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44 commits
2.1.0 ... main

Author SHA1 Message Date
WBHarry
3eda3c4c05
[Feature] Action Areas (#1815)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Functioning setup

* .

* Fixes

* Completed

* Apply suggestions from code review

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* using function.call instead of function.bind

* Run lint fix on action areas PR (#1820)

* .

* .

* Restructured getTemplateShape to be a lot more readable

* .

* .

* Changed from 'area' to 'areas'

* .

* Moved the areas button to the left

* Fix regression with actions list

* Updated all SRD adversaries

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-04-21 22:27:52 +02:00
WBHarry
646e0debbd Fixed a situation where TagTeamDialog's rollSelection part could get rendered in a bad situation 2026-04-21 18:25:23 +02:00
Carlos Fernandez
3cbc18f42b
Add eslint and run linter in workflow (#1819)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-04-21 10:15:39 +10:00
Carlos Fernandez
f850cbda76
[Feature] Updates to inventory icons, context menus, action use, and observer visibility (#1814)
* Update inventory controls and permissions filtering

* Also disable prosemirror editors

* Address context menu deprecation warnings

* Fix context menu detection for actions

* Refine logic for use action when hovering over item icon
2026-04-20 15:30:43 +02:00
WBHarry
f2ec5ef458 Merge branch 'main' of https://github.com/Foundryborne/daggerheart 2026-04-20 15:20:42 +02:00
WBHarry
c683bc4352 Fixed IncludeBaseDamage to be an override 2026-04-20 15:20:35 +02:00
Carlos Fernandez
fa04c9920f
Fix translation string (#1817) 2026-04-20 08:11:17 +02:00
WBHarry
03110377e1 Fixed so that resource reset on downtime can handle math expressions 2026-04-20 00:04:03 +02:00
WBHarry
1fea8438ba Fixed DowntimeMove actions not opening 2026-04-19 11:29:47 +02:00
Carlos Fernandez
4944722139
Avoid error when backing out of action (#1813) 2026-04-18 23:31:56 +02:00
Carlos Fernandez
4b92001f97
Fix issues with party sheet resources in light mode (#1810) 2026-04-17 19:29:37 +02:00
Carlos Fernandez
2fde61a1d5
[Feature] Make all item types quantifiable in the party (#1808)
* Show notification when invalid item types are added to actors

* Make all item types quantifiable in the party actor

* Remove from comment

* Use isInventoryItem to set quantity

* Fix formatting
2026-04-16 11:12:36 +02:00
Carlos Fernandez
d9b322406d
Fix party sheet rerenders from member updates interfering with currency and note input (#1809) 2026-04-16 10:23:55 +02:00
WBHarry
16c07d23bb Changed diceFaces->dieFaces for consistency 2026-04-16 09:57:16 +02:00
WBHarry
91aff8b10d
[Feature] Advantage Default Dice (#1802) 2026-04-16 03:55:12 -04:00
Carlos Fernandez
7e9385bc39
Add toggle for party sheet (#1806) 2026-04-16 09:22:26 +02:00
Carlos Fernandez
aa8771bf0d
Show notification when invalid item types are added to actors (#1807) 2026-04-16 08:23:25 +02:00
WBHarry
7d5cdeb09d
[Feature] Active Party (#1803) 2026-04-15 20:26:39 -04:00
WBHarry
8808e4646d Corrected use of Foundry's Reset translation 2026-04-15 18:47:20 +02:00
Carlos Fernandez
a77d2088a0
Increase reuse of gold and inventory styling (#1804) 2026-04-15 18:42:30 +02:00
WBHarry
c6335980ba Merge branch 'v14-dev' 2026-04-14 20:55:14 +02:00
WBHarry
1176328f62 Updated deploy.yml 2026-04-14 20:55:10 +02:00
a62d28cd96
updated contributing guidelines (#1800) 2026-04-14 18:51:28 +02:00
WBHarry
8d8dea81fe
[Fix] Compendium Advantage Sources (#1796)
* Duration Description field didn't show initially for type temporary

* Corrected SRD
2026-04-13 20:41:28 +02:00
Nikhil Nagarajan
fb07938e54
container fix (#1795) 2026-04-12 19:10:51 +02:00
WBHarry
c337338c8b Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 13:58:51 +02:00
WBHarry
f900011510 Fixed trait counting in CharacterCreation. Fixed description layout and labels in CharacterCreation. Fixed drag/drop images from Compendium Browser 2026-04-12 13:58:43 +02:00
WBHarry
56a6613a73
Fixed more missing translations (#1792) 2026-04-12 11:38:15 +02:00
WBHarry
e003db3ec1 Corrected updateActorsRangeDependentEffects when token is null 2026-04-12 11:22:00 +02:00
WBHarry
66c90d69e3 Added saefety to updateActorsRangeDepenedentEffects 2026-04-12 11:10:02 +02:00
WBHarry
a839ca0066 Corrected deploy.yml for new branch 2026-04-12 00:36:24 +02:00
WBHarry
6ed975f5b7 Merge branch 'v14-dev' of https://github.com/Foundryborne/daggerheart into v14-dev 2026-04-12 00:33:04 +02:00
WBHarry
e2c97a7b61 Raised version 2026-04-12 00:32:59 +02:00
WBHarry
3ec013ff50
Reworked summon action and clowncar functionality to work with levels (#1791) 2026-04-12 00:25:43 +02:00
WBHarry
94f1fbdd9b Updated system.json 2026-04-12 00:21:16 +02:00
WBHarry
f22b67367b Updated system.json to point to V14 2026-04-11 23:57:33 +02:00
WBHarry
8a0b1b8e22
[Fix] Translation Fixes (#1789)
* Fixed translations

* .
2026-04-11 22:55:26 +02:00
WBHarry
1a57b55723 Fixed H4 elements in editors being hard to see in light mode 2026-04-11 22:51:23 +02:00
WBHarry
f910cf9795 Fixed Battlepoints menu being hard to see in light-mode 2026-04-11 22:46:30 +02:00
WBHarry
6804bfe047 Fixed so that bonus rest moves can be negative 2026-04-11 19:23:34 +02:00
WBHarry
28d9254883 Changed TagTeam initiasation cost label to be 'Hope Cost' 2026-04-11 16:23:41 +02:00
WBHarry
b076c2481b Fixed the extra unarmored severe threshold bonus being applied to Bare Bones 2026-04-11 14:59:44 +02:00
WBHarry
bdfc97bb3b Style improvements to groupRoll when a character name is long 2026-04-11 14:24:00 +02:00
WBHarry
e111f7c2ae Corrected BareBones damageThreshold application 2026-04-11 13:58:57 +02:00
212 changed files with 4007 additions and 1655 deletions

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@ -1,3 +1,5 @@
[*]
indent_size = 4
indent_style = spaces
[*.yml]
indent_size = 2

42
.github/workflows/ci.yml vendored Normal file
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@ -0,0 +1,42 @@
name: Project CI
on:
pull_request:
branches: [main]
push:
branches: [main]
workflow_dispatch:
branches: [main]
jobs:
build:
runs-on: ubuntu-latest
strategy:
matrix:
node-version: [24.x]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: ${{ matrix.node-version }}
- uses: pnpm/action-setup@v4
with:
version: 10
- name: Cache NPM Deps
id: cache-npm
uses: actions/cache@v3
with:
path: node_modules/
key: npm-${{ hashFiles('package-lock.json') }}
- name: Install NPM Deps
if: ${{ steps.cache-npm.outputs.cache-hit != 'true' }}
run: npm ci
- name: Lint
run: npm run lint

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@ -35,7 +35,7 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://github.com/${{github.repository}}
manifest: https://raw.githubusercontent.com/${{github.repository}}/main/system.json
manifest: https://raw.githubusercontent.com/${{github.repository}}/v14/system.json
download: https://github.com/${{github.repository}}/releases/download/${{github.event.release.tag_name}}/system.zip
# Create a zip file with all files required by the module to add to the release

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@ -1,78 +1,9 @@
# Contributing to Foundryborne
# Contributing to Daggerheart
Welcome! This is a community-driven project to bring [Daggerheart](https://www.daggerheart.com/) to [FoundryVTT](https://foundryvtt.com/) as a full system. We're excited to have you here and appreciate your interest in contributing.
Thank you for your interest in contributing to the Foundryborne project!
---
To ensure that all contributions align with our project goals and architectural standards, we ask that you **do not submit outside contributions without first receiving feedback from the development team.**
## 🤝 How to Contribute
If you have an idea or a fix you'd like to contribute, please start a discussion or open an issue first. We'd love to hear from you and collaborate on the best way to move forward!
We welcome contributions of all kinds:
- Bug reports
- Feature suggestions
- Code contributions
- UI/UX mockups
- Documentation improvements
- Questions and discussions
Please be respectful and collaborative — were all here to build something great together.
### Community Translations
Please note that we are not accepting community translations in the main project. Instead, community translations should be published as a module.
---
## 🧭 General Guidelines
- **Use GitHub Issues** to report bugs or propose features
- **Start a Discussion** for larger ideas or questions
- **Open a Pull Request** once you've confirmed your work aligns with project direction
- **Keep things modular and maintainable** — if you're not sure how to structure something, ask!
- **Orient your code on existing examples**, and feel free to suggest a standard if it makes things clearer
---
## 🗂️ Project Structure
Please try to follow the general logic of the existing code when submitting PRs.
We encourage contributors to leave comments or open Discussions when proposing structural or organizational changes.
---
## 🧾 Issue & PR Best Practices
**For Issues:**
- Use clear, descriptive titles
- Provide a concise explanation of the problem or idea
- Include reproduction steps or example scenarios if it's a bug
- Add screenshots or logs if helpful
**For Pull Requests:**
- Use a clear title summarizing the change
- Provide a brief description of what your code does and why
- Link to any related Issues
- Keep PRs focused — smaller is better
---
## 🔖 Labels and Boards
We use GitHub labels to help organize contributions. If your issue or PR relates to a specific category, feel free to tag it. There is also a GitHub Project Board to help track active work and priorities.
---
## 📣 Communication
Discussions are currently happening on GitHub — in Issues, PRs, and [GitHub Discussions](https://github.com/Foundryborne/daggerheart/discussions). You're welcome to use any of these, though we may consolidate to one in the future.
---
## 🤗 Thank You!
Whether you're fixing a typo or designing entire mechanics — every contribution matters. Thank you for helping bring _Daggerheart_ to life in FoundryVTT through **Foundryborne**!
🐸🛠️
Thank you for your understanding and support.

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@ -32,6 +32,11 @@ CONFIG.Dice.daggerheart = {
FateRoll: FateRoll
};
CONFIG.RegionBehavior.dataModels = {
...CONFIG.RegionBehavior.dataModels,
...data.regionBehaviors
};
Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
CONFIG.Actor.documentClass = documents.DhpActor;
@ -355,6 +360,8 @@ Hooks.on(CONFIG.DH.HOOKS.hooksConfig.groupRollStart, async data => {
});
const updateActorsRangeDependentEffects = async token => {
if (!token) return;
const rangeMeasurement = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.variantRules

14
eslint.config.mjs Normal file
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@ -0,0 +1,14 @@
import globals from 'globals';
import { defineConfig } from 'eslint/config';
import prettier from 'eslint-plugin-prettier';
export default defineConfig([
{ files: ['**/*.{js,mjs,cjs}'], languageOptions: { globals: globals.browser } },
{ plugins: { prettier } },
{
files: ['**/*.{js,mjs,cjs}'],
rules: {
'prettier/prettier': 'error'
}
}
]);

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@ -74,9 +74,7 @@
"name": "Summon",
"tooltip": "Create tokens in the scene.",
"error": "You do not have permission to summon tokens or there is no active scene.",
"invalidDrop": "You can only drop Actor entities to summon.",
"chatMessageTitle": "Test2",
"chatMessageHeaderTitle": "Summoning"
"invalidDrop": "You can only drop Actor entities to summon."
},
"transform": {
"name": "Transform",
@ -111,11 +109,18 @@
"customFormula": "Custom Formula",
"formula": "Formula"
},
"area": {
"sectionTitle": "Areas",
"shape": "Shape",
"size": "Size"
},
"displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger",
"deleteTriggerContent": "Are you sure you want to delete the {trigger} trigger?",
"advantageState": "Advantage State",
"damageOnSave": "Damage on Save"
"damageOnSave": "Damage on Save",
"useDefaultItemValues": "Use default Item values",
"itemDamageIsUsed": "Item Damage Is Used"
},
"RollField": {
"diceRolling": {
@ -130,7 +135,7 @@
"attackModifier": "Attack Modifier",
"attackName": "Attack Name",
"criticalThreshold": "Critical Threshold",
"includeBase": { "label": "Include Item Damage" },
"includeBase": { "label": "Use Item Damage" },
"groupAttack": { "label": "Group Attack" },
"multiplier": "Multiplier",
"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
@ -163,7 +168,8 @@
"rangeDependence": {
"title": "Range Dependence"
},
"stacking": { "title": "Stacking" }
"stacking": { "title": "Stacking" },
"targetDispositions": "Affected Dispositions"
},
"RangeDependance": {
"hint": "Settings for an optional distance at which this effect should activate",
@ -210,7 +216,13 @@
"type": { "label": "Type" }
},
"hordeDamage": "Horde Damage",
"horderHp": "Horde/HP"
"horderHp": "Horde/HP",
"adversaryReactionRoll": {
"headerTitle": "Adversary Reaction Roll"
}
},
"Base": {
"CannotAddType": "Cannot add {itemType} items to {actorType} actors."
},
"Character": {
"advantageSources": {
@ -235,6 +247,8 @@
},
"defaultHopeDice": "Default Hope Dice",
"defaultFearDice": "Default Fear Dice",
"defaultAdvantageDice": "Default Advantage Dice",
"defaultDisadvantageDice": "Default Disadvantage Dice",
"disadvantageSources": {
"label": "Disadvantage Sources",
"hint": "Add single words or short text as reminders and hints of what a character has disadvantage on."
@ -333,7 +347,8 @@
"minor": "MIN",
"major": "MAJ",
"severe": "SEV"
}
},
"triggerRestContent": "This will trigger a dialog to players make their downtime moves. Are you sure?"
}
},
"APPLICATIONS": {
@ -467,6 +482,10 @@
"defaultOwnershipTooltip": "The default player ownership of countdowns",
"hideNewCountdowns": "Hide New Countdowns"
},
"CreateItemDialog": {
"createItem": "Create Item",
"browseCompendium": "Browse Compendium"
},
"DaggerheartMenu": {
"title": "GM Tools",
"refreshFeatures": "Refresh Features",
@ -681,6 +700,12 @@
"noPlayers": "No players to assign ownership to",
"default": "Default Ownership"
},
"PendingReactionsDialog": {
"title": "Pending Reaction Rolls Found",
"unfinishedRolls": "Some Tokens still need to roll their Reaction Roll.",
"confirmation": "Are you sure you want to continue ?",
"warning": "Undone reaction rolls will be considered as failed"
},
"ReactionRoll": {
"title": "Reaction Roll: {trait}"
},
@ -706,7 +731,7 @@
"FIELDS": {
"initiator": {
"memberId": { "label": "Initiating Character" },
"cost": { "label": "Initiation Cost" }
"cost": { "label": "Hope Cost" }
}
},
"leaderTitle": "Initiating Character",
@ -735,11 +760,11 @@
},
"GroupRollSelect": {
"title": "Group Roll",
"aidingCharacters": "Aiding Characters",
"leader": "Leader",
"leaderRoll": "Leader Roll",
"openDialogForAll": "Open Dialog For All",
"startGroupRoll": "Start Group Roll",
"cancelGroupRoll": "Cancel",
"finishGroupRoll": "Finish Group Roll",
"cancelConfirmTitle": "Cancel Group Roll",
"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too."
@ -764,6 +789,11 @@
"session": "Next Session",
"custom": "Custom"
},
"ActionAutomationChoices": {
"never": "Never",
"showDialog": "Show Dialog Only",
"always": "Always"
},
"AdversaryTrait": {
"relentless": {
"name": "Relentless",
@ -1293,6 +1323,11 @@
"on": "On",
"onWithToggle": "On With Toggle"
},
"SceneRangeMeasurementTypes": {
"disable": "Disable Daggerheart Range Measurement",
"default": "Default",
"custom": "Custom"
},
"SelectAction": {
"selectType": "Select Action Type",
"selectAction": "Action Selection"
@ -1992,6 +2027,10 @@
"hint": "Multiply any damage dealt to you by this number"
}
},
"Battlepoints": {
"full": "Battlepoints",
"short": "BP"
},
"Bonuses": {
"rest": {
"downtimeAction": "Downtime Action",
@ -2402,10 +2441,13 @@
"maxWithThing": "Max {thing}",
"missingDragDropThing": "Drop {thing} here",
"multiclass": "Multiclass",
"name": "Name",
"newCategory": "New Category",
"newThing": "New {thing}",
"next": "Next",
"none": "None",
"noTarget": "No current target",
"optionalThing": "Optional {thing}",
"partner": "Partner",
"player": {
"single": "Player",
@ -2432,9 +2474,11 @@
"rollDamage": "Roll Damage",
"rollWith": "{roll} Roll",
"save": "Save",
"saveSettings": "Save Settings",
"scalable": "Scalable",
"scars": "Scars",
"situationalBonus": "Situational Bonus",
"searchPlaceholder": "Search...",
"spent": "Spent",
"step": "Step",
"stress": "Stress",
@ -2585,8 +2629,14 @@
},
"Weapon": {
"weaponType": "Weapon Type",
"primaryWeapon": "Primary Weapon",
"secondaryWeapon": "Secondary Weapon"
"primaryWeapon": {
"full": "Primary Weapon",
"short": "Primary"
},
"secondaryWeapon": {
"full": "Secondary Weapon",
"short": "Secondary"
}
}
},
"MACROS": {
@ -2840,6 +2890,10 @@
}
},
"Keybindings": {
"partySheet": {
"name": "Toggle Party Sheet",
"hint": "Open or close the active party's sheet"
},
"spotlight": {
"name": "Spotlight Combatant",
"hint": "Move the spotlight to a hovered or selected token that's present in an active encounter"
@ -3010,6 +3064,9 @@
"resourceRoll": {
"playerMessage": "{user} rerolled their {name}"
},
"saveRoll": {
"reactionRollAllTargets": "Reaction Roll All Targets"
},
"tagTeam": {
"title": "Tag Team",
"membersTitle": "Members"
@ -3038,9 +3095,9 @@
},
"ItemBrowser": {
"title": "Daggerheart Compendium Browser",
"windowTitle": "Compendium Browser",
"hint": "Select a Folder in sidebar to start browsing through the compendium",
"browserSettings": "Browser Settings",
"searchPlaceholder": "Search...",
"columnName": "Name",
"tooltipFilters": "Filters",
"tooltipErase": "Erase",
@ -3076,7 +3133,7 @@
"weapons": "Weapons",
"armors": "Armors",
"consumables": "Consumables",
"loots": "Loots"
"loots": "Loot"
}
},
"Notifications": {
@ -3171,6 +3228,9 @@
"companion": "Level {level} - {partner}",
"companionNoPartner": "No Partner",
"duplicateToNewTier": "Duplicate to New Tier",
"activateParty": "Make Active Party",
"partyIsActive": "Active",
"createAdversary": "Create Adversary",
"pickTierTitle": "Pick a new tier for this adversary"
},
"daggerheartMenu": {
@ -3182,6 +3242,7 @@
"Tooltip": {
"disableEffect": "Disable Effect",
"enableEffect": "Enable Effect",
"edit": "Edit",
"openItemWorld": "Open Item World",
"openActorWorld": "Open Actor World",
"sendToChat": "Send to Chat",

View file

@ -11,7 +11,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
this.character = character;
this.setup = {
traits: this.character.system.traits,
traits: Object.keys(this.character.system.traits).reduce((acc, key) => {
acc[key] = { value: null };
return acc;
}, {}),
ancestryName: {
primary: '',
secondary: ''
@ -377,8 +380,10 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
];
return Object.values(this.setup.traits).reduce((acc, x) => {
const index = traitCompareArray.indexOf(x.value);
if (index === -1) return acc;
traitCompareArray.splice(index, 1);
acc += index !== -1;
acc += 1;
return acc;
}, 0);
}

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@ -72,8 +72,8 @@ export default class ActionSelectionDialog extends HandlebarsApplicationMixin(Ap
static async #onChooseAction(event, button) {
const { actionId } = button.dataset;
this.#action = this.#item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.#event, 'shiftKey', {
this.action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.event, 'shiftKey', {
get() {
return event.shiftKey;
}

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@ -123,6 +123,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
context.advantage = this.config.roll?.advantage;
context.disadvantage = this.config.roll?.disadvantage;
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
context.dieFaces = CONFIG.DH.GENERAL.dieFaces.reduce((acc, face) => {
acc[face] = `d${face}`;
return acc;
}, {});
context.isLite = this.config.roll?.lite;
context.extraFormula = this.config.extraFormula;
context.formula = this.roll.constructFormula(this.config);
@ -152,9 +156,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
if (rest.roll?.dice) {
Object.entries(rest.roll.dice).forEach(([key, value]) => {
this.roll[key] = value;
});
this.roll = foundry.utils.mergeObject(this.roll, rest.roll.dice);
}
if (rest.hasOwnProperty('trait')) {
this.config.roll.trait = rest.trait;
@ -173,6 +175,15 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.defaultAdvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultAdvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.defaultDisadvantageDice) {
const faces = Number.parseInt(this.config.data.rules.roll.defaultDisadvantageDice);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
this.render();
}

View file

@ -259,8 +259,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const resetValue = increasing
? 0
: feature.system.resource.max
? Roll.replaceFormulaData(feature.system.resource.max, this.actor)
? new Roll(Roll.replaceFormulaData(feature.system.resource.max, this.actor)).evaluateSync().total
: 0;
await feature.update({ 'system.resource.value': resetValue });
}

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@ -116,7 +116,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('Aiding Characters')}</div>`
`<div class="section-title">${game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.aidingCharacters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');

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@ -38,13 +38,15 @@ export default class ItemTransferDialog extends HandlebarsApplicationMixin(Appli
originActor ??= item?.actor;
const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
const max = item?.system.quantity ?? originActor.system.gold[currency] ?? 0;
return {
originActor,
targetActor,
itemImage: item?.img,
currencyIcon: currencySetting?.icon,
max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0,
max,
initial: targetActor.system.metadata.quantifiable?.includes(item.type) ? max : 1,
title: item?.name ?? currencySetting?.label
};
}

View file

@ -20,7 +20,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
owned: member.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
}));
this.initiator = null;
this.initiator = { cost: 3 };
this.openForAllPlayers = true;
this.tabGroups.application = Object.keys(party.system.tagTeam.members).length
@ -115,6 +115,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
async _onRender(context, options) {
await super._onRender(context, options);
// if (this.element.querySelector('.roll-selection')) {
// for (const element of this.element.querySelectorAll('.team-member-container')) {
// element.classList.add('select-padding');
// }
// }
if (this.element.querySelector('.team-container')) return;
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
@ -133,7 +139,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
context.members = {};
context.allHaveRolled = Object.keys(this.party.system.tagTeam.members).every(key => {
const data = this.party.system.tagTeam.members[key];
return Boolean(data.rollData);
const hasRolled = Boolean(data.rollData);
if (!hasRolled) return false;
return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
});
return context;

View file

@ -122,15 +122,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
async toggleClowncar(actors) {
const animationDuration = 500;
const activeTokens = actors.flatMap(member => member.getActiveTokens());
const scene = game.scenes.get(game.user.viewedScene);
/* getDependentTokens returns already removed tokens with id = null. Need to filter that until it's potentially fixed from Foundry */
const activeTokens = actors.flatMap(member => member.getDependentTokens({ scenes: scene }).filter(x => x._id));
const { x: actorX, y: actorY } = this.document;
if (activeTokens.length > 0) {
for (let token of activeTokens) {
await token.document.update(
{ x: actorX, y: actorY, alpha: 0 },
{ animation: { duration: animationDuration } }
);
setTimeout(() => token.document.delete(), animationDuration);
await token.update({ x: actorX, y: actorY, alpha: 0 }, { animation: { duration: animationDuration } });
setTimeout(() => token.delete(), animationDuration);
}
} else {
const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
@ -140,11 +139,16 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
tokenData.push(data.toObject());
}
const viewedLevel = game.scenes.get(game.user.viewedScene).levels.get(game.user.viewedLevel);
const elevation = this.actor.token?.elevation ?? viewedLevel.elevation.bottom;
const newTokens = await activeScene.createEmbeddedDocuments(
'Token',
tokenData.map(tokenData => ({
...tokenData,
alpha: 0,
level: viewedLevel,
elevation: elevation,
x: actorX,
y: actorY
}))

View file

@ -118,8 +118,13 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
break;
case 'footer':
partContext.buttons = [
{ type: 'button', action: 'reset', icon: 'fa-solid fa-arrow-rotate-left', label: 'Reset' },
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: 'Save Changes' }
{
type: 'button',
action: 'reset',
icon: 'fa-solid fa-arrow-rotate-left',
label: game.i18n.localize('SETTINGS.UI.ACTIONS.Reset')
},
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: game.i18n.localize('EDITOR.Save') }
];
break;
}

View file

@ -264,7 +264,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
key = event.target.closest('[data-key]').dataset.key;
if (!this.action[key]) return;
data[key].push(this.action.defaultValues[key] ?? {});
const value = key === 'areas' ? { name: this.action.item.name } : {};
data[key].push(this.action.defaultValues[key] ?? value);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}

View file

@ -19,15 +19,17 @@ export default class DHActionConfig extends DHActionBaseConfig {
return context;
}
static async addEffect(_event) {
static async addEffect(event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return;
const data = this.action.toObject();
const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false })
]);
data.effects.push({ _id: created[0]._id });
if (areaIndex !== undefined) data.areas[areaIndex].effects.push(created[0]._id);
else data.effects.push({ _id: created[0]._id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
this.action.item.effects.get(created[0]._id).sheet.render(true);
}
@ -52,9 +54,19 @@ export default class DHActionConfig extends DHActionBaseConfig {
static removeEffect(event, button) {
if (!this.action.effects) return;
const index = button.dataset.index,
const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button);
this.constructor.removeElement.call(this, event, button);
}
this.action.item.deleteEmbeddedDocuments('ActiveEffect', [effectId]);
}

View file

@ -31,21 +31,35 @@ export default class DHActionSettingsConfig extends DHActionBaseConfig {
}
static async addEffect(_event) {
const { areaIndex } = event.target.dataset;
if (!this.action.effects) return;
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject();
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject({ transfer: false });
const data = this.action.toObject();
this.sheetUpdate(data, effectData);
this.effects = [...this.effects, effectData];
data.effects.push({ _id: effectData.id });
if (areaIndex !== undefined) data.areas[areaIndex].effects.push(effectData.id);
else data.effects.push({ _id: effectData.id });
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static removeEffect(event, button) {
if (!this.action.effects) return;
const index = button.dataset.index,
const { areaIndex, index } = button.dataset;
let effectId = null;
if (areaIndex !== undefined) {
effectId = this.action.areas[areaIndex].effects[index];
const data = this.action.toObject();
data.areas[areaIndex].effects.splice(index, 1);
this.constructor.updateForm.call(this, null, null, { object: foundry.utils.flattenObject(data) });
} else {
effectId = this.action.effects[index]._id;
this.constructor.removeElement.bind(this)(event, button);
this.constructor.removeElement.call(this, event, button);
}
this.sheetUpdate(
this.action.toObject(),
this.effects.find(x => x.id === effectId),

View file

@ -217,8 +217,8 @@ export default class AdversarySheet extends DHBaseActorSheet {
static #reactionRoll(event) {
const config = {
event,
title: `Reaction Roll: ${this.actor.name}`,
headerTitle: 'Adversary Reaction Roll',
title: game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll'),
headerTitle: game.i18n.localize('DAGGERHEART.ACTORS.Adversary.adversaryReactionRoll.headerTitle'),
roll: {
type: 'trait'
},

View file

@ -12,8 +12,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['character'],
position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
@ -68,7 +66,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
handler: CharacterSheet.#getEquipamentContextOptions,
handler: CharacterSheet.#getEquipmentContextOptions,
selector: '[data-item-uuid][data-type="armor"], [data-item-uuid][data-type="weapon"]',
options: {
parentClassHooks: false,
@ -170,6 +168,16 @@ export default class CharacterSheet extends DHBaseActorSheet {
return applicationOptions;
}
/** @inheritdoc */
_toggleDisabled(disabled) {
// Overriden to only disable text inputs by default.
// Everything else is done by checking @root.editable in the sheet
const form = this.form;
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
input.disabled = disabled;
}
}
/** @inheritDoc */
async _onRender(context, options) {
await super._onRender(context, options);
@ -315,11 +323,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [
{
name: 'toLoadout',
label: 'toLoadout',
icon: 'fa-solid fa-arrow-up',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
return doc?.isOwner && doc.system.inVault;
},
callback: async target => {
const doc = await getDocFromElement(target);
@ -329,11 +337,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
name: 'recall',
label: 'recall',
icon: 'fa-solid fa-bolt-lightning',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.inVault;
return doc?.isOwner && doc.system.inVault;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
@ -368,17 +376,17 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
},
{
name: 'toVault',
label: 'toVault',
icon: 'fa-solid fa-arrow-down',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !doc.system.inVault;
return doc?.isOwner && !doc.system.inVault;
},
callback: async target => (await getDocFromElement(target)).update({ 'system.inVault': true })
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));
@ -391,29 +399,29 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @this {CharacterSheet}
* @protected
*/
static #getEquipamentContextOptions() {
static #getEquipmentContextOptions() {
const options = [
{
name: 'equip',
label: 'equip',
icon: 'fa-solid fa-hands',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !doc.system.equipped;
return doc.isOwner && doc && !doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
},
{
name: 'unequip',
label: 'unequip',
icon: 'fa-solid fa-hands',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system.equipped;
return doc.isOwner && doc && doc.system.equipped;
},
callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));

View file

@ -288,7 +288,7 @@ export default class Party extends DHBaseActorSheet {
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
icon: button.dataset.type === 'shortRest' ? 'fa-solid fa-utensils' : 'fa-solid fa-bed'
},
content: 'This will trigger a dialog to players make their downtime moves, are you sure?',
content: game.i18n.localize('DAGGERHEART.ACTORS.Party.triggerRestContent'),
classes: ['daggerheart', 'dialog', 'dh-style']
});

View file

@ -418,18 +418,18 @@ export default function DHApplicationMixin(Base) {
/**@type {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} */
const options = [
{
name: 'disableEffect',
label: 'disableEffect',
icon: 'fa-solid fa-lightbulb',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return !target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
callback: async target => (await getDocFromElement(target)).update({ disabled: true })
},
{
name: 'enableEffect',
label: 'enableEffect',
icon: 'fa-regular fa-lightbulb',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return target.dataset.disabled && target.dataset.itemType !== 'beastform';
},
@ -437,7 +437,7 @@ export default function DHApplicationMixin(Base) {
}
].map(option => ({
...option,
name: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.name}`,
label: `DAGGERHEART.APPLICATIONS.ContextMenu.${option.label}`,
icon: `<i class="${option.icon}"></i>`
}));
@ -468,14 +468,14 @@ export default function DHApplicationMixin(Base) {
_getContextMenuCommonOptions({ usable = false, toChat = false, deletable = true }) {
const options = [
{
name: 'CONTROLS.CommonEdit',
label: 'CONTROLS.CommonEdit',
icon: 'fa-solid fa-pen-to-square',
condition: target => {
visible: target => {
const { dataset } = target.closest('[data-item-uuid]');
const doc = getDocFromElementSync(target);
return (
(!dataset.noCompendiumEdit && !doc) ||
(doc && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
(doc?.isOwner && (!doc?.hasOwnProperty('systemPath') || doc?.inCollection))
);
},
callback: async target => (await getDocFromElement(target)).sheet.render({ force: true })
@ -484,14 +484,14 @@ export default function DHApplicationMixin(Base) {
if (usable) {
options.unshift({
name: 'DAGGERHEART.GENERAL.damage',
label: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return (
const hasDamage =
!foundry.utils.isEmpty(doc?.system?.attack?.damage.parts) ||
!foundry.utils.isEmpty(doc?.damage?.parts)
);
!foundry.utils.isEmpty(doc?.damage?.parts);
return doc?.isOwner && hasDamage;
},
callback: async (target, event) => {
const doc = await getDocFromElement(target),
@ -507,11 +507,11 @@ export default function DHApplicationMixin(Base) {
});
options.unshift({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.useItem',
icon: 'fa-solid fa-burst',
condition: target => {
visible: target => {
const doc = getDocFromElementSync(target);
return doc && !(doc.type === 'domainCard' && doc.system.inVault);
return doc?.isOwner && !(doc.type === 'domainCard' && doc.system.inVault);
},
callback: async (target, event) => (await getDocFromElement(target)).use(event)
});
@ -519,18 +519,19 @@ export default function DHApplicationMixin(Base) {
if (toChat)
options.push({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
label: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
});
if (deletable)
options.push({
name: 'CONTROLS.CommonDelete',
label: 'CONTROLS.CommonDelete',
icon: 'fa-solid fa-trash',
condition: element => {
visible: element => {
const target = element.closest('[data-item-uuid]');
return target.dataset.itemType !== 'beastform';
const doc = getDocFromElementSync(target);
return doc?.isOwner && target.dataset.itemType !== 'beastform';
},
callback: async (target, event) => {
const doc = await getDocFromElement(target);
@ -644,12 +645,12 @@ export default function DHApplicationMixin(Base) {
buttons: [
{
action: 'create',
label: 'Create Item',
label: game.i18n.localize('DAGGERHEART.APPLICATIONS.CreateItemDialog.createItem'),
icon: 'fa-solid fa-plus'
},
{
action: 'browse',
label: 'Browse Compendium',
label: game.i18n.localize('DAGGERHEART.APPLICATIONS.CreateItemDialog.browseCompendium'),
icon: 'fa-solid fa-book'
}
]

View file

@ -73,7 +73,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
.hideAttribution;
// Prepare inventory data
if (['party', 'character'].includes(this.document.type)) {
if (this.document.system.metadata.hasInventory) {
context.inventory = {
currencies: {},
weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
@ -283,11 +283,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
async _onDropItem(event, item) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const originActor = item.actor;
if (
item.actor?.uuid === this.document.uuid ||
!originActor ||
!['character', 'party'].includes(this.document.type)
) {
if (!originActor || originActor.uuid === this.document.uuid || !this.document.system.metadata.hasInventory) {
return super._onDropItem(event, item);
}
@ -302,47 +298,79 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
);
}
if (item.system.metadata.isQuantifiable) {
const actorItem = originActor.items.get(data.originId);
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
// Perform the actual transfer, showing a dialog when doing it
const availableQuantity = Math.max(1, item.system.quantity);
const actorItem = originActor.items.get(data.originId) ?? item;
if (availableQuantity > 1) {
const quantityTransferred = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
item,
targetActor: this.document
});
if (quantityTransfered) {
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
if (existingItem) {
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
} else {
const createData = item.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
}
}
]);
}
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} else {
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
});
}
}
return this.#transferItem(actorItem, quantityTransferred);
} else {
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
return this.#transferItem(actorItem, availableQuantity);
}
}
}
/**
* Helper to perform the actual transfer of an item to this actor, including stack/unstack logic based on target quantifiability.
* Make sure item is the actor item before calling this method or there will be issues
*/
async #transferItem(item, quantity) {
const originActor = item.actor;
const targetActor = this.document;
const allowStacking = targetActor.system.metadata.quantifiable?.includes(item.type);
const batch = [];
// First add/update the item to the target actor
const existing = allowStacking ? targetActor.items.find(x => itemIsIdentical(x, item)) : null;
if (existing) {
batch.push({
action: 'update',
documentName: 'Item',
parent: targetActor,
updates: [{ '_id': existing.id, 'system.quantity': existing.system.quantity + quantity }]
});
} else {
const itemsToCreate = [];
if (allowStacking) {
itemsToCreate.push(foundry.utils.mergeObject(item.toObject(true), { system: { quantity } }));
} else {
const createData = new Array(Math.max(1, quantity))
.fill(0)
.map(() => foundry.utils.mergeObject(item.toObject(), { system: { quantity: 1 } }));
itemsToCreate.push(...createData);
}
batch.push({
action: 'create',
documentName: 'Item',
parent: targetActor,
data: itemsToCreate
});
}
// Remove the item from the original actor (by either deleting it, or updating its quantity)
if (quantity >= item.system.quantity) {
batch.push({
action: 'delete',
documentName: 'Item',
parent: originActor,
ids: [item.id]
});
} else {
batch.push({
action: 'update',
documentName: 'Item',
parent: originActor,
updates: [{ '_id': item.id, 'system.quantity': item.system.quantity - quantity }]
});
}
return foundry.documents.modifyBatch(batch);
}
/**
* On dragStart on the item.
* @param {DragEvent} event - The drag event

View file

@ -31,11 +31,12 @@ export default class AncestrySheet extends DHHeritageSheet {
if (data.type === 'ActiveEffect') return super._onDrop(event);
const target = event.target.closest('fieldset.drop-section');
const typeField =
this.document.system[target.dataset.type === 'primary' ? 'primaryFeature' : 'secondaryFeature'];
if (!typeField) {
super._onDrop(event);
if (target) {
const typeField =
this.document.system[target.dataset.type === 'primary' ? 'primaryFeature' : 'secondaryFeature'];
if (!typeField) {
super._onDrop(event);
}
}
}
}

View file

@ -31,7 +31,7 @@ export default class FeatureSheet extends DHBaseItemSheet {
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
//Might be wrong location but testing out if here is okay.
//Might be wrong location but testing out if here is okay.
/**@override */
async _prepareContext(options) {
const context = await super._prepareContext(options);

View file

@ -46,50 +46,67 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
_getEntryContextOptions() {
const options = super._getEntryContextOptions();
options.push({
name: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
condition: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor?.type === 'adversary' && actor.system.type !== 'social';
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
options.push(
{
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.duplicateToNewTier',
icon: `<i class="fa-solid fa-arrow-trend-up" inert></i>`,
visible: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor?.type === 'adversary' && actor.system.type !== 'social';
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
const content = document.createElement('div');
const select = document.createElement('select');
select.name = 'tier';
select.append(
...tiers.map(t => {
const option = document.createElement('option');
option.value = t;
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
return option;
})
);
content.append(select);
const tiers = [1, 2, 3, 4].filter(t => t !== actor.system.tier);
const content = document.createElement('div');
const select = document.createElement('select');
select.name = 'tier';
select.append(
...tiers.map(t => {
const option = document.createElement('option');
option.value = t;
option.textContent = game.i18n.localize(`DAGGERHEART.GENERAL.Tiers.${t}`);
return option;
})
);
content.append(select);
const tier = await foundry.applications.api.Dialog.input({
classes: ['dh-style', 'dialog'],
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
content,
ok: {
label: 'Create Adversary',
callback: (event, button, dialog) => Number(button.form.elements.tier.value)
const tier = await foundry.applications.api.Dialog.input({
classes: ['dh-style', 'dialog'],
window: { title: 'DAGGERHEART.UI.Sidebar.actorDirectory.pickTierTitle' },
content,
ok: {
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.createAdversary',
callback: (event, button, dialog) => Number(button.form.elements.tier.value)
}
});
if (tier === actor.system.tier) {
ui.notifications.warn('This actor is already at this tier');
} else if (tier) {
const source = actor.system.adjustForTier(tier);
await Actor.create(source);
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
}
});
}
},
{
label: 'DAGGERHEART.UI.Sidebar.actorDirectory.activateParty',
icon: `<i class="fa-regular fa-square"></i>`,
visible: li => {
const actor = game.actors.get(li.dataset.entryId);
return actor && actor.type === 'party' && !actor.system.active;
},
callback: async li => {
const actor = game.actors.get(li.dataset.entryId);
if (!actor) throw new Error('Unexpected missing actor');
if (tier === actor.system.tier) {
ui.notifications.warn('This actor is already at this tier');
} else if (tier) {
const source = actor.system.adjustForTier(tier);
await Actor.create(source);
ui.notifications.info(`Tier ${tier} ${actor.name} created`);
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, actor.id);
ui.actors.render();
}
}
});
);
return options;
}

View file

@ -103,23 +103,10 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
// {
// name: 'Reroll',
// icon: '<i class="fa-solid fa-dice"></i>',
// condition: li => {
// const message = game.messages.get(li.dataset.messageId);
// return (game.user.isGM || message.isAuthor) && message.rolls.length > 0;
// },
// callback: li => {
// const message = game.messages.get(li.dataset.messageId);
// new game.system.api.applications.dialogs.RerollDialog(message).render({ force: true });
// }
// },
{
name: game.i18n.localize('DAGGERHEART.UI.ChatLog.rerollDamage'),
label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>',
condition: li => {
visible: li => {
const message = game.messages.get(li.dataset.messageId);
const hasRolledDamage = message.system.hasDamage
? Object.keys(message.system.damage).length > 0

View file

@ -84,15 +84,15 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
_getCombatContextOptions() {
return [
{
name: 'COMBAT.ClearMovementHistories',
label: 'COMBAT.ClearMovementHistories',
icon: '<i class="fa-solid fa-shoe-prints"></i>',
condition: () => game.user.isGM && this.viewed?.combatants.size > 0,
visible: () => game.user.isGM && this.viewed?.combatants.size > 0,
callback: () => this.viewed.clearMovementHistories()
},
{
name: 'COMBAT.Delete',
label: 'COMBAT.Delete',
icon: '<i class="fa-solid fa-trash"></i>',
condition: () => game.user.isGM && !!this.viewed,
visible: () => game.user.isGM && !!this.viewed,
callback: () => this.viewed.endCombat()
}
];

View file

@ -22,7 +22,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
tag: 'div',
window: {
frame: true,
title: 'Fear',
title: 'DAGGERHEART.GENERAL.fear',
positioned: true,
resizable: true,
minimizable: false

View file

@ -37,7 +37,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
tag: 'div',
window: {
frame: true,
title: 'Compendium Browser',
title: 'DAGGERHEART.UI.ItemBrowser.windowTitle',
icon: 'fa-solid fa-book-atlas',
positioned: true,
resizable: true
@ -207,8 +207,23 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
label: game.i18n.localize(col.label)
}));
const splitPath = folderId?.split('.') ?? [];
const { pathLabels } = splitPath.reduce(
(acc, curr) => {
acc.currentPath = !acc.currentPath ? curr : [acc.currentPath, curr].join('.');
if (curr === 'folder') return acc;
const label = foundry.utils.getProperty(this.config, acc.currentPath)?.label;
if (label) acc.pathLabels.push(game.i18n.localize(label));
return acc;
},
{ pathLabels: [], currentPath: '' }
);
this.selectedMenu = {
path: folderId?.split('.') ?? [],
path: splitPath,
pathLabels: pathLabels,
data: {
...folderData,
columns: columns
@ -568,7 +583,9 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
const { itemUuid } = event.target.closest('[data-item-uuid]').dataset,
item = await foundry.utils.fromUuid(itemUuid),
dragData = item.toDragData();
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
event.dataTransfer.setDragImage(event.target.querySelector('img'), 0, 0);
}
_canDragStart() {

View file

@ -6,8 +6,11 @@ export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
static triggerContextMenu(event, altSelector) {
event.preventDefault();
event.stopPropagation();
const { clientX, clientY } = event;
const selector = altSelector ?? '[data-item-uuid]';
if (ui.context?.selector === selector) return;
const { clientX, clientY } = event;
const target = event.target.closest(selector) ?? event.currentTarget.closest(selector);
target?.dispatchEvent(
new PointerEvent('contextmenu', {

View file

@ -188,7 +188,7 @@ export default class FilterMenu extends foundry.applications.ux.ContextMenu {
}));
const damageTypeFilter = Object.values(CONFIG.DH.GENERAL.damageTypes).map(({ id, abbreviation }) => ({
group: 'Damage Type', //TODO localize
group: game.i18n.localize('DAGGERHEART.GENERAL.damageType'),
name: game.i18n.localize(abbreviation),
filter: {
field: 'system.damage.type',

View file

@ -95,4 +95,61 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
});
return inBounds.length === 1 ? inBounds[0] : null;
}
static getTemplateShape({ type, angle, range, direction } = {}) {
const { line, rectangle, inFront, cone, circle, emanation } = CONFIG.DH.GENERAL.templateTypes;
/* Length calculation */
const { grid, distance } = CONFIG.Scene.documentClass.schema.fields.grid.fields;
const sceneGridSize = canvas.scene?.grid.size ?? grid.size.initial;
const sceneGridDistance = canvas.scene?.grid.distance ?? distance.getInitialValue();
const dimensionConstant = sceneGridSize / sceneGridDistance;
const settings = canvas.scene?.rangeSettings;
const rangeNumber = Number(range);
const length = (!Number.isNaN(rangeNumber) ? rangeNumber : settings ? settings[range] : 0) * dimensionConstant;
/*----*/
const shapeData = {
...canvas.mousePosition,
type: type,
direction: direction ?? 0
};
switch (type) {
case rectangle.id:
shapeData.width = length;
shapeData.height = length;
break;
case line.id:
shapeData.length = length;
shapeData.width = 5 * dimensionConstant;
break;
case cone.id:
shapeData.angle = angle ?? CONFIG.MeasuredTemplate.defaults.angle;
shapeData.radius = length;
break;
case inFront.id:
shapeData.angle = '180';
shapeData.radius = length;
shapeData.type = cone.id;
break;
case circle.id:
shapeData.radius = length;
break;
case emanation.id:
shapeData.radius = length;
shapeData.base = {
type: 'token',
x: 0,
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
};
break;
}
return shapeData;
}
}

View file

@ -1,16 +1 @@
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {
async _createPreview(createData, options) {
if (options.actor) {
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
if (options.actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[options.actor.system.size];
if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
createData.width = tokenSize;
createData.height = tokenSize;
}
}
}
return super._createPreview(createData, options);
}
}
export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {}

View file

@ -115,3 +115,10 @@ export const advantageState = {
value: 1
}
};
export const areaTypes = {
placed: {
id: 'placed',
label: 'Placed Area'
}
};

View file

@ -80,12 +80,30 @@ export const groupAttackRange = {
/* circle|cone|rect|ray used to be CONST.MEASURED_TEMPLATE_TYPES. Hardcoded for now */
export const templateTypes = {
CIRCLE: 'circle',
CONE: 'cone',
RECTANGLE: 'rectangle',
LINE: 'line',
EMANATION: 'emanation',
INFRONT: 'inFront'
circle: {
id: 'circle',
label: 'Circle'
},
cone: {
id: 'cone',
label: 'Cone'
},
rectangle: {
id: 'rectangle',
label: 'Rectangle'
},
line: {
id: 'line',
label: 'Line'
},
emanation: {
id: 'emanation',
label: 'Emanation'
},
inFront: {
id: 'inFront',
label: 'In Front'
}
};
export const rangeInclusion = {
@ -955,15 +973,15 @@ export const countdownAppMode = {
export const sceneRangeMeasurementSetting = {
disable: {
id: 'disable',
label: 'Disable Daggerheart Range Measurement'
label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.disable'
},
default: {
id: 'default',
label: 'Default'
label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.default'
},
custom: {
id: 'custom',
label: 'Custom'
label: 'DAGGERHEART.CONFIG.SceneRangeMeasurementTypes.custom'
}
};
@ -1092,3 +1110,18 @@ export const fallAndCollisionDamage = {
damageFormula: '1d20 + 5'
}
};
export const simpleDispositions = {
[-1]: {
id: -1,
label: 'TOKEN.DISPOSITION.HOSTILE'
},
[0]: {
id: 0,
label: 'TOKEN.DISPOSITION.NEUTRAL'
},
[1]: {
id: 1,
label: 'TOKEN.DISPOSITION.FRIENDLY'
}
};

View file

@ -7,7 +7,12 @@ export const typeConfig = {
},
{
key: 'system.type',
label: 'DAGGERHEART.GENERAL.type'
label: 'DAGGERHEART.GENERAL.type',
format: type => {
if (!type) return '-';
return CONFIG.DH.ACTOR.allAdversaryTypes()[type].label;
}
}
],
filters: [
@ -69,12 +74,18 @@ export const typeConfig = {
columns: [
{
key: 'type',
label: 'DAGGERHEART.GENERAL.type'
label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `TYPES.Item.${type}` : '-')
},
{
key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-')
format: isSecondary =>
isSecondary
? 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.short'
: isSecondary === false
? 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.short'
: '-'
},
{
key: 'system.tier',
@ -94,8 +105,8 @@ export const typeConfig = {
key: 'system.secondary',
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
choices: [
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' },
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon.full' },
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full' }
]
},
{
@ -253,11 +264,13 @@ export const typeConfig = {
columns: [
{
key: 'system.type',
label: 'DAGGERHEART.GENERAL.type'
label: 'DAGGERHEART.GENERAL.type',
format: type => (type ? `DAGGERHEART.CONFIG.DomainCardTypes.${type}` : '-')
},
{
key: 'system.domain',
label: 'DAGGERHEART.GENERAL.Domain.single'
label: 'DAGGERHEART.GENERAL.Domain.single',
format: domain => (domain ? CONFIG.DH.DOMAIN.allDomains()[domain].label : '-')
},
{
key: 'system.level',
@ -318,7 +331,14 @@ export const typeConfig = {
},
{
key: 'system.domains',
label: 'DAGGERHEART.GENERAL.Domain.plural'
label: 'DAGGERHEART.GENERAL.Domain.plural',
format: domains => {
const config = CONFIG.DH.DOMAIN.allDomains();
return domains
.map(x => (x ? game.i18n.localize(config[x].label) : null))
.filter(x => x)
.join(', ');
}
}
],
filters: [
@ -362,18 +382,19 @@ export const typeConfig = {
columns: [
{
key: 'system.linkedClass',
label: 'Class',
label: 'TYPES.Item.class',
format: linkedClass => linkedClass?.name ?? 'DAGGERHEART.UI.ItemBrowser.missing'
},
{
key: 'system.spellcastingTrait',
label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait'
label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait',
format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-')
}
],
filters: [
{
key: 'system.linkedClass.uuid',
label: 'Class',
label: 'TYPES.Item.class',
choices: items => {
const list = items
.filter(item => item.system.linkedClass)
@ -397,7 +418,8 @@ export const typeConfig = {
},
{
key: 'system.mainTrait',
label: 'DAGGERHEART.GENERAL.Trait.single'
label: 'DAGGERHEART.GENERAL.Trait.single',
format: trait => (trait ? `DAGGERHEART.CONFIG.Traits.${trait}.name` : '-')
}
],
filters: [

View file

@ -1,5 +1,6 @@
export const keybindings = {
spotlight: 'DHSpotlight'
spotlight: 'DHSpotlight',
partySheet: 'DHPartySheet'
};
export const menu = {
@ -40,24 +41,21 @@ export const gameSettings = {
LastMigrationVersion: 'LastMigrationVersion',
SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings',
SpotlightTracker: 'SpotlightTracker'
SpotlightTracker: 'SpotlightTracker',
ActiveParty: 'ActiveParty'
};
export const actionAutomationChoices = {
never: {
id: 'never',
label: 'Never'
label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.never'
},
showDialog: {
id: 'showDialog',
label: 'Show Dialog only'
label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.showDialog'
},
// npcOnly: {
// id: "npcOnly",
// label: "Always for non-characters"
// },
always: {
id: 'always',
label: 'Always'
label: 'DAGGERHEART.CONFIG.ActionAutomationChoices.always'
}
};

View file

@ -15,3 +15,4 @@ export * as chatMessages from './chat-message/_modules.mjs';
export * as fields from './fields/_module.mjs';
export * as items from './item/_module.mjs';
export * as scenes from './scene/_module.mjs';
export * as regionBehaviors from './regionBehavior/_module.mjs';

View file

@ -13,7 +13,7 @@ export default class DHAttackAction extends DHDamageAction {
if (!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.unshift(new DHDamageData(baseDamage));
this.damage.parts.hitPoints = new DHDamageData(baseDamage);
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
@ -51,7 +51,7 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (result.message?.system.action.roll?.type === 'attack') {
if (result?.message?.system.action?.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
}

View file

@ -15,7 +15,7 @@ const fields = foundry.data.fields;
*/
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
static extraSchemas = ['cost', 'uses', 'range'];
static extraSchemas = ['areas', 'cost', 'uses', 'range'];
/** @inheritDoc */
static defineSchema() {
@ -110,6 +110,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
return this._id;
}
/** Returns true if the current user is the owner of the containing item */
get isOwner() {
return this.item?.isOwner ?? true;
}
/**
* Return Item the action is attached too.
*/
@ -143,6 +148,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
: null;
}
/** Returns true if the action is usable */
get usable() {
const actor = this.actor;
return this.isOwner && actor?.type === 'character';
}
static getRollType(parent) {
return 'trait';
}

View file

@ -93,6 +93,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
},
{ nullable: true, initial: null }
),
targetDispositions: new fields.SetField(
new fields.NumberField({
choices: CONFIG.DH.GENERAL.simpleDispositions
}),
{ label: 'DAGGERHEART.ACTIVEEFFECT.Config.targetDispositions' }
)
};
}
@ -131,13 +137,14 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
return armorChange.getArmorData();
}
static getDefaultObject() {
static getDefaultObject(options = { transfer: true }) {
return {
name: 'New Effect',
id: foundry.utils.randomID(),
disabled: false,
img: 'icons/magic/life/heart-cross-blue.webp',
description: '',
transfer: options.transfer,
statuses: [],
changes: [],
system: {

View file

@ -82,7 +82,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{
...change,
key: 'system.damageThresholds.major',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50,
value: major
},
@ -96,7 +96,7 @@ export default class ArmorChange extends foundry.abstract.DataModel {
{
...change,
key: 'system.damageThresholds.severe',
type: CONFIG.DH.GENERAL.activeEffectModes.override.id,
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
priority: 50,
value: severe
},

View file

@ -133,7 +133,7 @@ export default class DhpAdversary extends DhCreature {
}
isItemValid(source) {
return source.type === 'feature';
return super.isItemValid(source) || source.type === 'feature';
}
async _preUpdate(changes, options, user) {

View file

@ -107,7 +107,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
hasResistances: true,
hasAttribution: false,
hasLimitedView: true,
usesSize: false
usesSize: false,
hasInventory: false
};
}
@ -168,6 +169,11 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
/* -------------------------------------------- */
isItemValid(source) {
const inventoryTypes = ['weapon', 'armor', 'consumable', 'loot'];
return this.metadata.hasInventory && inventoryTypes.includes(source.type);
}
/**
* Obtain a data object used to evaluate any dice rolls associated with this Item Type
* @param {object} [options] - Options which modify the getRollData method.

View file

@ -3,7 +3,7 @@ import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import DhLevelData from '../levelData.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { attributeField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
import { attributeField, stressDamageReductionRule, bonusField, GoldField } from '../fields/actorField.mjs';
import { ActionField } from '../fields/actionField.mjs';
import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
import { getArmorSources } from '../../helpers/utils.mjs';
@ -18,7 +18,9 @@ export default class DhCharacter extends DhCreature {
label: 'TYPES.Actor.character',
type: 'character',
settingSheet: DHCharacterSettings,
isNPC: false
isNPC: false,
hasInventory: true,
quantifiable: ['loot', 'consumable']
});
}
@ -62,12 +64,7 @@ export default class DhCharacter extends DhCreature {
core: new fields.BooleanField({ initial: false })
})
),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
gold: new GoldField(),
scars: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.scars' }),
biography: new fields.SchemaField({
background: new fields.HTMLField(),
@ -153,7 +150,6 @@ export default class DhCharacter extends DhCreature {
shortMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.shortRestMoves.hint'
@ -161,7 +157,6 @@ export default class DhCharacter extends DhCreature {
longMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.shortRest.longRestMoves.hint'
@ -171,7 +166,6 @@ export default class DhCharacter extends DhCreature {
shortMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.shortRestMoves.hint'
@ -179,7 +173,6 @@ export default class DhCharacter extends DhCreature {
longMoves: new fields.NumberField({
required: true,
integer: true,
min: 0,
initial: 0,
label: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.label',
hint: 'DAGGERHEART.GENERAL.Bonuses.rest.longRest.longRestMoves.hint'
@ -293,6 +286,22 @@ export default class DhCharacter extends DhCreature {
guaranteedCritical: new fields.BooleanField({
label: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.label',
hint: 'DAGGERHEART.ACTORS.Character.roll.guaranteedCritical.hint'
}),
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
})
})
})
@ -438,6 +447,11 @@ export default class DhCharacter extends DhCreature {
return attack;
}
/* All items are valid on characters */
isItemValid() {
return true;
}
/** @inheritDoc */
isItemAvailable(item) {
if (!super.isItemAvailable(this)) return false;
@ -736,13 +750,22 @@ export default class DhCharacter extends DhCreature {
}
}
/* Armor and ArmorEffects can set a Base Damage Threshold. Characters only gain level*2 bonus to severe if this is not present */
const severeThresholdMulitplier =
this.armor ||
this.parent.appliedEffects.some(x =>
x.system.changes.some(x => x.type === 'armor' && x.value.damageThresholds)
)
? 1
: 2;
this.damageThresholds = {
major: this.armor
? this.armor.system.baseThresholds.major + this.levelData.level.current
: this.levelData.level.current,
severe: this.armor
? this.armor.system.baseThresholds.severe + this.levelData.level.current
: this.levelData.level.current * 2
: this.levelData.level.current * severeThresholdMulitplier
};
const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;

View file

@ -61,6 +61,24 @@ export default class DhCompanion extends DhCreature {
initial: false,
label: 'DAGGERHEART.GENERAL.Rules.conditionImmunities.vulnerable'
})
}),
roll: new fields.SchemaField({
defaultAdvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultAdvantageDice'
}),
defaultDisadvantageDice: new fields.NumberField({
nullable: true,
required: true,
integer: true,
choices: CONFIG.DH.GENERAL.dieFaces,
initial: null,
label: 'DAGGERHEART.ACTORS.Character.defaultDisadvantageDice'
})
})
}),
attack: new ActionField({
@ -118,10 +136,6 @@ export default class DhCompanion extends DhCreature {
return this.levelupChoicesLeft > 0;
}
isItemValid() {
return false;
}
prepareBaseData() {
super.prepareBaseData();
this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;

View file

@ -56,7 +56,7 @@ export default class DhEnvironment extends BaseDataActor {
}
isItemValid(source) {
return source.type === 'feature';
return super.isItemValid(source) || source.type === 'feature';
}
_onUpdate(changes, options, userId) {

View file

@ -2,8 +2,17 @@ import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
import { GoldField } from '../fields/actorField.mjs';
export default class DhParty extends BaseDataActor {
/** @inheritdoc */
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
hasInventory: true,
quantifiable: ['weapon', 'armor', 'loot', 'consumable']
});
}
/**@inheritdoc */
static defineSchema() {
const fields = foundry.data.fields;
@ -11,17 +20,16 @@ export default class DhParty extends BaseDataActor {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
gold: new GoldField(),
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};
}
get active() {
return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
}
/* -------------------------------------------- */
/**@inheritdoc */
@ -29,10 +37,6 @@ export default class DhParty extends BaseDataActor {
/* -------------------------------------------- */
isItemValid(source) {
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
}
prepareBaseData() {
super.prepareBaseData();
@ -44,6 +48,16 @@ export default class DhParty extends BaseDataActor {
}
}
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
if (game.user.isActiveGM && !game.actors.party) {
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id).then(_ => {
ui.actors.render();
});
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
@ -51,5 +65,11 @@ export default class DhParty extends BaseDataActor {
for (const member of this.partyMembers) {
member?.parties?.delete(this.parent);
}
// If this *was* the active party, delete it. We can't use game.actors.party as this actor was already deleted
const isWorldActor = !this.parent?.parent && !this.parent.compendium;
const activePartyId = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
if (isWorldActor && this.id === activePartyId)
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
}
}

View file

@ -7,26 +7,31 @@ export default class DHAbilityUse extends foundry.abstract.TypeDataModel {
img: new fields.StringField({}),
name: new fields.StringField({}),
description: new fields.StringField({}),
actions: new fields.ArrayField(
new fields.ObjectField({
name: new fields.StringField({}),
damage: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.StringField({})
}),
healing: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.StringField({})
}),
cost: new fields.SchemaField({
type: new fields.StringField({}),
value: new fields.NumberField({})
}),
target: new fields.SchemaField({
type: new fields.StringField({ nullable: true })
})
})
)
source: new fields.SchemaField({
actor: new fields.StringField(),
item: new fields.StringField(),
action: new fields.StringField()
})
};
}
get actionActor() {
if (!this.source.actor) return null;
return fromUuidSync(this.source.actor);
}
get actionItem() {
const actionActor = this.actionActor;
if (!actionActor || !this.source.item) return null;
const item = actionActor.items.get(this.source.item);
return item ? item.system.actions?.find(a => a.id === this.source.action) : null;
}
get action() {
const { actionItem: itemAction } = this;
if (!this.source.action) return null;
if (itemAction) return itemAction;
return null;
}
}

View file

@ -1,3 +1,4 @@
export { default as AreasField } from './areasField.mjs';
export { default as CostField } from './costField.mjs';
export { default as CountdownField } from './countdownField.mjs';
export { default as UsesField } from './usesField.mjs';

View file

@ -0,0 +1,40 @@
const fields = foundry.data.fields;
export default class AreasField extends fields.ArrayField {
/**
* Action Workflow order
*/
static order = 150;
/** @inheritDoc */
constructor(options = {}, context = {}) {
const element = new fields.SchemaField({
name: new fields.StringField({
nullable: false,
initial: 'Area',
label: 'DAGGERHEART.GENERAL.name'
}),
type: new fields.StringField({
nullable: false,
choices: CONFIG.DH.ACTIONS.areaTypes,
initial: CONFIG.DH.ACTIONS.areaTypes.placed.id,
label: 'DAGGERHEART.GENERAL.type'
}),
shape: new fields.StringField({
nullable: false,
choices: CONFIG.DH.GENERAL.templateTypes,
initial: CONFIG.DH.GENERAL.templateTypes.circle.id,
label: 'DAGGERHEART.ACTIONS.Config.area.shape'
}),
/* Could be opened up to allow numbers to be input aswell. Probably best handled via an autocomplete in that case to allow the select options but also free text */
size: new fields.StringField({
nullable: false,
choices: CONFIG.DH.GENERAL.range,
initial: CONFIG.DH.GENERAL.range.veryClose.id,
label: 'DAGGERHEART.ACTIONS.Config.area.size'
}),
effects: new fields.ArrayField(new fields.DocumentIdField())
});
super(element, options, context);
}
}

View file

@ -320,7 +320,7 @@ export class DHDamageData extends DHResourceData {
required: true
}),
{
label: 'Type'
label: game.i18n.localize('DAGGERHEART.GENERAL.type')
}
)
};

View file

@ -1,3 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -36,20 +37,23 @@ export default class DHSummonField extends fields.ArrayField {
const rolls = [];
const summonData = [];
for (const summon of this.summon) {
let count = summon.count;
const roll = new Roll(summon.count);
if (!roll.isDeterministic) {
await roll.evaluate();
if (game.modules.get('dice-so-nice')?.active) rolls.push(roll);
count = roll.total;
}
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
const actor = DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.rolledCount = count;
summon.actor = actor.toObject();
summonData.push({ actor, count: count });
const countNumber = Number.parseInt(count);
for (let i = 0; i < countNumber; i++) {
const remaining = countNumber - i;
summonData.push({
actor,
tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}`
});
}
}
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
@ -58,32 +62,22 @@ export default class DHSummonField extends fields.ArrayField {
DHSummonField.handleSummon(summonData, this.actor);
}
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium */
static getWorldActor(baseActor) {
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium. If none exists, create one. */
static async getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
return worldActorCopy ?? baseActor;
if (worldActorCopy) return worldActorCopy;
return await game.system.api.documents.DhpActor.create(baseActor.toObject());
}
return baseActor;
}
static async handleSummon(summonData, actionActor, summonIndex = 0) {
const summon = summonData[summonIndex];
const result = await CONFIG.ux.TokenManager.createPreviewAsync(summon.actor, {
name: `${summon.actor.prototypeToken.name}${summon.count > 1 ? ` (${summon.count}x)` : ''}`
});
static async handleSummon(summonData, actionActor) {
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation });
if (!result) return actionActor.sheet?.maximize();
summon.actor = result.actor;
summon.count--;
if (summon.count <= 0) {
summonIndex++;
if (summonIndex === summonData.length) return actionActor.sheet?.maximize();
}
DHSummonField.handleSummon(summonData, actionActor, summonIndex);
return actionActor.sheet?.maximize();
}
}

View file

@ -281,8 +281,14 @@ export function ActionMixin(Base) {
name: this.name,
img: this.baseAction ? this.parent.parent.img : this.img,
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
areas: this.areas,
summon: this.summon
},
source: {
actor: this.actor.uuid,
item: this.item.id,
action: this.id
},
itemOrigin: this.item,
description: this.description || (this.item instanceof Item ? this.item.system.description : '')
};

View file

@ -103,4 +103,15 @@ class ResourcesField extends fields.TypedObjectField {
}
}
export { attributeField, ResourcesField, stressDamageReductionRule, bonusField };
class GoldField extends fields.SchemaField {
constructor() {
super({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
});
}
}
export { attributeField, ResourcesField, GoldField, stressDamageReductionRule, bonusField };

View file

@ -4,7 +4,6 @@
* @property {string} label - A localizable label used on application.
* @property {string} type - The system type that this data model represents.
* @property {boolean} hasDescription - Indicates whether items of this type have description field
* @property {boolean} isQuantifiable - Indicates whether items of this type have quantity field
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
@ -24,7 +23,6 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
type: 'base',
hasDescription: false,
hasResource: false,
isQuantifiable: false,
isInventoryItem: false,
hasActions: false,
hasAttribution: true
@ -83,7 +81,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
);
}
if (this.metadata.isQuantifiable)
if (this.metadata.isInventoryItem)
schema.quantity = new fields.NumberField({ integer: true, initial: 1, min: 0, required: true });
if (this.metadata.hasActions) schema.actions = new ActionsField();
@ -110,6 +108,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
}
get actionsList() {
// No actions on non-characters
if (this.metadata.isInventoryItem && this.actor && this.actor.type !== 'character') {
return [];
}
return this.actions;
}

View file

@ -7,7 +7,6 @@ export default class DHConsumable extends BaseDataItem {
label: 'TYPES.Item.consumable',
type: 'consumable',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasActions: true
});

View file

@ -7,7 +7,6 @@ export default class DHLoot extends BaseDataItem {
label: 'TYPES.Item.loot',
type: 'loot',
hasDescription: true,
isQuantifiable: true,
isInventoryItem: true,
hasActions: true
});

View file

@ -99,7 +99,9 @@ export default class DHWeapon extends AttachableItem {
/* -------------------------------------------- */
get actionsList() {
return [this.attack, ...this.actions];
// No actions on non-characters
if (this.actor && this.actor.type !== 'character') return [];
return [this.attack, ...super.actionsList];
}
get customActions() {

View file

@ -0,0 +1 @@
export { default as applyActiveEffect } from './applyActiveEffect.mjs';

View file

@ -0,0 +1,40 @@
export default class DhApplyActiveEffect extends CONFIG.RegionBehavior.dataModels.applyActiveEffect {
static async #getApplicableEffects(token) {
const effects = await Promise.all(this.effects.map(foundry.utils.fromUuid));
return effects.filter(
effect => !effect.system.targetDispositions.size || effect.system.targetDispositions.has(token.disposition)
);
}
static async #onTokenEnter(event) {
if (!event.user.isSelf) return;
const { token, movement } = event.data;
const actor = token.actor;
if (!actor) return;
const resumeMovement = movement ? token.pauseMovement() : undefined;
const effects = await DhApplyActiveEffect.#getApplicableEffects.bind(this)(event.data.token);
const toCreate = [];
for (const effect of effects) {
const data = effect.toObject();
delete data._id;
if (effect.compendium) {
data._stats.duplicateSource = null;
data._stats.compendiumSource = effect.uuid;
} else {
data._stats.duplicateSource = effect.uuid;
data._stats.compendiumSource = null;
}
data._stats.exportSource = null;
data.origin = this.parent.uuid;
toCreate.push(data);
}
if (toCreate.length) await actor.createEmbeddedDocuments('ActiveEffect', toCreate);
await resumeMovement?.();
}
/** @override */
static events = {
...CONFIG.RegionBehavior.dataModels.applyActiveEffect.events,
[CONST.REGION_EVENTS.TOKEN_ENTER]: this.#onTokenEnter
};
}

View file

@ -33,7 +33,7 @@ export class MemberData extends foundry.abstract.DataModel {
required: true,
choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
label: 'Roll Type'
label: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.rollType')
}),
rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null }),

View file

@ -145,6 +145,7 @@ export default class DHRoll extends Roll {
roll: this,
parent: chatData.parent,
targetMode: chatData.targetMode,
areas: chatData.action?.areas,
metagamingSettings
});
}

View file

@ -3,7 +3,6 @@ import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
_advantageNumber = 1;
_rallyIndex;
@ -11,6 +10,11 @@ export default class DualityRoll extends D20Roll {
super(formula, data, options);
this.rallyChoices = this.setRallyChoices();
this.guaranteedCritical = options.guaranteedCritical;
const advantageFaces = data.rules?.roll?.defaultAdvantageDice
? Number.parseInt(data.rules.roll.defaultAdvantageDice)
: 6;
this.advantageFaces = Number.isNaN(advantageFaces) ? 6 : advantageFaces;
}
static messageType = 'dualityRoll';
@ -51,14 +55,6 @@ export default class DualityRoll extends D20Roll {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
}
get advantageFaces() {
return this._advantageFaces;
}
set advantageFaces(faces) {
this._advantageFaces = this.getFaces(faces);
}
get advantageNumber() {
return this._advantageNumber;
}

View file

@ -200,7 +200,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
static effectSafeEval(expression) {
let result;
try {
// eslint-disable-next-line no-new-func
const evl = new Function('sandbox', `with (sandbox) { return ${expression}}`);
result = evl(Roll.MATH_PROXY);
} catch (err) {

View file

@ -113,11 +113,13 @@ export default class DhpActor extends Actor {
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
for (const party of this.parties) {
party.render();
party.render({ parts: ['partyMembers'] });
}
}
async _preDelete() {
async _preDelete(options, user) {
if ((await super._preDelete(options, user)) === false) return false;
if (this.prototypeToken.actorLink) {
game.system.registeredTriggers.unregisterItemTriggers(this.items);
} else {
@ -130,7 +132,7 @@ export default class DhpActor extends Actor {
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const party of this.parties) {
party.render();
party.render({ parts: ['partyMembers'] });
}
}
@ -600,6 +602,7 @@ export default class DhpActor extends Actor {
rollData.system = this.system.getRollData();
rollData.prof = this.system.proficiency ?? 1;
rollData.cast = this.system.spellcastModifier ?? 1;
return rollData;
}

View file

@ -137,6 +137,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
element.addEventListener('click', this.onApplyEffect.bind(this))
);
for (const element of html.querySelectorAll('.action-areas')) {
element.addEventListener('click', this.onCreateAreas.bind(this));
}
html.querySelectorAll('.roll-target').forEach(element => {
element.addEventListener('mouseenter', this.hoverTarget);
element.addEventListener('mouseleave', this.unhoverTarget);
@ -178,8 +182,8 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const pendingingSaves = targets.filter(t => t.saved.success === null);
if (pendingingSaves.length) {
const confirm = await foundry.applications.api.DialogV2.confirm({
window: { title: 'Pending Reaction Rolls found' },
content: `<p>Some Tokens still need to roll their Reaction Roll.</p><p>Are you sure you want to continue ?</p><p><i>Undone reaction rolls will be considered as failed</i></p>`
window: { title: game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.title') },
content: `<p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.unfinishedRolls')}</p><p>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.confirmation')}</p><p><i>${game.i18n.localize('DAGGERHEART.APPLICATIONS.PendingReactionsDialog.warning')}</i></p>`
});
if (!confirm) return;
}
@ -249,6 +253,54 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
this.system.action?.workflow.get('effects')?.execute(config, targets, true);
}
async onCreateAreas(event) {
const createArea = async selectedArea => {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
await canvas.regions.placeRegion(
{
name: selectedArea.name,
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [
{
name: game.i18n.localize('TYPES.RegionBehavior.applyActiveEffect'),
type: 'applyActiveEffect',
system: {
effects: effects
}
}
],
displayMeasurements: true,
locked: false,
ownership: { default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE },
visibility: CONST.REGION_VISIBILITY.ALWAYS
},
{ create: true }
);
};
if (this.system.action.areas.length === 1) createArea(this.system.action.areas[0]);
else if (this.system.action.areas.length > 1) {
new foundry.applications.ux.ContextMenu.implementation(
event.target,
'.action-areas',
this.system.action.areas.map(area => ({
label: area.name,
onClick: () => createArea(area)
})),
{
jQuery: false,
fixed: true
}
);
CONFIG.ux.ContextMenu.triggerContextMenu(event, '.action-areas');
}
}
filterPermTargets(targets) {
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
}

View file

@ -1,4 +1,11 @@
export default class DhActorCollection extends foundry.documents.collections.Actors {
/** @returns the active party */
get party() {
const id = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty);
const actor = game.actors.get(id);
return actor?.type === 'party' ? actor : null;
}
/** Ensure companions are initialized after all other subtypes. */
_initialize() {
super._initialize();

View file

@ -31,8 +31,13 @@ export default class DHItem extends foundry.documents.Item {
static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to
const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter(s => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation);
const filtered = actor ? sources.filter(s => actor.system.isItemValid(s)) : sources;
if (actor && filtered.length === 0 && sources.length > 0) {
const itemType = _loc(`TYPES.Item.${sources[0].type}`);
const actorType = _loc(`TYPES.Actor.${actor.type}`);
ui.notifications.error('DAGGERHEART.ACTORS.Base.CannotAddType', { format: { itemType, actorType } });
}
return super.createDocuments(filtered, operation);
}
/* -------------------------------------------- */
@ -71,6 +76,13 @@ export default class DHItem extends foundry.documents.Item {
return this.system.metadata.isInventoryItem ?? false;
}
/** Returns true if the item can be used */
get usable() {
const actor = this.actor;
const actionsList = this.system.actionsList;
return this.isOwner && actor?.type === 'character' && (actionsList?.size || actionsList?.length);
}
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;

View file

@ -1,104 +1,68 @@
/**
* A singleton class that handles preview tokens.
* A singleton class that handles creating tokens.
*/
export default class DhTokenManager {
#activePreview;
#actor;
#resolve;
/**
* Create a template preview, deactivating any existing ones.
* @param {object} data
* Create a token previer
* @param {Actor} actor
* @param {object} tokenData
*/
async createPreview(actor, tokenData) {
this.#actor = actor;
const token = await canvas.tokens._createPreview(
{
...actor.prototypeToken,
displayName: 50,
...tokenData
},
{ renderSheet: false, actor }
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
if (actor?.system.metadata.usesSize) {
const tokenSize = tokenSizes[actor.system.size];
if (tokenSize && actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
tokenData.width = tokenSize;
tokenData.height = tokenSize;
}
}
return await canvas.tokens.placeTokens(
[
{
...actor.prototypeToken.toObject(),
actorId: actor.id,
displayName: 50,
...tokenData
}
],
{ create: false }
);
this.#activePreview = {
document: token.document,
object: token,
origin: { x: token.document.x, y: token.document.y }
};
this.#activePreview.events = {
contextmenu: this.#cancelTemplate.bind(this),
mousedown: this.#confirmTemplate.bind(this),
mousemove: this.#onDragMouseMove.bind(this)
};
canvas.stage.on('mousemove', this.#activePreview.events.mousemove);
canvas.stage.on('mousedown', this.#activePreview.events.mousedown);
canvas.app.view.addEventListener('contextmenu', this.#activePreview.events.contextmenu);
}
/* Currently intended for using as a preview of where to create a token. (note the flag) */
async createPreviewAsync(actor, tokenData = {}) {
return new Promise(resolve => {
this.#resolve = resolve;
this.createPreview(actor, { ...tokenData, flags: { daggerheart: { createPlacement: true } } });
});
}
/**
* Handles the movement of the token preview on mousedrag.
* @param {mousemove Event} event
* Creates new tokens on the canvas by placing previews.
* @param {object} tokenData
* @param {object} options
*/
#onDragMouseMove(event) {
event.stopPropagation();
const { moveTime, object } = this.#activePreview;
const update = {};
async createTokensWithPreview(tokensData, { elevation } = {}) {
const scene = game.scenes.get(game.user.viewedScene);
if (!scene) return;
const now = Date.now();
if (now - (moveTime || 0) <= 16) return;
this.#activePreview.moveTime = now;
const level = scene.levels.get(game.user.viewedLevel);
if (!level) return;
let cursor = event.getLocalPosition(canvas.templates);
const createElevation = elevation ?? level.elevation.bottom;
for (const tokenData of tokensData) {
const previewTokens = await this.createPreview(tokenData.actor, {
name: tokenData.tokenPreviewName,
level: game.user.viewedLevel,
elevation: createElevation,
flags: { daggerheart: { createPlacement: true } }
});
if (!previewTokens?.length) return null;
Object.assign(update, canvas.grid.getTopLeftPoint(cursor));
object.document.updateSource(update);
object.renderFlags.set({ refresh: true });
}
/**
* Cancels the preview token on right-click.
* @param {contextmenu Event} event
*/
#cancelTemplate(_event, resolved) {
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
this.#activePreview.object.destroy();
canvas.stage.off('mousemove', mousemove);
canvas.stage.off('mousedown', mousedown);
canvas.app.view.removeEventListener('contextmenu', contextmenu);
if (this.#resolve && !resolved) this.#resolve(false);
}
/**
* Creates a real Actor and token at the preview location and cancels the preview.
* @param {click Event} event
*/
async #confirmTemplate(event) {
event.stopPropagation();
this.#cancelTemplate(event, true);
const actor = this.#actor.inCompendium
? await game.system.api.documents.DhpActor.create(this.#actor.toObject())
: this.#actor;
const tokenData = await actor.getTokenDocument();
const result = await canvas.scene.createEmbeddedDocuments('Token', [
{ ...tokenData.toObject(), x: this.#activePreview.document.x, y: this.#activePreview.document.y }
]);
this.#activePreview = undefined;
if (this.#resolve && result.length) this.#resolve(result[0]);
await canvas.scene.createEmbeddedDocuments(
'Token',
previewTokens.map(x => ({
...x.toObject(),
name: tokenData.actor.prototypeToken.name,
displayName: tokenData.actor.prototypeToken.displayName,
flags: tokenData.actor.prototypeToken.flags
})),
{ controlObject: true, parent: canvas.scene }
);
}
}
}

View file

@ -12,7 +12,7 @@ export default function DhTemplateEnricher(match, _options) {
)?.id
: params.range;
if (!Object.values(CONFIG.DH.GENERAL.templateTypes).find(x => x === type) || !range) return match[0];
if (!CONFIG.DH.GENERAL.templateTypes[type] || !range) return match[0];
const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
const rangeDisplay = Number.isNaN(Number(range))
@ -49,8 +49,6 @@ export default function DhTemplateEnricher(match, _options) {
}
export const renderMeasuredTemplate = async event => {
const { LINE, RECTANGLE, INFRONT, CONE } = CONFIG.DH.GENERAL.templateTypes;
const button = event.currentTarget,
type = button.dataset.type,
range = button.dataset.range,
@ -59,49 +57,16 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return;
const usedType = type === 'inFront' ? 'cone' : type;
const usedAngle =
type === CONE ? (angle ?? CONFIG.MeasuredTemplate.defaults.angle) : type === INFRONT ? '180' : undefined;
let baseDistance = getTemplateDistance(range);
const { grid, distance } = CONFIG.Scene.documentClass.schema.fields.grid.fields;
const sceneGridSize = canvas.scene?.grid.size ?? grid.size.initial;
const sceneGridDistance = canvas.scene?.grid.distance ?? distance.getInitialValue();
const dimensionConstant = sceneGridSize / sceneGridDistance;
baseDistance *= dimensionConstant;
const length = baseDistance;
const radius = length;
const shapeWidth = type === LINE ? 5 * dimensionConstant : type === RECTANGLE ? length : undefined;
const { width, height } = game.canvas.scene.dimensions;
const shapeData = {
x: width / 2,
y: height / 2,
base: {
type: 'token',
x: 0,
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
},
t: usedType,
length: length,
width: shapeWidth,
height: length,
angle: usedAngle,
radius: radius,
direction: direction,
type: usedType
};
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
type,
angle,
range,
direction
});
await canvas.regions.placeRegion(
{
name: usedType.capitalize(),
name: type.capitalize(),
shapes: [shapeData],
restriction: { enabled: false, type: 'move', priority: 0 },
behaviors: [],
@ -113,11 +78,3 @@ export const renderMeasuredTemplate = async event => {
{ create: true }
);
};
const getTemplateDistance = range => {
const rangeNumber = Number(range);
if (!Number.isNaN(rangeNumber)) return rangeNumber;
const settings = canvas.scene?.rangeSettings;
return settings ? settings[range] : 0;
};

View file

@ -189,7 +189,13 @@ export const getDeleteKeys = (property, innerProperty, innerPropertyDefaultValue
// Fix on Foundry native formula replacement for DH
const nativeReplaceFormulaData = Roll.replaceFormulaData;
Roll.replaceFormulaData = function (formula, data = {}, { missing, warn = false } = {}) {
Roll.replaceFormulaData = function (formula, baseData = {}, { missing, warn = false } = {}) {
/* Inserting global data */
const data = {
...baseData,
partySize: game.actors?.party?.system.partyMembers.length ?? 0
};
const terms = Object.keys(CONFIG.DH.GENERAL.multiplierTypes).map(type => {
return { term: type, default: 1 };
});

View file

@ -10,6 +10,7 @@ export const preloadHandlebarsTemplates = async function () {
'templates/generic/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs',
'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/gold.hbs',
'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
'systems/daggerheart/templates/sheets/global/partials/resource-section/resource-section.hbs',
@ -28,6 +29,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/uses.hbs',
'systems/daggerheart/templates/actionTypes/roll.hbs',
'systems/daggerheart/templates/actionTypes/save.hbs',
'systems/daggerheart/templates/actionTypes/areas.hbs',
'systems/daggerheart/templates/actionTypes/cost.hbs',
'systems/daggerheart/templates/actionTypes/range-target.hbs',
'systems/daggerheart/templates/actionTypes/effect.hbs',

View file

@ -52,6 +52,27 @@ export const registerKeyBindings = () => {
reservedModifiers: [],
precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL
});
game.keybindings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.keybindings.partySheet, {
name: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.name'),
hint: _loc('DAGGERHEART.SETTINGS.Keybindings.partySheet.hint'),
editable: [{ key: 'KeyP' }],
onDown: () => {
const controlled = canvas.ready ? canvas.tokens.controlled : [];
const selectedParty = controlled.find(c => c.actor?.type === 'party')?.actor;
const party = selectedParty ?? game.actors.party;
if (!party) return;
const sheet = party.sheet;
if (!sheet.rendered) {
sheet.render(true);
} else if (sheet.minimized) {
sheet.maximize();
} else {
sheet.close();
}
}
});
};
const registerMenuSettings = () => {
@ -189,4 +210,11 @@ const registerNonConfigSettings = () => {
config: false,
type: SpotlightTracker
});
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, {
scope: 'world',
config: false,
type: String,
default: null
});
};

872
package-lock.json generated

File diff suppressed because it is too large Load diff

View file

@ -17,13 +17,18 @@
"pullYMLtoLDB": "node ./tools/pullYMLtoLDB.mjs",
"pullYMLtoLDBBuild": "node ./tools/pullYMLtoLDB.mjs --build",
"createSymlink": "node ./tools/create-symlink.mjs",
"setup:dev": "node ./tools/dev-setup.mjs"
"setup:dev": "node ./tools/dev-setup.mjs",
"lint": "eslint",
"lint:fix": "eslint --fix"
},
"devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.0.2",
"@rollup/plugin-commonjs": "^25.0.7",
"@rollup/plugin-node-resolve": "^15.2.3",
"concurrently": "^8.2.2",
"eslint": "^10.2.1",
"eslint-plugin-prettier": "^5.5.5",
"globals": "^17.5.0",
"husky": "^9.1.5",
"lint-staged": "^15.2.10",
"postcss": "^8.4.32",

View file

@ -169,12 +169,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -225,7 +222,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -251,7 +248,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -319,7 +317,7 @@
"_id": "ctXYwil2D1zfsekT",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p>",
"resource": null,
"actions": {
"4ppSeiTdbqnMzWAs": {
@ -344,7 +342,8 @@
},
"damage": {
"parts": {},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -378,7 +377,16 @@
},
"name": "Roll Save",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Earth Eruption",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
@ -581,7 +589,7 @@
"_id": "aNIVT5LKhwLyjKpI",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": {
"description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p>",
"resource": null,
"actions": {
"XbtTzOBvlTaxOKTy": {
@ -627,7 +635,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -636,7 +645,23 @@
"effects": [],
"name": "Splash",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Acid Bath: Damage Area",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
},
{
"name": "Acid Ground",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
},
"xpcp1ECTWF20kxve": {
"type": "damage",
@ -690,7 +715,8 @@
"effects": [],
"name": "Acid Ground",
"img": "icons/magic/acid/dissolve-pool-bubbles.webp",
"range": ""
"range": "",
"areas": []
}
},
"originItemType": null,

View file

@ -132,12 +132,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -188,7 +185,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -214,7 +211,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -376,7 +374,7 @@
"name": "Whirlwind",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to whirl, making an attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against take <strong>3d8</strong> direct physical damage.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Spend a Fear</strong> to whirl, making an attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against take <strong>3d8</strong> direct physical damage.</p>",
"resource": null,
"actions": {
"RV1wKufKrMPN6MOo": {
@ -429,7 +427,8 @@
}
},
"includeBase": false,
"direct": true
"direct": true,
"groupAttack": ""
},
"target": {
"type": "any",
@ -458,7 +457,16 @@
},
"name": "Attack",
"img": "icons/skills/melee/strike-slashes-orange.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Whirlwind",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
@ -484,7 +492,7 @@
"name": "Mind Dance",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the @Lookup[@name] learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the @Lookup[@name] learns one of the targets fears.</p>",
"resource": null,
"actions": {
"GNwsDlCabx3fiG4g": {
@ -509,7 +517,8 @@
},
"damage": {
"parts": {},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -538,7 +547,16 @@
},
"name": "Roll Save",
"img": "icons/magic/light/explosion-glow-spiral-yellow.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Mind Dance",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -564,14 +582,14 @@
"name": "Hallucinatory Breath",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] takes damage for the first time, activate the countdown. When it triggers, the @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] takes damage for the first time, activate the countdown. When it triggers, the @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p>",
"resource": null,
"actions": {
"YOyKyKGTUEWkMmJe": {
"type": "attack",
"_id": "YOyKyKGTUEWkMmJe",
"systemPath": "actions",
"description": "<p>The @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -634,7 +652,8 @@
"type": []
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -663,7 +682,16 @@
},
"name": "Roll Save",
"img": "icons/magic/air/fog-gas-smoke-purple.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Hallucinatory Breath",
"type": "placed",
"shape": "inFront",
"size": "far",
"effects": []
}
]
},
"lBhmLc33pcXzJHT3": {
"type": "countdown",

View file

@ -143,12 +143,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -199,7 +196,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -225,7 +222,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -312,7 +310,7 @@
"name": "Beam Of Decay",
"type": "feature",
"system": {
"description": "<p><strong>Mark 2 Stress</strong> to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take <strong>2d20+12</strong> magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also <strong>mark 2 Stress</strong> and becomes <em>Vulnerable</em> until they roll with Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><strong>Mark 2 Stress</strong> to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take <strong>2d20+12</strong> magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also <strong>mark 2 Stress</strong> and becomes <em>Vulnerable</em> until they roll with Hope.</p>",
"resource": null,
"actions": {
"vaXLESD4sRkQ3Ahn": {
@ -364,7 +362,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -398,7 +397,16 @@
},
"name": "Roll Save",
"img": "icons/magic/unholy/projectile-missile-green.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Beam Of Decay",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
},
"ME8AMAjgTAChHa3C": {
"type": "healing",

View file

@ -132,12 +132,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -188,7 +185,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -214,7 +211,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -246,7 +244,7 @@
"name": "Focused Volley",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the @Lookup[@name] succeeds against take <strong>1d10+4</strong> physical damage.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the @Lookup[@name] succeeds against take <strong>1d10+4</strong> physical damage.</p>",
"resource": null,
"actions": {
"uG7Hl2DqaT69aNs1": {
@ -296,7 +294,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -325,7 +324,16 @@
},
"name": "Attack",
"img": "icons/skills/ranged/arrows-flying-triple-brown.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Focused Volley",
"type": "placed",
"shape": "circle",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -351,7 +359,7 @@
"name": "Supressing Fire",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take <strong>2d6+3</strong> physical damage. On a success, they take half damage.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take <strong>2d6+3</strong> physical damage. On a success, they take half damage.</p>",
"resource": null,
"actions": {
"mH6mmJIMM1fwzePt": {
@ -394,7 +402,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -423,7 +432,16 @@
},
"name": "Agility Roll",
"img": "icons/skills/ranged/arrows-flying-salvo-blue.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Supressing Fire",
"type": "placed",
"shape": "circle",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,7 +217,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -399,7 +397,7 @@
"name": "Fumigation",
"type": "feature",
"system": {
"description": "<p>Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p>",
"resource": null,
"actions": {
"sp7RfJRQJsEUm09m": {
@ -427,7 +425,16 @@
},
"name": "Drop Bomb",
"img": "icons/magic/air/fog-gas-smoke-green.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Fumigation",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -450,18 +457,15 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": []
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "<p>Dizzied targets have disadvantage on their next action roll, then clear the condition.</p>",
"tint": "#ffffff",
@ -471,6 +475,9 @@
"_stats": {
"compendiumSource": null
},
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!actors.items.effects!h5RuhzGL17dW5FBT.lAmiK8wVxjyHwKlp.yP4ot8VqS56RnxnE"
}
],

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,7 +217,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -465,7 +463,7 @@
"name": "Fire Jets",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d8</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d8</strong> physical damage.</p>",
"resource": null,
"actions": {
"hRAKaOdzQXLYBNVV": {
@ -510,7 +508,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -539,7 +538,16 @@
},
"name": "Attack",
"img": "icons/magic/fire/explosion-embers-orange.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Fire Jets",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -565,7 +573,7 @@
"name": "Trample",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] rockets around erratically. Make an attack against all PCs within Close range. Targets the @Lookup[@name] succeeds against take <strong>1d6+5</strong> physical damage and are Vulnerable until their next roll with Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] rockets around erratically. Make an attack against all PCs within Close range. Targets the @Lookup[@name] succeeds against take <strong>1d6+5</strong> physical damage and are Vulnerable until their next roll with Hope.</p>",
"resource": null,
"actions": {
"IOgPMu12Xnn33TfG": {
@ -610,7 +618,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -644,7 +653,16 @@
},
"name": "Attack",
"img": "icons/skills/movement/arrow-upward-yellow.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Trample",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -720,7 +738,7 @@
"name": "Shocking Gas",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.</p>",
"resource": null,
"actions": {
"ky4OMl558J5wCbDp": {
@ -764,7 +782,8 @@
"type": []
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -793,7 +812,16 @@
},
"name": "Roll Save",
"img": "icons/magic/lightning/bolt-strike-embers-teal.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Shocking Gas",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -819,7 +847,7 @@
"name": "Stunning Clap",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become <em>Vulnerable</em> until the cube is defeated.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>The @Lookup[@name] leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become <em>Vulnerable</em> until the cube is defeated.</p>",
"resource": null,
"actions": {
"LQtopkrtSlCQ5MAr": {
@ -837,7 +865,8 @@
},
"damage": {
"parts": {},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -871,7 +900,16 @@
},
"name": "Roll Save",
"img": "icons/magic/sonic/explosion-impact-shock-wave.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Stunning Clap",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
@ -947,7 +985,7 @@
"name": "Psionic Whine",
"type": "feature",
"system": {
"description": "<p>The @Lookup[@name] releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take <strong>2d4+9</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take <strong>2d4+9</strong> direct magic damage.</p>",
"resource": null,
"actions": {
"3R3pGOUj4rHaUzPK": {
@ -992,7 +1030,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -1021,7 +1060,16 @@
},
"name": "Bees!",
"img": "icons/creatures/invertebrates/wasp-swarm-tan.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Psionic Whine",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -1148,7 +1196,7 @@
"name": "Death Quake",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take <strong>2d8+1</strong> magic damage</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take <strong>2d8+1</strong> magic damage</p>",
"resource": null,
"actions": {
"oCpv4zi9jtEpo0K1": {
@ -1193,7 +1241,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -1222,7 +1271,16 @@
},
"name": "Roll Save",
"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Death Quake",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -139,12 +139,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -195,7 +192,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -221,7 +218,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -312,7 +310,7 @@
"_id": "zGvaBYJPOOnQVQEn",
"img": "icons/magic/earth/projectile-stone-boulder-orange.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to pick up heavy objects and throw them at all targets in front of the @Lookup[@name] within Far range. Make an attack against these targets. Targets the @Lookup[@name] succeeds against take <strong>1d10+2</strong> physical damage. If they succeed against more than one target, you gain a Fear.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><strong>Mark a Stress</strong> to pick up heavy objects and throw them at all targets in front of the @Lookup[@name] within Far range. Make an attack against these targets. Targets the @Lookup[@name] succeeds against take <strong>1d10+2</strong> physical damage. If they succeed against more than one target, you gain a Fear.</p>",
"resource": null,
"actions": {
"3p1qfHy5uHe4H2hB": {
@ -367,7 +365,8 @@
}
},
"includeBase": false,
"direct": true
"direct": true,
"groupAttack": ""
},
"target": {
"type": "any",
@ -396,7 +395,16 @@
},
"name": "Throw",
"img": "icons/magic/earth/projectile-stone-boulder-orange.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Hail of Boulders",
"type": "placed",
"shape": "inFront",
"size": "far",
"effects": []
}
]
},
"pmeromzI4eQOilbp": {
"type": "healing",

View file

@ -132,12 +132,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -188,7 +185,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -214,7 +211,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -359,7 +357,7 @@
"name": "Magic Burst",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d6+4</strong> magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d6+4</strong> magic damage.</p>",
"resource": null,
"actions": {
"iF0PD1t3yovKMTfy": {
@ -411,7 +409,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -440,7 +439,16 @@
},
"name": "Attack",
"img": "icons/magic/lightning/bolt-strike-purple.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Magic Burst",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -132,12 +132,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -188,7 +185,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -214,7 +211,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -562,7 +560,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -591,7 +590,16 @@
},
"name": "Attack",
"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Death Quake",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -143,12 +143,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -199,7 +196,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -225,7 +222,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -486,7 +484,7 @@
"name": "Shadow Shackles",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> and choose a point within Far range. All targets within Close range of that point are <em>Restrained</em> in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> and choose a point within Far range. All targets within Close range of that point are <em>Restrained</em> in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.</p>",
"resource": null,
"actions": {
"g4RDHrY0AEYXjH52": {
@ -521,7 +519,16 @@
},
"name": "Spend Fear",
"img": "icons/magic/air/fog-gas-smoke-dense-pink.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Shadow Shackles",
"type": "placed",
"shape": "circle",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -137,12 +137,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -193,7 +190,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -219,7 +216,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -228,7 +226,7 @@
"_id": "0DSCzAFXy0hV4afJ",
"img": "icons/magic/earth/barrier-stone-brown-green.webp",
"system": {
"description": "<p>Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.</p>",
"resource": null,
"actions": {
"55hCZsJQhJNcZ0lX": {
@ -272,7 +270,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -281,7 +280,16 @@
"effects": [],
"name": "Stress Damage",
"img": "icons/magic/earth/barrier-stone-brown-green.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Ground Slam",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,7 +217,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -296,7 +294,7 @@
"name": "Your Struggle is Pointless",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a <strong>d8</strong> until they roll a success with Hope or their next rest.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><strong>Spend a Fear</strong> to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a <strong>d8</strong> until they roll a success with Hope or their next rest.</p>",
"resource": null,
"actions": {
"n0RYO05pROFU6ov3": {
@ -331,7 +329,16 @@
},
"name": "Spend Fear",
"img": "icons/magic/death/skull-flames-white-blue.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Your Struggle is Pointless",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,
@ -411,7 +418,7 @@
"name": "Your Friends Will Fail You",
"type": "feature",
"system": {
"description": "<p>When a PC fails with Fear, you can <strong>mark a Stress</strong> to cause all other PCs within Close range to lose a Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When a PC fails with Fear, you can <strong>mark a Stress</strong> to cause all other PCs within Close range to lose a Hope.</p>",
"resource": null,
"actions": {
"urrp8SCFgqbmSTvm": {
@ -462,7 +469,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -471,7 +479,16 @@
"effects": [],
"name": "Lose Hope",
"img": "icons/creatures/unholy/demon-fire-horned-mask.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Your Friends Will Fail You",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,14 +217,15 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.</p>",
"resource": null,
"actions": {
"v3XbljQeHEyfuSXz": {
@ -278,7 +276,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -287,7 +286,16 @@
"effects": [],
"name": "Lose Hope",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Terrifying",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,
@ -533,7 +541,7 @@
"name": "You Pale in Comparison",
"type": "feature",
"system": {
"description": "<p>When a PC fails a roll within Close range of the @Lookup[@name], they must mark a Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When a PC fails a roll within Close range of the @Lookup[@name], they must mark a Stress.</p>",
"resource": null,
"actions": {
"kuCPWb9cu3pZdAhh": {
@ -577,7 +585,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -586,7 +595,16 @@
"effects": [],
"name": "Mark Stress",
"img": "icons/magic/control/fear-fright-shadow-monster-red.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "You Pale in Comparison",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -139,12 +139,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -195,7 +192,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -221,7 +218,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -279,7 +277,7 @@
"name": "Rivalry",
"type": "feature",
"system": {
"description": "<p>When a creature within Close range takes damage from a different adversary, you can <strong>mark a Stress</strong> to add a <strong>d4</strong> to the damage roll.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When a creature within Close range takes damage from a different adversary, you can <strong>mark a Stress</strong> to add a <strong>d4</strong> to the damage roll.</p>",
"resource": null,
"actions": {
"UU3H5aPQejOSoFZw": {
@ -309,7 +307,16 @@
},
"name": "Mark Stress",
"img": "icons/magic/perception/eye-ringed-glow-angry-small-teal.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Rivalry",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -335,7 +342,7 @@
"name": "What's Yours Is Mine",
"type": "feature",
"system": {
"description": "<p>When a PC takes Severe damage within Very Close range of the @Lookup[@name], you can <strong>spend a Fear</strong> to cause the target to make a Finesse Reaction Roll. On a failure, the @Lookup[@name] seizes one item or consumable of their choice from the targets inventory.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>When a PC takes Severe damage within Very Close range of the @Lookup[@name], you can <strong>spend a Fear</strong> to cause the target to make a Finesse Reaction Roll. On a failure, the @Lookup[@name] seizes one item or consumable of their choice from the targets inventory.</p>",
"resource": null,
"actions": {
"3cGZ2CofM9HUlELH": {
@ -353,7 +360,8 @@
},
"damage": {
"parts": {},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -382,7 +390,16 @@
},
"name": "Roll Save",
"img": "icons/magic/perception/hand-eye-black.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "What's Yours Is Mine",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -139,12 +139,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -195,7 +192,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -221,7 +218,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -253,7 +251,7 @@
"name": "Battle Lust",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><strong>Spend a Fear</strong> to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.</p>",
"resource": null,
"actions": {
"jKvzbQT0vp66DDOH": {
@ -294,7 +292,16 @@
"amount": null
},
"name": "Spend Fear",
"range": "far"
"range": "far",
"areas": [
{
"name": "Battle Lust",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,
@ -374,7 +381,7 @@
"name": "Retalliation",
"type": "feature",
"system": {
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can <strong>mark a Stress</strong> to make a standard attack against the attacker.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can <strong>mark a Stress</strong> to make a standard attack against the attacker.</p>",
"resource": null,
"actions": {
"hxrdtBm4dYN7KGZm": {
@ -427,7 +434,8 @@
}
},
"includeBase": false,
"direct": true
"direct": true,
"groupAttack": ""
},
"target": {
"type": "any",
@ -456,7 +464,16 @@
},
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Retalliation",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,7 +217,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -252,7 +250,7 @@
"name": "Dreadhowl",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.</p>",
"resource": null,
"actions": {
"XyLlX9RWSxciZ7oV": {
@ -296,7 +294,8 @@
"type": []
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -305,7 +304,16 @@
"effects": [],
"name": "Lose Hope",
"img": "icons/creatures/unholy/demons-horned-glowing-pink.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Dreadhowl",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -137,12 +137,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -193,7 +190,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -219,7 +216,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -295,7 +293,7 @@
"name": "Screech",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to send a high-pitch screech out toward all targets in front of the @Lookup[@name] within Far range. Those targets must mark <strong>1d4</strong> Stress.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><strong>Mark a Stress</strong> to send a high-pitch screech out toward all targets in front of the @Lookup[@name] within Far range. Those targets must mark <strong>1d4</strong> Stress.</p>",
"resource": null,
"actions": {
"2ILfoiBoMyBCtBsL": {
@ -338,7 +336,8 @@
"type": []
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -347,7 +346,16 @@
"effects": [],
"name": "Mark Stress",
"img": "icons/magic/sonic/projectile-sound-rings-wave.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Screech",
"type": "placed",
"shape": "inFront",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,14 +217,15 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Bramble Patch",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take <strong>2d6+2</strong> physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the @Lookup[@name] with an attack to leave the area.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take <strong>2d6+2</strong> physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the @Lookup[@name] with an attack to leave the area.</p>",
"resource": null,
"actions": {
"iCJdIs57hfh5Cb0u": {
@ -252,7 +250,8 @@
},
"damage": {
"parts": {},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -281,7 +280,16 @@
},
"name": "Mark Stress",
"img": "icons/magic/nature/root-vines-grow-brown.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Bramble Patch",
"type": "placed",
"shape": "circle",
"size": "close",
"effects": []
}
]
},
"cpZ5c9d3opSA4BN9": {
"type": "damage",
@ -414,7 +422,7 @@
"name": "We Are All One",
"type": "feature",
"system": {
"description": "<p>When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen allys life force is returned to the forest.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When an ally dies within Close range, you can spend a Fear to clear 2 HP and 2 Stress as the fallen allys life force is returned to the forest.</p>",
"resource": null,
"actions": {
"SrhuW3mfOuqg1ys6": {
@ -490,7 +498,8 @@
"type": []
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "self",
@ -514,7 +523,16 @@
},
"name": "Spend Fear",
"img": "icons/magic/unholy/orb-hands-pink.webp",
"range": "self"
"range": "self",
"areas": [
{
"name": "We Are All One",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,14 +217,15 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Conflagration",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to unleash an all-consuming firestorm and make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d10+6</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> to unleash an all-consuming firestorm and make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d10+6</strong> direct magic damage.</p>",
"resource": null,
"actions": {
"v7zZo52Dnj1e1i2G": {
@ -279,7 +277,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -308,7 +307,16 @@
},
"name": "Attack",
"img": "icons/magic/fire/projectile-beams-salvo-red.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Conflagration",
"type": "placed",
"shape": "emanation",
"size": "close",
"effects": []
}
]
}
},
"originItemType": null,
@ -465,14 +473,14 @@
"name": "Shackles of Guilt",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p>",
"resource": null,
"actions": {
"7b0FkpAnWz9a5EWx": {
"type": "damage",
"_id": "7b0FkpAnWz9a5EWx",
"systemPath": "actions",
"description": "<p>When the countdown triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -509,7 +517,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -523,7 +532,16 @@
],
"name": "Mark Stress",
"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Shackles of Guilt",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
},
"11PtfoxbgOXxNlkG": {
"type": "countdown",

View file

@ -173,12 +173,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -229,7 +226,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -255,7 +252,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -392,7 +390,7 @@
"name": "Tormenting Lash",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.</p>",
"resource": null,
"actions": {
"zMVhUekP8pcyQGFR": {
@ -444,7 +442,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -473,7 +472,16 @@
},
"name": "Attack",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Tormenting Lash",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
@ -499,14 +507,14 @@
"name": "All-Consuming Rage",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Decreasing 8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><em>Countdown (Decreasing 8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p>",
"resource": null,
"actions": {
"rgy5wXyXJWh6uWxC": {
"type": "attack",
"_id": "rgy5wXyXJWh6uWxC",
"systemPath": "actions",
"description": "<p>When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -544,7 +552,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -573,7 +582,16 @@
},
"name": "Roll Save",
"img": "icons/magic/control/fear-fright-monster-grin-red-orange.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "All-Consuming Rage",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
},
"8e3BHmOFLvRwPbTW": {
"type": "countdown",
@ -636,7 +654,7 @@
"name": "Doombringer",
"type": "feature",
"system": {
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target must lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target must lose a Hope.</p>",
"resource": null,
"actions": {
"WEBPJCbXfBeyHFJ4": {
@ -680,7 +698,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -689,7 +708,16 @@
"effects": [],
"name": "Lose Hope",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Doombringer",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -174,12 +174,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -230,7 +227,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -256,7 +253,8 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
@ -393,7 +391,7 @@
"name": "Shattering Strike",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. PCs the @Lookup[@name] succeeds against lose a number of Hope equal to the HP they marked from this attack.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. PCs the @Lookup[@name] succeeds against lose a number of Hope equal to the HP they marked from this attack.</p>",
"resource": null,
"actions": {
"t1GhGnEhNYyJ7p2U": {
@ -438,7 +436,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -467,7 +466,16 @@
},
"name": "Attack",
"img": "icons/skills/melee/sword-stuck-glowing-pink.webp",
"range": "veryClose"
"range": "veryClose",
"areas": [
{
"name": "Shattering Strike",
"type": "placed",
"shape": "emanation",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,
@ -496,34 +504,42 @@
"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
"resource": null,
"actions": {
"hGMzqw00JTlYfHYy": {
"type": "effect",
"_id": "hGMzqw00JTlYfHYy",
"SrU7qbh8LcOgfozT": {
"type": "summon",
"_id": "SrU7qbh8LcOgfozT",
"systemPath": "actions",
"baseAction": false,
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
},
"actionType": "action",
"triggers": [],
"cost": [
{
"scalable": false,
"key": "fear",
"value": 1,
"step": null
"itemId": null,
"step": null,
"consumeOnSuccess": false
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [],
"target": {
"type": "self",
"amount": null
"recovery": null,
"consumeOnSuccess": false
},
"summon": [
{
"actorUUID": "Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9",
"count": "@partySize*2"
}
],
"name": "Spend Fear",
"img": "icons/magic/death/undead-skeleton-worn-blue.webp",
"range": ""
"range": "far"
}
},
"originItemType": null,
@ -565,19 +581,25 @@
"max": "",
"recovery": null
},
"effects": [
{
"_id": "eZp1PSCHZzdb47oM",
"onSave": false
}
],
"effects": [],
"target": {
"type": "any",
"amount": null
},
"name": "Circle",
"img": "icons/magic/unholy/barrier-fire-pink.webp",
"range": ""
"range": "",
"areas": [
{
"name": "Circle of Defilement",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": [
"KlTKlZXjdXQ9v6qB"
]
}
]
},
"4x13WyksHU0u0j20": {
"type": "countdown",
@ -625,42 +647,58 @@
"img": "icons/magic/unholy/barrier-fire-pink.webp",
"effects": [
{
"name": "Circle of Defilement",
"name": "Circle Of Defilement",
"disabled": false,
"img": "icons/magic/unholy/barrier-fire-pink.webp",
"origin": "Compendium.daggerheart.adversaries.Actor.RXkZTwBRi4dJ3JE5.Item.55P7ZijSbQeVHCw4",
"description": "<p>You are <em>Vulnerable</em> until you leave the circle.</p>",
"transfer": false,
"_id": "eZp1PSCHZzdb47oM",
"type": "base",
"statuses": [
"vulnerable"
],
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [],
"duration": {
"description": "",
"type": ""
},
"stacking": null,
"targetDispositions": [
1,
0
]
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"_id": "KlTKlZXjdXQ9v6qB",
"type": "base",
"start": {
"time": 0,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"description": "<p><em>Vulnerable</em> until you leave the circle. The circle can be removed by dealing Severe damage to the Undefeated Champion.</p>",
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff",
"statuses": [
"vulnerable"
],
"showIcon": 1,
"folder": null,
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!actors.items.effects!RXkZTwBRi4dJ3JE5.55P7ZijSbQeVHCw4.eZp1PSCHZzdb47oM"
"_key": "!actors.items.effects!RXkZTwBRi4dJ3JE5.55P7ZijSbQeVHCw4.KlTKlZXjdXQ9v6qB"
}
],
"folder": null,
@ -775,7 +813,7 @@
"name": "Doombringer",
"type": "feature",
"system": {
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target lose a Hope.</p>",
"resource": null,
"actions": {
"liwKSCTmQqZasAf6": {
@ -819,7 +857,8 @@
}
}
},
"includeBase": false
"includeBase": false,
"groupAttack": ""
},
"target": {
"type": "any",
@ -828,7 +867,16 @@
"effects": [],
"name": "Lose Hope",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"range": "far"
"range": "far",
"areas": [
{
"name": "Doombringer",
"type": "placed",
"shape": "emanation",
"size": "far",
"effects": []
}
]
}
},
"originItemType": null,

View file

@ -138,12 +138,9 @@
"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "contain",
"scaleX": 1,
"scaleY": 1,
"rotation": 0,
"tint": "#ffffff",
"alphaThreshold": 0.75
},
@ -194,7 +191,7 @@
"saturation": 0,
"contrast": 0
},
"detectionModes": [],
"detectionModes": {},
"occludable": {
"radius": 0
},
@ -220,14 +217,15 @@
"flags": {},
"randomImg": false,
"appendNumber": false,
"prependAdjective": false
"prependAdjective": false,
"depth": 1
},
"items": [
{
"name": "Battering Ram",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p>",
"resource": null,
"actions": {
"zns57MqnZ6M1d4r0": {
@ -308,7 +306,16 @@
},
"name": "Roll Save",
"img": "icons/skills/melee/shield-damaged-broken-orange.webp",
"range": "close"
"range": "close",
"areas": [
{
"name": "Battering Ram",
"type": "placed",
"shape": "circle",
"size": "veryClose",
"effects": []
}
]
}
},
"originItemType": null,

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