diff --git a/.gitattributes b/.gitattributes deleted file mode 100644 index 56ce8818..00000000 --- a/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -* text=auto eol=lf -*.json text eol=lf diff --git a/assets/icons/documents/actors/drama-masks.svg b/assets/icons/documents/actors/drama-masks.svg deleted file mode 100644 index 84307da0..00000000 --- a/assets/icons/documents/actors/drama-masks.svg +++ /dev/null @@ -1 +0,0 @@ - \ No newline at end of file diff --git a/daggerheart.mjs b/daggerheart.mjs index 23977628..363430be 100644 --- a/daggerheart.mjs +++ b/daggerheart.mjs @@ -196,11 +196,6 @@ Hooks.once('init', () => { makeDefault: true, label: sheetLabel('TYPES.Actor.environment') }); - Actors.registerSheet(SYSTEM.id, applications.sheets.actors.NPC, { - types: ['npc'], - makeDefault: true, - label: sheetLabel('TYPES.Actor.npc') - }); Actors.registerSheet(SYSTEM.id, applications.sheets.actors.Party, { types: ['party'], makeDefault: true, diff --git a/lang/en.json b/lang/en.json index 9ce515d9..a06c46c2 100755 --- a/lang/en.json +++ b/lang/en.json @@ -23,7 +23,6 @@ "companion": "Companion", "adversary": "Adversary", "environment": "Environment", - "npc": "NPC", "party": "Party" } }, @@ -334,11 +333,6 @@ }, "newAdversary": "New Adversary" }, - "NPC": { - "FIELDS": { - "motives": { "label": "Motives" } - } - }, "Party": { "Subtitle": { "character": "{community} {ancestry} | {subclass} {class}", @@ -718,6 +712,12 @@ "ReactionRoll": { "title": "Reaction Roll: {trait}" }, + "RerollDialog": { + "title": "Reroll", + "damageTitle": "Reroll Damage", + "deselectDiceNotification": "Deselect one of the selected dice first", + "acceptCurrentRolls": "Accept Current Rolls" + }, "ResourceDice": { "title": "{name} Resource", "rerollDice": "Reroll Dice" @@ -3097,7 +3097,6 @@ } }, "ChatLog": { - "rerollActionRoll": "Reroll Action", "rerollDamage": "Reroll Damage", "assignTagRoll": "Assign as Tag Roll" }, diff --git a/module/applications/dialogs/_module.mjs b/module/applications/dialogs/_module.mjs index fc5169b2..c866f1cd 100644 --- a/module/applications/dialogs/_module.mjs +++ b/module/applications/dialogs/_module.mjs @@ -10,6 +10,7 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs'; export { default as ItemTransferDialog } from './itemTransfer.mjs'; export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs'; export { default as OwnershipSelection } from './ownershipSelection.mjs'; +export { default as RerollDamageDialog } from './rerollDamageDialog.mjs'; export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs'; diff --git a/module/applications/dialogs/groupRollDialog.mjs b/module/applications/dialogs/groupRollDialog.mjs index dd504b4b..bd45fe91 100644 --- a/module/applications/dialogs/groupRollDialog.mjs +++ b/module/applications/dialogs/groupRollDialog.mjs @@ -106,12 +106,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat const context = await super._prepareContext(_options); context.isGM = game.user.isGM; - context.isEditable = - game.user.isGM || - this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); + context.isEditable = this.getIsEditable(); context.fields = this.party.system.schema.fields.groupRoll.fields; context.data = this.party.system.groupRoll; context.traitOptions = CONFIG.DH.ACTOR.abilities; @@ -270,6 +265,13 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat ]; } + getIsEditable() { + return this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.groupRoll.participants[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); + } + groupRollRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.GroupRoll) return; @@ -356,6 +358,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat }); if (!result) return; + // todo: move logic to actor.rollTrait() or actor.diceRoll() + if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; diff --git a/module/applications/dialogs/rerollDamageDialog.mjs b/module/applications/dialogs/rerollDamageDialog.mjs new file mode 100644 index 00000000..b821bd24 --- /dev/null +++ b/module/applications/dialogs/rerollDamageDialog.mjs @@ -0,0 +1,280 @@ +const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; + +export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) { + constructor(message, options = {}) { + super(options); + + this.message = message; + this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { + const type = message.system.damage[typeKey]; + acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { + const part = type.parts[partKey]; + acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { + const dice = part.dice[diceKey]; + const activeResults = dice.results.filter(x => x.active); + acc[diceKey] = { + dice: dice.dice, + selectedResults: activeResults.length, + maxSelected: activeResults.length, + results: activeResults.map(x => ({ ...x, selected: true })) + }; + + return acc; + }, {}); + + return acc; + }, {}); + + return acc; + }, {}); + } + + static DEFAULT_OPTIONS = { + id: 'reroll-dialog', + classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], + window: { + icon: 'fa-solid fa-dice' + }, + actions: { + toggleResult: RerollDamageDialog.#toggleResult, + selectRoll: RerollDamageDialog.#selectRoll, + doReroll: RerollDamageDialog.#doReroll, + save: RerollDamageDialog.#save + } + }; + + /** @override */ + static PARTS = { + main: { + id: 'main', + template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs' + }, + footer: { + id: 'footer', + template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' + } + }; + + get title() { + return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle'); + } + + _attachPartListeners(partId, htmlElement, options) { + super._attachPartListeners(partId, htmlElement, options); + + htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { + element.addEventListener('change', this.toggleDice.bind(this)); + }); + } + + async _prepareContext(_options) { + const context = await super._prepareContext(_options); + context.damage = this.damage; + context.disabledReroll = !this.getRerollDice().length; + context.saveDisabled = !this.isSelectionDone(); + + return context; + } + + static async #save() { + const update = { + 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { + const type = this.damage[typeKey]; + let typeTotal = 0; + const messageType = this.message.system.damage[typeKey]; + const parts = Object.keys(type).map(partKey => { + const part = type[partKey]; + const messagePart = messageType.parts[partKey]; + let partTotal = messagePart.modifierTotal; + const dice = Object.keys(part).map(diceKey => { + const dice = part[diceKey]; + const total = dice.results.reduce((acc, result) => { + if (result.active) acc += result.result; + return acc; + }, 0); + partTotal += total; + const messageDice = messagePart.dice[diceKey]; + return { + ...messageDice, + total: total, + results: dice.results.map(x => ({ + ...x, + hasRerolls: dice.results.length > 1 + })) + }; + }); + + typeTotal += partTotal; + return { + ...messagePart, + total: partTotal, + dice: dice + }; + }); + + acc[typeKey] = { + ...messageType, + total: typeTotal, + parts: parts + }; + + return acc; + }, {}) + }; + + await this.message.update(update); + await this.close(); + } + + getRerollDice() { + const rerollDice = []; + Object.keys(this.damage).forEach(typeKey => { + const type = this.damage[typeKey]; + Object.keys(type).forEach(partKey => { + const part = type[partKey]; + Object.keys(part).forEach(diceKey => { + const dice = part[diceKey]; + Object.keys(dice.results).forEach(resultKey => { + const result = dice.results[resultKey]; + if (result.toReroll) { + rerollDice.push({ + ...result, + dice: dice.dice, + type: typeKey, + part: partKey, + dice: diceKey, + result: resultKey + }); + } + }); + }); + }); + }); + + return rerollDice; + } + + isSelectionDone() { + const diceFinishedData = []; + Object.keys(this.damage).forEach(typeKey => { + const type = this.damage[typeKey]; + Object.keys(type).forEach(partKey => { + const part = type[partKey]; + Object.keys(part).forEach(diceKey => { + const dice = part[diceKey]; + const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); + diceFinishedData.push(selected === dice.maxSelected); + }); + }); + }); + + return diceFinishedData.every(x => x); + } + + toggleDice(event) { + const target = event.target; + const { type, part, dice } = target.dataset; + const toggleDice = this.damage[type][part][dice]; + + const existingDiceRerolls = this.getRerollDice().filter( + x => x.type === type && x.part === part && x.dice === dice + ); + + const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; + + toggleDice.toReroll = !allRerolled; + toggleDice.results.forEach(result => { + if (result.active) { + result.toReroll = !allRerolled; + } + }); + + this.render(); + } + + static #toggleResult(event) { + event.stopPropagation(); + + const target = event.target.closest('.to-reroll-result'); + const { type, part, dice, result } = target.dataset; + const toggleDice = this.damage[type][part][dice]; + const toggleResult = toggleDice.results[result]; + toggleResult.toReroll = !toggleResult.toReroll; + + const existingDiceRerolls = this.getRerollDice().filter( + x => x.type === type && x.part === part && x.dice === dice + ); + + const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; + toggleDice.toReroll = allToReroll; + + this.render(); + } + + static async #selectRoll(_, button) { + const { type, part, dice, result } = button.dataset; + + const diceVal = this.damage[type][part][dice]; + const diceResult = diceVal.results[result]; + if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { + return ui.notifications.warn( + game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') + ); + } + + if (diceResult.active) { + diceVal.toReroll = false; + diceResult.toReroll = false; + } + + diceVal.selectedResults += diceResult.active ? -1 : 1; + diceResult.active = !diceResult.active; + + this.render(); + } + + static async #doReroll() { + const toReroll = this.getRerollDice().map(x => { + const { type, part, dice, result } = x; + const diceData = this.damage[type][part][dice].results[result]; + return { + ...diceData, + dice: this.damage[type][part][dice].dice, + typeKey: type, + partKey: part, + diceKey: dice, + resultsIndex: result + }; + }); + + const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); + + if (game.modules.get('dice-so-nice')?.active) { + const diceSoNiceRoll = { + _evaluated: true, + dice: roll.dice, + options: { appearance: {} } + }; + + await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); + } + + toReroll.forEach((data, index) => { + const { typeKey, partKey, diceKey, resultsIndex } = data; + const rerolledDice = roll.dice[index]; + + const dice = this.damage[typeKey][partKey][diceKey]; + dice.toReroll = false; + dice.results[resultsIndex].active = false; + dice.results[resultsIndex].discarded = true; + dice.results[resultsIndex].toReroll = false; + dice.results.splice(dice.results.length, 0, { + ...rerolledDice.results[0], + toReroll: false, + selected: true + }); + }); + + this.render(); + } +} diff --git a/module/applications/dialogs/rerollDialog.mjs b/module/applications/dialogs/rerollDialog.mjs new file mode 100644 index 00000000..cae4e53a --- /dev/null +++ b/module/applications/dialogs/rerollDialog.mjs @@ -0,0 +1,279 @@ +const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; + +export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) { + constructor(message, options = {}) { + super(options); + + this.message = message; + this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => { + const type = message.system.damage[typeKey]; + acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => { + const part = type.parts[partKey]; + acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => { + const dice = part.dice[diceKey]; + const activeResults = dice.results.filter(x => x.active); + acc[diceKey] = { + dice: dice.dice, + selectedResults: activeResults.length, + maxSelected: activeResults.length, + results: activeResults.map(x => ({ ...x, selected: true })) + }; + + return acc; + }, {}); + + return acc; + }, {}); + + return acc; + }, {}); + } + + static DEFAULT_OPTIONS = { + id: 'reroll-dialog', + classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'], + window: { + icon: 'fa-solid fa-dice' + }, + actions: { + toggleResult: RerollDialog.#toggleResult, + selectRoll: RerollDialog.#selectRoll, + doReroll: RerollDialog.#doReroll, + save: RerollDialog.#save + } + }; + + /** @override */ + static PARTS = { + main: { + id: 'main', + template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs' + }, + footer: { + id: 'footer', + template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs' + } + }; + + get title() { + return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title'); + } + + _attachPartListeners(partId, htmlElement, options) { + super._attachPartListeners(partId, htmlElement, options); + + htmlElement.querySelectorAll('.to-reroll-input').forEach(element => { + element.addEventListener('change', this.toggleDice.bind(this)); + }); + } + + async _prepareContext(_options) { + const context = await super._prepareContext(_options); + context.damage = this.damage; + context.disabledReroll = !this.getRerollDice().length; + context.saveDisabled = !this.isSelectionDone(); + + return context; + } + + static async #save() { + const update = { + 'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => { + const type = this.damage[typeKey]; + let typeTotal = 0; + const messageType = this.message.system.damage[typeKey]; + const parts = Object.keys(type).map(partKey => { + const part = type[partKey]; + const messagePart = messageType.parts[partKey]; + let partTotal = messagePart.modifierTotal; + const dice = Object.keys(part).map(diceKey => { + const dice = part[diceKey]; + const total = dice.results.reduce((acc, result) => { + if (result.active) acc += result.result; + return acc; + }, 0); + partTotal += total; + const messageDice = messagePart.dice[diceKey]; + return { + ...messageDice, + total: total, + results: dice.results.map(x => ({ + ...x, + hasRerolls: dice.results.length > 1 + })) + }; + }); + + typeTotal += partTotal; + return { + ...messagePart, + total: partTotal, + dice: dice + }; + }); + + acc[typeKey] = { + ...messageType, + total: typeTotal, + parts: parts + }; + + return acc; + }, {}) + }; + await this.message.update(update); + await this.close(); + } + + getRerollDice() { + const rerollDice = []; + Object.keys(this.damage).forEach(typeKey => { + const type = this.damage[typeKey]; + Object.keys(type).forEach(partKey => { + const part = type[partKey]; + Object.keys(part).forEach(diceKey => { + const dice = part[diceKey]; + Object.keys(dice.results).forEach(resultKey => { + const result = dice.results[resultKey]; + if (result.toReroll) { + rerollDice.push({ + ...result, + dice: dice.dice, + type: typeKey, + part: partKey, + dice: diceKey, + result: resultKey + }); + } + }); + }); + }); + }); + + return rerollDice; + } + + isSelectionDone() { + const diceFinishedData = []; + Object.keys(this.damage).forEach(typeKey => { + const type = this.damage[typeKey]; + Object.keys(type).forEach(partKey => { + const part = type[partKey]; + Object.keys(part).forEach(diceKey => { + const dice = part[diceKey]; + const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0); + diceFinishedData.push(selected === dice.maxSelected); + }); + }); + }); + + return diceFinishedData.every(x => x); + } + + toggleDice(event) { + const target = event.target; + const { type, part, dice } = target.dataset; + const toggleDice = this.damage[type][part][dice]; + + const existingDiceRerolls = this.getRerollDice().filter( + x => x.type === type && x.part === part && x.dice === dice + ); + + const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length; + + toggleDice.toReroll = !allRerolled; + toggleDice.results.forEach(result => { + if (result.active) { + result.toReroll = !allRerolled; + } + }); + + this.render(); + } + + static #toggleResult(event) { + event.stopPropagation(); + + const target = event.target.closest('.to-reroll-result'); + const { type, part, dice, result } = target.dataset; + const toggleDice = this.damage[type][part][dice]; + const toggleResult = toggleDice.results[result]; + toggleResult.toReroll = !toggleResult.toReroll; + + const existingDiceRerolls = this.getRerollDice().filter( + x => x.type === type && x.part === part && x.dice === dice + ); + + const allToReroll = existingDiceRerolls.length === toggleDice.results.length; + toggleDice.toReroll = allToReroll; + + this.render(); + } + + static async #selectRoll(_, button) { + const { type, part, dice, result } = button.dataset; + + const diceVal = this.damage[type][part][dice]; + const diceResult = diceVal.results[result]; + if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) { + return ui.notifications.warn( + game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification') + ); + } + + if (diceResult.active) { + diceVal.toReroll = false; + diceResult.toReroll = false; + } + + diceVal.selectedResults += diceResult.active ? -1 : 1; + diceResult.active = !diceResult.active; + + this.render(); + } + + static async #doReroll() { + const toReroll = this.getRerollDice().map(x => { + const { type, part, dice, result } = x; + const diceData = this.damage[type][part][dice].results[result]; + return { + ...diceData, + dice: this.damage[type][part][dice].dice, + typeKey: type, + partKey: part, + diceKey: dice, + resultsIndex: result + }; + }); + + const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate(); + + if (game.modules.get('dice-so-nice')?.active) { + const diceSoNiceRoll = { + _evaluated: true, + dice: roll.dice, + options: { appearance: {} } + }; + + await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); + } + + toReroll.forEach((data, index) => { + const { typeKey, partKey, diceKey, resultsIndex } = data; + const rerolledDice = roll.dice[index]; + + const dice = this.damage[typeKey][partKey][diceKey]; + dice.toReroll = false; + dice.results[resultsIndex].active = false; + dice.results[resultsIndex].discarded = true; + dice.results[resultsIndex].toReroll = false; + dice.results.splice(dice.results.length, 0, { + ...rerolledDice.results[0], + toReroll: false, + selected: true + }); + }); + + this.render(); + } +} diff --git a/module/applications/dialogs/resourceDiceDialog.mjs b/module/applications/dialogs/resourceDiceDialog.mjs index 8394538c..32e1e5d8 100644 --- a/module/applications/dialogs/resourceDiceDialog.mjs +++ b/module/applications/dialogs/resourceDiceDialog.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs'; +import { itemAbleRollParse } from '../../helpers/utils.mjs'; const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api; @@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item); const diceFormula = `${max}${this.item.system.resource.dieFaces}`; const roll = await new Roll(diceFormula).evaluate(); - await triggerChatRollFx([roll]); + if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true); this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false })); this.resetUsed = true; diff --git a/module/applications/dialogs/tagTeamDialog.mjs b/module/applications/dialogs/tagTeamDialog.mjs index 3dc6b0fc..ba76831f 100644 --- a/module/applications/dialogs/tagTeamDialog.mjs +++ b/module/applications/dialogs/tagTeamDialog.mjs @@ -116,12 +116,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio async _prepareContext(_options) { const context = await super._prepareContext(_options); - context.isEditable = - game.user.isGM || - this.party.system.partyMembers.some(actor => { - const selected = Boolean(this.party.system.tagTeam.members[actor.id]); - return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); - }); + context.isEditable = this.getIsEditable(); context.fields = this.party.system.schema.fields.tagTeam.fields; context.data = this.party.system.tagTeam; context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes; @@ -184,56 +179,57 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } if (Object.keys(this.party.system.tagTeam.members).includes(partId)) { - const data = await this.#prepareMemberContext(partId); - partContext.hasDamage |= Boolean(data?.damage); - partContext.members[partId] = data; + const data = this.party.system.tagTeam.members[partId]; + const actor = game.actors.get(partId); + + const rollOptions = []; + const damageRollOptions = []; + for (const item of actor.items) { + if (item.system.metadata.hasActions) { + const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; + for (const action of actions) { + if (action.hasRoll) { + const actionItem = { + value: action.uuid, + label: action.name, + group: item.name, + baseAction: action.baseAction + }; + + if (action.hasDamage) damageRollOptions.push(actionItem); + else rollOptions.push(actionItem); + } + } + } + } + + const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); + const critSelected = !selectedRoll + ? undefined + : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); + + const damage = data.rollData?.options?.damage; + partContext.hasDamage |= Boolean(damage); + const critHitPointsDamage = await this.getCriticalDamage(damage); + + partContext.members[partId] = { + ...data, + roll: data.roll, + isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), + key: partId, + readyToRoll: Boolean(data.rollChoice), + hasRolled: Boolean(data.rollData), + rollOptions, + damageRollOptions, + damage: damage, + critDamage: critHitPointsDamage, + useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) + }; } return partContext; } - async #prepareMemberContext(partId) { - const data = this.party.system.tagTeam.members[partId] ?? {}; - const actor = game.actors.get(partId); - if (!actor) console.error(`Failed to get actor ${partId}`); - - const rollOptions = []; - const damageRollOptions = []; - for (const item of actor?.items ?? []) { - if (!item.system.metadata.hasActions) continue; - const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])]; - for (const action of actions) { - if (action.hasRoll) { - const collection = action.hasDamage ? damageRollOptions : rollOptions; - collection.push({ - value: action.uuid, - label: action.name, - group: item.name, - baseAction: action.baseAction - }); - } - } - } - - const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected); - const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false); - const damage = data.rollData?.options?.damage; - - return { - ...data, - roll: data.roll, - isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), - key: partId, - readyToRoll: Boolean(data.rollChoice), - hasRolled: Boolean(data.rollData), - rollOptions, - damageRollOptions, - damage: damage, - critDamage: await this.getCriticalDamage(damage), - useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical) - }; - } - getUpdatingParts(target) { const { initialization, rollSelection, result } = this.constructor.PARTS; const isInitialization = this.tabGroups.application === initialization.id; @@ -277,6 +273,13 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio ); } + getIsEditable() { + return this.party.system.partyMembers.some(actor => { + const selected = Boolean(this.party.system.tagTeam.members[actor.id]); + return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER); + }); + } + tagTeamRefresh = ({ refreshType, action, parts }) => { if (refreshType !== RefreshType.TagTeamRoll) return; @@ -431,6 +434,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio if (!result) return; + if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); + const rollData = result.messageRoll.toJSON(); delete rollData.options.messageRoll; this.updatePartyData( @@ -646,50 +651,42 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio } async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) { - try { - const memberValues = Object.values(this.party.system.tagTeam.members); - const selectedRoll = memberValues.find(x => x.selected); - const baseMainRoll = selectedRoll ?? memberValues[0]; - const baseSecondaryRoll = selectedRoll - ? memberValues.find(x => !x.selected) - : memberValues.length > 1 - ? memberValues[1] - : null; + const memberValues = Object.values(this.party.system.tagTeam.members); + const selectedRoll = memberValues.find(x => x.selected); + let baseMainRoll = selectedRoll ?? memberValues[0]; + let baseSecondaryRoll = selectedRoll + ? memberValues.find(x => !x.selected) + : memberValues.length > 1 + ? memberValues[1] + : null; - if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; + if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null; - const mainRoll = new MemberData(baseMainRoll.toObject()); - const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; - const systemData = mainRoll.rollData.options; - const isCritical = overrideIsCritical ?? systemData.roll.isCritical; - if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); + const mainRoll = new MemberData(baseMainRoll.toObject()); + const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData; + const systemData = mainRoll.rollData.options; + const isCritical = overrideIsCritical ?? systemData.roll.isCritical; + if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage); - if (secondaryRollData?.options.hasDamage) { - const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) - ? await this.getCriticalDamage(secondaryRollData.options.damage) - : secondaryRollData.options.damage; - if (systemData.damage) { - for (const [key, damage] of Object.entries(secondaryDamage ?? {})) { - if (key in systemData.damage) { - systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula] - .filter(x => x) - .join(' + '); - systemData.damage[key].total += damage.total; - systemData.damage[key].parts.push(...damage.parts); - } else { - systemData.damage[key] = damage; - } - } - } else { - systemData.damage = secondaryDamage; + if (secondaryRollData?.options.hasDamage) { + const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical) + ? await this.getCriticalDamage(secondaryRollData.options.damage) + : secondaryRollData.options.damage; + if (systemData.damage) { + for (const key in secondaryDamage) { + const damage = secondaryDamage[key]; + systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula] + .filter(x => x) + .join(' + '); + systemData.damage[key].total += damage.total; + systemData.damage[key].parts.push(...damage.parts); } + } else { + systemData.damage = secondaryDamage; } - - return mainRoll; - } catch (err) { - console.error(err); - return null; } + + return mainRoll; } static async #onCancelRoll(_event, _button, options = { confirm: true }) { diff --git a/module/applications/sheets-configs/_module.mjs b/module/applications/sheets-configs/_module.mjs index 9528a424..4b83a042 100644 --- a/module/applications/sheets-configs/_module.mjs +++ b/module/applications/sheets-configs/_module.mjs @@ -2,7 +2,6 @@ export { default as ActionConfig } from './action-config.mjs'; export { default as ActionSettingsConfig } from './action-settings-config.mjs'; export { default as CharacterSettings } from './character-settings.mjs'; export { default as AdversarySettings } from './adversary-settings.mjs'; -export { default as NPCSettings } from './npc-settings.mjs'; export { default as CompanionSettings } from './companion-settings.mjs'; export { default as SettingFeatureConfig } from './setting-feature-config.mjs'; export { default as EnvironmentSettings } from './environment-settings.mjs'; diff --git a/module/applications/sheets-configs/activeEffectConfig.mjs b/module/applications/sheets-configs/activeEffectConfig.mjs index 2d9eafc3..cb9f1701 100644 --- a/module/applications/sheets-configs/activeEffectConfig.mjs +++ b/module/applications/sheets-configs/activeEffectConfig.mjs @@ -41,7 +41,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac * @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]} */ static getChangeChoices() { - const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty', 'DhNPC']; + const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty']; const getAllLeaves = (root, group, parentPath = '') => { const leaves = []; diff --git a/module/applications/sheets-configs/npc-settings.mjs b/module/applications/sheets-configs/npc-settings.mjs deleted file mode 100644 index c187877c..00000000 --- a/module/applications/sheets-configs/npc-settings.mjs +++ /dev/null @@ -1,85 +0,0 @@ -import DHBaseActorSettings from '../sheets/api/actor-setting.mjs'; - -/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */ - -export default class DHNPCSettings extends DHBaseActorSettings { - /**@inheritdoc */ - static DEFAULT_OPTIONS = { - classes: ['npc-settings'], - position: { width: 455, height: 'auto' }, - actions: {}, - dragDrop: [ - { dragSelector: null, dropSelector: '.tab.features' }, - { dragSelector: '.feature-item', dropSelector: null } - ] - }; - - /**@override */ - static PARTS = { - header: { - id: 'header', - template: 'systems/daggerheart/templates/sheets-settings/npc-settings/header.hbs' - }, - tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }, - details: { - id: 'details', - template: 'systems/daggerheart/templates/sheets-settings/npc-settings/details.hbs' - }, - features: { - id: 'features', - template: 'systems/daggerheart/templates/sheets-settings/npc-settings/features.hbs' - } - }; - - /** @override */ - static TABS = { - primary: { - tabs: [{ id: 'details' }, { id: 'features' }], - initial: 'details', - labelPrefix: 'DAGGERHEART.GENERAL.Tabs' - } - }; - - async _prepareContext(options) { - const context = await super._prepareContext(options); - - const featureForms = ['passive', 'action', 'reaction']; - context.features = context.document.system.features.sort((a, b) => - a.system.featureForm !== b.system.featureForm - ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) - : a.sort - b.sort - ); - - return context; - } - - /* -------------------------------------------- */ - - async _onDragStart(event) { - const featureItem = event.currentTarget.closest('.feature-item'); - - if (featureItem) { - const feature = this.actor.items.get(featureItem.id); - const featureData = { type: 'Item', uuid: feature.uuid, fromInternal: true }; - event.dataTransfer.setData('text/plain', JSON.stringify(featureData)); - event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0); - } - } - - async _onDrop(event) { - event.stopPropagation(); - const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event); - - const item = await fromUuid(data.uuid); - if (item?.type === 'feature') { - if (data.fromInternal && item.parent?.uuid === this.actor.uuid) { - return; - } - - const itemData = item.toObject(); - delete itemData._id; - - await this.actor.createEmbeddedDocuments('Item', [itemData]); - } - } -} diff --git a/module/applications/sheets/actors/_module.mjs b/module/applications/sheets/actors/_module.mjs index 1a2bebfb..c4ea2d94 100644 --- a/module/applications/sheets/actors/_module.mjs +++ b/module/applications/sheets/actors/_module.mjs @@ -2,5 +2,4 @@ export { default as Adversary } from './adversary.mjs'; export { default as Character } from './character.mjs'; export { default as Companion } from './companion.mjs'; export { default as Environment } from './environment.mjs'; -export { default as NPC } from './npc.mjs'; export { default as Party } from './party.mjs'; diff --git a/module/applications/sheets/actors/npc.mjs b/module/applications/sheets/actors/npc.mjs deleted file mode 100644 index 8c9048c2..00000000 --- a/module/applications/sheets/actors/npc.mjs +++ /dev/null @@ -1,136 +0,0 @@ -import DHBaseActorSheet from '../api/base-actor.mjs'; - -export default class NPCSheet extends DHBaseActorSheet { - /** @inheritDoc */ - static DEFAULT_OPTIONS = { - classes: ['npc'], - position: { width: 660, height: 600 }, - window: { resizable: true }, - actions: {}, - window: { - resizable: true, - controls: [ - { - icon: 'fa-solid fa-signature', - label: 'DAGGERHEART.UI.Tooltip.configureAttribution', - action: 'editAttribution' - } - ] - }, - dragDrop: [ - { - dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]', - dropSelector: null - } - ] - }; - - static PARTS = { - header: { template: 'systems/daggerheart/templates/sheets/actors/npc/header.hbs' }, - tabs: { template: 'systems/daggerheart/templates/sheets/actors/npc/navigation.hbs' }, - features: { - template: 'systems/daggerheart/templates/sheets/actors/npc/features.hbs', - scrollable: ['.feature-section'] - }, - notes: { - template: 'systems/daggerheart/templates/sheets/actors/npc/notes.hbs' - } - }; - - /** @inheritdoc */ - static TABS = { - primary: { - tabs: [{ id: 'notes' }, { id: 'features' }], - initial: 'notes', - labelPrefix: 'DAGGERHEART.GENERAL.Tabs' - } - }; - - /** @inheritdoc */ - _prepareTabs(group) { - const result = super._prepareTabs(group); - if (group === 'primary') { - result.features.empty = this.document.system.features.length === 0; - } - return result; - } - - /** @inheritdoc */ - async _preparePartContext(partId, context, options) { - context = await super._preparePartContext(partId, context, options); - switch (partId) { - case 'header': - await this._prepareHeaderContext(context, options); - break; - case 'features': - await this._prepareFeaturesContext(context, options); - break; - case 'notes': - await this._prepareNotesContext(context, options); - break; - } - - return context; - } - - /** - * Prepare render context for the Header part. - * @param {ApplicationRenderContext} context - * @param {ApplicationRenderOptions} options - * @returns {Promise} - * @protected - */ - async _prepareHeaderContext(context, _options) { - const { system } = this.document; - const { TextEditor } = foundry.applications.ux; - - context.description = await TextEditor.implementation.enrichHTML(system.description, { - secrets: this.document.isOwner, - relativeTo: this.document - }); - } - - /** - * Prepare render context for the Features part. - * @param {ApplicationRenderContext} context - * @param {ApplicationRenderOptions} options - * @returns {Promise} - * @protected - */ - async _prepareFeaturesContext(context, _options) { - const featureForms = ['passive', 'action', 'reaction']; - context.features = this.document.system.features.sort((a, b) => - a.system.featureForm !== b.system.featureForm - ? featureForms.indexOf(a.system.featureForm) - featureForms.indexOf(b.system.featureForm) - : a.sort - b.sort - ); - } - - /** - * Prepare render context for the Biography part. - * @param {ApplicationRenderContext} context - * @param {ApplicationRenderOptions} options - * @returns {Promise} - * @protected - */ - async _prepareNotesContext(context, _options) { - const { system } = this.document; - const { TextEditor } = foundry.applications.ux; - - const paths = { - notes: 'notes' - }; - - for (const [key, path] of Object.entries(paths)) { - const value = foundry.utils.getProperty(system, path); - context[key] = { - field: system.schema.getField(path), - value, - enriched: await TextEditor.implementation.enrichHTML(value, { - secrets: this.document.isOwner, - relativeTo: this.document - }) - }; - } - } -} diff --git a/module/applications/ui/chatLog.mjs b/module/applications/ui/chatLog.mjs index 7036a5df..34b25591 100644 --- a/module/applications/ui/chatLog.mjs +++ b/module/applications/ui/chatLog.mjs @@ -103,19 +103,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo _getEntryContextOptions() { return [ ...super._getEntryContextOptions(), - { - label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll', - icon: '', - visible: li => { - const message = game.messages.get(li.dataset.messageId); - return message.system.hasRoll && (game.user.isGM || message.isAuthor); - }, - callback: async li => { - const message = game.messages.get(li.dataset.messageId); - const reroll = await message.rolls[0].reroll({ liveRoll: true }); - message.update({ rolls: [reroll] }); - } - }, { label: 'DAGGERHEART.UI.ChatLog.rerollDamage', icon: '', @@ -126,10 +113,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo : false; return (game.user.isGM || message.isAuthor) && hasRolledDamage; }, - callback: async li => { + callback: li => { const message = game.messages.get(li.dataset.messageId); - const update = await message.system.getRerolledDamage(); - message.update(update); + new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true }); } } ]; diff --git a/module/data/actor/_module.mjs b/module/data/actor/_module.mjs index 1fe1ef3f..99577620 100644 --- a/module/data/actor/_module.mjs +++ b/module/data/actor/_module.mjs @@ -1,17 +1,15 @@ import DhCharacter from './character.mjs'; import DhCompanion from './companion.mjs'; import DhAdversary from './adversary.mjs'; -import DhNPC from './npc.mjs'; import DhEnvironment from './environment.mjs'; import DhParty from './party.mjs'; -export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty }; +export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty }; export const config = { character: DhCharacter, companion: DhCompanion, adversary: DhAdversary, - npc: DhNPC, environment: DhEnvironment, party: DhParty }; diff --git a/module/data/actor/adversary.mjs b/module/data/actor/adversary.mjs index d6d0dcdf..d69e17ad 100644 --- a/module/data/actor/adversary.mjs +++ b/module/data/actor/adversary.mjs @@ -3,7 +3,8 @@ import { ActionField } from '../fields/actionField.mjs'; import { commonActorRules } from './base.mjs'; import DhCreature from './creature.mjs'; import { bonusField } from '../fields/actorField.mjs'; -import { getTierAdjustedAdversary } from './tierAdjustment.mjs'; +import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; +import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; export default class DhpAdversary extends DhCreature { static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary']; @@ -205,6 +206,205 @@ export default class DhpAdversary extends DhCreature { /** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */ adjustForTier(tier) { const source = this.parent.toObject(true); - return getTierAdjustedAdversary(source, tier); + + /** @type {(2 | 3 | 4)[]} */ + const tiers = new Array(Math.abs(tier - this.tier)) + .fill(0) + .map((_, idx) => idx + Math.min(tier, this.tier) + 1); + if (tier < this.tier) tiers.reverse(); + const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; + const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); + + // Apply simple tier changes + const scale = tier > this.tier ? 1 : -1; + for (const entry of tierEntries) { + source.system.difficulty += scale * entry.difficulty; + source.system.damageThresholds.major += scale * entry.majorThreshold; + source.system.damageThresholds.severe += scale * entry.severeThreshold; + source.system.resources.hitPoints.max += scale * entry.hp; + source.system.resources.stress.max += scale * entry.stress; + source.system.attack.roll.bonus += scale * entry.attack; + } + + // Get the mean and standard deviation of expected damage in the previous and new tier + // The data we have is for attack scaling, but we reuse this for action scaling later + const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; + const damageMeta = { + currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, + newDamageRange: { tier, ...expectedDamageData[tier] }, + type: 'attack' + }; + + // Update damage of base attack + try { + this.#adjustActionDamage(source.system.attack, damageMeta); + } catch (err) { + ui.notifications.warn('Failed to convert attack damage of adversary'); + console.error(err); + } + + // Update damage of each item action, making sure to also update the description if possible + const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; + for (const item of source.items) { + // Replace damage inlines with new formulas + for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { + withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { + const { value: formula } = parseInlineParams(inner); + if (!formula || !type) return match; + + try { + const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' }); + const newFormula = [ + adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null, + adjusted.bonus + ] + .filter(p => !!p) + .join('+'); + return match.replace(formula, newFormula); + } catch { + return match; + } + }); + } + + // Update damage in item actions + // Parse damage, and convert all formula matches in the descriptions to the new damage + for (const action of Object.values(item.system.actions)) { + try { + const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' }); + if (!result) continue; + + for (const { previousFormula, formula } of Object.values(result)) { + const oldFormulaRegexp = new RegExp( + previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') + ); + item.system.description = item.system.description.replace(oldFormulaRegexp, formula); + action.description = action.description.replace(oldFormulaRegexp, formula); + } + } catch (err) { + ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); + console.error(err); + } + } + } + + // Finally set the tier of the source data, now that everything is complete + source.system.tier = tier; + return source; + } + + /** + * Converts a damage object to a new damage range + * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term + * @throws error if the formula is the wrong type + */ + #calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) { + const terms = parseTermsFromSimpleFormula(formula); + const flatTerms = terms.filter(t => t.diceQuantity === 0); + const diceTerms = terms.filter(t => t.diceQuantity > 0); + if (flatTerms.length > 1 || diceTerms.length > 1) { + throw new Error('invalid formula for conversion'); + } + const value = { + ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), + bonus: flatTerms[0]?.bonus ?? 0 + }; + const previousExpected = calculateExpectedValue(value); + if (previousExpected === 0) return value; // nothing to do + + const dieSizes = [4, 6, 8, 10, 12, 20]; + const steps = newDamageRange.tier - currentDamageRange.tier; + const increasing = steps > 0; + const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; + const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); + + // If this was just a flat number, convert to the expected damage and exit + if (value.diceQuantity === 0) { + value.bonus = Math.round(expected); + return value; + } + + const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; + const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); + + // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die + const baseOverages = Math.floor(value.bonus / getExpectedDie()); + + // Prestep. Change number of dice for attacks, bump up/down for actions + // We never bump up to d20, though we might bump down from it + if (type === 'attack') { + const minimum = increasing ? value.diceQuantity : 0; + value.diceQuantity = Math.max(minimum, newDamageRange.tier); + } else { + const currentIdx = dieSizes.indexOf(value.faces); + value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; + } + + value.bonus = Math.round(expected - getBaseAverage()); + + // Attempt to handle negative values. + // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again + if (value.bonus < 0) { + let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + const currentIdx = dieSizes.indexOf(value.faces); + + // If step downs alone don't suffice, change the flat modifier, then calculate steps required again + // If this isn't sufficient, the result will be slightly off. This is unlikely to happen + if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { + value.diceQuantity -= increasing ? 1 : Math.abs(steps); + value.bonus = Math.round(expected - getBaseAverage()); + if (value.bonus >= 0) return value; // complete + } + + stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); + value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; + value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); + } + + // If value is really high, we add a number of dice based on the number of overages + // This attempts to preserve a similar amount of variance when increasing an action + const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; + if (type !== 'attack' && increasing && overagesToRemove > 0) { + value.diceQuantity += overagesToRemove; + value.bonus = Math.round(expected - getBaseAverage()); + } + + return value; + } + + /** + * Updates damage to reflect a specific value. + * @throws if damage structure is invalid for conversion + * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage + */ + #adjustActionDamage(action, damageMeta) { + if (!action.damage?.parts.hitPoints) return null; + + const result = {}; + for (const property of ['value', 'valueAlt']) { + const data = action.damage.parts.hitPoints[property]; + const previousFormula = data.custom.enabled + ? data.custom.formula + : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0] + .filter(p => !!p) + .join('+'); + const value = this.#calculateAdjustedDamage(previousFormula, damageMeta); + const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] + .filter(p => !!p) + .join('+'); + if (value.diceQuantity) { + data.custom.enabled = false; + data.bonus = value.bonus; + data.dice = `d${value.faces}`; + data.flatMultiplier = value.diceQuantity; + } else if (!value.diceQuantity) { + data.custom.enabled = true; + data.custom.formula = formula; + } + + result[property] = { previousFormula, formula, value }; + } + + return result; } } diff --git a/module/data/actor/npc.mjs b/module/data/actor/npc.mjs deleted file mode 100644 index 2ccaf926..00000000 --- a/module/data/actor/npc.mjs +++ /dev/null @@ -1,43 +0,0 @@ -import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs'; -import BaseDataActor from './base.mjs'; - -export default class DhpNPC extends BaseDataActor { - static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC']; - - static get metadata() { - return foundry.utils.mergeObject(super.metadata, { - label: 'TYPES.Actor.npc', - type: 'npc', - settingSheet: DHNPCSettings, - hasResistances: false, - hasAttribution: true - }); - } - - static defineSchema() { - const fields = foundry.data.fields; - return { - ...super.defineSchema(), - difficulty: new fields.NumberField({ - nullable: true, - initial: null, - integer: true, - label: 'DAGGERHEART.GENERAL.difficulty' - }), - description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }), - motives: new fields.StringField(), - notes: new fields.HTMLField() - }; - } - - /**@inheritdoc */ - static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg'; - - get features() { - return this.parent.items.filter(x => x.type === 'feature'); - } - - isItemValid(source) { - return super.isItemValid(source) || source.type === 'feature'; - } -} diff --git a/module/data/actor/tierAdjustment.mjs b/module/data/actor/tierAdjustment.mjs deleted file mode 100644 index 785eec2b..00000000 --- a/module/data/actor/tierAdjustment.mjs +++ /dev/null @@ -1,218 +0,0 @@ -import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs'; -import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs'; - -export function getTierAdjustedAdversary(source, tier) { - const currentTier = source.tier ?? 1; - - /** @type {(2 | 3 | 4)[]} */ - const tiers = new Array(Math.abs(tier - currentTier)) - .fill(0) - .map((_, idx) => idx + Math.min(tier, currentTier) + 1); - if (tier < currentTier) tiers.reverse(); - const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard]; - const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] })); - - // Apply simple tier changes - const scale = tier > currentTier ? 1 : -1; - for (const entry of tierEntries) { - source.system.difficulty += scale * entry.difficulty; - source.system.damageThresholds.major += scale * entry.majorThreshold; - source.system.damageThresholds.severe += scale * entry.severeThreshold; - source.system.resources.hitPoints.max += scale * entry.hp; - source.system.resources.stress.max += scale * entry.stress; - source.system.attack.roll.bonus += scale * entry.attack; - } - - // Get the mean and standard deviation of expected damage in the previous and new tier - // The data we have is for attack scaling, but we reuse this for action scaling later - const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic; - const damageMeta = { - currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] }, - newDamageRange: { tier, ...expectedDamageData[tier] } - }; - - // Store initial attack damage for abilities that have you deal a "standard attack" - const initialAttack = { - type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(), - value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value) - }; - - // Update damage of base attack. - try { - const damage = source.system.attack.damage; - if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary'); - - for (const property of ['value', 'valueAlt']) { - const data = damage.parts.hitPoints[property]; - const previousFormula = getDamagePartsFormula(data); - const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta); - applyAdjustedDamage(data, value, formula); - } - } catch (err) { - ui.notifications.warn('Failed to convert attack damage of adversary'); - console.error(err); - } - - // Update damage of each item action, making sure to also update the description if possible - const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g; - for (const item of source.items) { - // Replace damage inlines with new formulas. Keep a record for a specific check later - const descriptionFormulas = []; - for (const withDescription of [item.system, ...Object.values(item.system.actions)]) { - withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => { - const { value: formula } = parseInlineParams(inner); - if (!formula || !type) return match; - - try { - const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula; - descriptionFormulas.push(formula); - return match.replace(formula, newFormula); - } catch { - return match; - } - }); - } - - // Update damage in item actions and convert all formula matches in the descriptions to the new damage - for (const action of Object.values(item.system.actions)) { - if (!action.damage?.parts.hitPoints) continue; - try { - // Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead - const result = []; - for (const property of ['value', 'valueAlt']) { - const { [property]: data, type: damageType } = action.damage.parts.hitPoints; - const previousFormula = getDamagePartsFormula(data); - const isActuallyAttack = - previousFormula === initialAttack.value && - foundry.utils.equals(damageType.toSorted(), initialAttack.type) && - !descriptionFormulas.includes(previousFormula); - const type = isActuallyAttack ? 'attack' : 'action'; - const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta); - applyAdjustedDamage(data, value, formula); - result.push({ previousFormula, formula }); - } - - // Override text in the description with those values - for (const { previousFormula, formula } of Object.values(result)) { - const oldFormulaRegexp = new RegExp( - previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?') - ); - item.system.description = item.system.description.replace(oldFormulaRegexp, formula); - action.description = action.description.replace(oldFormulaRegexp, formula); - } - } catch (err) { - ui.notifications.warn(`Failed to convert action damage for item ${item.name}`); - console.error(err); - } - } - } - - // Finally set the tier of the source data, now that everything is complete - source.system.tier = tier; - return source; -} - -/** - * Converts a damage object to a new damage range - * @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term - * @throws error if the formula is the wrong type - */ -function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) { - const terms = parseTermsFromSimpleFormula(formula); - const flatTerms = terms.filter(t => t.diceQuantity === 0); - const diceTerms = terms.filter(t => t.diceQuantity > 0); - if (flatTerms.length > 1 || diceTerms.length > 1) { - throw new Error('invalid formula for conversion'); - } - const value = { - ...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }), - bonus: flatTerms[0]?.bonus ?? 0 - }; - const previousExpected = calculateExpectedValue(value); - if (previousExpected === 0) return value; // nothing to do - - const dieSizes = [4, 6, 8, 10, 12, 20]; - const steps = newDamageRange.tier - currentDamageRange.tier; - const increasing = steps > 0; - const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation; - const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation); - - // If this was just a flat number, convert to the expected damage and exit - if (value.diceQuantity === 0) { - value.bonus = Math.round(expected); - return value; - } - - const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1; - const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 }); - - // Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die - const baseOverages = Math.floor(value.bonus / getExpectedDie()); - - // Prestep. Change number of dice for attacks, bump up/down for actions - // We never bump up to d20, though we might bump down from it - if (type === 'attack') { - const minimum = increasing ? value.diceQuantity : 0; - value.diceQuantity = Math.max(minimum, newDamageRange.tier); - } else { - const currentIdx = dieSizes.indexOf(value.faces); - value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)]; - } - - value.bonus = Math.round(expected - getBaseAverage()); - - // Attempt to handle negative values. - // If we can do it with only step downs, do so. Otherwise remove tier dice, and try again - if (value.bonus < 0) { - let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - const currentIdx = dieSizes.indexOf(value.faces); - - // If step downs alone don't suffice, change the flat modifier, then calculate steps required again - // If this isn't sufficient, the result will be slightly off. This is unlikely to happen - if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) { - value.diceQuantity -= increasing ? 1 : Math.abs(steps); - value.bonus = Math.round(expected - getBaseAverage()); - if (value.bonus >= 0) return value; // complete - } - - stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity); - value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)]; - value.bonus = Math.max(0, Math.round(expected - getBaseAverage())); - } - - // If value is really high, we add a number of dice based on the number of overages - // This attempts to preserve a similar amount of variance when increasing an action - const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages; - if (type !== 'attack' && increasing && overagesToRemove > 0) { - value.diceQuantity += overagesToRemove; - value.bonus = Math.round(expected - getBaseAverage()); - } - - const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus] - .filter(p => !!p) - .join('+'); - return { value, formula: newFormula }; -} - -function getDamagePartsFormula(data) { - return data.custom.enabled - ? data.custom.formula - : [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+'); -} - -/** - * Updates damage to reflect a specific value. - * @throws if damage structure is invalid for conversion - * @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage - */ -function applyAdjustedDamage(diceData, value, formula) { - if (value.diceQuantity) { - diceData.custom.enabled = false; - diceData.bonus = value.bonus; - diceData.dice = `d${value.faces}`; - diceData.flatMultiplier = value.diceQuantity; - } else if (!value.diceQuantity) { - diceData.custom.enabled = true; - diceData.custom.formula = formula; - } -} diff --git a/module/data/chat-message/actorRoll.mjs b/module/data/chat-message/actorRoll.mjs index ccfe25ea..eaa1cdc2 100644 --- a/module/data/chat-message/actorRoll.mjs +++ b/module/data/chat-message/actorRoll.mjs @@ -1,5 +1,3 @@ -import { triggerChatRollFx } from '../../helpers/utils.mjs'; - const fields = foundry.data.fields; const targetsField = () => @@ -132,35 +130,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel { }); } - /* TODO: Change how damage data is stored somehow to enable better rerolling */ - async getRerolledDamage() { - if (!this.damage) return; - - const rerolls = []; - const update = { system: { damage: {} } }; - for (const partKey in this.damage) { - const part = this.damage[partKey]; - const testRoll = Roll.fromData(part.parts[0].roll); - const rerolled = await testRoll.reroll(); - rerolls.push(rerolled); - - if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] }; - const partData = update.system.damage[partKey].parts[0]; - update.system.damage[partKey].total = rerolled.total; - partData.modifierTotal = rerolled.terms.reduce((acc, x) => { - if (x.isDeterministic && !x.operator) acc += x.total; - return acc; - }, 0); - partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination })); - partData.total = rerolled.total; - partData.roll = rerolled.toJSON(); - } - - await triggerChatRollFx(rerolls); - - return update; - } - registerTargetHook() { if (!this.parent.isAuthor || !this.hasTarget) return; if (this.targetMode && this.parent.targetHook !== null) { diff --git a/module/data/fields/action/damageField.mjs b/module/data/fields/action/damageField.mjs index 9b21d3ba..30a5ad7c 100644 --- a/module/data/fields/action/damageField.mjs +++ b/module/data/fields/action/damageField.mjs @@ -72,6 +72,9 @@ export default class DamageField extends fields.SchemaField { damageConfig.source.message = messageId; damageConfig.directDamage = !!damageConfig.source?.message; + // if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active) + // await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message); + const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig); if (!damageResult) return false; if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true; diff --git a/module/data/fields/action/effectsField.mjs b/module/data/fields/action/effectsField.mjs index d2ee1682..1053e51d 100644 --- a/module/data/fields/action/effectsField.mjs +++ b/module/data/fields/action/effectsField.mjs @@ -1,3 +1,5 @@ +import { emitGMUpdate, GMUpdateEvent } from '../../../systemRegistration/socket.mjs'; + const fields = foundry.data.fields; export default class EffectsField extends fields.ArrayField { @@ -32,7 +34,8 @@ export default class EffectsField extends fields.ArrayField { } if (EffectsField.getAutomation() || force) { targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit); - EffectsField.applyEffects.call(this, targets); + await emitGMUpdate(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid); + // EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit)); } } @@ -56,7 +59,7 @@ export default class EffectsField extends fields.ArrayField { if (!token) return; const messageToken = token.document ?? token; - const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {}; + const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {}; messageTargets.push({ token: messageToken, conditionImmunities: Object.values(conditionImmunities).some(x => x) diff --git a/module/data/fields/action/summonField.mjs b/module/data/fields/action/summonField.mjs index a2275fa5..ec7881f7 100644 --- a/module/data/fields/action/summonField.mjs +++ b/module/data/fields/action/summonField.mjs @@ -1,4 +1,4 @@ -import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs'; +import { itemAbleRollParse } from '../../../helpers/utils.mjs'; import FormulaField from '../formulaField.mjs'; const fields = foundry.data.fields; @@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField { const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item)); await roll.evaluate(); const count = roll.total; - if (!roll.isDeterministic) rolls.push(roll); + if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll); const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID)); /* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */ @@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField { } } - if (rolls.length) await triggerChatRollFx(rolls); + if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true))); this.actor.sheet?.minimize(); DHSummonField.handleSummon(summonData, this.actor); diff --git a/module/data/item/class.mjs b/module/data/item/class.mjs index 470a1e3c..7014e011 100644 --- a/module/data/item/class.mjs +++ b/module/data/item/class.mjs @@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs'; import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; -import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; +import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs'; export default class DHClass extends BaseDataItem { /** @inheritDoc */ @@ -73,16 +73,15 @@ export default class DHClass extends BaseDataItem { const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u); const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass)); for (const pack of game.packs) { - const packIds = []; const indexes = await pack.getIndex({ fields: ['system.linkedClass'] }); for (const index of indexes) { if (index.type !== 'subclass') continue; if (!uuids.includes(index.system?.linkedClass)) continue; if (subclasses.find(x => x.uuid === index.uuid)) continue; - packIds.push(index._id); - } - if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds }))); + const subclass = await foundry.utils.fromUuid(index.uuid); + subclasses.push(subclass); + } } return subclasses; @@ -217,10 +216,6 @@ export default class DHClass extends BaseDataItem { classItems.push(contentLink.outerHTML); } - // Preload all class features for acquisition from the cache - // todo: make feature acquisition async and replace feature helpers for methods - await fromUuids(this._source.features.map(f => f.item)); - const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures); const classFeatures = await getFeaturesHTMLData(this.classFeatures); diff --git a/module/data/item/subclass.mjs b/module/data/item/subclass.mjs index 55b078c2..ecf72de3 100644 --- a/module/data/item/subclass.mjs +++ b/module/data/item/subclass.mjs @@ -1,4 +1,5 @@ -import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs'; +import { getFeaturesHTMLData } from '../../helpers/utils.mjs'; +import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs'; import ItemLinkFields from '../fields/itemLinkFields.mjs'; import BaseDataItem from './base.mjs'; @@ -90,11 +91,6 @@ export default class DHSubclass extends BaseDataItem { const spellcastTrait = this.spellcastingTrait ? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label) : null; - - // Preload all class features for acquisition from the cache - // todo: make feature acquisition async and replace feature helpers for methods - await fromUuids(this._source.features.map(f => f.item)); - const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures); const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures); const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures); diff --git a/module/dice/d20Roll.mjs b/module/dice/d20Roll.mjs index b1d3bd0b..509f5d69 100644 --- a/module/dice/d20Roll.mjs +++ b/module/dice/d20Roll.mjs @@ -1,5 +1,4 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; -import { triggerChatRollFx } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class D20Roll extends DHRoll { @@ -225,15 +224,4 @@ export default class D20Roll extends DHRoll { resetFormula() { return (this._formula = this.constructor.getFormula(this.terms)); } - - async reroll(options) { - const result = await super.reroll(options); - if (this instanceof game.system.api.dice.DualityRoll) return result; - - if (options?.liveRoll) { - await triggerChatRollFx([result]); - } - - return result; - } } diff --git a/module/dice/damageRoll.mjs b/module/dice/damageRoll.mjs index ef810ed7..98fd8401 100644 --- a/module/dice/damageRoll.mjs +++ b/module/dice/damageRoll.mjs @@ -1,5 +1,5 @@ import DamageDialog from '../applications/dialogs/damageDialog.mjs'; -import { parseRallyDice, triggerChatRollFx } from '../helpers/utils.mjs'; +import { parseRallyDice } from '../helpers/utils.mjs'; import DHRoll from './dhRoll.mjs'; export default class DamageRoll extends DHRoll { @@ -18,12 +18,7 @@ export default class DamageRoll extends DHRoll { if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate(); roll._evaluated = true; - - const parts = []; - for (const roll of config.roll) { - parts.push(this.postEvaluate(roll)); - roll.roll = JSON.stringify(roll.roll.toJSON()); - } + const parts = config.roll.map(r => this.postEvaluate(r)); config.damage = this.unifyDamageRoll(parts); } @@ -43,24 +38,25 @@ export default class DamageRoll extends DHRoll { const chatMessage = config.source?.message ? ui.chat.collection.get(config.source.message) : getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public'); - - const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { - config.mute = true; const pool = foundry.dice.terms.PoolTerm.fromRolls( - Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) + Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll)) + ), + diceRoll = Roll.fromTerms([pool]); + await game.dice3d.showForRoll( + diceRoll, + game.user, + true, + chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, + chatMessage.blind ); - diceRolls.push(Roll.fromTerms([pool])); + config.mute = true; } - - await triggerChatRollFx(diceRolls, { - whisper: chatMessage.whisper?.length > 0 ? chatMessage.whisper : null, - blind: chatMessage.blind - }); await super.buildPost(roll, config, message); - if (config.source?.message) { chatMessage.update({ 'system.damage': config.damage }); + + if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); } } @@ -323,10 +319,9 @@ export default class DamageRoll extends DHRoll { const newIndex = parsedDiceTerms[dice].results.length; await term.reroll(`/r1=${termResult.result}`); - const diceRolls = []; if (game.modules.get('dice-so-nice')?.active) { const newResult = parsedDiceTerms[dice].results[newIndex]; - diceRolls.push({ + const diceSoNiceRoll = { _evaluated: true, dice: [ new foundry.dice.terms.Die({ @@ -337,10 +332,11 @@ export default class DamageRoll extends DHRoll { }) ], options: { appearance: {} } - }); + }; + + await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true); } - await triggerChatRollFx(diceRolls); await parsedRoll.evaluate(); const results = parsedRoll.dice[dice].results.map(result => ({ diff --git a/module/dice/dhRoll.mjs b/module/dice/dhRoll.mjs index 02c4ab24..d6975f71 100644 --- a/module/dice/dhRoll.mjs +++ b/module/dice/dhRoll.mjs @@ -1,5 +1,4 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; -import { triggerChatRollFx } from '../helpers/utils.mjs'; export default class DHRoll extends Roll { baseTerms = []; @@ -76,7 +75,9 @@ export default class DHRoll extends Roll { } if (config.skips?.createMessage) { - await triggerChatRollFx([roll]); + if (game.modules.get('dice-so-nice')?.active) { + await game.dice3d.showForRoll(roll, game.user, true); + } } else if (!config.source?.message) { config.message = await this.toMessage(roll, config); } @@ -84,7 +85,6 @@ export default class DHRoll extends Roll { static postEvaluate(roll, config = {}) { return { - ...roll.options.roll, total: roll.total, formula: roll.formula, dice: roll.dice.map(d => ({ diff --git a/module/dice/die/dualityDie.mjs b/module/dice/die/dualityDie.mjs index cc7ee75e..83229425 100644 --- a/module/dice/die/dualityDie.mjs +++ b/module/dice/die/dualityDie.mjs @@ -1,4 +1,4 @@ -import { updateResourcesForDualityReroll } from '../helpers.mjs'; +import { ResourceUpdateMap } from '../../data/action/baseAction.mjs'; export default class DualityDie extends foundry.dice.terms.Die { constructor(options) { @@ -12,6 +12,24 @@ export default class DualityDie extends foundry.dice.terms.Die { return roll.withHope ? 1 : roll.withFear ? -1 : 0; } + #updateResources(oldDuality, newDuality, actor) { + const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); + if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; + + const updates = []; + const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); + const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); + const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); + + if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); + if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); + if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); + + const resourceUpdates = new ResourceUpdateMap(actor); + resourceUpdates.addResources(updates); + resourceUpdates.updateResources(); + } + async reroll(modifier, options) { const oldDuality = this.#getDualityState(options.liveRoll.roll); await super.reroll(modifier, options); @@ -39,7 +57,7 @@ export default class DualityDie extends foundry.dice.terms.Die { if (options.liveRoll.isReaction) return; const newDuality = this.#getDualityState(options.liveRoll.roll); - updateResourcesForDualityReroll(oldDuality, newDuality, options.liveRoll.actor); + this.#updateResources(oldDuality, newDuality, options.liveRoll.actor); } } diff --git a/module/dice/dualityRoll.mjs b/module/dice/dualityRoll.mjs index 1d2d556a..d58811fe 100644 --- a/module/dice/dualityRoll.mjs +++ b/module/dice/dualityRoll.mjs @@ -1,8 +1,6 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20Roll from './d20Roll.mjs'; import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; -import { getDiceSoNicePresets } from '../config/generalConfig.mjs'; -import { updateResourcesForDualityReroll } from './helpers.mjs'; export default class DualityRoll extends D20Roll { _advantageNumber = 1; @@ -132,14 +130,20 @@ export default class DualityRoll extends D20Roll { } createBaseDice() { - this.terms = [this.terms[0], this.terms[1], this.terms[2]]; + if ( + this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie && + this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie + ) { + this.terms = [this.terms[0], this.terms[1], this.terms[2]]; + return; + } this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({ - faces: this.terms[0]?.faces ?? this.data.rules.dualityRoll?.defaultHopeDice ?? 12 + faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12 }); this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' }); this.terms[2] = new game.system.api.dice.diceTypes.FearDie({ - faces: this.terms[2]?.faces ?? this.data.rules.dualityRoll?.defaultFearDice ?? 12 + faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12 }); } @@ -384,40 +388,4 @@ export default class DualityRoll extends D20Roll { if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id); } } - - async reroll(options) { - const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0; - const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON()); - - if (options?.liveRoll) { - if (game.modules.get('dice-so-nice')?.active) { - const diceAppearance = await getDiceSoNicePresets( - rerolled, - rerolled.dHope.denomination, - rerolled.dFear.denomination - ); - rerolled.dHope.options.appearance = diceAppearance.hope.appearance; - rerolled.dFear.options.appearance = diceAppearance.fear.appearance; - if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance; - if (rerolled.dDisadvantage) - rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance; - - await game.dice3d.showForRoll(rerolled, game.user, true); - } else { - foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); - } - - if (this.options.actionType === 'reaction') return; - - const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0; - const actor = await foundry.utils.fromUuid(this.options.source.actor); - updateResourcesForDualityReroll(oldDuality, newDuality, actor); - } - - return rerolled; - } - - fromJSON(json) { - return super.fromJSON(json); - } } diff --git a/module/dice/helpers.mjs b/module/dice/helpers.mjs deleted file mode 100644 index 33519949..00000000 --- a/module/dice/helpers.mjs +++ /dev/null @@ -1,17 +0,0 @@ -export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) { - const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation); - if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return; - - const updates = []; - const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0); - const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0); - const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0); - - if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true }); - if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true }); - if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true }); - - const resourceUpdates = new ResourceUpdateMap(actor); - resourceUpdates.addResources(updates); - resourceUpdates.updateResources(); -} diff --git a/module/documents/actor.mjs b/module/documents/actor.mjs index 6c462d98..e4c11a5c 100644 --- a/module/documents/actor.mjs +++ b/module/documents/actor.mjs @@ -109,14 +109,6 @@ export default class DhpActor extends Actor { }); } - if (this.type === 'npc') { - Object.assign(update, { - prototypeToken: { - disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY - } - }); - } - this.updateSource(update); } diff --git a/module/helpers/utils.mjs b/module/helpers/utils.mjs index 2f20175b..7bc5fa25 100644 --- a/module/helpers/utils.mjs +++ b/module/helpers/utils.mjs @@ -864,57 +864,3 @@ export function camelize(str) { }) .replace(/\s+/g, ''); } - -/** Bulk load a list of documents using uuids. Returns the documents in the same order */ -export async function fromUuids(uuids) { - // Set up base entries. Each step works on a sublist of these objects - const entries = uuids.map(uuid => ({ - uuid, - parsed: foundry.utils.parseUuid(uuid), - value: foundry.utils.fromUuidSync(uuid) - })); - - // Handle missing uuids for embedded documents first - // A value may be index data, so we check if its a document - const packEmbeddedEntries = entries.filter( - e => - !(e.value instanceof Document) && - e.parsed.collection instanceof foundry.documents.collections.CompendiumCollection && - e.parsed.embedded.length > 0 - ); - await Promise.all( - packEmbeddedEntries.map(async e => { - e.value = await fromUuid(e.uuid); - return true; - }) - ); - - // Handle missing top level pack stuff, by batching per pack - const missingTopLevel = entries.filter(e => !(e.value instanceof Document) && e.value?.pack); - for (const packGroup of Object.values(Object.groupBy(missingTopLevel, e => e.value.pack))) { - const pack = game.packs.get(packGroup[0].value.pack); - if (!pack) continue; - - const ids = packGroup.map(p => p.parsed.id); - const documents = await pack.getDocuments({ _id__in: ids }); - for (const p of packGroup) { - p.value = documents.find(d => d.id === p.parsed.id) ?? p.value; - } - } - - return entries.map(e => e.value); -} -/** - * Triggers DiceSoNice rolls or dice roll audio for rolls. Not used for duality rolls. - * @param { Roll[] } rolls - * @return { void } - */ -export async function triggerChatRollFx(rolls, options = { whisper: false, blind: false }) { - const { whisper, blind } = options; - if (game.modules.get('dice-so-nice')?.active) { - const rerollPromises = rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true, whisper, blind)); - await Promise.allSettled(rerollPromises); - } else { - foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); - } -} diff --git a/styles/less/dialog/index.less b/styles/less/dialog/index.less index e8f61318..11d9635e 100644 --- a/styles/less/dialog/index.less +++ b/styles/less/dialog/index.less @@ -24,6 +24,8 @@ @import './multiclass-choice/sheet.less'; +@import './reroll-dialog/sheet.less'; + @import './tag-team-dialog/initialization.less'; @import './tag-team-dialog/sheet.less'; diff --git a/styles/less/dialog/level-up/sheet.less b/styles/less/dialog/level-up/sheet.less index 9ebd9331..c663f304 100644 --- a/styles/less/dialog/level-up/sheet.less +++ b/styles/less/dialog/level-up/sheet.less @@ -14,7 +14,8 @@ .tab.active { flex: 1; overflow: auto; - .with-scroll-shadows(); + scrollbar-width: thin; + scrollbar-color: light-dark(@dark-blue, @golden) transparent; } div[data-application-part='form'] { diff --git a/styles/less/dialog/level-up/summary-container.less b/styles/less/dialog/level-up/summary-container.less index de7c9f4a..97353ba7 100644 --- a/styles/less/dialog/level-up/summary-container.less +++ b/styles/less/dialog/level-up/summary-container.less @@ -18,7 +18,7 @@ overflow: auto; padding: 10px 0; max-height: 700px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%); .level-achievements-container, .level-advancements-container { diff --git a/styles/less/dialog/reroll-dialog/sheet.less b/styles/less/dialog/reroll-dialog/sheet.less new file mode 100644 index 00000000..71c94d80 --- /dev/null +++ b/styles/less/dialog/reroll-dialog/sheet.less @@ -0,0 +1,125 @@ +.daggerheart.dialog.dh-style.views.reroll-dialog { + .window-content { + max-width: 648px; + } + + .reroll-outer-container { + h2 { + margin: 0; + } + + .dices-container { + display: flex; + flex-wrap: wrap; + gap: 8px; + } + + .dice-outer-container { + width: 300px; + + legend { + display: flex; + align-items: center; + gap: 4px; + + i { + margin-right: 4px; + } + } + + .dice-container { + display: grid; + grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr; + + .result-container { + position: relative; + aspect-ratio: 1; + display: flex; + align-items: center; + justify-content: center; + font-size: 1.375rem; + opacity: 0.8; + + &.selected { + opacity: 1; + border: 1px solid; + border-radius: 6px; + border-color: light-dark(@dark-blue, @golden); + filter: drop-shadow(0 0 3px @golden); + } + + &:before { + content: ' '; + position: absolute; + width: 100%; + height: 100%; + z-index: -1; + mask: var(--svg-die) no-repeat center; + mask-size: contain; + background: linear-gradient(139.01deg, #efe6d8 3.51%, #372e1f 96.49%); + } + + &.d4:before { + --svg-die: url(../assets/icons/dice/default/d4.svg); + } + &.d6:before { + --svg-die: url(../assets/icons/dice/default/d6.svg); + } + &.d8:before { + --svg-die: url(../assets/icons/dice/default/d8.svg); + } + &.d10:before { + --svg-die: url(../assets/icons/dice/default/d10.svg); + } + &.d12:before { + --svg-die: url('../assets/icons/dice/default/d12.svg'); + } + &.d20:before { + --svg-die: url(../assets/icons/dice/default/d20.svg); + } + + .to-reroll-result { + position: absolute; + bottom: -7px; + gap: 2px; + border: 1px solid; + border-radius: 6px; + background-image: url(../assets/parchments/dh-parchment-dark.png); + display: flex; + align-items: center; + padding: 2px 6px; + + input { + margin: 0; + height: 12px; + line-height: 0px; + position: relative; + top: 1px; + + &:before, + &:after { + line-height: 12px; + font-size: var(--font-size-12); + } + } + + i { + font-size: var(--font-size-10); + } + } + } + } + } + } + + footer { + margin-top: 8px; + display: flex; + justify-content: space-between; + + .controls { + display: flex; + gap: 8px; + } + } +} diff --git a/styles/less/dialog/tag-team-dialog/sheet.less b/styles/less/dialog/tag-team-dialog/sheet.less index 82bc0270..3a112146 100644 --- a/styles/less/dialog/tag-team-dialog/sheet.less +++ b/styles/less/dialog/tag-team-dialog/sheet.less @@ -194,7 +194,6 @@ .roll-selection-container { display: flex; - gap: 16px; .select-roll-button { margin-top: 8px; diff --git a/styles/less/global/elements.less b/styles/less/global/elements.less index e57ba50d..7af8becd 100755 --- a/styles/less/global/elements.less +++ b/styles/less/global/elements.less @@ -283,7 +283,7 @@ } &.fit-height { - flex: 1; + height: 95%; } &.flex { diff --git a/styles/less/global/prose-mirror.less b/styles/less/global/prose-mirror.less index e4b1249f..8412235d 100644 --- a/styles/less/global/prose-mirror.less +++ b/styles/less/global/prose-mirror.less @@ -40,11 +40,6 @@ ul { list-style: disc; } - } - // Fixes centering and makes it not render over scrollbar - &:hover button.toggle:enabled { - display: flex; - right: 12px; } } } diff --git a/styles/less/global/tab-navigation.less b/styles/less/global/tab-navigation.less index 3d143b4c..038a9749 100755 --- a/styles/less/global/tab-navigation.less +++ b/styles/less/global/tab-navigation.less @@ -3,7 +3,8 @@ .daggerheart.dh-style { .tab-navigation { - margin: 5px 0 10px 0; + margin: 5px 0; + height: 40px; width: 100%; .navigation-container { @@ -20,10 +21,6 @@ a { color: @color-text-emphatic; - - &.empty:not(.active) { - opacity: 0.4; - } } } } diff --git a/styles/less/sheets-settings/adversary-settings/sheet.less b/styles/less/sheets-settings/adversary-settings/sheet.less index e6eb8d0b..b4b0683b 100644 --- a/styles/less/sheets-settings/adversary-settings/sheet.less +++ b/styles/less/sheets-settings/adversary-settings/sheet.less @@ -7,7 +7,7 @@ &.attack.active { display: flex; flex-direction: column; - gap: 12px; + gap: 16px; } .fieldsets-section { diff --git a/styles/less/sheets/actors/actor-sheet-shared.less b/styles/less/sheets/actors/actor-sheet-shared.less index b3eb0469..470067ca 100644 --- a/styles/less/sheets/actors/actor-sheet-shared.less +++ b/styles/less/sheets/actors/actor-sheet-shared.less @@ -38,23 +38,11 @@ } .tab.inventory { - .gold-section { - display: grid; - grid-template-columns: 1fr 1fr 1fr 1fr; + .search-section { + display: flex; gap: 10px; - padding: 10px 10px 0; - - .input { - color: light-dark(@dark, @beige); - } + align-items: center; } - } - - .search-section { - display: flex; - gap: 10px; - align-items: center; - justify-content: space-between; .search-bar { position: relative; color: light-dark(@dark-blue-50, @beige-50); @@ -84,11 +72,22 @@ height: 32px; position: absolute; right: 20px; - font-size: var(--font-size-16); + font-size: 16px; z-index: 1; color: light-dark(@dark-blue-50, @beige-50); } } + + .gold-section { + display: grid; + grid-template-columns: 1fr 1fr 1fr 1fr; + gap: 10px; + padding: 10px 10px 0; + + .input { + color: light-dark(@dark, @beige); + } + } } &.limited { diff --git a/styles/less/sheets/actors/adversary/features.less b/styles/less/sheets/actors/adversary/actions.less similarity index 82% rename from styles/less/sheets/actors/adversary/features.less rename to styles/less/sheets/actors/adversary/actions.less index 447d050e..af870d9b 100644 --- a/styles/less/sheets/actors/adversary/features.less +++ b/styles/less/sheets/actors/adversary/actions.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.adversary { .tab.features { @@ -9,8 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); padding-bottom: 20px; - .with-scroll-shadows(); } } } diff --git a/styles/less/sheets/actors/adversary/effects.less b/styles/less/sheets/actors/adversary/effects.less index 4aa44e51..fbf74249 100644 --- a/styles/less/sheets/actors/adversary/effects.less +++ b/styles/less/sheets/actors/adversary/effects.less @@ -1,5 +1,4 @@ @import '../../../utils/colors.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.adversary { .tab.effects { @@ -8,8 +7,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); padding-bottom: 20px; - .with-scroll-shadows(); } } } diff --git a/styles/less/sheets/actors/adversary/header.less b/styles/less/sheets/actors/adversary/header.less index 1e5e4fa5..8bd3fcee 100644 --- a/styles/less/sheets/actors/adversary/header.less +++ b/styles/less/sheets/actors/adversary/header.less @@ -35,7 +35,7 @@ .tags { display: flex; gap: 10px; - padding-bottom: 8px; + padding-bottom: 16px; .tag { display: flex; @@ -67,5 +67,11 @@ gap: 12px; padding: 16px 0; } + + .adversary-navigation { + display: flex; + gap: 8px; + align-items: center; + } } } diff --git a/styles/less/sheets/actors/adversary/index.less b/styles/less/sheets/actors/adversary/index.less deleted file mode 100644 index 28ff9d22..00000000 --- a/styles/less/sheets/actors/adversary/index.less +++ /dev/null @@ -1,7 +0,0 @@ -@import './features.less'; -@import './header.less'; -@import './sheet.less'; -@import './sidebar.less'; -@import './effects.less'; -@import './notes.less'; - diff --git a/styles/less/sheets/actors/adversary/notes.less b/styles/less/sheets/actors/adversary/notes.less deleted file mode 100644 index a95d070e..00000000 --- a/styles/less/sheets/actors/adversary/notes.less +++ /dev/null @@ -1,3 +0,0 @@ -.application.sheet.daggerheart.actor.dh-style.adversary .tab.notes.active { - padding-bottom: 20px; -} diff --git a/styles/less/sheets/actors/adversary/sidebar.less b/styles/less/sheets/actors/adversary/sidebar.less index 5db9f5e9..b1bb51db 100644 --- a/styles/less/sheets/actors/adversary/sidebar.less +++ b/styles/less/sheets/actors/adversary/sidebar.less @@ -286,8 +286,9 @@ overflow-y: hidden; padding-top: 10px; padding-bottom: 20px; + mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%); + scrollbar-gutter: stable; - .with-scroll-shadows(); &:hover { overflow-y: auto; diff --git a/styles/less/sheets/actors/character/biography.less b/styles/less/sheets/actors/character/biography.less index 8548a2fb..f8d56735 100644 --- a/styles/less/sheets/actors/character/biography.less +++ b/styles/less/sheets/actors/character/biography.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.character { .tab.biography { @@ -10,10 +9,10 @@ gap: 10px; height: 100%; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 98%, transparent 100%); padding-top: 8px; padding-bottom: 20px; height: 100%; - .with-scroll-shadows(); } .characteristics-section { diff --git a/styles/less/sheets/actors/character/effects.less b/styles/less/sheets/actors/character/effects.less index 0ab1007d..ae49fa2d 100644 --- a/styles/less/sheets/actors/character/effects.less +++ b/styles/less/sheets/actors/character/effects.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.character { .tab.effects { @@ -9,8 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); padding-bottom: 20px; - .with-scroll-shadows(); } } } diff --git a/styles/less/sheets/actors/character/features.less b/styles/less/sheets/actors/character/features.less index 52b41826..017254a3 100644 --- a/styles/less/sheets/actors/character/features.less +++ b/styles/less/sheets/actors/character/features.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.character { .tab.features { @@ -9,8 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); padding-bottom: 20px; - .with-scroll-shadows(); } } } diff --git a/styles/less/sheets/actors/character/index.less b/styles/less/sheets/actors/character/index.less deleted file mode 100644 index edefe0a1..00000000 --- a/styles/less/sheets/actors/character/index.less +++ /dev/null @@ -1,8 +0,0 @@ -@import './biography.less'; -@import './effects.less'; -@import './features.less'; -@import './header.less'; -@import './inventory.less'; -@import './loadout.less'; -@import './sheet.less'; -@import './sidebar.less'; diff --git a/styles/less/sheets/actors/character/inventory.less b/styles/less/sheets/actors/character/inventory.less index fcfbbee9..c8d2b584 100644 --- a/styles/less/sheets/actors/character/inventory.less +++ b/styles/less/sheets/actors/character/inventory.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.character { .tab.inventory { @@ -9,9 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; - margin-top: 20px; - padding-bottom: 20px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%); + padding: 20px 0; } } } diff --git a/styles/less/sheets/actors/character/loadout.less b/styles/less/sheets/actors/character/loadout.less index fa3e0176..a896b92e 100644 --- a/styles/less/sheets/actors/character/loadout.less +++ b/styles/less/sheets/actors/character/loadout.less @@ -1,10 +1,48 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.character { .tab.loadout { .search-section { + display: flex; + align-items: center; + justify-content: space-between; + + .search-bar { + position: relative; + color: light-dark(@dark-blue-50, @beige-50); + width: 80%; + padding-top: 5px; + + input { + border-radius: 50px; + background: light-dark(@dark-blue-10, @golden-10); + border: none; + outline: 2px solid transparent; + transition: all 0.3s ease; + padding: 0 20px; + + &:hover { + outline: 2px solid light-dark(@dark, @golden); + } + + &::-webkit-search-cancel-button { + -webkit-appearance: none; + display: none; + } + } + + .icon { + align-content: center; + height: 32px; + position: absolute; + right: 20px; + font-size: var(--font-size-16); + z-index: 1; + color: light-dark(@dark-blue-50, @beige-50); + } + } + .btn-toggle-view { background: light-dark(@dark-blue-10, @dark-blue); border: 1px solid @color-border; @@ -52,9 +90,8 @@ gap: 10px; height: 100%; overflow-y: auto; - margin-top: 20px; - padding-bottom: 20px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 10%, black 98%, transparent 100%); + padding: 20px 0; } } } diff --git a/styles/less/sheets/actors/character/sidebar.less b/styles/less/sheets/actors/character/sidebar.less index c76ee9ff..3c358d8f 100644 --- a/styles/less/sheets/actors/character/sidebar.less +++ b/styles/less/sheets/actors/character/sidebar.less @@ -549,8 +549,8 @@ overflow-y: hidden; padding-top: 10px; padding-bottom: 20px; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); scrollbar-gutter: stable; - .with-scroll-shadows(); &:hover { overflow-y: auto; diff --git a/styles/less/sheets/actors/companion/effects.less b/styles/less/sheets/actors/companion/effects.less index c0cac669..6d7fe061 100644 --- a/styles/less/sheets/actors/companion/effects.less +++ b/styles/less/sheets/actors/companion/effects.less @@ -7,8 +7,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; + mask-image: linear-gradient(0deg, transparent 0%, black 5%); padding-bottom: 20px; - .with-scroll-shadows(); } } } diff --git a/styles/less/sheets/actors/companion/header.less b/styles/less/sheets/actors/companion/header.less index aca789a6..b4df96bf 100644 --- a/styles/less/sheets/actors/companion/header.less +++ b/styles/less/sheets/actors/companion/header.less @@ -148,8 +148,10 @@ } .companion-navigation { + display: flex; + gap: 8px; + align-items: baseline; width: 100%; - padding: 0 10px; } } } diff --git a/styles/less/sheets/actors/companion/index.less b/styles/less/sheets/actors/companion/index.less deleted file mode 100644 index c4931814..00000000 --- a/styles/less/sheets/actors/companion/index.less +++ /dev/null @@ -1,4 +0,0 @@ -@import './details.less'; -@import './header.less'; -@import './sheet.less'; -@import './effects.less'; diff --git a/styles/less/sheets/actors/companion/sheet.less b/styles/less/sheets/actors/companion/sheet.less index 8bf8a0b9..f31679ba 100644 --- a/styles/less/sheets/actors/companion/sheet.less +++ b/styles/less/sheets/actors/companion/sheet.less @@ -10,16 +10,3 @@ background: url('../assets/parchments/dh-parchment-light.png'); } }); - -.application.sheet.daggerheart.actor.dh-style.companion { - .window-content { - display: flex; - } - - .tab.active { - flex: 1; - overflow: hidden; - display: flex; - flex-direction: column; - } -} diff --git a/styles/less/sheets/actors/environment/features.less b/styles/less/sheets/actors/environment/actions.less similarity index 74% rename from styles/less/sheets/actors/environment/features.less rename to styles/less/sheets/actors/environment/actions.less index 84cf26f8..cc8a345a 100644 --- a/styles/less/sheets/actors/environment/features.less +++ b/styles/less/sheets/actors/environment/actions.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.environment { .tab.features { @@ -9,8 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; - padding-bottom: 4px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 5%); + padding-bottom: 20px; } } } diff --git a/styles/less/sheets/actors/environment/header.less b/styles/less/sheets/actors/environment/header.less index da6954e0..85471af4 100644 --- a/styles/less/sheets/actors/environment/header.less +++ b/styles/less/sheets/actors/environment/header.less @@ -138,8 +138,10 @@ } .environment-navigation { + display: flex; + gap: 20px; + align-items: baseline; padding: 0 20px; - .tab-navigation { margin-top: 0; } diff --git a/styles/less/sheets/actors/environment/index.less b/styles/less/sheets/actors/environment/index.less deleted file mode 100644 index 211c8e60..00000000 --- a/styles/less/sheets/actors/environment/index.less +++ /dev/null @@ -1,4 +0,0 @@ -@import './features.less'; -@import './header.less'; -@import './potentialAdversaries.less'; -@import './sheet.less'; diff --git a/styles/less/sheets/actors/environment/potentialAdversaries.less b/styles/less/sheets/actors/environment/potentialAdversaries.less index f112c0d2..f3c5776a 100644 --- a/styles/less/sheets/actors/environment/potentialAdversaries.less +++ b/styles/less/sheets/actors/environment/potentialAdversaries.less @@ -7,8 +7,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; - padding-bottom: 4px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 5%); + padding-bottom: 20px; } } } diff --git a/styles/less/sheets/actors/npc/features.less b/styles/less/sheets/actors/npc/features.less deleted file mode 100644 index a579d9f8..00000000 --- a/styles/less/sheets/actors/npc/features.less +++ /dev/null @@ -1,18 +0,0 @@ -.application.sheet.daggerheart.actor.dh-style.npc { - .tab.features { - &.active { - overflow: hidden; - display: flex; - flex-direction: column; - } - - .feature-section { - display: flex; - flex-direction: column; - gap: 10px; - overflow-y: auto; - padding-bottom: 4px; - .with-scroll-shadows(); - } - } -} diff --git a/styles/less/sheets/actors/npc/header.less b/styles/less/sheets/actors/npc/header.less deleted file mode 100644 index d49d763c..00000000 --- a/styles/less/sheets/actors/npc/header.less +++ /dev/null @@ -1,83 +0,0 @@ -.application.sheet.daggerheart.actor.dh-style.npc { - .npc-header-sheet { - width: 100%; - display: flex; - - .portrait { - cursor: pointer; - width: 275px; - - img { - height: 275px; - } - } - - .tags { - display: flex; - gap: 10px; - padding-bottom: 8px; - - .tag { - display: flex; - flex-direction: row; - gap: 4px; - justify-content: center; - align-items: center; - padding: 3px 5px; - font-size: var(--font-size-12); - font: @font-body; - - background: light-dark(@dark-15, @beige-15); - border: 1px solid light-dark(@dark, @beige); - border-radius: 3px; - } - - .label { - display: flex; - flex-direction: row; - justify-content: center; - align-items: center; - font-size: var(--font-size-12); - } - } - - .info-section { - flex: 1; - padding: 0 15px; - padding-top: var(--header-height); - display: flex; - flex-direction: column; - - .name-row { - display: flex; - gap: 5px; - align-items: center; - justify-content: space-between; - padding: 8px 0; - - h1 { - display: flex; - flex: 1; - padding: 6px 0 0 0; - font-size: var(--font-size-32); - text-align: start; - border: 1px solid transparent; - outline: 2px solid transparent; - transition: all 0.3s ease; - word-break: break-word; - - &:hover { - outline: 2px solid light-dark(@dark, @golden); - } - } - } - - .npc-info { - display: flex; - flex-direction: column; - gap: 12px; - padding: 16px 0; - } - } - } -} \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/index.less b/styles/less/sheets/actors/npc/index.less deleted file mode 100644 index 2d7d54e3..00000000 --- a/styles/less/sheets/actors/npc/index.less +++ /dev/null @@ -1,3 +0,0 @@ -@import './sheet.less'; -@import './header.less'; -@import './features.less'; \ No newline at end of file diff --git a/styles/less/sheets/actors/npc/sheet.less b/styles/less/sheets/actors/npc/sheet.less deleted file mode 100644 index 8ba3b7a9..00000000 --- a/styles/less/sheets/actors/npc/sheet.less +++ /dev/null @@ -1,10 +0,0 @@ -.application.sheet.daggerheart.actor.dh-style.npc { - .window-content { - display: grid; - grid-template-rows: auto auto 1fr; - } - - .npc-navigation { - padding: 0 15px; - } -} \ No newline at end of file diff --git a/styles/less/sheets/actors/party/index.less b/styles/less/sheets/actors/party/index.less deleted file mode 100644 index 56f7a457..00000000 --- a/styles/less/sheets/actors/party/index.less +++ /dev/null @@ -1,4 +0,0 @@ -@import './header.less'; -@import './party-members.less'; -@import './sheet.less'; -@import './inventory.less'; diff --git a/styles/less/sheets/actors/party/inventory.less b/styles/less/sheets/actors/party/inventory.less index 444c6a57..8af37a79 100644 --- a/styles/less/sheets/actors/party/inventory.less +++ b/styles/less/sheets/actors/party/inventory.less @@ -1,6 +1,5 @@ @import '../../../utils/colors.less'; @import '../../../utils/fonts.less'; -@import '../../../utils/mixin.less'; .application.sheet.daggerheart.actor.dh-style.party { .tab.inventory { @@ -9,9 +8,8 @@ flex-direction: column; gap: 10px; overflow-y: auto; - margin-top: 20px; - padding-bottom: 4px; - .with-scroll-shadows(); + mask-image: linear-gradient(0deg, transparent 0%, black 5%, black 95%, transparent 100%); + padding: 20px 0; } } } diff --git a/styles/less/sheets/index.less b/styles/less/sheets/index.less index 4312f755..7d595614 100644 --- a/styles/less/sheets/index.less +++ b/styles/less/sheets/index.less @@ -2,12 +2,35 @@ @import './actors/actor-sheet-shared.less'; -@import './actors/adversary/index.less'; -@import './actors/character/index.less'; -@import './actors/companion/index.less'; -@import './actors/environment/index.less'; -@import './actors/npc/index.less'; -@import './actors/party/index.less'; +@import './actors/adversary/actions.less'; +@import './actors/adversary/header.less'; +@import './actors/adversary/sheet.less'; +@import './actors/adversary/sidebar.less'; +@import './actors/adversary/effects.less'; + +@import './actors/character/biography.less'; +@import './actors/character/effects.less'; +@import './actors/character/features.less'; +@import './actors/character/header.less'; +@import './actors/character/inventory.less'; +@import './actors/character/loadout.less'; +@import './actors/character/sheet.less'; +@import './actors/character/sidebar.less'; + +@import './actors/companion/details.less'; +@import './actors/companion/header.less'; +@import './actors/companion/sheet.less'; +@import './actors/companion/effects.less'; + +@import './actors/environment/actions.less'; +@import './actors/environment/header.less'; +@import './actors/environment/potentialAdversaries.less'; +@import './actors/environment/sheet.less'; + +@import './actors/party/header.less'; +@import './actors/party/party-members.less'; +@import './actors/party/sheet.less'; +@import './actors/party/inventory.less'; @import './items/beastform.less'; @import './items/class.less'; diff --git a/styles/less/ui/item-browser/item-browser.less b/styles/less/ui/item-browser/item-browser.less index aac63d7a..1387f444 100644 --- a/styles/less/ui/item-browser/item-browser.less +++ b/styles/less/ui/item-browser/item-browser.less @@ -1,6 +1,5 @@ @import '../../utils/colors.less'; @import '../../utils/fonts.less'; -@import '../../utils/mixin.less'; .application.daggerheart.dh-style.compendium-browser { border: initial; @@ -243,7 +242,6 @@ .compendium-sidebar > .folder-list { overflow-y: auto; scrollbar-gutter: stable; - .with-scroll-shadows(); } .item-list-header, diff --git a/styles/less/utils/mixin.less b/styles/less/utils/mixin.less index 18b1f9a6..237a5acb 100644 --- a/styles/less/utils/mixin.less +++ b/styles/less/utils/mixin.less @@ -160,47 +160,3 @@ @destination @length ); } - -// Scroll shadows, but only if the browser supports. At the time of writing, this doesn't work on firefox -@supports ((animation-timeline: scroll()) and (animation-range: 0% 100%)) { - @property --fade-start { - syntax: ""; - inherits: false; - initial-value: 0; - } - - @property --fade-end { - syntax: ""; - inherits: false; - initial-value: 0; - } - - @keyframes scrollfade { - 0% { - --fade-start: 0; - } - 10%, 100% { - --fade-start: 12px; - } - 0%, 90% { - --fade-end: 12px; - } - 100% { - --fade-end: 0; - } - } -} - -.with-scroll-shadows() { - animation: scrollfade; - animation-timeline: --scrollfade; - animation-range: entry 0% exit 100%; - scroll-timeline: --scrollfade y; - mask-image: linear-gradient( - 0deg, - transparent 0%, - black var(--fade-end), - black calc(100% - var(--fade-start)), - transparent 100% - ); -} diff --git a/system.json b/system.json index 5994c576..2acd7570 100644 --- a/system.json +++ b/system.json @@ -2,7 +2,7 @@ "id": "daggerheart", "title": "Daggerheart", "description": "An unofficial implementation of the Daggerheart system", - "version": "2.3.0", + "version": "2.2.7", "compatibility": { "minimum": "14.361", "verified": "14.363", @@ -10,7 +10,7 @@ }, "url": "https://github.com/Foundryborne/daggerheart", "manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json", - "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.3.0/system.zip", + "download": "https://github.com/Foundryborne/daggerheart/releases/download/2.2.7/system.zip", "authors": [ { "name": "WBHarry" @@ -244,14 +244,11 @@ "adversary": { "htmlFields": ["notes", "description"] }, - "npc": { - "htmlFields": ["notes"] - }, "environment": { "htmlFields": ["notes", "description"] }, "party": { - "htmlFields": ["notes", "description"] + "htmlFields": ["notes"] } }, "Item": { diff --git a/templates/dialogs/rerollDialog/damage/main.hbs b/templates/dialogs/rerollDialog/damage/main.hbs new file mode 100644 index 00000000..5b994bf6 --- /dev/null +++ b/templates/dialogs/rerollDialog/damage/main.hbs @@ -0,0 +1,35 @@ +
+ {{#each damage}} +

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

+ {{#each this}} +
+ {{#each this}} +
+ + + + {{this.selectedResults}}/{{this.maxSelected}} Selected + + +
+ {{#each this.results}} +
+ {{this.result}} + {{#if this.active}} + + + + + {{/if}} +
+ {{/each}} +
+
+ {{/each}} +
+ {{/each}} + {{/each}} +
\ No newline at end of file diff --git a/templates/dialogs/rerollDialog/footer.hbs b/templates/dialogs/rerollDialog/footer.hbs new file mode 100644 index 00000000..5d4ae2b2 --- /dev/null +++ b/templates/dialogs/rerollDialog/footer.hbs @@ -0,0 +1,4 @@ +
+ + +
\ No newline at end of file diff --git a/templates/dialogs/rerollDialog/main.hbs b/templates/dialogs/rerollDialog/main.hbs new file mode 100644 index 00000000..6f10ce33 --- /dev/null +++ b/templates/dialogs/rerollDialog/main.hbs @@ -0,0 +1,35 @@ +
+ {{#each damage}} +

{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' @key '.name')}}

+ {{#each this}} +
+ {{#each this}} +
+ + + + {{this.selectedResults}}/{{this.results.length}} Selected + + +
+ {{#each this.results}} +
+ {{this.result}} + {{#if this.active}} + + + + + {{/if}} +
+ {{/each}} +
+
+ {{/each}} +
+ {{/each}} + {{/each}} +
\ No newline at end of file diff --git a/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs b/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs index 2a366269..49fc8f4f 100644 --- a/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs +++ b/templates/dialogs/tagTeamDialog/parts/tagTeamDamageParts.hbs @@ -16,7 +16,7 @@ {{/unless}} {{/each}} {{#if part.modifierTotal}} - {{#if part.dice.length}}{{#if (gte part.modifierTotal 0)}}+{{else}}-{{/if}}{{/if}} + {{#if (gte part.modifierTotal 0)}}+{{else}}-{{/if}} {{positive part.modifierTotal}} {{/if}} diff --git a/templates/sheets-settings/adversary-settings/details.hbs b/templates/sheets-settings/adversary-settings/details.hbs index 3160fbb9..dc2fd386 100644 --- a/templates/sheets-settings/adversary-settings/details.hbs +++ b/templates/sheets-settings/adversary-settings/details.hbs @@ -18,12 +18,6 @@ {{formField systemFields.motivesAndTactics value=document._source.system.motivesAndTactics label=(localize "DAGGERHEART.ACTORS.Adversary.FIELDS.motivesAndTactics.label")}} -
- {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} - {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} - {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} -
-
{{localize "DAGGERHEART.GENERAL.Resource.plural"}} @@ -32,4 +26,10 @@ {{/each}}
+ +
+ {{localize "DAGGERHEART.GENERAL.DamageThresholds.title"}} + {{formGroup systemFields.damageThresholds.fields.major value=document._source.system.damageThresholds.major label=(localize "DAGGERHEART.GENERAL.DamageThresholds.majorThreshold")}} + {{formGroup systemFields.damageThresholds.fields.severe value=document._source.system.damageThresholds.severe label=(localize "DAGGERHEART.GENERAL.DamageThresholds.severeThreshold")}} +
diff --git a/templates/sheets-settings/npc-settings/details.hbs b/templates/sheets-settings/npc-settings/details.hbs deleted file mode 100644 index 0e18b488..00000000 --- a/templates/sheets-settings/npc-settings/details.hbs +++ /dev/null @@ -1,13 +0,0 @@ -
-
- {{localize "DAGGERHEART.GENERAL.description"}} - {{formInput systemFields.description value=document._source.system.description}} -
- - {{formGroup systemFields.motives value=document._source.system.motives}} - {{formGroup systemFields.difficulty value=document._source.system.difficulty localize=true}} -
diff --git a/templates/sheets-settings/npc-settings/features.hbs b/templates/sheets-settings/npc-settings/features.hbs deleted file mode 100644 index 2f2f5f47..00000000 --- a/templates/sheets-settings/npc-settings/features.hbs +++ /dev/null @@ -1,29 +0,0 @@ -
- -
- {{localize tabs.features.label}} -
    - {{#each @root.features as |feature|}} -
  • - -
    - {{feature.name}} -
    -
    - - -
    -
  • - {{/each}} -
-
- {{localize "DAGGERHEART.GENERAL.dropFeaturesHere"}} -
-
-
\ No newline at end of file diff --git a/templates/sheets-settings/npc-settings/header.hbs b/templates/sheets-settings/npc-settings/header.hbs deleted file mode 100644 index c9cb60fe..00000000 --- a/templates/sheets-settings/npc-settings/header.hbs +++ /dev/null @@ -1,3 +0,0 @@ -
-

{{document.name}}

-
\ No newline at end of file diff --git a/templates/sheets/actors/adversary/header.hbs b/templates/sheets/actors/adversary/header.hbs index 5adc235a..fba96980 100644 --- a/templates/sheets/actors/adversary/header.hbs +++ b/templates/sheets/actors/adversary/header.hbs @@ -44,9 +44,10 @@ - {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
+ {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
\ No newline at end of file diff --git a/templates/sheets/actors/companion/header.hbs b/templates/sheets/actors/companion/header.hbs index 9c324709..d10c0640 100644 --- a/templates/sheets/actors/companion/header.hbs +++ b/templates/sheets/actors/companion/header.hbs @@ -50,10 +50,9 @@
- {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - - {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
\ No newline at end of file diff --git a/templates/sheets/actors/environment/header.hbs b/templates/sheets/actors/environment/header.hbs index 1b4073c7..2c6bbb5a 100644 --- a/templates/sheets/actors/environment/header.hbs +++ b/templates/sheets/actors/environment/header.hbs @@ -44,10 +44,9 @@
- {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - - {{/ 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} + {{> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} +
\ No newline at end of file diff --git a/templates/sheets/actors/npc/features.hbs b/templates/sheets/actors/npc/features.hbs deleted file mode 100644 index 3b495e74..00000000 --- a/templates/sheets/actors/npc/features.hbs +++ /dev/null @@ -1,14 +0,0 @@ -
-
- {{> 'daggerheart.inventory-items' - title=tabs.features.label - type='feature' - collection=@root.features - hideContextMenu=true - hideModifyControls=true - canCreate=@root.editable - showActions=@root.editable - }} -
-
\ No newline at end of file diff --git a/templates/sheets/actors/npc/header.hbs b/templates/sheets/actors/npc/header.hbs deleted file mode 100644 index 8dc345dc..00000000 --- a/templates/sheets/actors/npc/header.hbs +++ /dev/null @@ -1,40 +0,0 @@ -
-
- {{source.name}} -
-
- - -
-

{{source.name}}

-
- - {{#if source.system.difficulty}} -
-
- {{localize "DAGGERHEART.GENERAL.difficulty"}} - {{source.system.difficulty}} -
-
- {{/if}} - - - -
- - {{{description}}} - -
- {{localize 'DAGGERHEART.ACTORS.NPC.FIELDS.motives.label'}}: - {{source.system.motives}} -
-
-
-
\ No newline at end of file diff --git a/templates/sheets/actors/npc/navigation.hbs b/templates/sheets/actors/npc/navigation.hbs deleted file mode 100644 index ae684f0d..00000000 --- a/templates/sheets/actors/npc/navigation.hbs +++ /dev/null @@ -1,7 +0,0 @@ -
- {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} - - {{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} -
\ No newline at end of file diff --git a/templates/sheets/actors/npc/notes.hbs b/templates/sheets/actors/npc/notes.hbs deleted file mode 100644 index bc9ac3cf..00000000 --- a/templates/sheets/actors/npc/notes.hbs +++ /dev/null @@ -1,11 +0,0 @@ -
- {{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}} - - {{#if (and showAttribution document.system.attribution.artist)}} - - {{/if}} -
\ No newline at end of file diff --git a/templates/sheets/global/tabs/tab-navigation.hbs b/templates/sheets/global/tabs/tab-navigation.hbs index 8af1f140..f9a31d3e 100755 --- a/templates/sheets/global/tabs/tab-navigation.hbs +++ b/templates/sheets/global/tabs/tab-navigation.hbs @@ -4,7 +4,7 @@