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20 changed files with 480 additions and 376 deletions
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@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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const context = await super._prepareContext(_options);
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context.config = CONFIG.DH;
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context.title = this.config.title ?? this.title;
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context.formula = this.roll.constructFormula(this.config);
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const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config);
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context.damageFormula = damageFormula;
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context.resourceFormulas = resourceFormulas;
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedMessageMode = this.config.selectedMessageMode;
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@ -73,7 +77,8 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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static updateRollConfiguration(_event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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foundry.utils.mergeObject(this.config.roll, data.roll);
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foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula);
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foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas);
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foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
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this.config.selectedMessageMode = data.selectedMessageMode;
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@ -1,4 +1,4 @@
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import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
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import { DHDamageData } from '../../data/fields/action/damageField.mjs';
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import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
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const { ApplicationV2 } = foundry.applications.api;
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@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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removeElement: this.removeElement,
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removeTransformActor: this.removeTransformActor,
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editEffect: this.editEffect,
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addDamage: this.addDamage,
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removeDamage: this.removeDamage,
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addDamage: this.#onAddDamage,
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removeDamage: this.#onRemoveDamage,
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addDamageResource: this.#onAddDamageResource,
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removeDamageResource: this.#onRemoveDamageResource,
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editDoc: this.editDoc,
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addTrigger: this.addTrigger,
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removeTrigger: this.removeTrigger,
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@ -157,9 +159,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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context.tabs = this._getTabs(this.constructor.TABS);
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context.config = CONFIG.DH;
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if (this.action.damage) {
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context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
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if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
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const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
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context.allDamageTypesUsed = allKeys.every(k => k in this.action._source.damage.resources);
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if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack')
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context.hasBaseDamage = !!this.action.parent.attack;
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}
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@ -299,53 +301,71 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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}
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static addDamage(_event) {
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if (!this.action.damage.parts) return;
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/** @this DHActionBaseConfig */
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static #onAddDamage() {
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if (!this.action.damage || this.action.damage?.main) return;
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const choices = getUnusedDamageTypes(this.action._source.damage.parts);
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const data = this.action.toObject();
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data.damage.main = {
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...DHDamageData.schema.getInitialValue(),
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applyTo: 'hitPoints',
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type: 'physical'
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};
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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}
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/** @this DHActionBaseConfig */
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static #onRemoveDamage() {
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if (!this.action.damage?.main) return;
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const data = this.action.toObject();
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data.damage.main = null;
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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}
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/** @this DHActionBaseConfig */
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static #onAddDamageResource(_event) {
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if (!this.action.damage) return;
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const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
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const unused = allKeys.filter(k => !(k in this.action._source.damage.resources));
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const choices = unused.map(k => ({ value: k, label: _loc(CONFIG.DH.GENERAL.healingTypes[k].label) }));
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const content = new foundry.data.fields.StringField({
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label: game.i18n.localize('Damage Type'),
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label: _loc('DAGGERHEART.GENERAL.damageType'),
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choices,
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required: true
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}).toFormGroup(
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{},
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{
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name: 'type',
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localize: true,
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nameAttr: 'value',
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labelAttr: 'label'
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}
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).outerHTML;
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}).toFormGroup({}, {
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name: 'type',
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localize: true,
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nameAttr: 'value',
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labelAttr: 'label'
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}).outerHTML;
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const callback = (_, button) => {
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const data = this.action.toObject();
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const type = choices[button.form.elements.type.value].value;
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const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
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part.applyTo = type;
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if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
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part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
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data.damage.parts[type] = part;
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data.damage.resources[type] = {
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...this.action.schema.fields.damage.fields.resources.element.getInitialValue(),
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applyTo: type
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};
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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};
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const typeDialog = new foundry.applications.api.DialogV2({
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buttons: [
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foundry.utils.mergeObject(
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{
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action: 'ok',
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label: 'Confirm',
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icon: 'fas fa-check',
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default: true
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},
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{ callback: callback }
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)
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{
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action: 'ok',
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label: 'Confirm',
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icon: 'fas fa-check',
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default: true,
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callback
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}
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],
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content: content,
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rejectClose: false,
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modal: false,
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window: {
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title: game.i18n.localize('Add Damage')
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/** @todo localize */
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title: 'Add Damage'
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},
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position: { width: 300 }
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});
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@ -353,12 +373,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
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typeDialog.render(true);
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}
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static removeDamage(_event, button) {
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if (!this.action.damage.parts) return;
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/** @this DHActionBaseConfig */
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static #onRemoveDamageResource(_event, button) {
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if (!this.action.damage?.resources) return;
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const data = this.action.toObject();
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const key = button.dataset.key;
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delete data.damage.parts[key];
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data.damage.parts[`${key}`] = _del;
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data.damage.resources[key] = _del;
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this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
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}
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@ -1,3 +1,4 @@
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import { DHDamageData } from '../../data/fields/action/damageField.mjs';
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import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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@ -8,8 +9,10 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
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classes: ['adversary-settings'],
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position: { width: 455, height: 'auto' },
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actions: {
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addExperience: DHAdversarySettings.#addExperience,
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removeExperience: DHAdversarySettings.#removeExperience
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addExperience: DHAdversarySettings.#onAddExperience,
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removeExperience: DHAdversarySettings.#onRemoveExperience,
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addDamage: this.#onAddDamage,
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removeDamage: this.#onRemoveDamage
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}
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};
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@ -71,7 +74,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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static async #onAddExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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@ -83,7 +86,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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static async #onRemoveExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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@ -98,4 +101,28 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
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await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
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}
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/**
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* @this DHAdversarySettings
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* @type {ApplicationClickAction}
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*/
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static #onAddDamage() {
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this.actor.update({
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'system.attack.damage.main': {
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...DHDamageData.schema.getInitialValue(),
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applyTo: 'hitPoints',
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type: 'physical'
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}
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});
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}
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/**
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* @this DHAdversarySettings
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* @type {ApplicationClickAction}
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*/
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static #onRemoveDamage() {
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this.actor.update({
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'system.attack.damage.main': null
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});
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}
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}
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@ -73,7 +73,7 @@ export default class DHAttackAction extends DHDamageAction {
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if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
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for (const { value, valueAlt, type } of damage.parts) {
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for (const { value, valueAlt, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
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const usedValue = useAltDamage ? valueAlt : value;
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const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
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const str = damageString
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@ -82,7 +82,7 @@ export default class DHAttackAction extends DHDamageAction {
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x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
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});
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const icons = Array.from(type)
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const icons = Array.from(type ?? [])
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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|
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@ -429,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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get hasDamage() {
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return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
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return this.type !== 'healing' && Boolean(this.damage.main) || Boolean(this.damage.resources.length);
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}
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get hasHealing() {
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return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
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return this.type === 'healing' && Boolean(this.damage.main) || Boolean(this.damage.resources.length);
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}
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get hasSave() {
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@ -470,10 +470,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}, {});
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}
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if (source.damage && source.damage.resources === undefined) {
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if (source.damage?.parts && !source.damage.resources && !source.damage.main) {
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source.damage.main = null;
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source.damage.resources = {};
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for (const [partKey, part] of Object.entries(source.damage.parts)) {
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if (partKey === 'hitPoints') {
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if (partKey === 'hitPoints' && source.type !== 'healing') {
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source.damage.main = {
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...part,
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includeBase: source.damage.includeBase,
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@ -484,6 +485,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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source.damage.resources[partKey] = part;
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}
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}
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delete source.damage.parts;
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}
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}
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}
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|
|
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@ -8,11 +8,8 @@ export default class DHDamageAction extends DHBaseAction {
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* @returns Formula string
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*/
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getDamageFormula() {
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const strings = [];
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for (const { value } of this.damage.parts) {
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strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}));
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}
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if (!this.damage.main) return '';
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return strings.join(' + ');
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return Roll.replaceFormulaData(this.damage.main.value.getFormula(), this.actor?.getRollData() ?? {});
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}
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}
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|
|
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@ -84,13 +84,11 @@ export default class DhpAdversary extends DhCreature {
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type: 'attack'
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},
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damage: {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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multiplier: 'flat'
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}
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main: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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multiplier: 'flat'
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}
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||||
}
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||||
}
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|
|
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|||
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@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature {
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trait: 'strength'
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},
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damage: {
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parts: {
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hitPoints: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
|
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enabled: true,
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formula: '@profd4'
|
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}
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main: {
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type: ['physical'],
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applyTo: 'hitPoints',
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value: {
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custom: {
|
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enabled: true,
|
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formula: '@profd4'
|
||||
}
|
||||
}
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||||
}
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||||
|
|
|
|||
|
|
@ -188,19 +188,28 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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static migrateData(source) {
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if (source.hasDamage && !source.damage.types) {
|
||||
source.damage = {
|
||||
types: Object.keys(source.damage).reduce((acc, key) => {
|
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const damageData = source.damage[key];
|
||||
const oldRoll = damageData.parts[0]?.roll;
|
||||
acc[key] = oldRoll ? {
|
||||
...oldRoll,
|
||||
options: {
|
||||
...oldRoll.options,
|
||||
damageTypes: damageData.parts[0].damageTypes ?? []
|
||||
}
|
||||
} : null;
|
||||
if (source.hasDamage && !source.damage.resources === undefined) {
|
||||
const getRoll = key => {
|
||||
const damageData = source.damage[key];
|
||||
const oldRoll = damageData.parts[0]?.roll;
|
||||
return oldRoll ? {
|
||||
...oldRoll,
|
||||
options: {
|
||||
...oldRoll.options,
|
||||
damageTypes: damageData.parts[0].damageTypes ?? []
|
||||
}
|
||||
} : null;
|
||||
};
|
||||
|
||||
source.damage = {
|
||||
main: source.damage.hitPoints ? getRoll('hitPoints') : null,
|
||||
resources: Object.keys(source.damage).reduce((acc, key) => {
|
||||
if (key === 'hitPoints') return acc;
|
||||
|
||||
const roll = getRoll(key);
|
||||
if (!roll) return acc;
|
||||
|
||||
acc[key] = roll;
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
|
|
|||
|
|
@ -11,27 +11,29 @@ export class ChatDamageData extends foundry.abstract.DataModel {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
damage: new fields.JSONField({validate: ChatDamageData.#validateRoll}),
|
||||
main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
|
||||
resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
|
||||
};
|
||||
}
|
||||
|
||||
get active() {
|
||||
return Boolean(Object.keys(this.types).length);
|
||||
return !!this.main || Boolean(Object.keys(this.resources).length);
|
||||
}
|
||||
|
||||
static #validateRoll(rollJSON) {
|
||||
const roll = JSON.parse(rollJSON);
|
||||
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
|
||||
if (rollJSON) {
|
||||
const roll = JSON.parse(rollJSON);
|
||||
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
|
||||
}
|
||||
}
|
||||
|
||||
_prepareRolls() {
|
||||
for (const key of Object.keys(this.types)) {
|
||||
const type = this.types[key];
|
||||
try {
|
||||
this.types[key] = Roll.fromData(type);
|
||||
this.types[key].options.modifierTotal = CONFIG.Dice.daggerheart.DHRoll.calculateTotalModifiers(type);
|
||||
} catch {}
|
||||
if (this.main) {
|
||||
this.main = Roll.fromData(this.main);
|
||||
}
|
||||
|
||||
for (const key of Object.keys(this.resources)) {
|
||||
this.resources[key] = Roll.fromData(this.resources[key]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -12,11 +12,10 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
main: new fields.EmbeddedDataField(DHDamageData),
|
||||
super({
|
||||
main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }),
|
||||
resources: new IterableTypedObjectField(DHResourceData)
|
||||
};
|
||||
super(damageFields, options, context);
|
||||
}, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -32,25 +31,23 @@ export default class DamageField extends fields.SchemaField {
|
|||
this.hasRoll &&
|
||||
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
|
||||
!force
|
||||
)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
const damageFormula = this.damage.main ?
|
||||
DamageField.formatFormulas.call(this, [this.damage.main], config)[0] : null;
|
||||
const resourceFormulas = DamageField.formatFormulas.call(this, this.damage.resources, config);
|
||||
|
||||
if (!formulas.length) return false;
|
||||
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
if (!damageFormula && !resourceFormulas.length) return false;
|
||||
|
||||
messageId = config.message?._id ?? messageId;
|
||||
const message = game.messages.get(messageId);
|
||||
const damageConfig = {
|
||||
dialog: {},
|
||||
...config,
|
||||
roll: formulas,
|
||||
damageFormula,
|
||||
resourceFormulas,
|
||||
data: this.getRollData(),
|
||||
isCritical: Boolean(message?.system.roll?.isCritical)
|
||||
};
|
||||
|
|
@ -83,7 +80,7 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
const targetDamage = [];
|
||||
const damagePromises = [];
|
||||
for (let target of targets) {
|
||||
for (const target of targets) {
|
||||
const actor = foundry.utils.fromUuidSync(target.actorId);
|
||||
if (!actor) continue;
|
||||
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
|
||||
|
|
@ -105,14 +102,12 @@ export default class DamageField extends fields.SchemaField {
|
|||
actor.takeHealing(config.damage.types).then(updates => targetDamage.push({ token, updates }))
|
||||
);
|
||||
else {
|
||||
const configDamage = foundry.utils.deepClone(config.damage.types);
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
if (configDamage.hitPoints) {
|
||||
configDamage.hitPoints = configDamage.hitPoints.toJSON();
|
||||
configDamage.hitPoints.total = Math.ceil(
|
||||
configDamage.hitPoints.total * hpDamageMultiplier * hpDamageTakenMultiplier
|
||||
);
|
||||
const configDamage = config.damage.clone();
|
||||
configDamage.main &&= configDamage.main.toJSON();
|
||||
if (configDamage.main) {
|
||||
const multiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const takenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
configDamage.main.total = Math.ceil(configDamage.main.total * multiplier * takenMultiplier);
|
||||
}
|
||||
|
||||
damagePromises.push(
|
||||
|
|
@ -175,11 +170,17 @@ export default class DamageField extends fields.SchemaField {
|
|||
/**
|
||||
* Prepare formulas for Damage Roll
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object[]} formulas Array of formatted formulas object
|
||||
* @param {DHResourceData[]} damageData Array of DHResourceData
|
||||
* @param {object} data Action getRollData
|
||||
* @returns
|
||||
*/
|
||||
static formatFormulas(formulas, data) {
|
||||
static formatFormulas(damageData, data) {
|
||||
const formulas = damageData.map(x => ({
|
||||
formula: DamageField.getFormulaValue.call(this, x, data).getFormula(this.actor),
|
||||
damageTypes: x.applyTo === 'hitPoints' && !x.type.size ? new Set(['physical']) : x.type,
|
||||
applyTo: x.applyTo
|
||||
}));
|
||||
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
if (isNaN(formula.formula))
|
||||
|
|
@ -190,6 +191,7 @@ export default class DamageField extends fields.SchemaField {
|
|||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
|
|
@ -279,17 +281,6 @@ export class DHResourceData extends foundry.abstract.DataModel {
|
|||
static defineSchema() {
|
||||
return {
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
type: new fields.SetField(
|
||||
new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
initial: 'physical',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
{
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.type')
|
||||
}
|
||||
),
|
||||
applyTo: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.healingTypes,
|
||||
required: true,
|
||||
|
|
@ -321,7 +312,18 @@ export class DHDamageData extends DHResourceData {
|
|||
choices: CONFIG.DH.GENERAL.groupAttackRange,
|
||||
blank: true,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
|
||||
})
|
||||
}),
|
||||
type: new fields.SetField(
|
||||
new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
initial: 'physical',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
{
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.type')
|
||||
}
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -230,11 +228,11 @@ export default class DHWeapon extends AttachableItem {
|
|||
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
|
||||
];
|
||||
|
||||
for (const { value, type } of attack.damage.parts) {
|
||||
for (const { value, type } of [attack.damage.main, ...attack.damage.resources]) {
|
||||
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
|
||||
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
|
||||
|
||||
if (type.size > 0) {
|
||||
if (type?.size) {
|
||||
const typeTags = Array.from(type)
|
||||
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
|
||||
.join(' | ');
|
||||
|
|
@ -258,10 +256,10 @@ export default class DHWeapon extends AttachableItem {
|
|||
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
|
||||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
for (const { value, type } of damage.parts) {
|
||||
for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
|
||||
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
|
||||
const icons = Array.from(type)
|
||||
const icons = Array.from(type ?? [])
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
|
|
|
|||
|
|
@ -13,16 +13,27 @@ export default class DamageRoll extends DHRoll {
|
|||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static createRollInstance(config) {
|
||||
return new this(undefined, config.data, config);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
if (config.dialog.configure === false) roll.constructFormulas(config);
|
||||
|
||||
for (const roll of config.roll) {
|
||||
const evaluateRoll = async roll => {
|
||||
await roll.roll.evaluate();
|
||||
roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
|
||||
return roll.roll;
|
||||
}
|
||||
|
||||
if (!config.damage?.types) config.damage = { types: {} };
|
||||
config.damage.types[roll.applyTo] = roll.roll;
|
||||
config.damage.main = await evaluateRoll(config.damageFormula);
|
||||
config.damage.main.options = { damageTypes:
|
||||
config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : []
|
||||
};
|
||||
|
||||
for (const roll of config.resourceFormulas) {
|
||||
config.damage.resources[roll.applyTo] = await evaluateRoll(roll);
|
||||
}
|
||||
|
||||
roll._evaluated = true;
|
||||
|
|
@ -51,7 +62,8 @@ export default class DamageRoll extends DHRoll {
|
|||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': {
|
||||
...config.damage.toObject(),
|
||||
types: config.damage.types
|
||||
main: config.damage.main,
|
||||
resources: config.damage.resources
|
||||
}});
|
||||
}
|
||||
}
|
||||
|
|
@ -125,62 +137,72 @@ export default class DamageRoll extends DHRoll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
constructFormulas(config) {
|
||||
return {
|
||||
damageFormula: this.constructFormula(this.options.damageFormula, config, true),
|
||||
resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config))
|
||||
};
|
||||
}
|
||||
|
||||
constructFormula(formulaData, config, isDamage) {
|
||||
this.options.isCritical = config.isCritical;
|
||||
for (const [index, part] of this.options.roll.entries()) {
|
||||
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
|
||||
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
|
||||
part.roll.terms = Roll.parse(part.roll.formula, config.data);
|
||||
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
part.modifiers = this.applyBaseBonus(part);
|
||||
this.addModifiers(part);
|
||||
part.modifiers?.forEach(m => {
|
||||
part.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
}
|
||||
|
||||
if (part.extraFormula) {
|
||||
part.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(part.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
|
||||
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
|
||||
for (const term of part.roll.terms) {
|
||||
if (damageTypes.some(type => term instanceof type)) {
|
||||
term.number *= config.damageOptions.groupAttack.numAttackers;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (config.isCritical && isHitpointPart) {
|
||||
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (total > 0) {
|
||||
part.roll.terms.push(...this.formatModifier(total));
|
||||
}
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
}
|
||||
|
||||
part.roll._formula = this.constructor.getFormula(part.roll.terms);
|
||||
const isHitpointPart = formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
|
||||
formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
|
||||
formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
|
||||
if (formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
formulaData.modifiers = this.applyBaseBonus(formulaData);
|
||||
this.addModifiers(formulaData);
|
||||
formulaData.modifiers?.forEach(m => {
|
||||
formulaData.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
}
|
||||
return this.options.roll;
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (
|
||||
modifier.beforeCrit === true &&
|
||||
(modifier.enabled || modifier.value)
|
||||
) modifier.callback(formulaData);
|
||||
}
|
||||
}
|
||||
|
||||
if (formulaData.extraFormula) {
|
||||
formulaData.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(formulaData.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
|
||||
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
|
||||
for (const term of formulaData.roll.terms) {
|
||||
if (damageTypes.some(type => term instanceof type)) {
|
||||
term.number *= config.damageOptions.groupAttack.numAttackers;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (config.isCritical && isHitpointPart) {
|
||||
const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (total > 0) {
|
||||
formulaData.roll.terms.push(...this.formatModifier(total));
|
||||
}
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
|
||||
}
|
||||
}
|
||||
|
||||
formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
|
||||
|
||||
return formulaData;
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
|
|
|
|||
|
|
@ -41,6 +41,10 @@ export default class DHRoll extends BaseRoll {
|
|||
return config;
|
||||
}
|
||||
|
||||
static createRollInstance(config) {
|
||||
return new this(config.roll.formula, config.data, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Partial<RollConfig>} config
|
||||
* @returns {Promise<RollConfig>}
|
||||
|
|
@ -58,7 +62,7 @@ export default class DHRoll extends BaseRoll {
|
|||
|
||||
this.temporaryModifierBuilder(config);
|
||||
|
||||
let roll = new this(config.roll.formula, config.data, config);
|
||||
let roll = this.createRollInstance(config);
|
||||
if (config.dialog.configure !== false) {
|
||||
// Open Roll Dialog
|
||||
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
|
||||
|
|
|
|||
|
|
@ -656,62 +656,66 @@ export default class DhpActor extends Actor {
|
|||
return;
|
||||
}
|
||||
|
||||
const updates = [];
|
||||
|
||||
Object.entries(damages).forEach(([key, damage]) => {
|
||||
if (key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
damage.total = this.calculateDamage(damage.total, damage.damageTypes);
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update) {
|
||||
update.value += damage.total;
|
||||
update.damageTypes.add(...new Set(damage.damageTypes));
|
||||
} else updates.push({ value: damage.total, key, damageTypes: new Set(damage.damageTypes) });
|
||||
});
|
||||
if (damages.main) {
|
||||
damages.main.total = this.calculateDamage(damages.main.total, damages.main.damageTypes);
|
||||
}
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
|
||||
|
||||
if (!updates.length) return;
|
||||
// Convert deducted resources and damage to a record of updates, merging damage to hp with hp marked
|
||||
const updates = [];
|
||||
for (const [key, damage] of Object.entries(damages.resources)) {
|
||||
updates.push({ key, value: damage.total });
|
||||
}
|
||||
if (damages.main) {
|
||||
const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
const value = this.convertDamageToThreshold(damages.main.total) + (existing?.value ?? 0);
|
||||
const damageTypes = new Set(damages.main.options.damageTypes);
|
||||
if (existing) {
|
||||
existing.value = value;
|
||||
existing.damageTypes = damageTypes;
|
||||
} else {
|
||||
updates.push({ value, damageTypes, key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id });
|
||||
}
|
||||
}
|
||||
if (!updates.some(u => u.value !== 0)) return; // early return if nothing to do
|
||||
|
||||
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (hpDamage?.value) {
|
||||
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
||||
if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
|
||||
const armorSlotResult = await this.owner.query(
|
||||
'armorSlot',
|
||||
{
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
},
|
||||
{
|
||||
timeout: 30000
|
||||
}
|
||||
);
|
||||
if (armorSlotResult) {
|
||||
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
|
||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||
for (const armorChange of armorChanges) {
|
||||
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
|
||||
}
|
||||
if (stressSpent) {
|
||||
const stressUpdate = updates.find(u => u.key === 'stress');
|
||||
if (stressUpdate) stressUpdate.value += stressSpent;
|
||||
else updates.push({ value: stressSpent, key: 'stress' });
|
||||
}
|
||||
if (hpDamage && this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.total, hpDamage.damageTypes)) {
|
||||
const armorSlotResult = await this.owner.query(
|
||||
'armorSlot',
|
||||
{
|
||||
actorId: this.uuid,
|
||||
damage: hpDamage.value,
|
||||
type: [...hpDamage.damageTypes]
|
||||
},
|
||||
{
|
||||
timeout: 30000
|
||||
}
|
||||
);
|
||||
if (armorSlotResult) {
|
||||
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
|
||||
hpDamage.value = modifiedDamage;
|
||||
for (const armorChange of armorChanges) {
|
||||
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
|
||||
}
|
||||
if (stressSpent) {
|
||||
const stressUpdate = updates.find(u => u.key === 'stress');
|
||||
if (stressUpdate) stressUpdate.value += stressSpent;
|
||||
else updates.push({ value: stressSpent, key: 'stress' });
|
||||
}
|
||||
}
|
||||
if (this.type === 'adversary') {
|
||||
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
|
||||
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
|
||||
}, 0);
|
||||
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
|
||||
} else if (hpDamage && this.type === 'adversary') {
|
||||
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
|
||||
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
|
||||
}, 0);
|
||||
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
|
||||
|
||||
if (
|
||||
hpDamage.value &&
|
||||
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
|
||||
) {
|
||||
hpDamage.value -= 1;
|
||||
}
|
||||
if (
|
||||
hpDamage.value &&
|
||||
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
|
||||
) {
|
||||
hpDamage.value -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -700,19 +700,6 @@ export async function RefreshFeatures(
|
|||
return refreshedActors;
|
||||
}
|
||||
|
||||
export function getUnusedDamageTypes(parts) {
|
||||
const usedKeys = Object.keys(parts);
|
||||
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
|
||||
if (!usedKeys.includes(key))
|
||||
acc.push({
|
||||
value: key,
|
||||
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/** Returns resolved armor sources ordered by application order */
|
||||
export function getArmorSources(actor) {
|
||||
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
|
||||
|
|
|
|||
|
|
@ -1,92 +1,114 @@
|
|||
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{#if (eq @root.source.type 'healing')}}
|
||||
{{localize "DAGGERHEART.GENERAL.healing"}}
|
||||
{{else}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{localize "DAGGERHEART.GENERAL.damage"}}
|
||||
{{#if source.main}}
|
||||
<a data-action="removeDamage"><i class="fa-solid fa-trash icon-button"></i></a>
|
||||
{{else}}
|
||||
<a data-action="addDamage"><i class="fa-solid fa-plus icon-button"></i></a>
|
||||
{{/if}}
|
||||
</legend>
|
||||
|
||||
{{#if source.main}}
|
||||
<div class="nest-inputs">
|
||||
{{#if @root.hasBaseDamage}}
|
||||
{{formField @root.fields.damage.fields.main.fields.includeBase value=@root.source.damage.includeBase name="damage.main.includeBase" classes="checkbox" localize=true }}
|
||||
{{/if}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
{{formField baseFields.main.fields.direct value=source.main.direct name=(concat path "damage.main.direct") localize=true classes="checkbox"}}
|
||||
{{/unless}}
|
||||
{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
|
||||
{{formField baseFields.main.fields.groupAttack value=source.main.groupAttack name=(concat path "damage.main.groupAttack") localize=true classes="select"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{> damageData damage=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
|
||||
{{#if horde}}
|
||||
{{> hordeDamage source=source.main fields=fields.main.fields basePath=(concat path "damage.main")}}
|
||||
{{/if}}
|
||||
{{#if (ne @root.source.type 'healing')}}
|
||||
{{formField fields.main.fields.type value=source.main.type name=(concat path "damage.main.type") localize=true}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#unless (eq path 'system.attack.')}}<a data-action="addDamage" {{#if @root.allDamageTypesUsed}}disabled{{/if}}><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
|
||||
</legend>
|
||||
<div class="nest-inputs">
|
||||
{{#if @root.hasBaseDamage}}
|
||||
{{formField @root.fields.damage.fields.includeBase value=@root.source.damage.includeBase name="damage.includeBase" classes="checkbox" localize=true }}
|
||||
{{/if}}
|
||||
{{#unless (eq @root.source.type 'healing')}}
|
||||
{{formField baseFields.direct value=source.direct name=(concat path "damage.direct") localize=true classes="checkbox"}}
|
||||
{{/unless}}
|
||||
{{#if (and @root.isNPC (not (eq path 'system.attack.')))}}
|
||||
{{formField baseFields.groupAttack value=source.groupAttack name=(concat path "damage.groupAttack") localize=true classes="select"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/unless}}
|
||||
|
||||
{{!-- Handlebars uses Symbol.Iterator to produce index|key. This isn't compatible with our parts object, so we instead use applyTo, which is the same value --}}
|
||||
{{#each source.parts as |dmg key|}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column{{#if ../path}} no-style{{/if}}">
|
||||
<legend class="with-icon">
|
||||
{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
|
||||
{{#unless (or dmg.base ../path)}}
|
||||
<a data-action="removeDamage" data-key="{{dmg.applyTo}}"><i class="fas fa-trash"></i></a>
|
||||
{{/unless}}
|
||||
</legend>
|
||||
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base))}}
|
||||
{{formField ../fields.resultBased value=dmg.resultBased name=(concat "damage.parts." dmg.applyTo ".resultBased") localize=true classes="checkbox"}}
|
||||
{{/if}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not dmg.base) dmg.resultBased)}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
|
||||
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
|
||||
</fieldset>
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
|
||||
{{> formula fields=../fields.valueAlt.fields type=../fields.type dmg=dmg source=dmg.valueAlt target="valueAlt" key=dmg.applyTo path=../path}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{else}}
|
||||
{{> formula fields=../fields.value.fields type=../fields.type dmg=dmg source=dmg.value target="value" key=dmg.applyTo path=../path}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (and (eq dmg.applyTo 'hitPoints') (ne @root.source.type 'healing'))}}
|
||||
{{formField ../fields.type value=dmg.type name=(concat ../path "damage.parts." dmg.applyTo ".type") localize=true}}
|
||||
{{/if}}
|
||||
|
||||
{{#if ../horde}}
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
|
||||
<div class="nest-inputs">
|
||||
<input type="hidden" name="{{../path}}damage.parts.{{dmg.applyTo}}.valueAlt.multiplier" value="flat">
|
||||
{{formField ../fields.valueAlt.fields.flatMultiplier value=dmg.valueAlt.flatMultiplier name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
|
||||
{{formField ../fields.valueAlt.fields.dice value=dmg.valueAlt.dice name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.dice") classes="inline-child" localize=true}}
|
||||
{{formField ../fields.valueAlt.fields.bonus value=dmg.valueAlt.bonus name=(concat ../path "damage.parts." dmg.applyTo ".valueAlt.bonus") localize=true classes="inline-child"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
<input type="hidden" name="{{concat ../path "damage.parts." dmg.applyTo ".base"}}" value="{{dmg.base}}">
|
||||
</fieldset>
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
{{#unless (eq path 'system.attack.')}}
|
||||
{{! In the future, consider allowing this even on NPCs}}
|
||||
<fieldset class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{#if (eq @root.source.type 'healing')}}
|
||||
{{localize "DAGGERHEART.GENERAL.healing"}}
|
||||
{{else}}
|
||||
{{localize "DAGGERHEART.GENERAL.Resource.plural"}}
|
||||
{{/if}}
|
||||
{{#unless @root.allDamageTypesUsed}}<a data-action="addDamageResource"><i class="fa-solid fa-plus icon-button"></i></a>{{/unless}}
|
||||
</legend>
|
||||
{{#each source.resources as |dmg key|}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset{{#if dmg.base}} disabled{{/if}} class="one-column">
|
||||
<legend class="with-icon">
|
||||
{{localize (concat "DAGGERHEART.CONFIG.HealingType." dmg.applyTo ".name")}}
|
||||
{{#unless (or dmg.base ../path)}}
|
||||
<a data-action="removeDamageResource" data-key="{{key}}"><i class="fas fa-trash"></i></a>
|
||||
{{/unless}}
|
||||
</legend>
|
||||
{{> damageData damage=dmg fields=../fields.resources.element.fields basePath=(concat ../path "damage.resources." dmg.applyTo)}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
{{/unless}}
|
||||
|
||||
{{#*inline "formula"}}
|
||||
{{#unless dmg.base}}
|
||||
{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat path "damage.parts." key "." target ".custom.enabled") classes="checkbox" localize=true}}
|
||||
{{/unless}}
|
||||
{{#if source.custom.enabled}}
|
||||
{{formField fields.custom.fields.formula value=source.custom.formula name=(concat path "damage.parts." key "." target ".custom.formula") localize=true}}
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{#unless @root.isNPC}}
|
||||
{{formField fields.multiplier value=source.multiplier name=(concat path "damage.parts." key "." target ".multiplier") localize=true}}
|
||||
{{/unless}}
|
||||
{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat path "damage.parts." key "." target ".flatMultiplier") localize=true }}{{/if}}
|
||||
{{formField fields.dice value=source.dice name=(concat path "damage.parts." key "." target ".dice") localize=true}}
|
||||
{{formField fields.bonus value=source.bonus name=(concat path "damage.parts." key "." target ".bonus") localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if @root.isNPC}}
|
||||
<input type="hidden" name="{{path}}damage.parts.{{key}}.{{target}}.multiplier" value="flat">
|
||||
{{/if}}
|
||||
{{#unless isBase}}
|
||||
{{formField fields.custom.fields.enabled value=source.custom.enabled name=(concat basePath ".custom.enabled") classes="checkbox" localize=true}}
|
||||
{{/unless}}
|
||||
{{#if source.custom.enabled}}
|
||||
{{formField fields.custom.fields.formula value=source.custom.formula name=(concat basePath ".custom.formula") localize=true}}
|
||||
{{else}}
|
||||
<div class="nest-inputs">
|
||||
{{#unless @root.isNPC}}
|
||||
{{formField fields.multiplier value=source.multiplier name=(concat basePath ".multiplier") localize=true}}
|
||||
{{/unless}}
|
||||
{{#if (eq source.multiplier 'flat')}}{{formField fields.flatMultiplier value=source.flatMultiplier name=(concat basePath ".flatMultiplier") localize=true }}{{/if}}
|
||||
{{formField fields.dice value=source.dice name=(concat basePath ".dice") localize=true}}
|
||||
{{formField fields.bonus value=source.bonus name=(concat basePath ".bonus") localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if @root.isNPC}}
|
||||
<input type="hidden" name="{{basePath}}.{{target}}.multiplier" value="flat">
|
||||
{{/if}}
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "damageData"}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base))}}
|
||||
{{formField fields.resultBased value=damage.resultBased name=(concat basePath ".resultBased") localize=true classes="checkbox"}}
|
||||
{{/if}}
|
||||
{{#if (and (not @root.isNPC) @root.hasRoll (not damage.base) damage.resultBased)}}
|
||||
<div class="nest-inputs">
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}</legend>
|
||||
{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
|
||||
</fieldset>
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.withThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}</legend>
|
||||
{{> formula key=damage.applyTo fields=fields.valueAlt.fields type=fields.type isBase=damage.base source=damage.valueAlt basePath=(concat basePath ".valueAlt")}}
|
||||
</fieldset>
|
||||
</div>
|
||||
{{else}}
|
||||
{{> formula key=damage.applyTo fields=fields.value.fields type=fields.type isBase=damage.base source=damage.value basePath=(concat basePath ".value")}}
|
||||
{{/if}}
|
||||
<input type="hidden" name="{{concat basePath ".base"}}" value="{{damage.base}}">
|
||||
{{/inline}}
|
||||
|
||||
{{#*inline "hordeDamage"}}
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.ACTORS.Adversary.hordeDamage"}}</legend>
|
||||
<div class="nest-inputs">
|
||||
<input type="hidden" name="{{basePath}}.valueAlt.multiplier" value="flat">
|
||||
{{formField fields.valueAlt.fields.flatMultiplier value=source.valueAlt.flatMultiplier name=(concat basePath ".valueAlt.flatMultiplier") label="DAGGERHEART.ACTIONS.Settings.multiplier" classes="inline-child" localize=true }}
|
||||
{{formField fields.valueAlt.fields.dice value=source.valueAlt.dice name=(concat basePath ".valueAlt.dice") classes="inline-child" localize=true}}
|
||||
{{formField fields.valueAlt.fields.bonus value=source.valueAlt.bonus name=(concat basePath ".valueAlt.bonus") localize=true classes="inline-child"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
{{/inline}}
|
||||
|
|
@ -16,31 +16,10 @@
|
|||
</fieldset>
|
||||
{{/if}}
|
||||
|
||||
{{#each @root.formula}}
|
||||
<div class="damage-formula">
|
||||
<span class="damage-resource"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{roll.formula}}</span>
|
||||
<span class="damage-details">
|
||||
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
|
||||
{{localize label}}
|
||||
{{/with}}
|
||||
{{#unless @root.hasHealing}}
|
||||
{{#if damageTypes}}
|
||||
{{#each damageTypes as | type | }}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
|
||||
<i class="fa-solid {{icon}}"></i>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
</span>
|
||||
</div>
|
||||
<div class="bonuses form-group flexrow">
|
||||
<input type="text" value="{{extraFormula}}" name="roll.{{ @index }}.extraFormula" placeholder="{{localize "DAGGERHEART.GENERAL.situationalBonus"}}">
|
||||
<button class="critical-chip" data-action="toggleCritical">
|
||||
<span><i class="{{#if @root.isCritical}}fa-solid{{else}}fa-regular{{/if}} fa-circle"></i></span>
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
</button>
|
||||
</div>
|
||||
{{> formula @root.damageFormula path="damageFormula"}}
|
||||
|
||||
{{#each @root.resourceFormulas}}
|
||||
{{> formula path=(concat "resourceFormulas." @key)}}
|
||||
{{/each}}
|
||||
|
||||
{{#if damageOptions.groupAttack}}
|
||||
|
|
@ -88,3 +67,30 @@
|
|||
</button>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
{{#*inline "formula"}}
|
||||
<div class="damage-formula">
|
||||
<span class="damage-resource"><b>{{localize "DAGGERHEART.GENERAL.formula"}}:</b> {{roll.formula}}</span>
|
||||
<span class="damage-details">
|
||||
{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
|
||||
{{localize label}}
|
||||
{{/with}}
|
||||
{{#unless @root.hasHealing}}
|
||||
{{#if damageTypes}}
|
||||
{{#each damageTypes as | type | }}
|
||||
{{#with (lookup @root.config.GENERAL.damageTypes type)}}
|
||||
<i class="fa-solid {{icon}}"></i>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
{{/unless}}
|
||||
</span>
|
||||
</div>
|
||||
<div class="bonuses form-group flexrow">
|
||||
<input type="text" value="{{extraFormula}}" name={{concat path ".extraFormula"}} placeholder="{{localize "DAGGERHEART.GENERAL.situationalBonus"}}">
|
||||
<button class="critical-chip" data-action="toggleCritical">
|
||||
<span><i class="{{#if @root.isCritical}}fa-solid{{else}}fa-regular{{/if}} fa-circle"></i></span>
|
||||
<span class="label">{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
|
||||
</button>
|
||||
</div>
|
||||
{{/inline}}
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
>
|
||||
{{#if fields.roll}}{{> 'systems/daggerheart/templates/actionTypes/roll.hbs' fields=fields.roll.fields source=source.roll}}{{/if}}
|
||||
{{#if fields.save}}{{> 'systems/daggerheart/templates/actionTypes/save.hbs' fields=fields.save.fields source=source.save}}{{/if}}
|
||||
{{#if fields.damage}}{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=fields.damage.fields.parts.element.fields source=source.damage baseFields=fields.damage.fields }}{{/if}}
|
||||
{{#if fields.damage}}{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=fields.damage.fields source=source.damage baseFields=fields.damage.fields }}{{/if}}
|
||||
{{#if fields.macro}}{{> 'systems/daggerheart/templates/actionTypes/macro.hbs' fields=fields.macro source=source.macro}}{{/if}}
|
||||
{{#if fields.effects}}{{> 'systems/daggerheart/templates/actionTypes/effect.hbs' fields=fields.effects.element.fields source=source.effects}}{{/if}}
|
||||
{{#if fields.beastform}}{{> 'systems/daggerheart/templates/actionTypes/beastform.hbs' fields=fields.beastform.fields source=source.beastform}}{{/if}}
|
||||
|
|
|
|||
|
|
@ -22,5 +22,5 @@
|
|||
</div>
|
||||
{{formGroup systemFields.criticalThreshold value=document._source.system.criticalThreshold label="DAGGERHEART.ACTIONS.Settings.criticalThreshold" name="system.criticalThreshold" localize=true}}
|
||||
</fieldset>
|
||||
{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields.parts.element.fields source=document.system.attack.damage path="system.attack." baseFields=systemFields.attack.fields.damage.fields horde=(eq document._source.system.type 'horde')}}
|
||||
{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields source=document.system.attack.damage path="system.attack." baseFields=systemFields.attack.fields.damage.fields horde=(eq document._source.system.type 'horde')}}
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue