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60 changed files with 819 additions and 382 deletions
13
lang/en.json
13
lang/en.json
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@ -751,6 +751,11 @@
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"bruiser": "for each Bruiser adversary.",
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"solo": "for each Solo adversary."
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},
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"ArmorInteraction": {
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"none": { "label": "Ignores Armor" },
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"active": { "label": "Only Active With Armor" },
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"inactive": { "label": "Only Active Without Armor" }
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},
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"ArmorFeature": {
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"burning": {
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"name": "Burning",
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@ -1851,7 +1856,13 @@
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"transferHint": "If checked, this effect will be applied to any actor that owns this Effect's parent Item. The effect is always applied if this Item is attached to another one."
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},
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"Armor": {
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"newArmorEffect": "Armor Effect"
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"newArmorEffect": "Armor Effect",
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"FIELDS": {
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"armorInteraction": {
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"label": "Armor Interaction",
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"hint": "Does the character wearing armor suppress this effect?"
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}
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}
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}
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},
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"GENERAL": {
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@ -9,6 +9,7 @@ export default class ArmorActiveEffectConfig extends HandlebarsApplicationMixin(
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submitOnChange: true,
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closeOnSubmit: false
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},
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position: { width: 560 },
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actions: {
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finish: ArmorActiveEffectConfig.#finish
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}
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@ -45,6 +46,13 @@ export default class ArmorActiveEffectConfig extends HandlebarsApplicationMixin(
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const partContext = await super._preparePartContext(partId, context);
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if (partId in partContext.tabs) partContext.tab = partContext.tabs[partId];
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switch (partId) {
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case 'details':
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partContext.isActorEffect = this.document.parent?.documentName === 'Actor';
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partContext.isItemEffect = this.document.parent?.documentName === 'Item';
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break;
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}
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return partContext;
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}
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@ -13,7 +13,7 @@ export default class DhProgress {
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advance({ by = 1, label = this.label } = {}) {
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if (this.value === this.max) return;
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this.value += Math.abs(by);
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this.value = (this.value ?? 0) + Math.abs(by);
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this.#notification.update({ message: label, pct: this.value / this.max });
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}
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@ -890,3 +890,9 @@ export const activeEffectModes = {
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label: 'EFFECT.CHANGES.TYPES.override'
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}
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};
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export const activeEffectArmorInteraction = {
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none: { id: 'none', label: 'DAGGERHEART.CONFIG.ArmorInteraction.none.label' },
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active: { id: 'active', label: 'DAGGERHEART.CONFIG.ArmorInteraction.active.label' },
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inactive: { id: 'inactive', label: 'DAGGERHEART.CONFIG.ArmorInteraction.inactive.label' }
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};
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@ -51,10 +51,30 @@ export default class ArmorEffect extends foundry.data.ActiveEffectTypeDataModel
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}
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]
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}
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)
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),
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armorInteraction: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.activeEffectArmorInteraction,
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initial: CONFIG.DH.GENERAL.activeEffectArmorInteraction.none.id,
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label: 'DAGGERHEART.EFFECTS.Armor.FIELDS.armorInteraction.label',
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hint: 'DAGGERHEART.EFFECTS.Armor.FIELDS.armorInteraction.hint'
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})
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};
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}
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get isSuppressed() {
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if (this.parent.actor?.type !== 'character') return false;
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switch (this.armorInteraction) {
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case CONFIG.DH.GENERAL.activeEffectArmorInteraction.active.id:
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return !this.parent.actor.system.armor;
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case CONFIG.DH.GENERAL.activeEffectArmorInteraction.inactive.id:
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return Boolean(this.parent.actor.system.armor);
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default:
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return false;
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}
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}
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/* Type Functions */
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/**
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@ -8,6 +8,8 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/**@override */
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get isSuppressed() {
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if (this.system.isSuppressed === true) return true;
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// If this is a copied effect from an attachment, never suppress it
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// (These effects have attachmentSource metadata)
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if (this.flags?.daggerheart?.attachmentSource) {
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@ -248,9 +248,10 @@ export async function runMigrations() {
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}
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if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) {
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/* Migrate existing armors to the new Armor Effects */
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const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0);
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const progressBuffer = 50;
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//#region Data Setup
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const lockedPacks = [];
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const itemPacks = game.packs.filter(x => x.metadata.type === 'Item');
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const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor');
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@ -259,7 +260,7 @@ export async function runMigrations() {
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const indexes = [];
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for (const pack of packs) {
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const indexValues = pack.index.values().reduce((acc, index) => {
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if (index.type === type) acc.push(index.uuid);
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if (!type || index.type === type) acc.push(index.uuid);
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return acc;
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}, []);
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@ -274,54 +275,132 @@ export async function runMigrations() {
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return indexes;
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};
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const armorEntries = await getIndexes(itemPacks, 'armor');
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const actorEntries = await getIndexes(actorPacks, 'actor');
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const itemEntries = await getIndexes(itemPacks);
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const characterEntries = await getIndexes(actorPacks, 'character');
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const worldArmors = game.items.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor');
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for (const character of game.actors.filter(x => x.type === 'character')) {
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worldArmors.push(...character.items.filter(x => x.type === 'armor'));
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}
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const worldItems = game.items;
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const worldCharacters = game.actors.filter(x => x.type === 'character');
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/* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */
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const newMax = armorEntries.length + actorEntries.length + 1;
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const newMax = itemEntries.length + characterEntries.length + progressBuffer;
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progress.updateMax(newMax);
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const compendiumArmors = [];
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for (const entry of armorEntries) {
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const armor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(armor);
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const compendiumItems = [];
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for (const entry of itemEntries) {
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const item = await foundry.utils.fromUuid(entry);
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compendiumItems.push(item);
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progress.advance();
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}
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for (const entry of actorEntries) {
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const actor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(...actor.items.filter(x => x.type === 'armor'));
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const compendiumCharacters = [];
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for (const entry of characterEntries) {
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const character = await foundry.utils.fromUuid(entry);
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compendiumCharacters.push(character);
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progress.advance();
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}
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//#endregion
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for (const armor of [...compendiumArmors, ...worldArmors]) {
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const hasArmorEffect = armor.effects.some(x => x.type === 'armor');
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const migrationArmorScore = armor.flags.daggerheart?.baseScoreMigrationValue;
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if (migrationArmorScore !== undefined && !hasArmorEffect) {
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await armor.createEmbeddedDocuments('ActiveEffect', [
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/* Migrate existing effects modifying armor, creating new Armor Effects instead */
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const migrateEffects = async entity => {
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const effectChangeData = [];
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for (const effect of entity.effects) {
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const oldArmorChanges = effect.system.changes.filter(x => x.key === 'system.armorScore');
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if (!oldArmorChanges.length) continue;
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const changeData = {};
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const newChanges = effect.system.changes.filter(x => x.key !== 'system.armorScore');
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if (newChanges.length) {
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await effect.update({ 'system.changes': newChanges });
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} else {
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changeData.deleteId = effect.id;
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}
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const oldEffectData = effect.toObject();
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changeData.createData = {
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...oldEffectData,
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type: 'armor',
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system: {
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...oldEffectData.sytem,
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changes: oldArmorChanges.map(change => ({
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key: 'system.armorScore',
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: change.value
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}))
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}
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};
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effectChangeData.push(changeData);
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}
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for (const changeData of effectChangeData) {
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const relatedActions = Array.from(entity.system.actions ?? []).filter(x =>
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x.effects.some(effect => effect._id === changeData.deleteId)
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);
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const [newEffect] = await entity.createEmbeddedDocuments('ActiveEffect', [
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{
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...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(),
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changes: [
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{
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: migrationArmorScore.toString()
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}
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]
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...changeData.createData,
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transfer: relatedActions.length ? false : true
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}
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]);
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for (const action of relatedActions) {
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await action.update({
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effects: action.effects.map(effect => ({
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...effect,
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_id: effect._id === changeData.deleteId ? newEffect.id : effect._id
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}))
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});
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}
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}
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await entity.deleteEmbeddedDocuments(
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'ActiveEffect',
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effectChangeData.reduce((acc, data) => {
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if (data.deleteId) acc.push(data.deleteId);
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return acc;
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}, [])
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);
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};
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/* Migrate existing armors to the new Armor Effects */
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const migrateItems = async items => {
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for (const item of items) {
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await migrateEffects(item);
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if (item instanceof game.system.api.documents.DHItem && item.type === 'armor') {
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const hasArmorEffect = item.effects.some(x => x.type === 'armor');
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const migrationArmorScore = item.flags.daggerheart?.baseScoreMigrationValue;
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if (migrationArmorScore !== undefined && !hasArmorEffect) {
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await item.createEmbeddedDocuments('ActiveEffect', [
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{
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...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(),
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changes: [
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{
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key: 'system.armorScore',
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: migrationArmorScore.toString()
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}
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||||
]
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||||
}
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||||
]);
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}
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||||
}
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}
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};
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await migrateItems([...compendiumItems, ...worldItems]);
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progress.advance({ by: progressBuffer / 2 });
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for (const actor of [...compendiumCharacters, ...worldCharacters]) {
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await migrateEffects(actor);
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await migrateItems(actor.items);
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}
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progress.advance();
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progress.advance({ by: progressBuffer / 2 });
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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@ -330,7 +409,7 @@ export async function runMigrations() {
|
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progress.close();
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// lastMigrationVersion = '2.0.0';
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lastMigrationVersion = '2.0.0';
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}
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//#endregion
|
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|
|
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@ -101,31 +101,32 @@
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"value": 0,
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"max": "1"
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||||
}
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||||
]
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],
|
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"armorInteraction": "active"
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},
|
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"_id": "PczrmraHWZ54NJsW",
|
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"_id": "tJw2JIPcT9hEMRXg",
|
||||
"img": "icons/tools/hand/hammer-and-nail.webp",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
"value": null,
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||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
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"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline !important\">While you’re wearing armor, gain a +1 bonus to your </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;float:none;display:inline !important\">.</span></p>",
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">While you’re wearing armor, gain a +1 bonus to your </span><span style=\"box-sizing:border-box;scrollbar-width:thin;scrollbar-color:rgb(93, 20, 43) rgba(0, 0, 0, 0);color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial\" class=\"tooltip-convert\">Armor Score</span><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.376);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!cy8GjBPGc9w9RaGO.PczrmraHWZ54NJsW"
|
||||
"start": null,
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!cy8GjBPGc9w9RaGO.tJw2JIPcT9hEMRXg"
|
||||
}
|
||||
],
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"type": "domainCard",
|
||||
"folder": "QpOL7jPbMBzH96qR",
|
||||
"system": {
|
||||
"description": "<p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><p><em><strong>Tier 1:</strong></em> 9/19</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 2:</strong></em> 11/24</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 3:</strong></em> 13/31</p></li><li class=\"vertical-card-list-found\"><p><em><strong>Tier 4:</strong></em> 15/38</p></li></ul><p>Equip the below armor to use Bare Bones.</p>",
|
||||
"description": "<p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul><p>Equip the below armor to use Bare Bones.</p><p>@UUID[Compendium.daggerheart.armors.Item.ITAjcigTcUw5pMCN]{Bare Bones}</p>",
|
||||
"domain": "valor",
|
||||
"recallCost": 0,
|
||||
"level": 1,
|
||||
|
|
@ -33,9 +33,10 @@
|
|||
"phase": "initial",
|
||||
"priority": 20
|
||||
}
|
||||
]
|
||||
],
|
||||
"armorInteraction": "inactive"
|
||||
},
|
||||
"_id": "Zn1nNUwjlkbRfbMc",
|
||||
"_id": "FCsgz7Tdsw6QUzBs",
|
||||
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
|
|
@ -45,7 +46,7 @@
|
|||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">You have a base Armor Score of 3 + your Strength</span></p>",
|
||||
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.565);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">You have a base Armor Score of 3 + your Strength.</span></p>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
|
|
@ -57,7 +58,7 @@
|
|||
"_stats": {
|
||||
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|
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},
|
||||
"_key": "!items.effects!l5D9kq901JDESaXw.Zn1nNUwjlkbRfbMc"
|
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"_key": "!items.effects!l5D9kq901JDESaXw.FCsgz7Tdsw6QUzBs"
|
||||
},
|
||||
{
|
||||
"name": "Bare Bones",
|
||||
|
|
@ -86,7 +87,7 @@
|
|||
"range": "melee"
|
||||
}
|
||||
},
|
||||
"_id": "FazU8RFjMmTpXs7Z",
|
||||
"_id": "8flPpWNoBeuFPFTK",
|
||||
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
|
|
@ -108,7 +109,7 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!l5D9kq901JDESaXw.FazU8RFjMmTpXs7Z"
|
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"_key": "!items.effects!l5D9kq901JDESaXw.8flPpWNoBeuFPFTK"
|
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}
|
||||
],
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@
|
|||
},
|
||||
"effects": [
|
||||
{
|
||||
"_id": "OKf8Kjr6Px8A3ubJ",
|
||||
"_id": "ptYT10JZ2WJHvFMd",
|
||||
"onSave": false
|
||||
}
|
||||
],
|
||||
|
|
@ -252,8 +252,8 @@
|
|||
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp",
|
||||
"origin": "Compendium.daggerheart.domains.Item.YtZzYBtR0yLPPA93",
|
||||
"transfer": false,
|
||||
"_id": "ptYT10JZ2WJHvFMd",
|
||||
"type": "armor",
|
||||
"_id": "OKf8Kjr6Px8A3ubJ",
|
||||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
|
|
@ -267,24 +267,24 @@
|
|||
]
|
||||
},
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "<p><strong>Spend a Hope</strong> to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.</p>",
|
||||
"description": "<p>+1 bonus to your Armor Score until your next rest, or the caster cast's Tava’s Armor again.</p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
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|
||||
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|
||||
},
|
||||
"_key": "!items.effects!YtZzYBtR0yLPPA93.OKf8Kjr6Px8A3ubJ"
|
||||
"start": null,
|
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"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!YtZzYBtR0yLPPA93.ptYT10JZ2WJHvFMd"
|
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}
|
||||
],
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -104,29 +104,29 @@
|
|||
}
|
||||
]
|
||||
},
|
||||
"_id": "JLw50ONfq1KJh1iM",
|
||||
"_id": "Ma8Zp005QYKPWIEN",
|
||||
"img": "icons/magic/control/control-influence-rally-purple.webp",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "<p>+1 bonus to your Armor Score</p>",
|
||||
"description": "<ul><li class=\"vertical-card-list-found\"><p>+1 bonus to your Armor Score</p></li><li class=\"vertical-card-list-found\"><p>When you mark 1 or more Hit Points without marking an Armor Slot, clear an Armor Slot.</p></li></ul>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
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"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!k1AtYd3lSchIymBr.JLw50ONfq1KJh1iM"
|
||||
"start": null,
|
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"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!k1AtYd3lSchIymBr.Ma8Zp005QYKPWIEN"
|
||||
}
|
||||
],
|
||||
"ownership": {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
"sorting": "m",
|
||||
"_id": "TL1TutmbeCVJ06nR",
|
||||
"description": "",
|
||||
"sort": 750000,
|
||||
"sort": 900000,
|
||||
"flags": {},
|
||||
"_key": "!folders!TL1TutmbeCVJ06nR"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "6",
|
||||
"key": "system.armorScore"
|
||||
"max": "6"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "xU3zAv0sBiOGAE4i",
|
||||
"_id": "YehcKtTeJ18q0THd",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!LzLOJ9EVaHWAjoq9.xU3zAv0sBiOGAE4i"
|
||||
"_key": "!items.effects!LzLOJ9EVaHWAjoq9.YehcKtTeJ18q0THd"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -76,16 +76,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "6",
|
||||
"key": "system.armorScore"
|
||||
"max": "6"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "TMxnzDzCmVibJWQ0",
|
||||
"_id": "Xp0MlTLdCe2oP36X",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -106,7 +106,7 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!crIbCb9NZ4K0VpoU.TMxnzDzCmVibJWQ0"
|
||||
"_key": "!items.effects!crIbCb9NZ4K0VpoU.Xp0MlTLdCe2oP36X"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "5",
|
||||
"key": "system.armorScore"
|
||||
"max": "5"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "HxZEKljAth8b5Wcv",
|
||||
"_id": "GyPhsm7zLznZDfN2",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!epkAmlZVk7HOfUUT.HxZEKljAth8b5Wcv"
|
||||
"_key": "!items.effects!epkAmlZVk7HOfUUT.GyPhsm7zLznZDfN2"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -33,16 +33,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "5",
|
||||
"key": "system.armorScore"
|
||||
"max": "5"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "jSGmBv0I5FhxmTen",
|
||||
"_id": "XJueICAnl5vu2q2U",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"_key": "!items.effects!itSOp2GCyem0f7oM.jSGmBv0I5FhxmTen"
|
||||
"_key": "!items.effects!itSOp2GCyem0f7oM.XJueICAnl5vu2q2U"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -0,0 +1,71 @@
|
|||
{
|
||||
"folder": "tI3bfr6Sgi16Z7zm",
|
||||
"name": "Bare Bones",
|
||||
"type": "armor",
|
||||
"_id": "ITAjcigTcUw5pMCN",
|
||||
"img": "icons/magic/control/buff-strength-muscle-damage.webp",
|
||||
"system": {
|
||||
"description": "<p></p><p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul>",
|
||||
"actions": {},
|
||||
"attached": [],
|
||||
"tier": 1,
|
||||
"equipped": false,
|
||||
"baseScore": 3,
|
||||
"armorFeatures": [],
|
||||
"marks": {
|
||||
"value": 0
|
||||
},
|
||||
"baseThresholds": {
|
||||
"major": 9,
|
||||
"severe": 19
|
||||
}
|
||||
},
|
||||
"effects": [
|
||||
{
|
||||
"name": "Bare Bones",
|
||||
"type": "armor",
|
||||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "@system.traits.strength.value"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "C7as6q5bx3S0Xxfn",
|
||||
"img": "icons/magic/control/buff-strength-muscle-damage.webp",
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "<p></p><p class=\"Body-Foundation\">When you choose not to equip armor, you have a base Armor Score of 3 + your Strength and use the following as your base damage thresholds:</p><ul><li class=\"vertical-card-list-found\"><em><strong>Tier 1:</strong></em> 9/19</li><li class=\"vertical-card-list-found\"><em><strong>Tier 2:</strong></em> 11/24</li><li class=\"vertical-card-list-found\"><em><strong>Tier 3:</strong></em> 13/31</li><li class=\"vertical-card-list-found\"><em><strong>Tier 4:</strong></em> 15/38</li></ul>",
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
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|
||||
},
|
||||
"start": null,
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!ITAjcigTcUw5pMCN.C7as6q5bx3S0Xxfn"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
"ownership": {
|
||||
"default": 0,
|
||||
"MQSznptE5yLT7kj8": 3
|
||||
},
|
||||
"flags": {},
|
||||
"_key": "!items!ITAjcigTcUw5pMCN"
|
||||
}
|
||||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "5",
|
||||
"key": "system.armorScore"
|
||||
"max": "5"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "34OQBJZZV3d5AN7U",
|
||||
"_id": "2OMciFns3bSETeH9",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
"_stats": {
|
||||
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|
||||
},
|
||||
"_key": "!items.effects!WuoVwZA53XRAIt6d.34OQBJZZV3d5AN7U"
|
||||
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}
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],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
|
||||
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|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "6",
|
||||
"key": "system.armorScore"
|
||||
"max": "6"
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "6AGrG6Y1wUSY3mg5",
|
||||
"_id": "dIb9PWvzyS3jYDUj",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
"_stats": {
|
||||
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||||
},
|
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"_key": "!items.effects!mNN6pvcsS10ChrWF.6AGrG6Y1wUSY3mg5"
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}
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],
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"sort": 0,
|
||||
|
|
|
|||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
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||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "4",
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"key": "system.armorScore"
|
||||
"max": "4"
|
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}
|
||||
]
|
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},
|
||||
"_id": "RXsc2d47cauTWTf0",
|
||||
"_id": "hA0EcaykFiIpg4ZH",
|
||||
"disabled": false,
|
||||
"start": null,
|
||||
"duration": {
|
||||
|
|
@ -101,7 +101,7 @@
|
|||
"_stats": {
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},
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"_key": "!items.effects!haULhuEg37zUUvhb.RXsc2d47cauTWTf0"
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"_key": "!items.effects!haULhuEg37zUUvhb.hA0EcaykFiIpg4ZH"
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}
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],
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"sort": 0,
|
||||
|
|
|
|||
|
|
@ -71,16 +71,16 @@
|
|||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "5",
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||||
"key": "system.armorScore"
|
||||
"max": "5"
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}
|
||||
]
|
||||
},
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@ -101,7 +101,7 @@
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@ -70,16 +70,16 @@
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@ -96,16 +96,16 @@
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@ -72,16 +72,16 @@
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@ -94,16 +94,16 @@
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@ -87,16 +87,16 @@
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@ -33,16 +33,16 @@
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@ -83,16 +83,16 @@
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|
|
|
|||
|
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@ -71,16 +71,16 @@
|
|||
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||||
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|
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@ -101,7 +101,7 @@
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|
|
|
|||
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@ -33,16 +33,16 @@
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|
||||
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|
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|
||||
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|
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|
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@ -63,7 +63,7 @@
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@ -71,16 +71,16 @@
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@ -63,16 +63,16 @@
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@ -93,7 +93,7 @@
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@ -70,16 +70,16 @@
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@ -100,7 +100,7 @@
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@ -70,16 +70,16 @@
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{
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"phase": "initial",
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@ -100,7 +100,7 @@
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@ -101,16 +101,16 @@
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@ -131,7 +131,7 @@
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|
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@ -76,16 +76,16 @@
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|
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@ -106,7 +106,7 @@
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@ -63,16 +63,16 @@
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|
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@ -93,7 +93,7 @@
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|
@ -63,16 +63,16 @@
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@ -93,7 +93,7 @@
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12
src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json
Normal file
12
src/packs/items/armors/folders_Special_tI3bfr6Sgi16Z7zm.json
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
{
|
||||
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|
||||
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|
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|
||||
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|
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|
||||
}
|
||||
|
|
@ -113,26 +113,26 @@
|
|||
"name": "Protective",
|
||||
"description": "<p>Add the item's Tier to your Armor Score</p>",
|
||||
"img": "icons/skills/melee/shield-block-gray-orange.webp",
|
||||
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|
||||
{
|
||||
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|
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|
||||
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{
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|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
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|
||||
"value": 0,
|
||||
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|
||||
}
|
||||
]
|
||||
},
|
||||
"disabled": false,
|
||||
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|
||||
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|
||||
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|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
"tint": "#ffffff",
|
||||
|
|
@ -143,7 +143,10 @@
|
|||
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||||
|
|
|
|||
|
|
@ -113,25 +113,25 @@
|
|||
"name": "Barrier",
|
||||
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
||||
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
||||
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|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"mode": 2,
|
||||
"value": "ITEM.@system.tier + 1"
|
||||
},
|
||||
{
|
||||
"key": "system.evasion",
|
||||
"mode": 2,
|
||||
"value": "-1"
|
||||
}
|
||||
],
|
||||
"_id": "87gedjJZGdFY81Mt",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.evasion",
|
||||
"type": "add",
|
||||
"value": -1,
|
||||
"phase": "initial",
|
||||
"priority": 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"disabled": false,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"units": "seconds",
|
||||
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|
||||
"expired": false
|
||||
},
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
|
|
@ -142,7 +142,49 @@
|
|||
"_stats": {
|
||||
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|
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|
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
||||
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
||||
"_id": "J0f7zqqOr61ADpdy",
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "ITEM.@system.tier + 1"
|
||||
}
|
||||
]
|
||||
},
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
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|
||||
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||||
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|
||||
"expired": false
|
||||
},
|
||||
"origin": null,
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"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
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||||
"flags": {},
|
||||
"_stats": {
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|
||||
"showIcon": 1,
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||||
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|
||||
"_key": "!items.effects!OfOzQbs4hg6QbfTG.J0f7zqqOr61ADpdy"
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}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -113,26 +113,26 @@
|
|||
"name": "Protective",
|
||||
"description": "<p>Add the item's Tier to your Armor Score</p>",
|
||||
"img": "icons/skills/melee/shield-block-gray-orange.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"mode": 2,
|
||||
"value": "ITEM.@system.tier",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"_id": "cXWSV50apzaNQkdA",
|
||||
"type": "base",
|
||||
"system": {},
|
||||
"_id": "pZCrWd7zLTarvEQK",
|
||||
"type": "armor",
|
||||
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]
|
||||
},
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
|
|
@ -142,7 +142,49 @@
|
|||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"start": null,
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!C9aWpK1shVMWP4m5.8r0TcKWXboFV0eqS"
|
||||
},
|
||||
{
|
||||
"name": "Barrier",
|
||||
"description": "Gain Weapon Tier + 1 to Armor Score; -1 to Evasion",
|
||||
"img": "icons/skills/melee/shield-block-bash-blue.webp",
|
||||
"_id": "tLRc4UAnGuIq7er3",
|
||||
"type": "armor",
|
||||
"system": {
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.armorScore",
|
||||
"type": "armor",
|
||||
"phase": "initial",
|
||||
"priority": 20,
|
||||
"value": 0,
|
||||
"max": "ITEM.@system.tier + 1"
|
||||
}
|
||||
]
|
||||
},
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"origin": null,
|
||||
"tint": "#ffffff",
|
||||
"transfer": true,
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"_stats": {
|
||||
"compendiumSource": null
|
||||
},
|
||||
"start": null,
|
||||
"showIcon": 1,
|
||||
"folder": null,
|
||||
"_key": "!items.effects!C9aWpK1shVMWP4m5.tLRc4UAnGuIq7er3"
|
||||
}
|
||||
],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -1,16 +1,5 @@
|
|||
.application.sheet.daggerheart.dh-style.armor-effect-config {
|
||||
.armor-effects-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
.armor-effect-container {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
|
||||
* {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
.tab-form-footer {
|
||||
margin-top: 8px;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,17 @@
|
|||
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
|
||||
<div class="armor-effects-container">
|
||||
{{#each source.system.changes as |change index|}}
|
||||
<div class="armor-effect-container">
|
||||
<fieldset>
|
||||
<legend>{{localize "Armor"}}</legend>
|
||||
<div class="two-columns even">
|
||||
{{#each source.system.changes as |change index|}}
|
||||
{{formGroup @root.systemFields.changes.element.fields.value name=(concat 'system.changes.' index '.value') value=change.value localize=true}}
|
||||
{{formGroup @root.systemFields.changes.element.fields.max name=(concat 'system.changes.' index '.max') value=change.max localize=true}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.general"}}</legend>
|
||||
|
||||
{{formGroup @root.systemFields.armorInteraction name="system.armorInteraction" value=source.system.armorInteraction localize=true}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Loading…
Add table
Add a link
Reference in a new issue