"Party": {
"Subtitle": {
"character": "{community} {ancestry} | {subclass} {class}",
@ -718,6 +712,12 @@
"ReactionRoll": {
"title": "Reaction Roll: {trait}"
},
"RerollDialog": {
"title": "Reroll",
"damageTitle": "Reroll Damage",
"deselectDiceNotification": "Deselect one of the selected dice first",
"acceptCurrentRolls": "Accept Current Rolls"
},
"ResourceDice": {
"title": "{name} Resource",
"rerollDice": "Reroll Dice"
@ -3097,7 +3097,6 @@
}
},
"ChatLog": {
"rerollActionRoll": "Reroll Action",
"rerollDamage": "Reroll Damage",
"assignTagRoll": "Assign as Tag Roll"
},

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@ -10,6 +10,7 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
export { default as ItemTransferDialog } from './itemTransfer.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';

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@ -106,12 +106,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.groupRoll.fields;
context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities;
@ -270,6 +265,13 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
];
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
groupRollRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.GroupRoll) return;
@ -356,6 +358,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
});
if (!result) return;
// todo: move logic to actor.rollTrait() or actor.diceRoll()
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;

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@ -0,0 +1,280 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDamageDialog.#toggleResult,
selectRoll: RerollDamageDialog.#selectRoll,
doReroll: RerollDamageDialog.#doReroll,
save: RerollDamageDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

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@ -0,0 +1,279 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDialog.#toggleResult,
selectRoll: RerollDialog.#selectRoll,
doReroll: RerollDialog.#doReroll,
save: RerollDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs';
import { itemAbleRollParse } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
await triggerChatRollFx([roll]);
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;

View file

@ -116,12 +116,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.isEditable = this.getIsEditable();
context.fields = this.party.system.schema.fields.tagTeam.fields;
context.data = this.party.system.tagTeam;
context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
@ -184,56 +179,57 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
const data = await this.#prepareMemberContext(partId);
partContext.hasDamage |= Boolean(data?.damage);
partContext.members[partId] = data;
}
return partContext;
}
async #prepareMemberContext(partId) {
const data = this.party.system.tagTeam.members[partId] ?? {};
const data = this.party.system.tagTeam.members[partId];
const actor = game.actors.get(partId);
if (!actor) console.error(`Failed to get actor ${partId}`);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor?.items ?? []) {
if (!item.system.metadata.hasActions) continue;
for (const item of actor.items) {
if (item.system.metadata.hasActions) {
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
for (const action of actions) {
if (action.hasRoll) {
const collection = action.hasDamage ? damageRollOptions : rollOptions;
collection.push({
const actionItem = {
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
});
};
if (action.hasDamage) damageRollOptions.push(actionItem);
else rollOptions.push(actionItem);
}
}
}
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
const critSelected = !selectedRoll
? undefined
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
return {
const damage = data.rollData?.options?.damage;
partContext.hasDamage |= Boolean(damage);
const critHitPointsDamage = await this.getCriticalDamage(damage);
partContext.members[partId] = {
...data,
roll: data.roll,
isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: await this.getCriticalDamage(damage),
critDamage: critHitPointsDamage,
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
}
return partContext;
}
getUpdatingParts(target) {
const { initialization, rollSelection, result } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
@ -277,6 +273,13 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
);
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
tagTeamRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.TagTeamRoll) return;
@ -431,6 +434,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
@ -646,11 +651,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
try {
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
const baseMainRoll = selectedRoll ?? memberValues[0];
const baseSecondaryRoll = selectedRoll
let baseMainRoll = selectedRoll ?? memberValues[0];
let baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
@ -669,16 +673,13 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
if (key in systemData.damage) {
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
for (const key in secondaryDamage) {
const damage = secondaryDamage[key];
systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
} else {
systemData.damage[key] = damage;
}
}
} else {
systemData.damage = secondaryDamage;
@ -686,10 +687,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
return mainRoll;
} catch (err) {
console.error(err);
return null;
}
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {

View file

@ -2,7 +2,6 @@ export { default as ActionConfig } from './action-config.mjs';
export { default as ActionSettingsConfig } from './action-settings-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as NPCSettings } from './npc-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs';
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs';

View file

@ -41,7 +41,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
* @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]}
*/
static getChangeChoices() {
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty', 'DhNPC'];
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
const getAllLeaves = (root, group, parentPath = '') => {
const leaves = [];

View file

@ -1,85 +0,0 @@
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class DHNPCSettings extends DHBaseActorSettings {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['npc-settings'],
position: { width: 455, height: 'auto' },
actions: {},
dragDrop: [
{ dragSelector: null, dropSelector: '.tab.features' },
{ dragSelector: '.feature-item', dropSelector: null }
]
};
/**@override */
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/details.hbs'
},
features: {
id: 'features',
template: 'systems/daggerheart/templates/sheets-settings/npc-settings/features.hbs'
}
};
/** @override */
static TABS = {
primary: {
tabs: [{ id: 'details' }, { id: 'features' }],
initial: 'details',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
async _prepareContext(options) {
const context = await super._prepareContext(options);
const featureForms = ['passive', 'action', 'reaction'];
context.features = context.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
return context;
}
/* -------------------------------------------- */
async _onDragStart(event) {
const featureItem = event.currentTarget.closest('.feature-item');
if (featureItem) {
const feature = this.actor.items.get(featureItem.id);
const featureData = { type: 'Item', uuid: feature.uuid, fromInternal: true };
event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
}
}
async _onDrop(event) {
event.stopPropagation();
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (item?.type === 'feature') {
if (data.fromInternal && item.parent?.uuid === this.actor.uuid) {
return;
}
const itemData = item.toObject();
delete itemData._id;
await this.actor.createEmbeddedDocuments('Item', [itemData]);
}
}
}

View file

@ -2,5 +2,4 @@ export { default as Adversary } from './adversary.mjs';
export { default as Character } from './character.mjs';
export { default as Companion } from './companion.mjs';
export { default as Environment } from './environment.mjs';
export { default as NPC } from './npc.mjs';
export { default as Party } from './party.mjs';

View file

@ -1,136 +0,0 @@
import DHBaseActorSheet from '../api/base-actor.mjs';
export default class NPCSheet extends DHBaseActorSheet {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
classes: ['npc'],
position: { width: 660, height: 600 },
window: { resizable: true },
actions: {},
window: {
resizable: true,
controls: [
{
icon: 'fa-solid fa-signature',
label: 'DAGGERHEART.UI.Tooltip.configureAttribution',
action: 'editAttribution'
}
]
},
dragDrop: [
{
dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
dropSelector: null
}
]
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/npc/header.hbs' },
tabs: { template: 'systems/daggerheart/templates/sheets/actors/npc/navigation.hbs' },
features: {
template: 'systems/daggerheart/templates/sheets/actors/npc/features.hbs',
scrollable: ['.feature-section']
},
notes: {
template: 'systems/daggerheart/templates/sheets/actors/npc/notes.hbs'
}
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'notes' }, { id: 'features' }],
initial: 'notes',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/** @inheritdoc */
_prepareTabs(group) {
const result = super._prepareTabs(group);
if (group === 'primary') {
result.features.empty = this.document.system.features.length === 0;
}
return result;
}
/** @inheritdoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'header':
await this._prepareHeaderContext(context, options);
break;
case 'features':
await this._prepareFeaturesContext(context, options);
break;
case 'notes':
await this._prepareNotesContext(context, options);
break;
}
return context;
}
/**
* Prepare render context for the Header part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareHeaderContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
context.description = await TextEditor.implementation.enrichHTML(system.description, {
secrets: this.document.isOwner,
relativeTo: this.document
});
}
/**
* Prepare render context for the Features part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareFeaturesContext(context, _options) {
const featureForms = ['passive', 'action', 'reaction'];
context.features = this.document.system.features.sort((a, b) =>
a.system.featureForm !== b.system.featureForm
? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm)
: a.sort - b.sort
);
}
/**
* Prepare render context for the Biography part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareNotesContext(context, _options) {
const { system } = this.document;
const { TextEditor } = foundry.applications.ux;
const paths = {
notes: 'notes'
};
for (const [key, path] of Object.entries(paths)) {
const value = foundry.utils.getProperty(system, path);
context[key] = {
field: system.schema.getField(path),
value,
enriched: await TextEditor.implementation.enrichHTML(value, {
secrets: this.document.isOwner,
relativeTo: this.document
})
};
}
}
}

View file

@ -103,19 +103,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
{
label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll',
icon: '<i class="fa-solid fa-dice"></i>',
visible: li => {
const message = game.messages.get(li.dataset.messageId);
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
},
callback: async li => {
const message = game.messages.get(li.dataset.messageId);
const reroll = await message.rolls[0].reroll({ liveRoll: true });
message.update({ rolls: [reroll] });
}
},
{
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>',
@ -126,10 +113,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
: false;
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
},
callback: async li => {
callback: li => {
const message = game.messages.get(li.dataset.messageId);
const update = await message.system.getRerolledDamage();
message.update(update);
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
}
}
];

View file

@ -1,17 +1,15 @@
import DhCharacter from './character.mjs';
import DhCompanion from './companion.mjs';
import DhAdversary from './adversary.mjs';
import DhNPC from './npc.mjs';
import DhEnvironment from './environment.mjs';
import DhParty from './party.mjs';
export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty };
export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty };
export const config = {
character: DhCharacter,
companion: DhCompanion,
adversary: DhAdversary,
npc: DhNPC,
environment: DhEnvironment,
party: DhParty
};

View file

@ -3,7 +3,8 @@ import { ActionField } from '../fields/actionField.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { bonusField } from '../fields/actorField.mjs';
import { getTierAdjustedAdversary } from './tierAdjustment.mjs';
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
export default class DhpAdversary extends DhCreature {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
@ -205,6 +206,205 @@ export default class DhpAdversary extends DhCreature {
/** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */
adjustForTier(tier) {
const source = this.parent.toObject(true);
return getTierAdjustedAdversary(source, tier);
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - this.tier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, this.tier) + 1);
if (tier < this.tier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > this.tier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] },
type: 'attack'
};
// Update damage of base attack
try {
this.#adjustActionDamage(source.system.attack, damageMeta);
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
try {
const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' });
const newFormula = [
adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null,
adjusted.bonus
]
.filter(p => !!p)
.join('+');
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions
// Parse damage, and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
try {
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
if (!result) continue;
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
#calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
return value;
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
#adjustActionDamage(action, damageMeta) {
if (!action.damage?.parts.hitPoints) return null;
const result = {};
for (const property of ['value', 'valueAlt']) {
const data = action.damage.parts.hitPoints[property];
const previousFormula = data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
.filter(p => !!p)
.join('+');
const value = this.#calculateAdjustedDamage(previousFormula, damageMeta);
const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
if (value.diceQuantity) {
data.custom.enabled = false;
data.bonus = value.bonus;
data.dice = `d${value.faces}`;
data.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
data.custom.enabled = true;
data.custom.formula = formula;
}
result[property] = { previousFormula, formula, value };
}
return result;
}
}

View file

@ -1,43 +0,0 @@
import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs';
import BaseDataActor from './base.mjs';
export default class DhpNPC extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.npc',
type: 'npc',
settingSheet: DHNPCSettings,
hasResistances: false,
hasAttribution: true
});
}
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
difficulty: new fields.NumberField({
nullable: true,
initial: null,
integer: true,
label: 'DAGGERHEART.GENERAL.difficulty'
}),
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }),
motives: new fields.StringField(),
notes: new fields.HTMLField()
};
}
/**@inheritdoc */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg';
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
isItemValid(source) {
return super.isItemValid(source) || source.type === 'feature';
}
}

View file

@ -1,218 +0,0 @@
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1;
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - currentTier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, currentTier) + 1);
if (tier < currentTier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > currentTier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] }
};
// Store initial attack damage for abilities that have you deal a "standard attack"
const initialAttack = {
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value)
};
// Update damage of base attack.
try {
const damage = source.system.attack.damage;
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
for (const property of ['value', 'valueAlt']) {
const data = damage.parts.hitPoints[property];
const previousFormula = getDamagePartsFormula(data);
const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
applyAdjustedDamage(data, value, formula);
}
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas. Keep a record for a specific check later
const descriptionFormulas = [];
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula;
descriptionFormulas.push(formula);
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
if (!action.damage?.parts.hitPoints) continue;
try {
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
const result = [];
for (const property of ['value', 'valueAlt']) {
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
const previousFormula = getDamagePartsFormula(data);
const isActuallyAttack =
previousFormula === initialAttack.value &&
foundry.utils.equals(damageType.toSorted(), initialAttack.type) &&
!descriptionFormulas.includes(previousFormula);
const type = isActuallyAttack ? 'attack' : 'action';
const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta);
applyAdjustedDamage(data, value, formula);
result.push({ previousFormula, formula });
}
// Override text in the description with those values
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
return { value, formula: newFormula };
}
function getDamagePartsFormula(data) {
return data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+');
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
function applyAdjustedDamage(diceData, value, formula) {
if (value.diceQuantity) {
diceData.custom.enabled = false;
diceData.bonus = value.bonus;
diceData.dice = `d${value.faces}`;
diceData.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
diceData.custom.enabled = true;
diceData.custom.formula = formula;
}
}

View file

@ -1,5 +1,3 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const targetsField = () =>
@ -132,35 +130,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
});
}
/* TODO: Change how damage data is stored somehow to enable better rerolling */
async getRerolledDamage() {
if (!this.damage) return;
const rerolls = [];
const update = { system: { damage: {} } };
for (const partKey in this.damage) {
const part = this.damage[partKey];
const testRoll = Roll.fromData(part.parts[0].roll);
const rerolled = await testRoll.reroll();
rerolls.push(rerolled);
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
const partData = update.system.damage[partKey].parts[0];
update.system.damage[partKey].total = rerolled.total;
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
if (x.isDeterministic && !x.operator) acc += x.total;
return acc;
}, 0);
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
partData.total = rerolled.total;
partData.roll = rerolled.toJSON();
}
await triggerChatRollFx(rerolls);
return update;
}
registerTargetHook() {
if (!this.parent.isAuthor || !this.hasTarget) return;
if (this.targetMode && this.parent.targetHook !== null) {

View file

@ -72,6 +72,9 @@ export default class DamageField extends fields.SchemaField {
damageConfig.source.message = messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if (!damageResult) return false;
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;

View file

@ -1,3 +1,5 @@
import { emitGMUpdate, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField {
@ -32,7 +34,8 @@ export default class EffectsField extends fields.ArrayField {
}
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
EffectsField.applyEffects.call(this, targets);
await emitGMUpdate(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
}
}
@ -56,7 +59,7 @@ export default class EffectsField extends fields.ArrayField {
if (!token) return;
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {};
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic) rolls.push(roll);
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
}
}
if (rolls.length) await triggerChatRollFx(rolls);
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);

View file

@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
export default class DHClass extends BaseDataItem {
/** @inheritDoc */
@ -73,16 +73,15 @@ export default class DHClass extends BaseDataItem {
const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u);
const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass));
for (const pack of game.packs) {
const packIds = [];
const indexes = await pack.getIndex({ fields: ['system.linkedClass'] });
for (const index of indexes) {
if (index.type !== 'subclass') continue;
if (!uuids.includes(index.system?.linkedClass)) continue;
if (subclasses.find(x => x.uuid === index.uuid)) continue;
packIds.push(index._id);
}
if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds })));
const subclass = await foundry.utils.fromUuid(index.uuid);
subclasses.push(subclass);
}
}
return subclasses;
@ -217,10 +216,6 @@ export default class DHClass extends BaseDataItem {
classItems.push(contentLink.outerHTML);
}
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures);
const classFeatures = await getFeaturesHTMLData(this.classFeatures);

View file

@ -1,4 +1,5 @@
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import BaseDataItem from './base.mjs';
@ -90,11 +91,6 @@ export default class DHSubclass extends BaseDataItem {
const spellcastTrait = this.spellcastingTrait
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures);
const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures);
const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures);

View file

@ -1,5 +1,4 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { triggerChatRollFx } from '../helpers/utils.mjs';
import DHRoll from './dhRoll.mjs';
export default class D20Roll extends DHRoll {
@ -225,15 +224,4 @@ export default class D20Roll extends DHRoll {
resetFormula() {
return (this._formula = this.constructor.getFormula(this.terms));
}
async reroll(options) {
const result = await super.reroll(options);
if (this instanceof game.system.api.dice.DualityRoll) return result;
if (options?.liveRoll) {
await triggerChatRollFx([result]);
}
return result;
}
}

View file

@ -1,5 +1,5 @@
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs';
import { parseRallyDice } from '../helpers/utils.mjs';
import DHRoll from './dhRoll.mjs';
export default class DamageRoll extends DHRoll {
@ -18,12 +18,7 @@ export default class DamageRoll extends DHRoll {
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
roll._evaluated = true;
const parts = [];
for (const roll of config.roll) {
parts.push(this.postEvaluate(roll));
roll.roll = JSON.stringify(roll.roll.toJSON());
}
const parts = config.roll.map(r => this.postEvaluate(r));
config.damage = this.unifyDamageRoll(parts);
}
@ -43,24 +38,25 @@ export default class DamageRoll extends DHRoll {
const chatMessage = config.source?.message
? ui.chat.collection.get(config.source.message)
: getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
config.mute = true;
const pool = foundry.dice.terms.PoolTerm.fromRolls(
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
),
diceRoll = Roll.fromTerms([pool]);
await game.dice3d.showForRoll(
diceRoll,
game.user,
true,
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
chatMessage.blind
);
diceRolls.push(Roll.fromTerms([pool]));
config.mute = true;
}
await triggerChatRollFx(diceRolls, {
whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
blind: chatMessage.blind
});
await super.buildPost(roll, config, message);
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage });
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
}
@ -323,10 +319,9 @@ export default class DamageRoll extends DHRoll {
const newIndex = parsedDiceTerms[dice].results.length;
await term.reroll(`/r1=${termResult.result}`);
const diceRolls = [];
if (game.modules.get('dice-so-nice')?.active) {
const newResult = parsedDiceTerms[dice].results[newIndex];
diceRolls.push({
const diceSoNiceRoll = {
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
@ -337,10 +332,11 @@ export default class DamageRoll extends DHRoll {
})
],
options: { appearance: {} }
});
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
await triggerChatRollFx(diceRolls);
await parsedRoll.evaluate();
const results = parsedRoll.dice[dice].results.map(result => ({

View file

@ -1,5 +1,4 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import { triggerChatRollFx } from '../helpers/utils.mjs';
export default class DHRoll extends Roll {
baseTerms = [];
@ -76,7 +75,9 @@ export default class DHRoll extends Roll {
}
if (config.skips?.createMessage) {
await triggerChatRollFx([roll]);
if (game.modules.get('dice-so-nice')?.active) {
await game.dice3d.showForRoll(roll, game.user, true);
}
} else if (!config.source?.message) {
config.message = await this.toMessage(roll, config);
}
@ -84,7 +85,6 @@ export default class DHRoll extends Roll {
static postEvaluate(roll, config = {}) {
return {
...roll.options.roll,
total: roll.total,
formula: roll.formula,
dice: roll.dice.map(d => ({

View file

@ -1,4 +1,4 @@
import { updateResourcesForDualityReroll } from '../helpers.mjs';
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
export default class DualityDie extends foundry.dice.terms.Die {
constructor(options) {
@ -12,6 +12,24 @@ export default class DualityDie extends foundry.dice.terms.Die {
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
}
#updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(modifier, options) {
const oldDuality = this.#getDualityState(options.liveRoll.roll);
await super.reroll(modifier, options);
@ -39,7 +57,7 @@ export default class DualityDie extends foundry.dice.terms.Die {
if (options.liveRoll.isReaction) return;
const newDuality = this.#getDualityState(options.liveRoll.roll);
updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor);
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
}
}

View file

@ -1,8 +1,6 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { updateResourcesForDualityReroll } from './helpers.mjs';
export default class DualityRoll extends D20Roll {
_advantageNumber = 1;
@ -132,14 +130,20 @@ export default class DualityRoll extends D20Roll {
}
createBaseDice() {
if (
this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
) {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.terms[0]?.faces ?? this.data.rules.dualityRoll?.defaultHopeDice ?? 12
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.terms[2]?.faces ?? this.data.rules.dualityRoll?.defaultFearDice ?? 12
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}
@ -384,40 +388,4 @@ export default class DualityRoll extends D20Roll {
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}
async reroll(options) {
const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
if (options?.liveRoll) {
if (game.modules.get('dice-so-nice')?.active) {
const diceAppearance = await getDiceSoNicePresets(
rerolled,
rerolled.dHope.denomination,
rerolled.dFear.denomination
);
rerolled.dHope.options.appearance = diceAppearance.hope.appearance;
rerolled.dFear.options.appearance = diceAppearance.fear.appearance;
if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance;
if (rerolled.dDisadvantage)
rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance;
await game.dice3d.showForRoll(rerolled, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
if (this.options.actionType === 'reaction') return;
const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
const actor = await foundry.utils.fromUuid(this.options.source.actor);
updateResourcesForDualityReroll(oldDuality, newDuality, actor);
}
return rerolled;
}
fromJSON(json) {
return super.fromJSON(json);
}
}

View file

@ -1,17 +0,0 @@
export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}

View file

@ -109,14 +109,6 @@ export default class DhpActor extends Actor {
});
}
if (this.type === 'npc') {
Object.assign(update, {
prototypeToken: {
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
}
});
}
this.updateSource(update);
}

View file

@ -864,57 +864,3 @@ export function camelize(str) {
})
.replace(/\s+/g, '');
}
/** Bulk load a list of documents using uuids. Returns the documents in the same order */
export async function fromUuids(uuids) {
// Set up base entries. Each step works on a sublist of these objects
const entries = uuids.map(uuid => ({
uuid,
parsed: foundry.utils.parseUuid(uuid),
value: foundry.utils.fromUuidSync(uuid)
}));
// Handle missing uuids for embedded documents first
// A value may be index data, so we check if its a document
const packEmbeddedEntries = entries.filter(
e =>
!(e.value instanceof Document) &&
e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection &&
e.parsed.embedded.length > 0
);
await Promise.all(
packEmbeddedEntries.map(async e => {
e.value = await fromUuid(e.uuid);
return true;
})
);
// Handle missing top level pack stuff, by batching per pack
const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack);
for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) {
const pack = game.packs.get(packGroup[0].value.pack);
if (!pack) continue;
const ids = packGroup.map(p => p.parsed.id);
const documents = await pack.getDocuments({ _id__in: ids });
for (const p of packGroup) {
p.value = documents.find(d => d.id === p.parsed.id) ?? p.value;
}
}
return entries.map(e => e.value);
}
/**
* Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls.
* @param { Roll[] } rolls
* @return { void }
*/
export async function triggerChatRollFx(rolls, options = { whisper: false, blind: false }) {
const { whisper, blind } = options;
if (game.modules.get('dice-so-nice')?.active) {
const rerollPromises = rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true, whisper, blind));
await Promise.allSettled(rerollPromises);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
}

View file

@ -24,6 +24,8 @@
@import './multiclass-choice/sheet.less';
@import './reroll-dialog/sheet.less';
@import './tag-team-dialog/initialization.less';
@import './tag-team-dialog/sheet.less';

View file

@ -14,7 +14,8 @@
.tab.active {
flex: 1;
overflow: auto;
.with-scroll-shadows();
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
div[data-application-part='form'] {

View file

@ -18,7 +18,7 @@
overflow: auto;
padding: 10px 0;
max-height: 700px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%);
.level-achievements-container,
.level-advancements-container {

View file

@ -0,0 +1,125 @@
.daggerheart.dialog.dh-style.views.reroll-dialog {
.window-content {
max-width: 648px;
}
.reroll-outer-container {
h2 {
margin: 0;
}
.dices-container {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.dice-outer-container {
width: 300px;
legend {
display: flex;
align-items: center;
gap: 4px;
i {
margin-right: 4px;
}
}
.dice-container {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
.result-container {
position: relative;
aspect-ratio: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 1.375rem;
opacity: 0.8;
&.selected {
opacity: 1;
border: 1px solid;
border-radius: 6px;
border-color: light-dark(@dark-blue, @golden);
filter: drop-shadow(0 0 3px @golden);
}
&:before {
content: ' ';
position: absolute;
width: 100%;
height: 100%;
z-index: -1;
mask: var(--svg-die) no-repeat center;
mask-size: contain;
background: linear-gradient(139.01deg, #efe6d8 3.51%, #372e1f 96.49%);
}
&.d4:before {
--svg-die: url(../assets/icons/dice/default/d4.svg);
}
&.d6:before {
--svg-die: url(../assets/icons/dice/default/d6.svg);
}
&.d8:before {
--svg-die: url(../assets/icons/dice/default/d8.svg);
}
&.d10:before {
--svg-die: url(../assets/icons/dice/default/d10.svg);
}
&.d12:before {
--svg-die: url('../assets/icons/dice/default/d12.svg');
}
&.d20:before {
--svg-die: url(../assets/icons/dice/default/d20.svg);
}
.to-reroll-result {
position: absolute;
bottom: -7px;
gap: 2px;
border: 1px solid;
border-radius: 6px;
background-image: url(../assets/parchments/dh-parchment-dark.png);
display: flex;
align-items: center;
padding: 2px 6px;
input {
margin: 0;
height: 12px;
line-height: 0px;
position: relative;
top: 1px;
&:before,
&:after {
line-height: 12px;
font-size: var(--font-size-12);
}
}
i {
font-size: var(--font-size-10);
}
}
}
}
}
}
footer {
margin-top: 8px;
display: flex;
justify-content: space-between;
.controls {
display: flex;
gap: 8px;
}
}
}

View file

@ -194,7 +194,6 @@
.roll-selection-container {
display: flex;
gap: 16px;
.select-roll-button {
margin-top: 8px;

View file

@ -283,7 +283,7 @@
}
&.fit-height {
flex: 1;
height: 95%;
}
&.flex {

View file

@ -41,10 +41,5 @@
list-style: disc;
}
}
// Fixes centering and makes it not render over scrollbar
&:hover button.toggle:enabled {
display: flex;
right: 12px;
}
}
}

View file

@ -3,7 +3,8 @@
.daggerheart.dh-style {
.tab-navigation {
margin: 5px 0 10px 0;
margin: 5px 0;
height: 40px;
width: 100%;
.navigation-container {
@ -20,10 +21,6 @@
a {
color: @color-text-emphatic;
&.empty:not(.active) {
opacity: 0.4;
}
}
}
}

View file

@ -7,7 +7,7 @@
&.attack.active {
display: flex;
flex-direction: column;
gap: 12px;
gap: 16px;
}
.fieldsets-section {

View file

@ -38,23 +38,11 @@
}
.tab.inventory {
.gold-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 10px 10px 0;
.input {
color: light-dark(@dark, @beige);
}
}
}
.search-section {
display: flex;
gap: 10px;
align-items: center;
justify-content: space-between;
}
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
@ -84,11 +72,22 @@
height: 32px;
position: absolute;
right: 20px;
font-size: var(--font-size-16);
font-size: 16px;
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
.gold-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 10px 10px 0;
.input {
color: light-dark(@dark, @beige);
}
}
}
&.limited {

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
.tab.features {
@ -9,8 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -1,5 +1,4 @@
@import '../../../utils/colors.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
.tab.effects {
@ -8,8 +7,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -35,7 +35,7 @@
.tags {
display: flex;
gap: 10px;
padding-bottom: 8px;
padding-bottom: 16px;
.tag {
display: flex;
@ -67,5 +67,11 @@
gap: 12px;
padding: 16px 0;
}
.adversary-navigation {
display: flex;
gap: 8px;
align-items: center;
}
}
}

View file

@ -1,7 +0,0 @@
@import './features.less';
@import './header.less';
@import './sheet.less';
@import './sidebar.less';
@import './effects.less';
@import './notes.less';

View file

@ -1,3 +0,0 @@
.application.sheet.daggerheart.actor.dh-style.adversary .tab.notes.active {
padding-bottom: 20px;
}

View file

@ -286,8 +286,9 @@
overflow-y: hidden;
padding-top: 10px;
padding-bottom: 20px;
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%);
scrollbar-gutter: stable;
.with-scroll-shadows();
&:hover {
overflow-y: auto;

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.character {
.tab.biography {
@ -10,10 +9,10 @@
gap: 10px;
height: 100%;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 98%, transparent 100%);
padding-top: 8px;
padding-bottom: 20px;
height: 100%;
.with-scroll-shadows();
}
.characteristics-section {

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.character {
.tab.effects {
@ -9,8 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.character {
.tab.features {
@ -9,8 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -1,8 +0,0 @@
@import './biography.less';
@import './effects.less';
@import './features.less';
@import './header.less';
@import './inventory.less';
@import './loadout.less';
@import './sheet.less';
@import './sidebar.less';

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.character {
.tab.inventory {
@ -9,9 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
margin-top: 20px;
padding-bottom: 20px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%);
padding: 20px 0;
}
}
}

View file

@ -1,10 +1,48 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.character {
.tab.loadout {
.search-section {
display: flex;
align-items: center;
justify-content: space-between;
.search-bar {
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 80%;
padding-top: 5px;
input {
border-radius: 50px;
background: light-dark(@dark-blue-10, @golden-10);
border: none;
outline: 2px solid transparent;
transition: all 0.3s ease;
padding: 0 20px;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
&::-webkit-search-cancel-button {
-webkit-appearance: none;
display: none;
}
}
.icon {
align-content: center;
height: 32px;
position: absolute;
right: 20px;
font-size: var(--font-size-16);
z-index: 1;
color: light-dark(@dark-blue-50, @beige-50);
}
}
.btn-toggle-view {
background: light-dark(@dark-blue-10, @dark-blue);
border: 1px solid @color-border;
@ -52,9 +90,8 @@
gap: 10px;
height: 100%;
overflow-y: auto;
margin-top: 20px;
padding-bottom: 20px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 10%, black 98%, transparent 100%);
padding: 20px 0;
}
}
}

View file

@ -549,8 +549,8 @@
overflow-y: hidden;
padding-top: 10px;
padding-bottom: 20px;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
scrollbar-gutter: stable;
.with-scroll-shadows();
&:hover {
overflow-y: auto;

View file

@ -7,8 +7,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -148,8 +148,10 @@
}
.companion-navigation {
display: flex;
gap: 8px;
align-items: baseline;
width: 100%;
padding: 0 10px;
}
}
}

View file

@ -1,4 +0,0 @@
@import './details.less';
@import './header.less';
@import './sheet.less';
@import './effects.less';

View file

@ -10,16 +10,3 @@
background: url('../assets/parchments/dh-parchment-light.png');
}
});
.application.sheet.daggerheart.actor.dh-style.companion {
.window-content {
display: flex;
}
.tab.active {
flex: 1;
overflow: hidden;
display: flex;
flex-direction: column;
}
}

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.environment {
.tab.features {
@ -9,8 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding-bottom: 4px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
}
}
}

View file

@ -138,8 +138,10 @@
}
.environment-navigation {
display: flex;
gap: 20px;
align-items: baseline;
padding: 0 20px;
.tab-navigation {
margin-top: 0;
}

View file

@ -1,4 +0,0 @@
@import './features.less';
@import './header.less';
@import './potentialAdversaries.less';
@import './sheet.less';

View file

@ -7,8 +7,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding-bottom: 4px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 5%);
padding-bottom: 20px;
}
}
}

View file

@ -1,18 +0,0 @@
.application.sheet.daggerheart.actor.dh-style.npc {
.tab.features {
&.active {
overflow: hidden;
display: flex;
flex-direction: column;
}
.feature-section {
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding-bottom: 4px;
.with-scroll-shadows();
}
}
}

View file

@ -1,83 +0,0 @@
.application.sheet.daggerheart.actor.dh-style.npc {
.npc-header-sheet {
width: 100%;
display: flex;
.portrait {
cursor: pointer;
width: 275px;
img {
height: 275px;
}
}
.tags {
display: flex;
gap: 10px;
padding-bottom: 8px;
.tag {
display: flex;
flex-direction: row;
gap: 4px;
justify-content: center;
align-items: center;
padding: 3px 5px;
font-size: var(--font-size-12);
font: @font-body;
background: light-dark(@dark-15, @beige-15);
border: 1px solid light-dark(@dark, @beige);
border-radius: 3px;
}
.label {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-size: var(--font-size-12);
}
}
.info-section {
flex: 1;
padding: 0 15px;
padding-top: var(--header-height);
display: flex;
flex-direction: column;
.name-row {
display: flex;
gap: 5px;
align-items: center;
justify-content: space-between;
padding: 8px 0;
h1 {
display: flex;
flex: 1;
padding: 6px 0 0 0;
font-size: var(--font-size-32);
text-align: start;
border: 1px solid transparent;
outline: 2px solid transparent;
transition: all 0.3s ease;
word-break: break-word;
&:hover {
outline: 2px solid light-dark(@dark, @golden);
}
}
}
.npc-info {
display: flex;
flex-direction: column;
gap: 12px;
padding: 16px 0;
}
}
}
}

View file

@ -1,3 +0,0 @@
@import './sheet.less';
@import './header.less';
@import './features.less';

View file

@ -1,10 +0,0 @@
.application.sheet.daggerheart.actor.dh-style.npc {
.window-content {
display: grid;
grid-template-rows: auto auto 1fr;
}
.npc-navigation {
padding: 0 15px;
}
}

View file

@ -1,4 +0,0 @@
@import './header.less';
@import './party-members.less';
@import './sheet.less';
@import './inventory.less';

View file

@ -1,6 +1,5 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.party {
.tab.inventory {
@ -9,9 +8,8 @@
flex-direction: column;
gap: 10px;
overflow-y: auto;
margin-top: 20px;
padding-bottom: 4px;
.with-scroll-shadows();
mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%);
padding: 20px 0;
}
}
}

View file

@ -2,12 +2,35 @@
@import './actors/actor-sheet-shared.less';
@import './actors/adversary/index.less';
@import './actors/character/index.less';
@import './actors/companion/index.less';
@import './actors/environment/index.less';
@import './actors/npc/index.less';
@import './actors/party/index.less';
@import './actors/adversary/actions.less';
@import './actors/adversary/header.less';
@import './actors/adversary/sheet.less';
@import './actors/adversary/sidebar.less';
@import './actors/adversary/effects.less';
@import './actors/character/biography.less';
@import './actors/character/effects.less';
@import './actors/character/features.less';
@import './actors/character/header.less';
@import './actors/character/inventory.less';
@import './actors/character/loadout.less';
@import './actors/character/sheet.less';
@import './actors/character/sidebar.less';
@import './actors/companion/details.less';
@import './actors/companion/header.less';
@import './actors/companion/sheet.less';
@import './actors/companion/effects.less';
@import './actors/environment/actions.less';
@import './actors/environment/header.less';
@import './actors/environment/potentialAdversaries.less';
@import './actors/environment/sheet.less';
@import './actors/party/header.less';
@import './actors/party/party-members.less';
@import './actors/party/sheet.less';
@import './actors/party/inventory.less';
@import './items/beastform.less';
@import './items/class.less';

View file

@ -1,6 +1,5 @@
@import '../../utils/colors.less';
@import '../../utils/fonts.less';
@import '../../utils/mixin.less';
.application.daggerheart.dh-style.compendium-browser {
border: initial;
@ -243,7 +242,6 @@
.compendium-sidebar > .folder-list {
overflow-y: auto;
scrollbar-gutter: stable;
.with-scroll-shadows();
}
.item-list-header,

View file

@ -160,47 +160,3 @@
@destination @length
);
}
// Scroll shadows, but only if the browser supports. At the time of writing, this doesn't work on firefox
@supports ((animation-timeline: scroll()) and (animation-range: 0% 100%)) {
@property --fade-start {
syntax: "<length>";
inherits: false;
initial-value: 0;
}
@property --fade-end {
syntax: "<length>";
inherits: false;
initial-value: 0;
}
@keyframes scrollfade {
0% {
--fade-start: 0;
}
10%, 100% {
--fade-start: 12px;
}
0%, 90% {
--fade-end: 12px;
}
100% {
--fade-end: 0;
}
}
}
.with-scroll-shadows() {
animation: scrollfade;
animation-timeline: --scrollfade;
animation-range: entry 0% exit 100%;
scroll-timeline: --scrollfade y;
mask-image: linear-gradient(
0deg,
transparent 0%,
black var(--fade-end),
black calc(100% - var(--fade-start)),
transparent 100%
);
}

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.3.0",
"version": "2.2.7",
"compatibility": {
"minimum": "14.361",
"verified": "14.363",
@ -10,7 +10,7 @@
},
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.0/system.zip",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.2.7/system.zip",
"authors": [
{
"name": "WBHarry"
@ -244,14 +244,11 @@
"adversary": {
"htmlFields": ["notes", "description"]
},
"npc": {
"htmlFields": ["notes"]
},
"environment": {
"htmlFields": ["notes", "description"]
},
"party": {
"htmlFields": ["notes", "description"]
"htmlFields": ["notes"]
}
},
"Item": {

View file

@ -0,0 +1,35 @@
<div class="reroll-outer-container">
{{#each damage}}
<h2>{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}</h2>
{{#each this}}
<div class="dices-container">
{{#each this}}
<fieldset class="dice-outer-container">
<legend>
<input class="to-reroll-input" type="checkbox" data-type="{{@../../key}}" data-part="{{@../key}}" data-dice="{{@key}}" {{checked this.toReroll}} />
<i class="fa-solid fa-dice"></i>
<span>{{this.selectedResults}}/{{this.maxSelected}} Selected</span>
</legend>
<div class="dice-container">
{{#each this.results}}
<div
class="result-container {{../dice}} {{#if this.active}}selected{{/if}}"
data-action="selectRoll" data-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
>
{{this.result}}
{{#if this.active}}
<a class="to-reroll-result" data-action="toggleResult" data-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}">
<input class="to-reroll-result-input" type="checkbox" {{checked this.toReroll}} />
<i class="fa-solid fa-dice"></i>
</a>
{{/if}}
</div>
{{/each}}
</div>
</fieldset>
{{/each}}
</div>
{{/each}}
{{/each}}
</div>

View file

@ -0,0 +1,4 @@
<footer>
<button type="button" data-action="doReroll" {{disabled disabledReroll}}>{{localize "DAGGERHEART.GENERAL.reroll"}} <i class="fa-solid fa-dice"></i></button>
<button type="button" data-action="save" {{disabled saveDisabled}}>{{localize "DAGGERHEART.APPLICATIONS.RerollDialog.acceptCurrentRolls"}}</button>
</footer>

View file

@ -0,0 +1,35 @@
<div class="reroll-outer-container">
{{#each damage}}
<h2>{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}</h2>
{{#each this}}
<div class="dices-container">
{{#each this}}
<fieldset class="dice-outer-container">
<legend>
<input class="to-reroll-input" type="checkbox" data-type="{{@../../key}}" data-part="{{@../key}}" data-dice="{{@key}}" {{checked this.toReroll}} />
<i class="fa-solid fa-dice"></i>
<span>{{this.selectedResults}}/{{this.results.length}} Selected</span>
</legend>
<div class="dice-container">
{{#each this.results}}
<div
class="result-container {{../dice}} {{#if this.active}}selected{{/if}}"
data-action="selectRoll" data-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
>
{{this.result}}
{{#if this.active}}
<a class="to-reroll-result" data-action="toggleResult" data-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}">
<input class="to-reroll-result-input" type="checkbox" {{checked this.toReroll}} />
<i class="fa-solid fa-dice"></i>
</a>
{{/if}}
</div>
{{/each}}
</div>
</fieldset>
{{/each}}
</div>
{{/each}}
{{/each}}
</div>

View file

@ -16,7 +16,7 @@
{{/unless}}
{{/each}}
{{#if part.modifierTotal}}
{{#if part.dice.length}}<span class="roll-operator">{{#if (gte part.modifierTotal 0)}}+{{else}}-{{/if}}</span>{{/if}}
<span class="roll-operator">{{#if (gte part.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive part.modifierTotal}}</span>
{{/if}}
</div>

View file

@ -18,12 +18,6 @@
{{formField systemFields.motivesAndTactics value=document._source.system.motivesAndTactics label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label")}}
</fieldset>
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}}</legend>
{{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}}
{{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}}
</fieldset>
<div class="fieldsets-section">
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.Resource.plural"}}</legend>
@ -32,4 +26,10 @@
{{/each}}
</fieldset>
</div>
<fieldset class="flex">
<legend>{{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}}</legend>
{{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}}
{{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}}
</fieldset>
</section>

View file

@ -1,13 +0,0 @@
<section
class='tab {{tabs.details.cssClass}} {{tabs.details.id}}'
data-tab='{{tabs.details.id}}'
data-group='{{tabs.details.group}}'
>
<fieldset>
<legend>{{localize "DAGGERHEART.GENERAL.description"}}</legend>
{{formInput systemFields.description value=document._source.system.description}}
</fieldset>
{{formGroup systemFields.motives value=document._source.system.motives}}
{{formGroup systemFields.difficulty value=document._source.system.difficulty localize=true}}
</section>

View file

@ -1,29 +0,0 @@
<section
class='tab {{tabs.features.cssClass}} {{tabs.features.id}}'
data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'
>
<button type="button" class="add-feature-btn" data-action="createDoc" data-document-class="Item" data-type="feature">
{{localize "DOCUMENT.New" type=(localize "TYPES.Item.feature")}}
</button>
<fieldset>
<legend>{{localize tabs.features.label}}</legend>
<ul class="feature-list">
{{#each @root.features as |feature|}}
<li class="feature-item" id="{{feature.id}}" draggable="true">
<img src="{{feature.img}}" alt="">
<div class="label">
<span>{{feature.name}}</span>
</div>
<div class="controls">
<a data-action="editDoc" data-item-uuid="{{feature.uuid}}" data-tooltip="{{localize 'CONTROLS.CommonEdit'}}"><i class="fa-solid fa-pen-to-square"></i></a>
<a data-action="deleteDoc" data-item-uuid="{{feature.uuid}}" data-tooltip="{{localize 'CONTROLS.CommonDelete'}}"><i class="fa-solid fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<div class="features-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropFeaturesHere"}}</span>
</div>
</fieldset>
</section>

View file

@ -1,3 +0,0 @@
<header class="dialog-header">
<h1>{{document.name}}</h1>
</header>

View file

@ -44,9 +44,10 @@
</span>
</div>
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<div class="adversary-navigation">
{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}">
<i class="fa-solid fa-wrench"></i>
</button>
{{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</div>
</header>

View file

@ -50,10 +50,9 @@
</div>
</div>
<div class="companion-navigation">
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}">
<i class="fa-solid fa-wrench"></i>
</button>
{{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</div>
</header>

View file

@ -44,10 +44,9 @@
</span>
</div>
<div class="environment-navigation">
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
{{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<button type="button" data-action="openSettings">
<i class="fa-solid fa-wrench"></i>
</button>
{{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</div>
</header>

View file

@ -1,14 +0,0 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'>
<div class="feature-section">
{{> 'daggerheart.inventory-items'
title=tabs.features.label
type='feature'
collection=@root.features
hideContextMenu=true
hideModifyControls=true
canCreate=@root.editable
showActions=@root.editable
}}
</div>
</section>

View file

@ -1,40 +0,0 @@
<header class='npc-header-sheet'>
<div class="portrait">
<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
</div>
<div class="info-section">
<line-div></line-div>
<div class="name-row">
<h1
class="input actor-name"
contenteditable="plaintext-only"
data-property="name"
placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}"
autocomplete="off"
spellcheck="false"
>{{source.name}}</h1>
</div>
{{#if source.system.difficulty}}
<div class="tags">
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.difficulty"}}</span>
<span>{{source.system.difficulty}}</span>
</div>
</div>
{{/if}}
<line-div></line-div>
<div class="npc-info">
<span class="description">
<i>{{{description}}}</i>
</span>
<div class="motives-and-tactics">
<b>{{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: </b>
{{source.system.motives}}
</div>
</div>
</div>
</header>

View file

@ -1,7 +0,0 @@
<div class="npc-navigation">
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}">
<i class="fa-solid fa-wrench"></i>
</button>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</div>

View file

@ -1,11 +0,0 @@
<section
class='tab {{tabs.notes.cssClass}} {{tabs.notes.id}}'
data-tab='{{tabs.notes.id}}'
data-group='{{tabs.notes.group}}'
>
{{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}}
{{#if (and showAttribution document.system.attribution.artist)}}
<label class="artist-attribution">{{localize "DAGGERHEART.GENERAL.artistAttribution" artist=document.system.attribution.artist}}</label>
{{/if}}
</section>

View file

@ -4,7 +4,7 @@
<line-div></line-div>
<nav class='feature-tab sheet-tabs tabs' data-group='primary'>
{{#each tabs as |tab|}}
<a class='{{tab.id}} {{tab.cssClass}} {{#if tab.empty}}empty{{/if}}' data-action='tab' data-group='{{tab.group}}' data-tab='{{tab.id}}'>
<a class='{{tab.id}} {{tab.cssClass}}' data-action='tab' data-group='{{tab.group}}' data-tab='{{tab.id}}'>
<span>{{localize tab.label}}</span>
</a>
{{/each}}

View file

@ -12,9 +12,13 @@
{{/if}}
</span>
</div>
{{#if roll.options.roll.difficulty}}
<span class="roll-difficulty{{#unless roll.options.roll.success}} is-miss{{/unless}}">
{{localize "DAGGERHEART.GENERAL.difficulty"}} {{roll.options.roll.difficulty}}
{{#if roll.difficulty}}
<span class="roll-difficulty{{#unless roll.success}} is-miss{{/unless}}">
{{!-- {{#if canViewSecret}} --}}
difficulty {{roll.difficulty}}
{{!-- {{else}}
{{localize (ifThen roll.success "DAGGERHEART.GENERAL.success" "DAGGERHEART.GENERAL.failure")}}
{{/if}} --}}
</span>
{{/if}}
</div>

View file

@ -6,8 +6,6 @@
<span>{{name}}</span>
{{#if (or (eq type "adversary") (eq type "environment"))}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.tier" tier=system.tier type=(@root.getTypeLabel this)}}</span>
{{else if (eq type "npc")}}
<span class="entry-subtitle">{{localize "TYPES.Actor.npc"}}</span>
{{else if (eq type "character")}}
<span class="entry-subtitle">{{localize "DAGGERHEART.UI.Sidebar.actorDirectory.character" level=system.levelData.level.current}}</span>
{{else if (eq type "companion")}}