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https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 06:26:13 +01:00
Finally finished the migration ._.
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26ae17c3cf
commit
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3 changed files with 121 additions and 35 deletions
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@ -45,6 +45,13 @@ export default class ArmorActiveEffectConfig extends HandlebarsApplicationMixin(
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const partContext = await super._preparePartContext(partId, context);
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if (partId in partContext.tabs) partContext.tab = partContext.tabs[partId];
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switch (partId) {
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case 'details':
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partContext.isActorEffect = this.document.parent?.documentName === 'Actor';
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partContext.isItemEffect = this.document.parent?.documentName === 'Item';
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break;
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}
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return partContext;
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}
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@ -13,7 +13,7 @@ export default class DhProgress {
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advance({ by = 1, label = this.label } = {}) {
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if (this.value === this.max) return;
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this.value += Math.abs(by);
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this.value = (this.value ?? 0) + Math.abs(by);
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this.#notification.update({ message: label, pct: this.value / this.max });
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}
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@ -248,9 +248,10 @@ export async function runMigrations() {
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}
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if (foundry.utils.isNewerVersion('2.0.0', lastMigrationVersion)) {
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/* Migrate existing armors to the new Armor Effects */
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const progress = game.system.api.applications.ui.DhProgress.createMigrationProgress(0);
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const progressBuffer = 50;
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//#region Data Setup
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const lockedPacks = [];
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const itemPacks = game.packs.filter(x => x.metadata.type === 'Item');
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const actorPacks = game.packs.filter(x => x.metadata.type === 'Actor');
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@ -259,7 +260,7 @@ export async function runMigrations() {
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const indexes = [];
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for (const pack of packs) {
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const indexValues = pack.index.values().reduce((acc, index) => {
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if (index.type === type) acc.push(index.uuid);
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if (!type || index.type === type) acc.push(index.uuid);
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return acc;
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}, []);
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@ -274,54 +275,132 @@ export async function runMigrations() {
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return indexes;
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};
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const armorEntries = await getIndexes(itemPacks, 'armor');
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const actorEntries = await getIndexes(actorPacks, 'actor');
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const itemEntries = await getIndexes(itemPacks);
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const characterEntries = await getIndexes(actorPacks, 'character');
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const worldArmors = game.items.filter(x => x instanceof game.system.api.documents.DHItem && x.type === 'armor');
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for (const character of game.actors.filter(x => x.type === 'character')) {
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worldArmors.push(...character.items.filter(x => x.type === 'armor'));
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}
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const worldItems = game.items;
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const worldCharacters = game.actors.filter(x => x.type === 'character');
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/* The async fetches are the mainstay of time. Leaving 1 progress for the sync logic */
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const newMax = armorEntries.length + actorEntries.length + 1;
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const newMax = itemEntries.length + characterEntries.length + progressBuffer;
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progress.updateMax(newMax);
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const compendiumArmors = [];
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for (const entry of armorEntries) {
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const armor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(armor);
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const compendiumItems = [];
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for (const entry of itemEntries) {
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const item = await foundry.utils.fromUuid(entry);
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compendiumItems.push(item);
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progress.advance();
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}
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for (const entry of actorEntries) {
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const actor = await foundry.utils.fromUuid(entry);
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compendiumArmors.push(...actor.items.filter(x => x.type === 'armor'));
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const compendiumCharacters = [];
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for (const entry of characterEntries) {
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const character = await foundry.utils.fromUuid(entry);
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compendiumCharacters.push(character);
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progress.advance();
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}
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//#endregion
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for (const armor of [...compendiumArmors, ...worldArmors]) {
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const hasArmorEffect = armor.effects.some(x => x.type === 'armor');
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const migrationArmorScore = armor.flags.daggerheart?.baseScoreMigrationValue;
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if (migrationArmorScore !== undefined && !hasArmorEffect) {
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await armor.createEmbeddedDocuments('ActiveEffect', [
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/* Migrate existing effects modifying armor, creating new Armor Effects instead */
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const migrateEffects = async entity => {
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const effectChangeData = [];
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for (const effect of entity.effects) {
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const oldArmorChanges = effect.system.changes.filter(x => x.key === 'system.armorScore');
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if (!oldArmorChanges.length) continue;
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const changeData = {};
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const newChanges = effect.system.changes.filter(x => x.key !== 'system.armorScore');
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if (newChanges.length) {
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await effect.update({ 'system.changes': newChanges });
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} else {
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changeData.deleteId = effect.id;
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}
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const oldEffectData = effect.toObject();
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changeData.createData = {
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...oldEffectData,
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type: 'armor',
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system: {
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...oldEffectData.sytem,
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changes: oldArmorChanges.map(change => ({
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key: 'system.armorScore',
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: change.value
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}))
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}
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};
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effectChangeData.push(changeData);
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}
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for (const changeData of effectChangeData) {
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const relatedActions = Array.from(entity.system.actions ?? []).filter(x =>
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x.effects.some(effect => effect._id === changeData.deleteId)
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);
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const [newEffect] = await entity.createEmbeddedDocuments('ActiveEffect', [
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{
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...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(),
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changes: [
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{
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: migrationArmorScore.toString()
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}
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]
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...changeData.createData,
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transfer: relatedActions.length ? false : true
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}
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]);
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for (const action of relatedActions) {
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await action.update({
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effects: action.effects.map(effect => ({
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...effect,
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_id: effect._id === changeData.deleteId ? newEffect.id : effect._id
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}))
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});
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}
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}
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await entity.deleteEmbeddedDocuments(
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'ActiveEffect',
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effectChangeData.reduce((acc, data) => {
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if (data.deleteId) acc.push(data.deleteId);
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return acc;
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}, [])
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);
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};
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/* Migrate existing armors to the new Armor Effects */
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const migrateItems = async items => {
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for (const item of items) {
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await migrateEffects(item);
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if (item instanceof game.system.api.documents.DHItem && item.type === 'armor') {
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const hasArmorEffect = item.effects.some(x => x.type === 'armor');
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const migrationArmorScore = item.flags.daggerheart?.baseScoreMigrationValue;
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if (migrationArmorScore !== undefined && !hasArmorEffect) {
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await item.createEmbeddedDocuments('ActiveEffect', [
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{
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...game.system.api.data.activeEffects.ArmorEffect.getDefaultObject(),
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changes: [
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{
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key: 'system.armorScore',
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type: CONFIG.DH.GENERAL.activeEffectModes.armor.id,
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phase: 'initial',
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priority: 20,
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value: 0,
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max: migrationArmorScore.toString()
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}
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]
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}
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]);
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}
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}
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}
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};
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await migrateItems([...compendiumItems, ...worldItems]);
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progress.advance({ by: progressBuffer / 2 });
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for (const actor of [...compendiumCharacters, ...worldCharacters]) {
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await migrateEffects(actor);
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await migrateItems(actor.items);
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}
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progress.advance();
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progress.advance({ by: progressBuffer / 2 });
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for (let packId of lockedPacks) {
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const pack = game.packs.get(packId);
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@ -330,7 +409,7 @@ export async function runMigrations() {
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progress.close();
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// lastMigrationVersion = '2.0.0';
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lastMigrationVersion = '2.0.0';
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}
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//#endregion
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